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1.
Increasing numbers of retirees spend their leisure time in the ever-growing number of gambling casinos in this country. For most older adults, casino gambling is a new form of excitement and entertainment. However, for some retirees, especially those vulnerable to depression from the changes and losses that can occur in aging, casino gambling can become disordered, problematic, and/or an addiction. Although prevalence studies have examined the incidence of problem gambling in other age groups, little attention has been directed to the impact of casino gambling on older adults. The authors discuss problem and pathological gambling in retired older adults, and provide clinical case examples of a growing number of older adults with problem gambling behaviors seen in an outpatient geriatric psychiatry clinic. Finally, they urge that an evaluation of gambling behaviors be a routine portion of geriatric clinical evaluations.  相似文献   

2.
Although sanctioned by state governments and widely popular across the United States, gambling remains a controversial activity. For example, casino gambling may be legal and popular, but many believe squandering money is harmful and deviant. People from all backgrounds visit casinos. However, older adults comprise a major portion of the gambling clientele. Along with this have come reports of a wide variety of negative outcomes. Yet, few studies have investigated the relationship between gambling and the family. We use a qualitative in-depth interview grounded theory approach with 34 adults aged 62–88 to investigate the relationship between gambling and family consequences. We explore the impact of gambling on the family with the active aging concept as well as the codependency and sociocultural models of addiction. They offer new ways to understand mild to serious deviance among older adults.  相似文献   

3.
From an eligible population of 9,943 casino employees, 6,067 volunteered to participate in this study. Of this sample, 1,176 provided data at 3 observation points approximately 12 months apart. Using the South Oaks Gambling Screen (SOGS; H. R. Lesieur & S. B. Blume, 1987) and the CAGE (J. A. Ewing, 1984) questionnaire, the authors prospectively examined the prevalence and patterns of alcohol and gambling problems among those employees. Among the casino employees with gambling and drinking problems, a segment displayed the capacity to diminish those problems even when the difficulties had reached disordered levels. The authors also examined the comorbidity of gambling and drinking as well as the relationships among changes in SOGS scores and CAGE scores and changes in demographic and biological variables. The women were more likely to decrease their problem-drinking scores, but not their gambling scores, when compared with the men. In addition, 2 key variables (i.e., disabling depression and dissatisfaction with one's personal life) emerged as predictors of transitions to healthier levels of disordered gambling. The authors cautiously suggest, in light of the results taken together, that more fluctuation is associated with gambling and drinking problems than previously thought and that the conventional wisdom about disordered gambling as "always progressive" needs reconsideration.  相似文献   

4.
This paper proposes a model of potential psychological risk factors antecedent to pathological gambling. Proposed relationships are tested using a structural equations methodology for 2 samples: (a) gamblers composed of members of Gamblers Anonymous and individuals clinically diagnosed and in treatment for pathological gambling. and (b) a demographically matched sample drawn from the general population of a 3-state area from which the gamblers were recruited. Results show both intriguing similarities and differences in relationships among the risk factors. Specifically. for these 2 samples, relationships among the constructs of neurotic/obsessive thoughts, self-esteem, impulsiveness, and anxiety/nervousness are generally similar, but relationships between model constructs and a measure of probable pathological gambling varies across the samples.  相似文献   

5.
Vallerand et al. (2003) developed a theoretical framework of passion where two types of passions are proposed: obsessive and harmonious passion. Obsessive passion is characterized by an internal pressure that pushes the person to engage in the passionate activity, whereas harmonious passion is characterized by the person's choice to engage in the activity. The goal of the present study was to examine the outcomes of these types of passion toward gambling. A total of 554 participants completed instruments assessing their passion toward gambling, as well as several cognitive and affective outcomes. Results indicated that, in general, harmonious passion was associated with positive outcomes, while obsessive passion was related to negative consequences. Results also showed that casino activities accentuated both positive and negative outcomes by fostering both types of passion toward the gambling activity. Conceptual and practical implications are discussed.  相似文献   

6.
The objective of the present study was to determine the forms of gambling that were the most prevalent in those having problems with their gambling. High-risk individuals who were experiencing difficulties with their gambling were examined. Specifically, the gambling behaviors of current athletes, former athletes, and nonathletes were investigated. Only members of these 3 groups with elevated scores on the South Oaks Gambling Screen (SOGS) were tested. Specifically, only those classified as disordered gamblers (SOGS score > or = 3) were recruited. Among these individuals with high SOGS scores, former athletes were more likely to participate in skill-based forms of gambling such as sports gambling and poker card playing, whereas nonathletes were more likely to partake in gambling games that were based predominately on chance factors. Also, former athletes were more likely to wager on the sport they had once played. Findings suggest that a competitive spirit may lead athletes to involvement in skill-based forms of gambling. While other explanations were considered, preliminary indicators support this view.  相似文献   

7.
8.
Two studies investigated the relationship between casino proximity and gambling participation, expenditure, and pathology. In Study 1, 8,842 participants were categorized into 1 of 4 driving distances from their home to the nearest casino in the province of Quebec: 0-100 km, 100.01-200 km, 200.01-300 km, or 300.01-981 km. In Study 2, 5,158 participants, who lived within a 100-km driving distance from the Montreal casino, were classified into 1 of 5 equidistant, 20-km driving distances. A survey company interviewed participants regarding their gambling habits. Results indicated a positive link between casino proximity and gambling participation (at the provincial and Montreal levels) and expenditure (at the provincial level only) but no link with the current prevalence rate of probable pathological gambling or of problem gambling. In a setting in which many types of gambling activities are available, casino proximity in itself does not appear to explain the rate of gambling-related problems. It is necessary to continue prospective research on exposure and adaptation theories as potential explanations for the development of pathological gambling.  相似文献   

9.
The objective of the present study was to determine the forms of gambling that were the most prevalent in those having problems with their gambling. High-risk individuals who were experiencing difficulties with their gambling were examined. Specifically, the gambling behaviors of current athletes, former athletes, and nonathletes were investigated. Only members of these 3 groups with elevated scores on the South Oaks Gambling Screen (SOGS) were tested. Specifically, only those classified as disordered gamblers (SOGS score ≥ 3) were recruited. Among these individuals with high SOGS scores, former athletes were more likely to participate in skill-based forms of gambling such as sports gambling and poker card playing, whereas nonathletes were more likely to partake in gambling games that were based predominately on chance factors. Also, former athletes were more likely to wager on the sport they had once played. Findings suggest that a competitive spirit may lead athletes to involvement in skill-based forms of gambling. While other explanations were considered, preliminary indicators support this view.  相似文献   

10.
Pathological gambling is an increasing concern with the growth of legalized gambling opportunities, and clinicians who provide general psychotherapy, as well as those specializing in some disorders, are likely to encounter patients with gambling problems. This review article describes the diagnostic criteria for pathological gambling and screening methods for identifying individuals with gambling problems. Problem and pathological gambling are more likely to occur in certain populations, such as among individuals with substance use, mood and anxiety disorders, and medical problems. However, few pathological gamblers seek specialized gambling treatment. This paper reviews different forms of treatments that have been applied to gamblers, along with evidence of their efficacy. Clinical guidelines for identifying and treating gambling problems are outlined as well.  相似文献   

11.
企业员工工作动机的结构研究   总被引:7,自引:0,他引:7  
本研究利用问卷调查的方法 ,探讨了我国企业员工工作动机的结构及其特征 ,结果发现我国企业员工的工作动机可以概括为追求胜任取向、外在报酬取向、他人评价取向、自我决定取向与良好关系取向五个因素。所得到的五因素模型较内部动机、外部动机两维模型更加具体、全面地反映了工作动机的内容。企业员工工作动机的取向与性别、受教育水平等因素有关。研究得到了《企业员工工作动机取向量表》 ,该量表共 38个项目 ,具有较好的信度与效度。  相似文献   

12.
即时通讯软件使用动机的探讨   总被引:1,自引:0,他引:1  
乔歆新  来水木  沈模卫  张锋  陈硕 《应用心理学》2007,13(2):125-130,137
鉴于当前流行的即时通讯软件(instant messaging,IM)既广泛集成了互联网的功能和服务,又包含了其独特的功能和服务,笔者借鉴互联网使用动机的研究,提出了两个基于IM环境的用户使用动机的假设模型:其一是包含人际沟通、娱乐休闲、自我展示和信息获取动机的四因素模型;其二是包含人际沟通、娱乐休闲和信息获取动机的三因素模型。本研究以主流的大学生IM用户为对象,通过验证性因素分析的检验结果发现,大学生IM用户使用IM主要在于满足其人际沟通、娱乐休闲和信息获取三种动机。进一步的二阶验证性因素分析表明,首要动机是人际沟通,次要动机是娱乐休闲与信息获取。基于上述结果,笔者提出了关于IM产品设计的建议。  相似文献   

13.
目的:在中国青少年中对数学家庭作业动机量表进行修订并考察其信效度。方法:采用方便取样选取762名青少年,对数学家庭作业动机量表进行项目分析、探索性因素分析、验证性因素分析、测量等值性检验以及信效度分析。结果:中文版数学家庭作业动机量表包括认同调节、内部动机、外在调节和内摄调节4个因素,并具有跨性别和跨年龄组的测量等值性以及良好的效标效度和信度。结论:修订后的数学家庭作业动机量表具有良好的心理测量学指标,可以作为测量和评估中国青少年数学家庭作业动机的有效工具。  相似文献   

14.
Increases in the availability of gambling heighten the need for a short screening measure of problem gambling. The Problem Gambling Severity Index (PGSI) is a brief measure that allows for the assessment of characteristics of gambling behavior and severity and its consequences. The authors evaluate the psychometric properties of the PGSI using item response theory methods in a representative sample of the urban adult population in South Africa (N = 3,000). The PGSI items were evaluated for differential item functioning (DIF) due to language translation. DIF was not detected. The PGSI was found to be unidimensional, and use of the nominal categories model provided additional information at higher values of the underlying construct relative to a simpler binary model. This study contributes to the growing literature supporting the PGSI as the screen of choice for assessing gambling problems in the general population.  相似文献   

15.
The present study considered the relation between adolescent gambling behavior and the perceived environment, the component of Jessor and Jessor’s (1977) Problem Behavior Theory that assesses the ways that adolescents perceive the attitudes and behaviors of parents and peers. The predominantly African-American sample included 188 sophomores from two urban public high schools. Using the South Oaks Gambling Screen-Revised for Adolescents to assess gambling risk, rates of both at-risk (20.7%) and problem (12.8%) gambling were found to be high. Boys displayed more gambling problems than did girls. The perceived environment accounted for significant variance in gambling problems and frequency, with proximal components displaying stronger relationships than distal components. Perceiving parent gambling and friend models for problem behavior were positively correlated with gambling problems, and friend models were positively related to gambling frequency. Among girls, family support was positively related to gambling problems. Among boys, this relation was negative. The authors Emerson M. Wickwire, Jr. James P. Whelan, and Andrew W. Meyers are members of The Institute for Gambling Education and Research, Department of Psychology, The University of Memphis, Memphis, TN. The primary research interest of this group is the prevention and treatment of gambling related problems. David M. Murray, Ph.D., is the Chair of the Division of Epidemiology at the School of Public Health, The Ohio State University, Columbus, OH.  相似文献   

16.
Psychological Factors that Promote and Inhibit Pathological Gambling   总被引:2,自引:0,他引:2  
This paper describes qualitative data regarding psychological factors that may affect gambling behavior among treatment-seeking pathological gamblers. Participants (n = 84) diagnosed with pathological gambling were treated in a clinical trial examining the efficacy of cognitive behavioral therapy (CBT). Qualitative data were collected from participants during each of 8 structured CBT sessions. Specific gambling-related psychological factors that were assessed include triggers, consequences, high-risk situations, craving experiences, assertiveness skills, cognitive distortions, and coping strategies. The most commonly reported triggers for gambling were lack of structured time and negative emotional state, which were similar to the high-risk times for gambling. The most frequently listed positive consequences of gambling were enjoyment associated with winning and use of gambling as an escape. Negative consequences of gambling included depressed mood, financial problems, and conflict with family. Coping strategies changed during treatment, as participants reported relying less upon avoidance and distraction, and became better able to utilize support networks and cognitive coping skills. These data are important to better understand the factors associated with the development, maintenance, and cessation of pathological gambling.  相似文献   

17.
In a simulated casino environment, 6 nonpathological women played concurrently available commercial slot machines programmed to pay out at different rates. Participants did not always demonstrate preferences for the higher paying machine. The data suggest that factors other than programmed or obtained rate of reinforcement may control gambling behavior, which should encourage behavior analysts to look beyond direct, contingency‐driven explanations of gambling.  相似文献   

18.
赌博障碍是指持续且反复的赌博行为,给个人、家庭和社会都带来了严重后果,近年来受到越来越多研究者的关注。本研究总结了赌博障碍的认知功能缺陷及其神经基础,主要集中在如下四个方面:①认知扭曲、②奖赏和惩罚敏感性、③注意偏向和④决策。未来研究应多从认知神经科学角度深入探究赌博障碍的发生机制和发展过程,关注大脑结构变化及功能网络改变,并将其整合到一个统一的神经生物机制框架中,找到更加有效的干预和治疗手段。  相似文献   

19.
Tong J  Wang L 《Psychological reports》2010,107(3):805-821
Psychological work maturity is an important concept in situational leadership theory. The present research revised the Psychological Work Maturity Scale for use in Chinese organizations. Three samples of full-time employees (Ns = 205, 266, and 283) from different companies and industries participated in the present study. Confirmatory factor analysis showed that a single-factor structure fit the data. The scale had acceptable reliabilities, convergent and criterion-related validities, and was shown to be an appropriate measure of psychological work maturity in Chinese employees. Maturity differences in several demographic variables were not found, but employees with longer tenure in Sample 2 scored higher on maturity, which shows that psychological work maturity may be dependent on personal development in the interaction with the varying situational factors, especially in the work domain. Implications for research and practice on psychological work maturity in China are discussed.  相似文献   

20.
赌博障碍是指持续且反复的赌博行为,给个人、家庭和社会都带来了严重后果,近年来受到越来越多研究者的关注。本研究总结了赌博障碍的认知功能缺陷及其神经基础,主要集中在如下四个方面:①认知扭曲、②奖赏和惩罚敏感性、③注意偏向和④决策。未来研究应多从认知神经科学角度深入探究赌博障碍的发生机制和发展过程,关注大脑结构变化及功能网络改变,并将其整合到一个统一的神经生物机制框架中,找到更加有效的干预和治疗手段。  相似文献   

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