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1.
Two experiments are described in which eye movements were monitored as subjects performed a simple target-spotting task under conditions of intermittent illumination produced by varying the display-screen frame rate on a computer VDU. In Experiment 1, subjects executed a saccade from a fixation point to a target which appeared randomly at a fixed eccentricity of 14 character positions to the left or right. Saccade latency did not differ reliably as a function of screen refresh rate, but average saccade extent at 70 Hz and 110 Hz was reliably shorter than at 90 Hz and 100 Hz. Experiment 2 examined the same task using a range of target eccentricities (7, 14, and 28 character positions to the left and right) and across a wider range of screen refresh rates. The results confirmed the curvilinear relationship obtained in Experiment 1, with average saccade extent reliably shorter at refresh rates of 50 Hz and 125 Hz than at 75 Hz and 100 Hz. While the effect was greater for remote targets, analyses of the proportional target error failed to show a reliable interaction between target eccentricity and display refresh rate. In contrast to Experiment 1, there was a pronounced effect of refresh rate on saccade latency (corrected for time to write the screen frame), with shorter latencies at higher refresh rates. It may be concluded that pulsation at frequencies above fusion disrupts saccade control. However, the curvilinear functional relationship between screen refresh rate and saccade extent obtained in these studies differs from previously reported effects of intermittent illumination on the average size of 'entry saccades' (the first saccade to enter a given word) in a task involving word identification (Kennedy & Murray, 1993a, 1996). This conflict of data may arise in part because withinword adjustments in viewing position, which are typical of normal reading, influence measures of average saccade extent.  相似文献   

2.
眼动交互中边框和视标对作业绩效的影响研究   总被引:1,自引:0,他引:1  
研究人计算机界面设计中的眼动交互反馈方式,为优化基于视线追踪技术的人计算机界面设计提供工效学依据。12名被试在交互对象有无边框提示和当前注视位置有无视标反馈的四种组合条件下,通过眼动交互完成目标选择任务,由计算机自动记录作业时间、选择错误和超时数目。结果发现,有无当前注视位置的视标反馈对作业时间有显著影响,有视标反馈可加速目标字母的搜索与定位过程和目标激活过程,由视标反馈所产生的作业时间下降,主要由目标定位时间的缩短所致;边框提示对用户的作业绩效无显著影响。根据上述结果可得以下结论:对当前注视位置提供视标反馈是一种有效的反馈方式,基于视线追踪的人机交互系统应为用户提供这种反馈信息。  相似文献   

3.
In the present study, we characterize how the ability to decouple guiding visual information from a motor action emerges during childhood and adolescence. Sixty-two participants (age range 8–15 yrs.) completed two eye-hand coordination tasks. In a direct interaction task, vision and motor action were in alignment, and participants slid their finger along a vertical touch screen to move a cursor from a central target to one of four peripheral targets. In an eye-hand-decoupled task, eye and hand movements were made in different planes and cursor feedback was 180° reversed. We analyzed whether movement planning, timing and trajectory variables differed across age in both task conditions. There were no significant relationships between age and any movement planning, timing, or execution variables in the direct interaction task. In contrast, in the eye-hand-decoupled task, we found a relationship between age and several movement planning and timing variables. In adolescents (13–15 yrs.), movement planning and timing was significantly shorter than that of young children (8–10 yrs.). Eye-hand-decoupled maturation emerged mainly during late childhood (11–12 yrs.). Notably, we detected performance differences between young children and adolescents exclusively during the eye-hand decoupling task which required the integration of rule-based cognitive information into the motor action. Differences were not observed during the direct interaction task. Our results quantify an important milestone for eye-hand-decoupling development in late childhood, leading to improved rule-based motor performance in early adolescence. This eye-hand-decoupling development may be due to frontal lobe development linked to rule-based behavior and the strengthening of fronto-parietal networks.  相似文献   

4.
It is increasingly popular to use movement trajectories as a measure of mental processes related to task performance. Often this is accomplished by moving a cursor to a target on a computer screen. However, the relation between features of the cursor and the targets is rarely, if at all, considered. In five experiments, we examined whether moving a cursor to a target was affected by the relation between their colours, even when this relation was task irrelevant. In Experiments 1–3, a mouse-controlled cursor was moved to one of two coloured targets. Results showed colour correspondence effects in latency to initiate a response, duration of movement times, and movement trajectories when the relationship between cursor and target colours was task relevant (Experiment 1) and when only the cursor colour was task relevant (Experiment 2), but not when only the target was task relevant (Experiment 3). Follow-up experiments using single targets showed that colour correspondence effects occurred as long as attention was dedicated to the colour of the cursor, even when neither the cursor nor the target colour was relevant to selecting the correct movement (Experiments 4 and 5). Furthermore, when the relation between cursor and target colours is task irrelevant, colour correspondence effects for response initiation times are uncorrelated with those for movement times and movement trajectories. We interpret the observed correspondence effect in terms of response coding, although attention cueing may also play a role, and suggest that greater consideration of cursor features is needed when examining movement trajectories in choice reaction tasks.  相似文献   

5.
It is increasingly popular to use movement trajectories as a measure of mental processes related to task performance. Often this is accomplished by moving a cursor to a target on a computer screen. However, the relation between features of the cursor and the targets is rarely, if at all, considered. In five experiments, we examined whether moving a cursor to a target was affected by the relation between their colours, even when this relation was task irrelevant. In Experiments 1-3, a mouse-controlled cursor was moved to one of two coloured targets. Results showed colour correspondence effects in latency to initiate a response, duration of movement times, and movement trajectories when the relationship between cursor and target colours was task relevant (Experiment 1) and when only the cursor colour was task relevant (Experiment 2), but not when only the target was task relevant (Experiment 3). Follow-up experiments using single targets showed that colour correspondence effects occurred as long as attention was dedicated to the colour of the cursor, even when neither the cursor nor the target colour was relevant to selecting the correct movement (Experiments 4 and 5). Furthermore, when the relation between cursor and target colours is task irrelevant, colour correspondence effects for response initiation times are uncorrelated with those for movement times and movement trajectories. We interpret the observed correspondence effect in terms of response coding, although attention cueing may also play a role, and suggest that greater consideration of cursor features is needed when examining movement trajectories in choice reaction tasks.  相似文献   

6.
显示与反馈是人机交互的重要设计要素。对于视线交互这种自然人机交互技术,如何呈现视线光标,尚存在争论。本研究选取基于凝视点击范式的文本输入任务,设计了2(有无视点锁定功能)*2(有无实时注视点)被试内实验,探讨光标显示模式对视线交互绩效与用户体验的影响。结果:视点锁定功能可以提升交互绩效和用户体验,有无实时注视点对交互绩效无显著影响;输入速度的提升主要在于该功能能够让被试的视线更快地转移到下一个目标上。研究结果为视线光标的设计与应用提供了指导。  相似文献   

7.
Previous work has suggested that eye movement control in reading is disturbed by pulsating illumination such as that characteristic of visual display units, which are periodically refreshed. The average size of the first saccade directed towards a word (the ''entry saccade'') varies as a function of screen refresh rate. We report the results of an experiment which attempted to discern whether this arises through a direct effect of pulsation on saccade control or as a result of a strategic adaptation to phenomenal image degradation which might be associated with refreshed displays. Subjects examined a prompt word followed by two target words. Depending on the prompt, a decision was required as to whether the two target words were physically identical or had the same meaning. The task was conducted in four conditions of screen pulsation (50, 75, 100 and 125 Hz) and in both positive (i.e. black-on-white) and negative (white-on-black) polarity. Since launch position into the first target word was tightly controlled, saccade extent into this should reflect only direct effects of screen pulsation. In contrast, consideration of saccade extent into the second target word, taken together with launch position in the first, allowed us to distinguish between a direct influence on saccade extent and indirect effects arising from refixations. The results support the contention that pulsation has a direct influence on saccade control. Two kinds of effect can be observed. Following steady fixation of the prompt word, screen pulsation modulates saccade extent towards the first target word primarily in negative polarity, where it is the displayed ''figure'', rather than the background, which pulsates. The saccade from the first to the second target word (when it may be argued more normal reading dynamics are engaged), is affected to a greater extent in positive polarity. In this case, the eyes must traverse a pulsating field when moving from word to word.  相似文献   

8.
People are able to judge the current position of occluded moving objects. This operation is known as motion extrapolation. It has previously been suggested that motion extrapolation is independent of the oculomotor system. Here we revisited this question by measuring eye position while participants completed two types of motion extrapolation task. In one task, a moving visual target travelled rightwards, disappeared, then reappeared further along its trajectory. Participants discriminated correct reappearance times from incorrect (too early or too late) with a two-alternative forced-choice button press. In the second task, the target travelled rightwards behind a visible, rectangular occluder, and participants pressed a button at the time when they judged it should reappear. In both tasks, performance was significantly different under fixation as compared to free eye movement conditions. When eye movements were permitted, eye movements during occlusion were related to participants' judgements. Finally, even when participants were required to fixate, small changes in eye position around fixation (<2°) were influenced by occluded target motion. These results all indicate that overlapping systems control eye movements and judgements on motion extrapolation tasks. This has implications for understanding the mechanism underlying motion extrapolation.  相似文献   

9.
People are able to judge the current position of occluded moving objects. This operation is known as motion extrapolation. It has previously been suggested that motion extrapolation is independent of the oculomotor system. Here we revisited this question by measuring eye position while participants completed two types of motion extrapolation task. In one task, a moving visual target travelled rightwards, disappeared, then reappeared further along its trajectory. Participants discriminated correct reappearance times from incorrect (too early or too late) with a two-alternative forced-choice button press. In the second task, the target travelled rightwards behind a visible, rectangular occluder, and participants pressed a button at the time when they judged it should reappear. In both tasks, performance was significantly different under fixation as compared to free eye movement conditions. When eye movements were permitted, eye movements during occlusion were related to participants' judgements. Finally, even when participants were required to fixate, small changes in eye position around fixation (<2°) were influenced by occluded target motion. These results all indicate that overlapping systems control eye movements and judgements on motion extrapolation tasks. This has implications for understanding the mechanism underlying motion extrapolation.  相似文献   

10.
This study tested effects of gaze-movement angle and extraretinal eye movement information on performance in a locomotion control task. Subjects hovered in a virtual scene to maintain position against optically simulated gusts. Gaze angle was manipulated by varying the simulated camera pitch orientation. Availability of extraretinal information was manipulated via simulated-pursuit fixation. In Experiment 1, subjects performed better when the camera faced a location on the ground than when it pointed toward the horizon. Experiment 2 tested whether this gain was influenced by availability of appropriate eye movements. Subjects performed slightly better when the camera pointed at nearby than at distant terrain, both in displays that did and in displays that did not simulate pursuit fixation. This suggested that subjects could perform the task using geometric image transformations, with or without appropriate eye movements. Experiment 3 tested more rigorously the relative importance of gaze angle and extraretinal information over a greater range of camera orientations; although subjects could use image transformations alone to control position adequately with a distant point of regard, they required eye movements for optimal performance when viewing nearby terrain.  相似文献   

11.
The change blindness phenomenon suggests that visual representations retained across saccades are very limited. In this paper we sought to specify the kind of information that is in fact retained. We investigated targeting performance for saccadic eye movements, since one need for visual representations across eye and body positions may be to guide coordinated movements. We examined saccades in the context of an ongoing sensory motor task in order to make stronger generalizations about natural visual functioning and deployment of attention. Human subjects copied random patterns of coloured blocks on a computer display. Their eye movement pattern was consistent from block to block, including a precise saccade to a previously-placed, neighbouring block during each additional block placement. This natural, consistent eye movement allowed the previously-placed, neighbouring block to serve as an implicit target without instructions to the subject. On random trials, we removed the target object from the display during a preceding saccade, so that observers were required to make the targeting saccade without a currently visible target. Targeting performance was excellent, and appeared to be influenced by spatial information that was not visible during the preceding fixation. Subjects were generally unaware of the disappearance and reappearance of the target. We conclude that spatial information about visual targets is retained across eye movements and used to guide subsequent movements.  相似文献   

12.
Participants moved a joystick to bring a computer-displayed cursor to each of six on-screen target locations arrayed around the center of the screen. At the start of each trial, the stick rested vertically, with a cursor occupying the center of the screen. A target appeared at another location and as soon as the stick was moved away from its rest position the cursor disappeared until the participant pressed a trigger on the stick to indicate when s/he thought the stick-controlled cursor was at the target site. With training, participants improved on the blind positioning task, but when conditions changed their performance suffered. Changing the hand used in the task or the location of the stick caused approximately equal disruptions, but changing both hand and location was significantly more disruptive than changing just one feature. The results support the hypothesis that perceptual-motor learning entails coding of extrinsic (spatial coordinates) as well as intrinsic (postural or body movement) information. Received: 14 October 1999 / Accepted: 6 November 2000  相似文献   

13.
Numerous studies of human motor control have examined the effects of constraints on the programming and execution of visually directed limb movements. Only a few studies, however, have explored how the subject's objective in making the movement affects the coordinated sequence of eye and limb movements that unfolds as the subject points to or grasps an object in space. In the present study, the characteristics of the targets and the environment remained constant while the demands for speed and accuracy were varied across blocks of trials by changing the instructions to the subject. In other words, the constraints operating in the situation were kept constant, but the objective of the movement was systematically varied by changing the relative demands for speed and accuracy. All subjects were required to point to visual targets presented on a screen in front of them. Eye position was monitored by infrared reflection. The position of each subject's hand in three-dimensional space was reconstructed by a computer-assisted analysis of the images provided by two rotary-shutter video cameras. The speed and accuracy demands of the task were varied in blocks of trials by requiring the subjects to point to the target "as quickly as you can" (speed condition); "as accurately as you can" (accuracy condition); or both "quickly and accurately" (speed/accuracy condition). The time to initiate an eye movement to the target was found to be reduced by increasing either the speed or accuracy demands of the task although the time to initiate the hand movement was reduced only in the speed condition. While the duration of the acceleration phase of the reach remained constant in real time, the duration of the deceleration phase was increased with increased demands for accuracy. As expected, both variable and absolute errors were largest in the speed condition. The findings indicated that the programming of the limb movement and its coordination with the associated eye movements were affected by varying the objective of the task.  相似文献   

14.
Although the development of number-line estimation ability is well documented, little is known of the processes underlying successful estimators’ mappings of numerical information onto spatial representations during these tasks. We tracked adults’ eye movements during a number-line estimation task to investigate the processes underlying number-to-space translation, with three main results. First, eye movements were strongly related to the target number’s location, and early processing measures directly predicted later estimation performance. Second, fixations and estimates were influenced by the size of the first number presented, indicating that adults calibrate their estimates online. Third, adults’ number-line estimates demonstrated patterns of error consistent with the predictions of psychophysical models of proportion estimation, and eye movement data predicted the specific error patterns we observed. These results support proportion-based accounts of number-line estimation and suggest that adults’ translation of numerical information into spatial representations is a rapid, online process.  相似文献   

15.
Participants in two experiments moved a mouse-like device to the right to move a cursor on a computer screen to a target position. The cursor was invisible during motion but reappeared at the end of each movement. The relationship between the amplitudes of the cursor movement and the mouse movement was exponential in Experiment 1 and logarithmic in Experiment 2 for two groups of participants, while it was linear for the control groups in both experiments. The results of both experiments indicate that participants adjusted well to the external transformation by developing an internal model that approximated the inverse of the external transformation. We introduce a method to determine the locus of the internal model. It indicates that the internal model works at a processing level that either preceded specification of movement amplitude, or had become part of movement amplitude specification. Limited awareness of the nonlinear mouse–cursor relationship and the fact that a working-memory task had little effect on performance suggest that the internal model is modular and not dependent on high-level cognitive processes.  相似文献   

16.
It has been shown that, even for very fast and short duration movements, seeing one's hand in peripheral vision, or a cursor representing it on a video screen, resulted in a better direction accuracy of a manual aiming movement than when the task was performed while only the target was visible. However, it is still unclear whether this was caused by on-line or off-line processes. Through a novel series of analyses, the goal of the present study was to shed some light on this issue. We replicated previous results showing that the visual information concerning one's movement, which is available between 40 degrees and 25 degrees of visual angle, is not useful to ensure direction accuracy of video-aiming movements, whereas visual afferent information available between 40 degrees and 15 degrees of visual angle improved direction accuracy over a target-only condition. In addition, endpoint variability on the direction component of the task was scaled to direction variability observed at peak movement velocity. Similar observations were made in a second experiment when the position of the cursor was translated to the left or to the right as soon as it left the starting base. Further, the data showed no evidence of on-line correction to the direction dimension of the task for the translated trials. Taken together, the results of the two experiments strongly suggest that, for fast video-aiming movements, the information concerning one's movement that is available in peripheral vision is used off-line.  相似文献   

17.
Examining age differences in motor learning using real‐world tasks is often problematic due to task novelty and biomechanical confounds. Here, we investigated how children and adults acquire a novel motor skill in a virtual environment. Participants of three different age groups (9‐year‐olds, 12‐year‐olds, and adults) learned to use their upper body movements to control a cursor on a computer screen. Results showed that 9‐year‐old and 12‐year‐old children showed poorer ability to control the cursor at the end of practice. Critically, when we investigated the movement coordination, we found that the lower task performance of children was associated with limited exploration of their movement repertoire. These results reveal the critical role of motor exploration in understanding developmental differences in motor learning.  相似文献   

18.
Eye movements and the span of the effective stimulus in visual search   总被引:6,自引:0,他引:6  
The span of the effective stimulus during visual search through an unstructured alphanumeric array was investigated by using eye-contingent-display changes while the subjects searched for a target letter. In one condition, a window exposing the search array moved in synchrony with the subjects' eye movements, and the size of the window was varied. Performance reached asymptotic levels when the window was 5 degrees. In another condition, a foveal mask moved in synchrony with each eye movement, and the size of the mask was varied. The foveal mask conditions were much more detrimental to search behavior than the window conditions, indicating the importance of foveal vision during search. The size of the array also influenced performance, but performance reached asymptote for all array sizes tested at the same window size, and the effect of the foveal mask was the same for all array sizes. The results indicate that both acuity and difficulty of the search task influenced the span of the effective stimulus during visual search.  相似文献   

19.
Remote cooperation can be improved by transferring the gaze of one participant to the other. However, based on a partner's gaze, an interpretation of his communicative intention can be difficult. Thus, gaze transfer has been inferior to mouse transfer in remote spatial referencing tasks where locations had to be pointed out explicitly. Given that eye movements serve as an indicator of visual attention, it remains to be investigated whether gaze and mouse transfer differentially affect the coordination of joint action when the situation demands an understanding of the partner's search strategies. In the present study, a gaze or mouse cursor was transferred from a searcher to an assistant in a hierarchical decision task. The assistant could use this cursor to guide his movement of a window which continuously opened up the display parts the searcher needed to find the right solution. In this context, we investigated how the ease of using gaze transfer depended on whether a link could be established between the partner's eye movements and the objects he was looking at. Therefore, in addition to the searcher's cursor, the assistant either saw the positions of these objects or only a grey background. When the objects were visible, performance and the number of spoken words were similar for gaze and mouse transfer. However, without them, gaze transfer resulted in longer solution times and more verbal effort as participants relied more strongly on speech to coordinate the window movement. Moreover, an analysis of the spatio-temporal coupling of the transmitted cursor and the window indicated that when no visual object information was available, assistants confidently followed the searcher's mouse but not his gaze cursor. Once again, the results highlight the importance of carefully considering task characteristics when applying gaze transfer in remote cooperation.  相似文献   

20.
Participants in two experiments moved a mouse-like device to the right to move a cursor on a computer screen to a target position. The cursor was invisible during motion but reappeared at the end of each movement. The relationship between the amplitudes of the cursor movement and the mouse movement was exponential in Experiment 1 and logarithmic in Experiment 2 for two groups of participants, while it was linear for the control groups in both experiments. The results of both experiments indicate that participants adjusted well to the external transformation by developing an internal model that approximated the inverse of the external transformation. We introduce a method to determine the locus of the internal model. It indicates that the internal model works at a processing level that either preceded specification of movement amplitude, or had become part of movement amplitude specification. Limited awareness of the nonlinear mouse-cursor relationship and the fact that a working-memory task had little effect on performance suggest that the internal model is modular and not dependent on high-level cognitive processes.  相似文献   

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