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1.
We employed audiovisual stream/bounce displays, in which two moving objects with crossing trajectories are more likely to be perceived as bouncing off, rather than streaming through, each other when a brief sound is presented at the coincidence of the two objects. However, Kawachi and Gyoba (Perception 35:1289–1294, 2006b) reported that the presence of an additional moving object near the two objects altered the perception of a bouncing event to that of a streaming event. In this study, we extended this finding and examined whether alteration of the event perception could be induced by the visual context, such as by occluded object motion near the stream/bounce display. The results demonstrated that even when the sound was presented, the continuous occluded motion strongly biased observers’ percepts toward the streaming percept during a short occlusion interval (approximately 100 ms). In contrast, when the continuous occluded motion was disrupted by introducing a spatiotemporal gap in the motion trajectory or by removing occlusion cues such as deletion/accretion, the bias toward the streaming percept declined. Thus, we suggest that a representation of object motion generated under a limited occlusion interval interferes with audiovisual event perception.  相似文献   

2.
Kawachi Y  Gyoba J 《Perception》2006,35(9):1289-1294
Two identical visual objects moving across each other in a two-dimensional display can be perceived as either streaming through or bouncing off each other. The bouncing event percept is promoted by the presentation of a brief sound at the point of coincidence of the two objects. In this study, we examined the effect of the presence of a moving object near the two objects as well as the brief sound on the stream/bounce event perception. When both the nearby moving object and brief sound were presented, a streaming event, not a bouncing event, was robustly perceived (experiment 1). The percentage of the streaming percept was also systematically affected by the proximity of the nearby object (experiment 2). These results suggest that the processing of intramodal grouping between a nearby moving object and either of the two objects in the stream/bounce display interferes with crossmodal (audiovisual) processing. Moreover, we demonstrated that, depending on the trajectory of the nearby moving object, the processing of intramodal grouping can promote the bouncing percept, just as crossmodal processing does (experiment 3).  相似文献   

3.
There is growing interest in the effect of sound on visual motion perception. One model involves the illusion created when two identical objects moving towards each other on a two-dimensional visual display can be seen to either bounce off or stream through each other. Previous studies show that the large bias normally seen toward the streaming percept can be modulated by the presentation of an auditory event at the moment of coincidence. However, no reports to date provide sufficient evidence to indicate whether the sound bounce-inducing effect is due to a perceptual binding process or merely to an explicit inference resulting from the transient auditory stimulus resembling a physical collision of two objects. In the present study, we used a novel experimental design in which a subliminal sound was presented either 150 ms before, at, or 150 ms after the moment of coincidence of two disks moving towards each other. The results showed that there was an increased perception of bouncing (rather than streaming) when the subliminal sound was presented at or 150 ms after the moment of coincidence compared to when no sound was presented. These findings provide the first empirical demonstration that activation of the human auditory system without reaching consciousness affects the perception of an ambiguous visual motion display.  相似文献   

4.
K Watanabe  S Shimojo 《Perception》1998,27(9):1041-1054
Identical visual targets moving across each other with equal and constant speed can be perceived either to bounce off or to stream through each other. This bistable motion perception has been studied mostly in the context of motion integration. Since the perception of most ambiguous motion is affected by attention, there is the possibility of attentional modulation occurring in this case as well. We investigated whether distraction of attention from the moving targets would alter the relative frequency of each percept. During the observation of the streaming/bouncing motion event in the peripheral visual field, visual attention was disrupted by an abrupt presentation of a visual distractor at various timings and locations (experiment 1; exogenous distraction of attention) or by the demand of an additional discrimination task (experiments 2 and 3; endogenous distraction of attention). Both types of distractions of attention increased the frequency of the bouncing percept and decreased that of the streaming percept. These results suggest that attention may facilitate the perception of object motion as continuing in the same direction as in the past.  相似文献   

5.
Sekuler AB  Sekuler R 《Perception》1999,28(4):415-432
When identical visual targets move directly toward and then past one another, they appear either to stream past one another or to bounce off each other. Bertenthal et al (1993 Perception 22 193-207) accounted for the relative strengths of these two percepts by invoking a directional bias, arising from cooperative interactions within a network of motion detectors. We tested this explanation by devising conditions that would enhance or diminish the strength of such a directional bias. In separate experiments we varied (i) the presence or absence of temporal transients (pausing, disappearance, occlusion); (ii) the distances travelled by the targets; and (iii) their acceleration or deceleration before and after collision. The tendency to see the objects stream past one another was not related to the strength of an hypothesized directional bias, suggesting that the perception of this ambiguous motion display was not mediated by directional recruitment. Instead, the results suggest that perceived direction reflects the operation of neural constraints that mirror the constraints operating upon moving objects in the three-dimensional natural world.  相似文献   

6.
In this study, we examined the contribution of the orientation of moving objects to perception of a streaming/bouncing motion display. In three experiments, participants reported which of the two types of motion, streaming or bouncing, they perceived. The following independent variables were used: orientation differences between Gabor micropatterns (Gabors) and their path of motion (all the experiments) and the presence/absence of a transient tone (Experiment 1), transient visual flash (Experiment 2), or concurrent secondary task (Experiment 3) at the coincidence of Gabors. The results showed that the events at coincidence generally biased responses toward the perception of bouncing. On the other hand, alignment of Gabors with their motion axes significantly reduced the frequency of bounce perception. The results also indicated that an object whose orientation was parallel to its motion path strengthened the spatiotemporal integration of local motion signals along a straight motion path, resulting in the perception of streaming. We suggest that the effect of collinearity between Gabors and their motion path is relatively free from the effect of attention distraction.  相似文献   

7.
Two disks moving from opposite points in space, overlapping, and stopping at one another’s starting point can be seen as either bouncing off one another or streaming through one another. With silent displays, observers report streaming, whereas, if a sound is played when the disks are in the overlap region, observers report bouncing. The change in perception is thought to be modulated by a lack of attention that inhibits the integration of the motion signal when disks overlap and by the sound that increases the congruence of the display, in comparison with a real elastic bounce. Here, we accompanied the disks’ motion with either a bounce-congruent sound (a billiard ball) or with bounce-incongruent sounds (a water drop, a firework). When the sound was switched on 200 msec before the disks’ overlap, (1) all the audiovisual displays induced more bounce responses than did the silent display, but (2) the bounce-congruent sound induced more bounce responses than did the bounceincongruent sounds. However, when the sound was switched on at the disks’ overlap, only the first result was observed. These results highlight both the role of attention and that of sound congruence.  相似文献   

8.
Feldman J  Tremoulet PD 《Cognition》2006,99(2):131-165
How does an observer decide that a particular object viewed at one time is actually the same object as one viewed at a different time? We explored this question using an experimental task in which an observer views two objects as they simultaneously approach an occluder, disappear behind the occluder, and re-emerge from behind the occluder, having switched paths. In this situation the observer either sees both objects continue straight behind the occluder (called "streaming") or sees them collide with each other and switch directions ("bouncing"). This task has been studied in the literature on motion perception, where interest has centered on manipulating spatiotemporal aspects of the motion paths (e.g. velocity, acceleration). Here we instead focus on featural properties (size, luminance, and shape) of the objects. We studied the way degrees and types of featural dissimilarity between the two objects influence the percept of bouncing vs. streaming. When there is no featural difference, the preference for straight motion paths dominates, and streaming is usually seen. But when featural differences increase, the preponderance of bounce responses increases. That is, subjects prefer the motion trajectory in which each continuously existing individual object trajectory contains minimal featural change. Under this model, the data reveal in detail exactly what magnitudes of each type of featural change subjects implicitly regard as reasonably consistent with a continuously existing object. This suggests a simple mathematical definition of "individual object:" an object is a path through feature-trajectory space that minimizes feature change, or, more succinctly, an object is a geodesic in Mahalanobis feature space.  相似文献   

9.
In a two-dimensional display, identical visual targets moving toward and across each other with equal, constant speed can be perceived either to reverse their motion directions at the coincidence point (bouncing percept) or to stream through one another (streaming percept). Although there is a strong tendency to perceive the streaming percept, various factors have been reported to induce the bouncing percept, such as a sound or a visual flash at the moment of the visual target coincidence. By changing duration of the postcoincidence trajectory (PCT), we investigated how long it would take for such bounce-inducing factors to be maximally effective after the visual coincidence. With bounce-inducing factors, the percentage of the bouncing percept did not reach its maximal level immediately after the coincidence but increased as a function of PCT duration up to 150-200 msec. The results clearly reject the possibility of the cognitive-bias hypothesis about the bounce-inducing effect and suggest rather that the bounce-inducing factors have to interact with the PCT for some period after the coincidence to be maximally effective.  相似文献   

10.
Can people react to objects in their visual field that they do not consciously perceive? We investigated how visual perception and motor action respond to moving objects whose visibility is reduced, and we found a dissociation between motion processing for perception and for action. We compared motion perception and eye movements evoked by two orthogonally drifting gratings, each presented separately to a different eye. The strength of each monocular grating was manipulated by inducing adaptation to one grating prior to the presentation of both gratings. Reflexive eye movements tracked the vector average of both gratings (pattern motion) even though perceptual responses followed one motion direction exclusively (component motion). Observers almost never perceived pattern motion. This dissociation implies the existence of visual-motion signals that guide eye movements in the absence of a corresponding conscious percept.  相似文献   

11.
Although visual perception traditionally has been considered to be impenetrable by non-visual information, there are a rising number of reports discussing cross-modal influences on visual perception. In two experiments, we investigated how coinciding vibrotactile stimulation affects the perception of two discs that move toward each other, superimpose in the center of the screen, and then move apart. Whereas two discs streaming past each other was the dominant impression when the visual event was presented in isolation, a brief coinciding vibrotactile stimulation at the moment of overlap biased the visual impression toward two discs bouncing off each other (Experiment 1). Further, the vibrotactile stimulation actually changed perceptual processing by reducing the amount of perceived overlap between the discs (Experiment 2), which has been demonstrated to be associated with a higher proportion of bouncing impressions. We propose that tactile-induced quantitative changes in the visual percept might alter the quality of the visual percept (from streaming to bouncing), thereby adding to the understanding of how cross-modal information interacts with early visual perception and how this interaction influences subsequent visual impressions.  相似文献   

12.
Grove PM  Kawachi Y  Kenzo S 《Perception》2012,41(4):379-388
We generalised the stream/bounce effect to dynamic random element displays containing luminance- or disparity-defined targets. Previous studies investigating audio-visual interactions in this context have exclusively employed motion sequences with luminance-defined disks or squares and have focused on properties of the accompanying brief stimuli rather than the visual properties of the motion targets. We found that the presence of a brief sound temporally close to coincidence, or a visual flash at coincidence significantly promote bounce perception for motion targets defined by either luminance contrast or disparity contrast. A brief tone significantly promoted bouncing of luminance-defined targets above a no-sound baseline when it was presented at least 250 ms before coincidence and 100 ms after coincidence. A similar pattern was observed for disparity-defined targets, though the tone promoted bouncing above the no-sound baseline when presented at least 350 ms before and 300 ms after coincidence. We further explored the temporal properties of audio-visual interactions for these two display types and found that bounce perception saturated at similar durations after coincidence. The stream/bounce illusion manifests itself in dynamic random-element displays and is similar for luminance- and disparity-defined motion targets.  相似文献   

13.
Adults who watch an ambiguous visual event consisting of two identical objects moving toward, through, and away from each other and hear a brief sound when the objects overlap report seeing visual bouncing. We conducted three experiments in which we used the habituation/test method to determine whether these illusory effects might emerge early in development. In Experiments 1 and 3 we tested 4‐, 6‐ and 8‐month‐old infants’ discrimination between an ambiguous visual display presented together with a sound synchronized with the objects’ spatial coincidence and the identical visual display presented together with a sound no longer synchronized with coincidence. Consistent with illusory perception, the 6‐ and 8‐month‐old, but not the 4‐month‐old, infants responded to these events as different. In Experiment 2 infants were habituated to the ambiguous visual display together with a sound synchronized with the objects’ coincidence and tested with a physically bouncing object accompanied by the sound at the bounce. Consistent with illusory perception again, infants treated these two events as equivalent by not exhibiting response recovery. The developmental emergence of this intersensory illusion at 6 months of age is hypothesized to reflect developmental changes in object knowledge and attentional mechanisms.  相似文献   

14.
To explore questions of how human infants begin to perceive partly occluded objects, we devised two connectionist models of perceptual development. The models were endowed with an existing ability to detect several kinds of visual information that have been found important in infants’ and adults’ perception of object unity (motion, co‐motion, common motion, relatability, parallelism, texture and T‐junctions). They were then presented with stimuli consisting of either one or two objects and an occluding screen. The models’ task was to determine whether the object or objects were joined when such a percept was ambiguous, after specified amounts of training with events in which a subset of possible visual information was provided. The model that was trained in an enriched environment achieved superior levels of performance and was able to generalize veridical percepts to a wide range of novel stimuli. Implications for perceptual development in humans, current theories of development and origins of knowledge are discussed.  相似文献   

15.
Perceptuomotor functions that support using hand tools can be examined in other manipulation tasks, such as alignment of objects to surfaces. We examined tufted capuchin monkeys’ and chimpanzees’ performance at aligning objects to surfaces while managing one or two spatial relations to do so. We presented six subjects of each species with a single stick to place into a groove, two sticks of equal length to place into two grooves, or two sticks joined as a T to place into a T-shaped groove. Tufted capuchins and chimpanzees performed equivalently on these tasks, aligning the straight stick to within 22.5° of parallel to the groove in approximately half of their attempts to place it, and taking more attempts to place the T stick than two straight sticks. The findings provide strong evidence that tufted capuchins and chimpanzees do not reliably align even one prominent axial feature of an object to a surface, and that managing two concurrent allocentric spatial relations in an alignment problem is significantly more challenging to them than managing two sequential relations. In contrast, humans from 2 years of age display very different perceptuomotor abilities in a similar task: they align sticks to a groove reliably on each attempt, and they readily manage two allocentric spatial relations concurrently. Limitations in aligning objects and in managing two or more relations at a time significantly constrain how nonhuman primates can use hand tools.  相似文献   

16.
A perception of coherent motion can be obtained in an otherwise ambiguous or illusory visual display by directing one's attention to a feature and tracking it. We demonstrate an analogous auditory effect in two separate sets of experiments. The temporal dynamics associated with the attention-dependent auditory motion closely matched those previously reported for attention-based visual motion. Since attention-based motion mechanisms appear to exist in both modalities, we also tested for multimodal (audiovisual) attention-based motion, using stimuli composed of interleaved visual and auditory cues. Although subjects were able to track a trajectory using cues from both modalities, no one spontaneously perceived "multimodal motion" across both visual and auditory cues. Rather, they reported motion perception only within each modality, thereby revealing a spatiotemporal limit on putative cross-modal motion integration. Together, results from these experiments demonstrate the existence of attention-based motion in audition, extending current theories of attention-based mechanisms from visual to auditory systems.  相似文献   

17.
Mitroff SR  Scholl BJ  Wynn K 《Cognition》2005,96(1):67-92
Object files (OFs) are hypothesized mid-level representations which mediate our conscious perception of persisting objects-e.g. telling us 'which went where'. Despite the appeal of the OF framework, not previous research has directly explored whether OFs do indeed correspond to conscious percepts. Here we present at least one case wherein conscious percepts of 'which went where' in dynamic ambiguous displays diverge from the analogous correspondence computed by the OF system. Observers viewed a 'bouncing/streaming' display in which two identical objects moved such that they could have either bounced off or streamed past each other. We measured two dependent variables: (1) an explicit report of perceived bouncing or streaming; and (2) an implicit 'object-specific preview benefit' (OSPB), wherein a 'preview' of information on a specific object speeds the recognition of that information at a later point when it appears again on the same object (compared to when it reappears on a different object), beyond display-wide priming. When the displays were manipulated such that observers had a strong bias to perceive streaming (on over 95% of the trials), there was nevertheless a strong OSPB in the opposite direction-such that the object files appeared to have 'bounced' even though the percept 'streamed'. Given that OSPBs have been taken as a hallmark of the operation of object files, the five experiments reported here suggest that in at least some specialized (and perhaps ecologically invalid) cases, conscious percepts of 'which went where' in dynamic ambiguous displays can diverge from the mapping computed by the object-file system.  相似文献   

18.
Typically, multiple cues can be used to generate a particular percept. Our area of interest is the extent to which humans are able to synergistically combine cues that are generated when moving through an environment. For example, movement through the environment leads to both visual (optic-flow) and vestibular stimulation, and studies have shown that non-human primates are able to combine these cues to generate a more accurate perception of heading than can be obtained with either cue in isolation. Here we investigate whether humans show a similar ability to synergistically combine optic-flow and vestibular cues. This was achieved by determining the sensitivity to optic-flow stimuli while physically moving the observer, and hence producing a vestibular signal, that was either consistent with the optic-flow signal, eg a radially expanding pattern coupled with forward motion, or inconsistent with it, eg a radially expanding pattern with backward motion. Results indicate that humans are more sensitive to motion-in-depth optic-flow stimuli when they are combined with complementary vestibular signals than when they are combined with conflicting vestibular signals. These results indicate that in humans, like in nonhuman primates, there is perceptual integration of visual and vestibular signals.  相似文献   

19.
Perceiving an event requires the integration of its features across numerous brain maps and modules. Visual object perception is thought to be mediated by a ventral processing stream running from occipital to inferotemporal cortex, whereas most spatial processing and action control is attributed to the dorsal stream connecting occipital, parietal, and frontal cortex. Here we show that integration operates not only on ventral features and objects, such as faces and houses, but also across ventral and dorsal pathways, binding faces and houses to motion and manual action. Furthermore, these bindings seem to persist over time, as they influenced performance on future task-relevant visual stimuli. This is reflected by longer reaction times for repeating one, but alternating other features in a sequence, compared to complete repetition or alternation of features. Our findings are inconsistent with the notion that the dorsal stream is operating exclusively online and has no access to memory.  相似文献   

20.
We examined the perceptual coherence of two-component moving plaids. The gratings that constituted the plaids were either standard Fourier gratings (F), in which luminance was determined by a drifting sinusoid, or non-Fourier gratings (NF), in which the contrast of a random background was modulated by a drifting sinusoid. These NF gratings are examples of stimuli that generate a compelling percept of motion, even though they fail to elicit a motion signal from motion analyzers based on standard cross-correlation (Chubb & Sperling, 1988). Naive observers viewed three types of stimuli consisting of superpositions of these two components: (1) two standard drifting gratings (F/F), (2) two non-Fourier drifting gratings (NF/NF), and (3) one standard and one non-Fourier drifting grating (F/NF). As expected, the F/F stimulus yielded a compelling percept of coherent motion. The dominant percept of all the observers for the NF/NF stimulus was one of coherent motion, provided that both gratings were visible and of approximately equal contrast. None of the observers reported a dominant percept of coherent motion for the F/NF condition, over a wide range of contrasts for the two grating components and across two varieties of NF gratings. In view of the results of Albright (1992) and Albright and Chaudhuri (1989), that show that single cells in macaque V1 and MT respond to both F and NF motion, one cannot interpret our findings as evidence that F and NF motion are processed independently. Alternative, "higher level" interpretations based on the intrinsically ambiguous nature of the stimuli and physical laws governing the appearance of transparent objects are discussed.  相似文献   

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