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1.
Media often portray women as mere sexual objects, but to date no known research has explored relations between exposure to such media content and willingness to engage in collective action. In the present study, Italian participants (78 men; 81 women) were exposed to a nature TV documentary (Control video), a television clip portraying women as sexual objects (SO video), or to the same sexually objectifying television clip including a commentary against such degrading depiction of women (Critique SO video). After exposure to the Critique SO video, women, but not men, reported greater collective action proclivity and behavioral intention to support a protest against female sexual objectification, as compared to the Control condition. Importantly, results further demonstrated that anger was the mechanism underlying women’s collective action proclivity, as well as intention to react. These findings suggest that media literacy messages in the form of critique videos may be valuable tools to promote more active and critical media consumption and that media specialists, concerned citizens, and social media activists may use such messages to motivate women to collectively take action against sexual objectification.  相似文献   

2.
This study analyzed 40 Music Television (MTV) music videos across gender role based content categories. Videos were rated at 30-second intervals by four trained raters using a consensus model. Results included the following: (a) men appeared nearly twice as often as women; (b) men engaged in significantly more aggressive and dominant behavior; (c) women engaged in significantly more implicitly sexual and subservient behavior; and (d) women were more frequently the object of explicit, implicit, and aggressive sexual advances. Overall, MTV video content primarily included implicit sexuality, objectification, dominance, and implicit aggression. Implications of these findings with respect to sex role stereotyping and the development of negative attitudes toward women were discussed.  相似文献   

3.
The present study investigated the effect of sexually objectifying music video exposure on young women's implicit bodily self-perception and the moderating role of self-esteem. Fifty-six college women of normal weight were either exposed to three sexually objectifying music videos or three neutral music videos. Perceived and ideal body size were measured both before and after video exposure, using horizontally stretched and compressed photographs of the participant's own body in swimming garment. As expected, only women low (but not high) in self-esteem were negatively affected by the sexually objectifying content of the music videos: they perceived themselves as bigger and showed an increased discrepancy between their perceived and ideal body size after video exposure. The neutral music videos did not influence women's bodily self-perceptions. These findings suggest that body image is a flexible construct, and that high self-esteem can protect women against the adverse effects of sexually objectifying media.  相似文献   

4.
A content analysis of rap music videos taken from the end of year countdowns aired on U.S. cable outlets (i.e. BET, MTV, and VH1) was undertaken. The analysis examined the body images of 258 female characters (87.6% Black, 5.8% White, 6.6% other) as a function of the thematic content in the videos (e.g., violence, sex). It was found that, overall, “thin” females were overrepresented in the videos. More interestingly, the body sizes of the female characters varied by three of the four video themes. When the music videos were high in sex, or high in materialism, women were more likely to have smaller body sizes. In contrast, when the videos were high in political awareness, women were more likely to have larger body sizes.  相似文献   

5.
People with physical intersex characteristics can be subject to medical interventions that risk human rights to bodily integrity and self‐determination. Proponents and opponents of medicalization use personal narrative videos on YouTube to frame intersex as a stigma best understood through a medical or social identity frame. Ninety‐nine psychology students watched one of two YouTube videos with either a medical or social identity frame, or participated in a comparison group who watched no video. Participants extracted the videos’ medical or social identity framing in their own words. The social identity video increased participants’ sense that medicine was more harmful and less beneficial, and the medical video decreased participants’ sense that medicine was harmful. Although the videos aimed at bringing about social understanding of intersex people, neither video impacted stigmatizing beliefs about intersex people as a group. Rather, effects of the videos on beliefs about harms of medicalization were moderated by two stigma measures; social distance and gender binary beliefs. Medical intervention on intersex has been justified, in part, on grounds that stigma is inevitable. While intersex stigma has rarely been empirically examined, the present study shows that people with less propensity to stigmatize see less benefit from medicalizing intersex traits and are more open to learning few framings from personal experience videos.  相似文献   

6.
The authors conducted 2 studies to examine the stigmatization of the female and male body using photographic stimuli of real people. In the first study, 75 female and 55 male undergraduates rated a series of 50 photographs of women ranging in body mass index (BMI) on 3 items: gets teased, lonely, and lazy. Both male and female observers rated bodies on either side of BMI 19-20 kg/m2 higher for the gets teased and lonely items. For the lazy item, there was a clear pattern of greater stigmatization with increasing BMI. In the second study, 40 male and 40 female observers rated a series of photographs of the male body that varied in BMI and waist-to-chest ratio on the same items. Results showed that men and women judged overweight and more tubular men to be lazier, lonelier, and teased. These findings suggest that body size is an important characteristic to consider when examining body stigmatization among men and women. These results also show support for the beautiful-is-good bias.  相似文献   

7.
Johnson  James D.  Edwards  Wren  Malamuth  Neil  Lecci  Len 《Sex roles》2020,83(7-8):510-522

To better understand how sexualized music videos affect women’s responses to intimate partner violence (IPV), we examined the role of individual variability in perceived victim pain and perceived victim culpability in moderating and mediating (respectively) the priming effects of sexual music videos on women. Female Fijian college students (n?=?243) were randomly assigned to one of three viewing conditions: stereotyped sexual music videos, non-stereotyped/non-sexual music videos, or neutral videos. All participants then read a portrayal of a male-toward-female IPV episode and their perceptions of the female victim and male perpetrator were assessed. Only women who minimized the victim’s pain were adversely affected by exposure to the stereotyped sexual videos. Specifically, for women who perceived low victim pain, those in the stereotyped video condition perceived the victim as more culpable and reported greater perpetrator-directed favorable responding than those in the other two conditions. For these women who perceived low victim pain, perceptions of victim culpability mediated the impact of video type on perpetrator-favorable responding. The findings help us better understand susceptibility to the negative impact of stereotypical sexual videos and highlight areas, such as emphasizing the suffering of victims and reducing myths about victim culpability, which may be worthy of particular emphasis in interventions.

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8.
《Women & Therapy》2013,36(3):49-63
The stigmatization that fat people face discourages them from engaging in physical exercise as a means of maintaining health; social factors (e.g., fear of being ridiculed by others; inaccessible exercise equipments, clothing and facilities) negatively influence fat people's motivation to exercise, and has an especially strong impact on women. The relationship between exercise and weight loss is discussed, and the assumption that fat people can become thin through physical exercise will be critiqued. Suggestions are made for improving the group exercise situation for fat people, and the need for further research is discussed.  相似文献   

9.
Abstract

Background: Transgender individuals belong to one of the most stigmatized groups in society. Although the social stigma of transgender individuals has been examined many times, post transition stigma experiences among transgender individuals have received limited research attention. The aim of this study was to examine experiences with stigmatization among Dutch transgender individuals after their transition.

Method: Ten trans women (age: M?=?58.50, SD?=?9.49) and 10 trans men (age: M?=?42.90, SD?=?13.62) participated in face-to-face semistructured interviews. Grounded theory was used to conceptualize and analyze the data. We examined the positive and negative reactions that transgender individuals experienced in the period after their transition. Furthermore, we explored differences between experiences of trans men and trans women. Finally, we examined differences between cisgender men and women regarding their reactions toward transgender individuals.

Results: Participants reported improved psychological well-being since transition. However, they still experienced different forms of stigmatization. Trans women appeared to experience stronger social stigma than trans men. Trans women also experienced lower social status after their transition. They mainly experienced negative responses from cisgender men. Participants emphasized the importance of social and peer support.

Conclusion: The current study findings demonstrate the presence of stigmatization after transition and argue for psychological aftercare. Social and peer support appeared to be important for coping with stigmatization, and improving the social network of transgender individuals is beneficial. Health providers and researchers are recommended to promote the development of constructive coping skills for transgender individuals with interventions especially targeting trans women.  相似文献   

10.
What will cyclists do in future conflict situations with automated cars at intersections when the cyclist has the right of way? In order to explore this, short high-quality animation videos of conflicts between a car and a cyclist at five different intersections were developed. These videos were ‘shot’ from the perspective of the cyclist and ended when a collision was imminent should the car or the bicyclist not slow down. After each video participants indicated whether they would slow down or continue cycling, how confident they were about this decision, what they thought the car would do, and how confident they were about what the car would do. The appearance of the approaching car was varied as within-subjects variable with 3 levels (Car type): automated car, automated car displaying its intentions to the cyclists, and traditional car. In all situations the cyclist had right of way. Of each conflict, three versions were made that differed in the moment that the video ended by cutting off fractions from the longest version, thus creating videos with an early, mid, and late moment for the cyclist to decide to continue cycling or to slow down (Decision moment). Before the video experiment started the participants watched an introductory video about automated vehicles that served as prime. This video was either positive, negative, or neutral about automated vehicles (Prime type). Both Decision moment and Prime type were between subject variables. After the experiment participants completed a short questionnaire about trust in technology and trust in automated vehicles. 1009 participants divided in nine groups (one per Decision moment and Prime) completed the online experiment in which they watched fifteen videos (5 conflicts × 3 car types). The results show that participants more often yielded when the approaching car was an automated car than when it was a traditional car. However, when the approaching car was an automated car that could communicate its intentions, they yielded less often than for a traditional car. The earlier the Decision moment, the more often participants yielded but this increase in yielding did not differ between the three car types. Participants yielded more often for automated cars (both types) after they watched the negative prime video before the experiment than when they watched the positive video. The less participants trusted technology, and the capabilities of automated vehicles in particular, the more they were inclined to slow down in the conflict situations with automated cars. The association between trust and yielding was stronger for trust in the capabilities of automated vehicles than for trust in technology in general.  相似文献   

11.
Past research on adults’ body image has typically used small convenience samples, limiting the ability to examine associations of personal characteristics to body satisfaction. This study of 52,677 heterosexual adults ages 18–65 examined associations of body satisfaction to age, height, gender, and body mass index (BMI). Age and height were mostly unrelated to body satisfaction. Consistent with an Objectification Theory perspective, fewer men than women reported being too heavy (41% versus 61%), rated their body as unattractive (11% versus 21%), or avoided wearing a swimsuit in public (16% versus 31%). Men felt better about their bodies than women across most of the weight span, although among underweight individuals, women felt better than men. Slender women (BMIs 14.5–22.49) were more satisfied than most other women (BMIs 22.5–40.5). Among men, underweight and obese men were least satisfied. These findings highlight gender differences in the association of weight to body satisfaction.  相似文献   

12.
As computer technology continues to pervade every facet of life, the study of video game playing becomes more relevant. Studies show that sex differences continue to exist between men and women, boys and girls, in video game experience, favoring males. Few studies show any overlap in preferences between young men and women in their video gaming choices. The current study surveyed over 2,000 college undergraduates for video game experience, preferences, and self-efficacy. Although it was found that men play video games more often, have had more experience, and feel more confident in their game playing ability, a moderate female gaming population was found to exist, who also play video games regularly. Almost as many similarities as differences were found between men and women in their gaming preferences. Suggestions and implications for the video game industry are discussed.  相似文献   

13.
《Body image》2014,11(2):171-174
A number of studies have measured body size stigmatization, that is, the assigning of negative characteristics to individuals who are considered fat, in samples of children as young as preschool-age. The results of such studies are fairly consistent, but may be criticized for the abstract nature of the line drawings typically used as test stimuli. In the present study the utility of using toy dolls to gauge young girls’ views toward different body shapes was assessed. Forty girls ages 3½–5½ were asked to assign various traits to one of three dolls (thin, average, and fat). As with previous work, responses fell out in a stereotypical pattern, with the positive characteristics attributed most often to the thin or average doll and all of the negative characteristics most often to the fat doll. The strengths and weaknesses of this doll paradigm in studies of body-size stigmatization by young children are discussed.  相似文献   

14.
Person recognition often unfolds over time and distance as a person approaches, with the quality of identity information from faces, bodies, and motion in constant flux. Participants were familiarized with identities using close‐up and distant videos. Recognition was tested with videos of people approaching from a distance. We varied the timing of prompted responses in the test videos, the amount of video seen, and whether the face, body, or whole person was visible. A free response condition was also included to allow participants to respond when they felt ‘confident’. The pattern of accuracy across conditions indicated that recognition judgments were based on the most recently available information, with no contribution from qualitatively diverse and statistically useful person cues available earlier in the video. Body recognition was stable across viewing distance, whereas face recognition improved with proximity. The body made an independent contribution to recognition only at the farthest distance tested. Free response latencies indicated meta‐knowledge of the optimal proximity for recognition from faces versus bodies. Notably, response bias varied strongly as a function of participants’ expectation about whether closer proximity video was forthcoming. These findings lay the groundwork for developing person recognition theories that generalize to natural viewing environments.  相似文献   

15.
Worthen  Meredith G. F. 《Sex roles》2021,85(5-6):343-356

Non-binary and genderqueer identities often resonate with people whose genders are outside the man-woman dichotomy, fluid, androgynous, and/or variant. Yet the gender binary system remains the unwavering norm, often placing non-binary and genderqueer people on the margins of social acceptability, and surprisingly little research has investigated those who stigmatize non-binary/genderqueer people. The current study utilizes Worthen’s (2020) Norm-Centered Stigma Theory (NCST) and nationally representative data collected from U.S. online panelists (n?=?3009: 1419 cis men, 1461 cis women, 74 trans women, 55 trans men) to investigate how norms (cisnormativity) and gender identity axes of social power (man/woman, cis/trans, and intersecting cis/trans-man/woman identities) relate to the stigmatization of non-binary/genderqueer people. Overall findings indicate that (a) cisnormativity is integral to understanding non-binary/genderqueer stigma, (b) the stigmatizer’s gender identity axes of social power are essential to explore as related to both cisnormativity and non-binary/genderqueer stigma, and (c) cisgender women are significantly different from others when it comes to both cisnormativity and non-binary/genderqueer stigma. Overall, the results underscore the significance of focusing on the unique complexities involved in the stigmatization of non-binary/genderqueer people and work toward dismantling such negativities.

  相似文献   

16.
Racism and sexism were examined in interracial (Black/White) X-rated pornography videocassettes. Five female coders coded 476 characters in the sexually explicit scenes in 54 videos. Characters were coded on aggregate measures of physical and verbal aggression, inequality cues, racial cues, and intimacy cues, as well as other specific indices. Sexism was demonstrated in the unidirectional aggression by men toward women. Racism was demonstrated in the lower status of Black actors and the presence of racial stereotypes. Racism appeared to be expressed somewhat differently by sex, and sexism somewhat differently by race. For example, Black women were the targets of more acts of aggression than were White women, and Black men showed fewer intimate behaviors than did White men. More aggression was found in cross-race sexual interactions than in same-race sexual interactions. These findings suggest that pornography is racist as well as sexist.  相似文献   

17.
We investigated the effects of exposure to sexually objectifying music videos on viewers’ subsequent gazing behavior. We exposed participants (N = 129; 68 women, 61 men) to music videos either high in sexual objectification or low in sexual objectification. Next, we measured participants’ eye movements as they viewed photographs of 36 women models with various body shapes (i.e., ideal size model, plus size model) and degree of dress (i.e., fully dressed, scantily dressed, partially clad). Results indicated that sexually objectifying music videos influenced participants’ objectifying gaze upon photographs of women with an ideal size, but not plus size, body shape. Interestingly, that effect neither differed among men and women nor depended upon the models’ degree of dress. Altogether, once primed with sexually objectifying imagery, participants looked at women’s sexual body parts more than they looked at women’s faces.  相似文献   

18.
Christopher E Near 《Sex roles》2013,68(3-4):252-269
Content analysis of video games has consistently shown that women are portrayed much less frequently than men and in subordinate roles, often in “hypersexualized” ways. However, the relationship between portrayal of female characters and videogame sales has not previously been studied. In order to assess the cultural influence of video games on players, it is important to weight differently those games seen by the majority of players (in the millions), rather than a random sample of all games, many of which are seen by only a few thousand people. Box art adorning the front of video game boxes is a form of advertising seen by most game customers prior to purchase and should therefore predict sales if indeed particular depictions of female and male characters influence sales. Using a sample of 399 box art cases from games with ESRB ratings of Teen or Mature released in the US during the period of 2005 through 2010, this study shows that sales were positively related to sexualization of non-central female characters among cases with women present. In contrast, sales were negatively related to the presence of any central female characters (sexualized or non-sexualized) or the presence of female characters without male characters present. These findings suggest there is an economic motive for the marginalization and sexualization of women in video game box art, and that there is greater audience exposure to these stereotypical depictions than to alternative depictions because of their positive relationship to sales.  相似文献   

19.
20.
Evidence of the effects of playing violent video games on subsequent aggression has been mixed. This study examined how playing a violent video game affected levels of aggression displayed in a laboratory. A total of 43 undergraduate students (22 men and 21 women) were randomly assigned to play either a violent (Mortal Kombat) or nonviolent (PGA Tournament Golf) video game for 10 min. Then they competed with a confederate in a reaction time task that allowed for provocation and retaliation. Punishment levels set by participants for their opponents served as the measure of aggression. The results confirmed our hypothesis that playing the violent game would result in more aggression than would playing the nonviolent game. In addition, a Game × Sex interaction showed that this effect was larger for men than for women. Findings are discussed in light of potential differences in aggressive style between men and women.  相似文献   

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