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1.
ABSTRACT

When participants search the same letter display repeatedly for different targets we might expect performance to improve on each subsequent search as they memorize characteristics of the display. However, here we find that search performance improved from a first search to a second search but not for a third search of the same display. This is predicted by a simple model that supports search with only a limited capacity short-term memory for items in the display. To support this model we show that a short-term memory recency effect is present in both the second and the third search. The magnitude of these effects is the same in both searches and as a result there is no additional benefit from the second to the third search.  相似文献   

2.
Although several theories assert that understanding the search for meaning in life is important, empirical research on this construct is sparse. Three studies provide the first extensive effort to understand the correlates of the search for meaning in a multistudy research program. Assessed were relations between search for meaning and well-being, cognitive style, and the Big Five, Big Three, Approach/Avoidance, and Interest models of personality, with a particular emphasis on understanding the correlates of search for meaning that are independent of presence of meaning. Conceptual models of the relation between search and presence were tested. Findings suggest that people lacking meaning search for it; the search for meaning did not appear to lead to its presence. Study 3 found that basic motive dispositions moderated relations between search for meaning and its presence. Results highlight the importance of basic personality dispositions in understanding the search for meaning and its correlates.  相似文献   

3.
Search asymmetry is a phenomenon in which search efficiency in a visual-search task differs for searching for an X target among Y distractors from search for a Y target among X distractors. Previous research shows that search asymmetry is mainly produced by a difference in the whole signal strength of items or a difference in item familiarity. This study reports that a difference in the local fluency within items also affects search efficiency and generates search asymmetry. Fluency is a value that correlates with the processing efficiency of an item. In particular, five experiments reveal that search efficiency for two part items depends on whether a fluent part is the top or bottom portion of a target (vs. distractor). We argue that this type of search asymmetry implicates the operation of an unknown mechanism that detects local fluency gradient in visual processing.  相似文献   

4.
Recent literature suggests that observers can use advance knowledge of the target feature to guide their search but fail to do so whenever the target is reliably a singleton. Instead, they engage in singletondetection mode—that is, they search for the most salient object. In the present study, we aimed to test the notion of a default salience-based search mode. Using several measures, we compared search for a known target when it is always a singleton (fixed-singleton search) relative to when it is incidentally a singleton (multiple-target search). We examined the relative contributions of strategic factors (knowledge that the target is a singleton) and intertrial repetition effects (singleton priming, or the advantage of responding to a singleton target if the target on the previous trial had also been a singleton). In two experiments, singleton priming eliminated all the differences in performance between fixed-singleton and multiple-target search, suggesting that search for a known singleton may be feature based rather than salience based.  相似文献   

5.
Previous research has shown that when attention is directed sequentially to multiple locations, inhibition of return (IOR) can be observed at each location, with a larger magnitude of IOR at the more recently attended locations. In the present study we asked whether this “multiple IOR” effect influences search only for simple feature targets, as has been shown in the past, or whether it generalizes to more complex, attentionally demanding conjunction search situations. The results demonstrated that IOR effects (1) occur for more complex conjunction search environments, (2) are larger for the attentionally demanding conjunction search, and (3) occur at more locations for conjunction search than feature search. Together these data provide a clear demonstration of the robustness and responsiveness of the IOR effect across search situations—which is precisely what is expected of a phenomenon posited to facilitate efficient visual search of real-world environments. Nevertheless, these data do not firmly establish that IOR effects established by the cueing paradigm before search is implemented are the same as the IOR effects that are assumed to be established during search itself. We suggest that this disconnection between paradigms highlights a fundamental limitation of laboratory-based research.  相似文献   

6.
One might assume that familiarity with a scene or previous encounters with objects embedded in a scene would benefit subsequent search for those items. However, in a series of experiments we show that this is not the case: When participants were asked to subsequently search for multiple objects in the same scene, search performance remained essentially unchanged over the course of searches despite increasing scene familiarity. Similarly, looking at target objects during previews, which included letter search, 30 seconds of free viewing, or even 30 seconds of memorizing a scene, also did not benefit search for the same objects later on. However, when the same object was searched for again memory for the previous search was capable of producing very substantial speeding of search despite many different intervening searches. This was especially the case when the previous search engagement had been active rather than supported by a cue. While these search benefits speak to the strength of memory-guided search when the same search target is repeated, the lack of memory guidance during initial object searches-despite previous encounters with the target objects-demonstrates the dominance of guidance by generic scene knowledge in real-world search.  相似文献   

7.
It has been argued that visual search is a valid model for human foraging. However, the two tasks differ greatly in terms of the coding of space and the effort required to search. Here we describe a direct comparison between visually guided searches (as studied in visual search tasks) and foraging that is not based upon a visually distinct target, within the same context. The experiment was conducted in a novel apparatus, where search locations were indicated by an array of lights embedded in the floor. In visually guided conditions participants searched for a target defined by the presence of a feature (red target amongst green distractors) or the absence of a feature (green target amongst red and green distractors). Despite the expanded search scale and the different response requirements, these conditions followed the pattern found in conventional visual search paradigms: feature-present search latencies were not linearly related to display size, whereas feature-absent searches were longer as the number of distractors increased. In a non-visually guided foraging condition, participants searched for a target that was only visible once the switch was activated. This resulted in far longer latencies that rose markedly with display size. Compared to eye-movements in previous visual search studies, there were few revisit errors to previously inspected locations in this condition. This demonstrates the important distinction between visually guided and non-visually guided foraging processes, and shows that the visual search paradigm is an equivocal model for general search in any context. We suggest a comprehensive model of human spatial search behaviour needs to include search at a small and large scale as well as visually guided and non-visually guided search.  相似文献   

8.
真实环境中的视觉搜索是人和动物赖以生存的重要能力。目前的视觉搜索研究多使用静态的观察者和静止的二维搜索对象, 侧重于探究注意在搜索中的作用; 现有的视觉搜索理论模型主要概括了影响搜索的自上而下的注意因素, 而将自下而上影响因素简单归结为影像显著性, 然而在真实环境中, 观察者或搜索对象是可以运动的, 搜索时可利用的视觉信息包括动态光流和静态影像结构信息。已有的视觉识别研究发现这两种信息相结合可以使观察者准确持久地识别场景、事件和三维结构。在现有视觉搜索理论模型中引入两种视觉信息可以较好还原真实环境中的搜索任务。我们提出研究构想和实验方案,探究利用动、静态视觉信息的视觉搜索过程, 从而完善现有的视觉搜索模型。我们认为充分利用环境信息可以提高搜索效率, 且在视觉搜索训练和智能搜索设计等方面有重要的应用价值。  相似文献   

9.
Visually, a red item is easily detected among green items, whereas a mirrored S among normal Ss is not. In visual search, the former is known as the pop-out effect. In daily life, people often also conduct haptic (tactual) searches, for instance, when trying to find keys in their pocket. The aim of the present research was to determine whether there is a haptic version of the pop-out effect. Blindfolded subjects had to search for a target item which differed in roughness from the surrounding distractor items. We report reaction time slopes as low as 20 ms/item. When target and distractor identities were interchanged the slopes increased indicating a search asymmetry. Furthermore, we show that differences in search slope were accompanied by search strategy differences. In some conditions a single-hand sweep over the display was sufficient, while in others a more detailed search strategy was used. By relating haptic search slopes to parallel and serial search strategies we show, for the first time, that pop-out effects occur under free manual exploration.  相似文献   

10.
There is a debate among search theorists as to whether search exploits a memory for rejected distractors. We addressed this question by monitoring eye movements and explicitly marking objects visited by gaze during search. If search is memoryless, markers might be used to reduce distractor reinspections and improve search efficiency, relative to a no-marking baseline. However, if search already uses distractor memory, there should be no differences between marking and no-marking conditions. In four experiments, with stimuli ranging from Os and Qs to realistic scenes, two consistent data patterns emerged: (1) Marking rejected distractors produced no systematic benefit for search efficiency, as measured by reinspections, reaction times, or errors, and (2) distractor reinspection rates were, overall, extremely low. These results suggest that search uses a memory for rejected distractors, at least in those many real-world search tasks in which gaze is free to move.  相似文献   

11.
The underlying mechanism of search asymmetry is still unknown. Many computational models postulate top-down selection of target-defining features as a crucial factor. This feature selection account implies, and other theories implicitly assume, that predefined target identity is necessary for search asymmetry. The authors tested the validity of the feature selection account using a singleton search task without a predefined target. Participants conducted a target-defined and a singleton search task with a circle (O) and a circle with a vertical bar (Q). Search asymmetry was observed in both tasks with almost identical magnitude. The results were not due to trial-by-trial feature selection, because search asymmetry persisted even when the target was completely unpredictable. Asymmetry in the singleton search was also observed with more complex stimuli, Kanji characters. These results suggest that feature selection is not necessary for search asymmetry, and they impose important constraints on current visual search theories.  相似文献   

12.
This study contrasts the effects of specific practice vs nonspecific practice in scanning for sets of five-letter targets. Ss were required to search for new targets after extended practice with one specific target set. Simultaneous memory search was not supported, since searching for one item remained faster than for several items. Serial exhaustive memory search was not supported since the search data were nonlinear. There is evidence that the categorization of a target, even after large amounts of specific practice, is not heavily dependent upon its physical features. A strategy change was detected during practice which allowed more efficient search. It is concluded that a single memory search process can account for the data under both high and low levels of specific practice.  相似文献   

13.
A common search paradigm requires observers to search for a target among undivided spatial arrays of many items. Yet our visual environment is populated with items that are typically arranged within smaller (subdivided) spatial areas outlined by dividers (e.g., frames). It remains unclear how dividers impact visual search performance. In this study, we manipulated the presence and absence of frames and the number of frames subdividing search displays. Observers searched for a target O among Cs, a typically inefficient search task, and for a target C among Os, a typically efficient search. The results indicated that the presence of divider frames in a search display initially interferes with visual search tasks when targets are quickly detected (i.e., efficient search), leading to early interference; conversely, frames later facilitate visual search in tasks in which targets take longer to detect (i.e., inefficient search), leading to late facilitation. Such interference and facilitation appear only for conditions with a specific number of frames. Relative to previous studies of grouping (due to item proximity or similarity), these findings suggest that frame enclosures of multiple items may induce a grouping effect that influences search performance.  相似文献   

14.
Paying attention to an object facilitates its storage in working memory. The authors investigate whether the opposite is also true: whether items in working memory influence the deployment of attention. Participants performed a search for a prespecified target while they held another item in working memory. In some trials this memory item was present in the search display as a distractor. Such a distractor has no effect on search time if the search target is in the display. In that case, the item in working memory is unlikely to be selected as a target for an eye movement, and if the eyes do land on it, fixation duration is short. In the absence of the target, however, there is a small but significant effect of the memory item on search time. The authors conclude that the target for visual search has a special status in working memory that allows it to guide attention. Guidance of attention by other items in working memory is much weaker and can be observed only if the search target is not present in the display.  相似文献   

15.
Priming of visual search has a dominating effect upon attentional shifts and is thought to play a decisive role in visual stability. Despite this importance, the nature of the memory underlying priming remains controversial. To understand more fully the necessary conditions for priming, we contrasted passive versus active viewing of visual search arrays. There was no priming from passive viewing of search arrays, while it was strong for active search of the same displays. Displays requiring no search resulted in no priming, again showing that search is needed for priming to occur. Finally, we introduced working memory load during visual search in an effort to disrupt priming. The memorized items had either the same colors as or different colors from the visual search items. Retaining items in working memory inhibited priming of the working memory task-relevant colors, while little interference was observed for unrelated colors. The picture that emerges of priming is that it requires active attentional processing of the search items in addition to the operation of visual working memory, where the task relevance of the working memory load plays a key role.  相似文献   

16.
In visual search tasks, observers look for a target stimulus among distractor stimuli. A visual search asymmetry is said to occur when a search for stimulus A among stimulus B produces different results from a search for B among A. Anne Treisman made search asymmetries into an important tool in the study of visual attention. She argued that it was easier to find a target that was defined by the presence of a preattentive basic feature than to find a target defined by the absence of that feature. Four of the eight papers in this symposium in Perception & Psychophysics deal with the use of search asymmetries to identify stimulus attributes that behave as basic features in this context. Another two papers deal with the long-standing question of whether a novelty can be considered to be a basic feature. Asymmetries can also arise when one type of stimulus is easier to identify or classify than another. Levin and Angelone's paper on visual search for faces of different races is an examination of an asymmetry of this variety. Finally, Previc and Naegele investigate an asymmetry based on the spatial location of the target. Taken as a whole, these papers illustrate the continuing value of the search asymmetry paradigm.  相似文献   

17.
Probing distractor inhibition in visual search: inhibition of return   总被引:4,自引:0,他引:4  
The role of inhibition of return (IOR) in serial visual search was reinvestigated using R. Klein's (1988) paradigm of a search task followed by a probe-detection task. Probes were presented at either the location of a potentially inhibited search distractor or an empty location. No evidence of IOR was obtained when the search objects were removed after the search-task response. But when the search objects remained on, a pattern of effects similar to Klein's results emerged. However, when just the search-critical object parts were removed or when participants received immediate error feedback to prevent rechecking of the search objects, IOR effects were observed only when probes appeared equally likely at search array and empty locations. These results support the operation of object-based IOR in serial visual search, with IOR demonstrable only when rechecking is prevented (facilitating task switching) and monitoring for probes is not biased toward search objects.  相似文献   

18.
The venerable conjunction search paradigm is a widely used tool to investigate how we search for items of interest from among visually complex surroundings. Models of visual search have long predicted that standard conjunction search is guided primarily by top-down processing. Prior attempts to test this claim experimentally have done so by altering some aspect of the standard conjunction search, whether by manipulating the distractor ratio or by including a feature singleton. Although suggestive, these manipulations result in a task that differs slightly from standard conjunction search. To leave the standard conjunction search paradigm intact, we used the feature preview task developed by Olds and Fockler [Olds, E. S., & Fockler, K. A. (2004). Does previewing one stimulus feature help conjunction search? Perception, 33, 195-216]. Our results show that in standard conjunction search the effect of bottom-up activation is not necessarily detrimental to search performance as previously suggested by computational models of visual search. Instead, bottom-up activation limits the scope of search, thereby boosting the efficiency of standard conjunction searches. Subjects also showed a bias to group items by color rather than orientation even when color differences were reduced nearly to threshold, indicating that the salience advantage of color is complemented by a general bottom-up preference for color.  相似文献   

19.
Guided Search 2 (GS2) is currently one of the most detailed models of visual search and has been used to predict search times for different stimulus conditions by means of detailed computer simulations. The present article goes a step further and presents formulas that allow for the calculation of the search times and their variances. Moreover, these formulas can be applied to fit GS2 to data. An example is provided in which GS2 is fitted to search functions representing search asymmetries.  相似文献   

20.
Guided Search 2 (GS2) is currently one of the most detailed models of visual search and has been used to predict search times for different stimulus conditions by means of detailed computer simulations. The present article goes a step further and presents formulas that allow for the calculation of the search times and their variances. Moreover, these formulas can be applied to fit GS2 to data. An example is provided in which GS2 is fitted to search functions representing search asymmetries.  相似文献   

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