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1.
毛伟宾  于睿  李春 《心理学报》2013,45(3):253-262
对词语进行生存加工能提高记忆成绩,这种记忆的生存优势效应已得到不少研究的验证,且大多数研究表明生存优势是一种独特的编码方式(Nairne&Pandeirada,2011)。但是,Butler等人(2009)的研究结果表明实验中生存加工带来的记忆优势可能是一致性效应(即编码任务与编码的材料之间具有一致性)的作用。本文在2个实验中选用与生存和抢劫加工条件相关程度不同的词(高中低)为实验材料,采用生存加工、抢劫加工、愉悦度和有意学习为实验条件,研究一致性和相关性在记忆生存优势中的作用。结果发现:(1)生存条件下的记忆效果显著优于愉悦度条件和有意学习条件,这说明的确存在记忆的生存优势效应;(2)高生存相关词在生存加工条件下产生了记忆优势,而中、低生存相关词在2种加工条件下记忆成绩差异不显著,这说明加工条件的一致性只在一定程度上影响着记忆的生存优势效应;(3)词语自身的生存相关性没有表现出较强的记忆优势,当然这也可能与实验材料的词频有关。研究结果支持了Nairne和Pandeirada(2011)的观点。  相似文献   

2.
探讨不同情绪调节策略对教育材料记忆的影响,帮助初中生使用恰当的情绪调节策略,促进其更好地学习。采用实验室实验法,通过2×3×2的混合实验设计,以情绪诱发类型、情绪调节策略和记忆材料类型为自变量,对100名初中生进行教育材料记忆测试。结果发现,在消极情绪诱发状态下,不同的情绪调节策略在教育材料记忆总成绩、言语记忆和非言语记忆上有显著性差异,认知再评组的记忆成绩均好于表达抑制组。在积极情绪诱发状态下,不同的情绪调节策略在教育材料记忆总成绩和非言语记忆上无显著性差异,而在言语记忆成绩上,认知再评组的记忆成绩高于表达抑制组。结论:采用认知再评策略有利于初中生进行教育材料的记忆。  相似文献   

3.
采用威胁信息(蛇类)和非威胁信息(龟类)为实验材料,以词汇和图片两种方式呈现,来探讨是否存在对威胁信息的记忆优势,然后添加威胁和非威胁场景以探究不同的场景启动对威胁信息记忆的影响。结果发现:(1)对威胁信息存在记忆优势,对图片信息的记忆优于词汇信息;(2)在威胁场景下,对威胁词汇和图片信息存在记忆优势,在非威胁场景下,对威胁图片信息存在记忆优势,而对威胁和非威胁词汇的记忆无差异。  相似文献   

4.
研究了基于记忆信息搜索的策略选择学习过程。采用2(线索呈现方式:整体组、逐条组)×3(学习阶段:学习前、学习过程、学习后)混合实验设计,线索呈现方式为组间因素,学习阶段为组内因素。结果表明:在记忆条件下,策略选择学习效果很明显,学习前后存在捷径效应。说明策略选择学习理论在记忆信息搜索条件下同样适用;记忆阶段线索呈现方式对策略选择和使用没有影响。  相似文献   

5.
专家记忆优势效应理论的比较   总被引:1,自引:0,他引:1  
杜建政 《心理学报》2002,34(2):39-45
依据专家记忆优势效应三个主要理论 (即模板理论、长时工作记忆理论和限制调节理论 )的不同特点选取变量 ,以中国象棋为实验材料 ,采用 2× 2× 2× 2混合设计 ,对三个理论进行检验比较。研究发现 :(1)被试在记忆棋局条件下的包含测验成绩 ,优于选择着法条件下的 ;(2 )棋局与棋手水平之间不存在显著的交互作用 ;(3)棋局与提取时的意识水平之间存在显著的交互作用 ,对局中的外显效应大于排局中的外显效应 ,而棋局的内隐效应则无显著差异。上述结果表明 ,相对而言 ,长时工作记忆理论能够对专家记忆优势效应作出合理的解释  相似文献   

6.
通过采用所有权范式和n-back范式,将70名大学生随机分为2组,2组被试分别完成1-back和2-back任务,探讨了工作记忆中自我相关信息的刷新特点。结果发现:(1)低记忆负荷下的正确率显著高于高记忆负荷,且反应时显著快于高记忆负荷。(2)自我物品与他人物品在正确率上无显著差异。(3)自我物品的反应时显著快于他人物品。这说明无论记忆负荷高低,在工作记忆刷新功能上始终存在自我加工优势,主要表现在对自我相关信息的刷新速度上。  相似文献   

7.
研究检验了时序记忆与心理理论的关系.实验一对39个3.5~5.5岁儿童的时序记忆能力以及心理理论表现进行测查,考察了因果关系、相关关系、无因果无相关关系三类不同性质的材料测得的时序记忆与心理理论的关系;90个儿童参与了实验二,通过正叙、倒叙、预叙三种叙述方式将时序记忆分离为理解性时序记忆和机械性时序记忆,再分别考察与心理理论的关系.结果发现,在不同性质的实验材料中,时序记忆与心理理论相关均不显著;5.5岁儿童的理解性时序记忆显著高于3.5岁儿童,4.5岁、5.5岁儿童的机械性时序记忆显著高于3.5岁儿童;只有理解性时序记忆能够预测儿童的心理理论成绩.  相似文献   

8.
钟毅平  吴云  范伟 《心理科学》2018,(2):258-263
【摘 要】目的:从外显和内隐层面探讨奖赏与自我加工对记忆的影响。方法:以大学生为被试,以人格形容词为实验材料,采用R/K范式,测量被试对识记词语的记忆效果。结果:(1)外显记忆层面,奖赏与自我加工均促进了记忆效果;(2)在内隐记忆层面,自我存在记忆的加工优势,但是没有发现奖赏加工对记忆的影响。结论:自我相关刺激促进了内隐和外显记忆的加工,奖赏刺激只对外显记忆有影响,实验结果支持独立平行模型,即在不同记忆层面,奖赏加工与自我参照加工存在不同加工机制。  相似文献   

9.
提取练习效应揭示了提取对记忆保持的关键意义;学习时间分配的有关研究表明提取练习效应的大小可能与材料难度有关。两个实验探讨了提取时间与材料难度对提取练习效应的影响:实验1采用2(提取时间:短,长)×2(材料难度:容易,困难)的混合设计,5分钟后测查记忆保持水平。实验2采用类似设计,将最终测试间隔延长至24小时。结果发现,⑴ 延长提取时间均提高了记忆成绩和记忆保持率。⑵ 即时测试条件下,提取时间较短时,不同难度材料的记忆成绩差异不显著;提取时间较长时,困难材料的记忆成绩高于容易材料;困难材料的记忆保持率在不同提取时间下均高于容易材料。⑶ 延迟测试条件下,无论提取时间长短,困难材料的记忆成绩及保持率均高于容易材料。研究表明,延长提取时间对提取练习效应的影响受材料难度的调节;情境背景和必要难度是解释该调节作用的可能理论框架。  相似文献   

10.
价值导向元记忆中价值顺序效应初探   总被引:1,自引:0,他引:1  
采用选择性记忆任务,通过价值顺序2(价值在前、价值在后)×价值高低3(低、中、高)的被试内实验设计考察价值导向元记忆的价值顺序效应。结果发现:(1)空间维度上,价值顺序在前时被试的价值导向元记忆与价值在后无显著差异(实验1);(2)时间维度上,价值顺序优先时被试价值导向元记忆水平显著高于价值随后呈现,并且价值顺序对不同学习阶段价值导向元记忆有显著影响,出现价值顺序效应(实验2)。研究结果为探讨价值顺序对元记忆的影响提供了实证依据,对教学实践有参考价值。  相似文献   

11.
ABSTRACT

The animacy effect refers to enhanced memory for animate over inanimate items. In two studies, we examined whether this memory advantage generalises to source memory. A multinomial processing tree model was used to disentangle item recognition, source memory, and guessing processes. In Study 1, animate and inanimate words were presented at different spatial locations on the screen. Animacy was associated with enhanced source memory for the spatial locations of the items. In Study 2, pseudowords were associated with animate and inanimate properties. Replicating previous results, the pseudowords were better remembered when they were associated with animate properties than when they were associated with inanimate properties. What is more, participants had enhanced source memory for the association between the pseudowords and the animate properties. The results strengthen the idea that animate items are associated with richer mnemonic representations than inanimate items.  相似文献   

12.
Novelty is a pivotal player in cognition, and its contribution to superior memory performance is a widely accepted convention. On the other hand, mnemonic advantages for familiar information are also well documented. Here, we examine the role of experimental distinctiveness as a potential explanation for these apparently conflicting findings. Across two experiments, we demonstrate that conceptual novelty, an unfamiliar combination of familiar constituents, is sensitive to its experimental proportions: Improved memory for novelty was observed when novel stimuli were relatively rare. Memory levels for familiar items, in contrast, were completely unaffected by experimental proportions, highlighting their insensitivity to list‐based distinctiveness. Finally, no mnemonic advantage for conceptual novelty over familiarity was observed even when novel stimuli were extremely rare at study. Together, these results imply that novel and familiar items are processed via partially distinct mechanisms, with (at least some facets of) novelty not providing a mnemonic advantage over familiarity.  相似文献   

13.
Research has demonstrated that when discrete pieces of information are integrated together at encoding-imagining two items together as a single entity, for example-there is a mnemonic benefit for their relationship. A separate body of literature has indicated that the presence of emotional information can have an impact on the binding of associated neutral details, in some cases facilitating associative binding (MacKay et al. Memory and Cognition 32:474-488, 2004; Mather, Perspectives on Psychological Science 2:33-52, 2007), and in other cases impeding the processing of associated details (Easterbrook, Psychological Review 66:183-201, 1959; Kensinger, Emotion Review 1:99-113, 2009). In the present experiments, we investigated how memory for neutral words is affected by the emotionality of the information with which they are presented (whether with an emotional word or a second neutral word) and the encoding context (integrated or nonintegrated strategy). Participants viewed word pairs and were instructed to visualize the items as an integrated unit or to visualize them separately from one another. The results of Experiment 1 showed a disproportionate mnemonic benefit for neutral items that were integrated with other neutral items over those integrated with emotional items. The results of Experiments 2A and 2B showed that this effect interacted with encoding time: When given 2?s to encode, participants showed no effect of integration on memory for neutral-neutral pairs, but showed a significant mnemonic benefit for integrating emotional-neutral pairs. When given 4 or 6?s, the integrative benefit increased significantly for neutral-neutral pairs but decreased for emotional-neutral pairs. These results suggest that creating an integrated mental image of two neutral items requires a more time-consuming process than integrating an emotional and a neutral item, but that extra effort may result in a downstream mnemonic benefit.  相似文献   

14.
15.
A training program was conducted to improve the generalized mnemonic performance, or memory, of a Down's Syndrome child. Training was directed at digit-span performance with generalization from training determined by responses to untrained mnemonic performance probes. The digit-span items varied in length from three to five digits. Each length constituted an item class, with each class trained within the framework of a multiple-baseline design. Probes consisted of untrained digit-span items, grammatical sentences, nongrammatical sentences, and match-to-sample items. A training procedure, in which 15 items from each class varied continually from trial to trial and from day to day, resulted in the percentage of correct responses to both training and probe items increasing to levels substantially above baseline. The results demonstrate the effectiveness of the training procedure in improving the generalized mnemonic performance of a Down's Syndrome child.  相似文献   

16.
Many popular models conceptualize working memory as consisting of three or four discrete slots or bins. This conceptualization, however, has been seemingly refuted by Bays and Husain (2009), who reported perfect performance on a working memory task with a large number of very simple items. We show, however, that this perfect-performance result likely reflects a design flaw rather than mnemonic structure. The flaw is that the test array itself in Bays and Husain’s study provides information about the correct answer without recourse to working memory. We show perfect performance on eight items for 18 participants when this information is present. We show that performance is poorer, however, when this information is removed. Hence, the Bays and Husain result does not threaten models that stipulate that working memory is composed of limited slots.  相似文献   

17.
The present study investigated the relationship between memory for particular items (nouns embedded in sentences) varying in bizarreness and the spatial location in which they were learned. Consistent with earlier findings, the items embedded in bizarre sentences were better recalled than those embedded in common sentences. This mnemonic advantage for bizarre sentences did not extend to memory for source (spatial location), which did not reliably vary as a function of bizarreness. This pattern is inconsistent with several existing theoretical formulations of the relation between item and source encoding and related findings. We propose a theoretical possibility for integrating these varied findings. Finally, the expectation-violation explanation of the bizarreness effect was not supported by the absence of a relation between recall of the items and memory for context.  相似文献   

18.
The present study investigated the relationship between memory for particular items (nouns embedded in sentences) varying in bizarreness and the spatial location in which they were learned. Consistent with earlier findings, the items embedded in bizarre sentences were better recalled than those embedded in common sentences. This mnemonic advantage for bizarre sentences did not extend to memory for source (spatial location), which did not reliably vary as a function of bizarreness. This pattern is inconsistent with several existing theoretical formulations of the relation between item and source encoding and related findings. We propose a theoretical possibility for integrating these varied findings. Finally, the expectation-violation explanation of the bizarreness effect was not supported by the absence of a relation between recall of the items and memory for context.  相似文献   

19.
The purpose of study was to examine the differential coding and processing characteristics of two movement cue types in the investigation of the short-term memory of mentally retarded and nonretarded children. The central focus of the study was to determine the effects of formal instruction in the use of a mnemonic versus no instruction with both types of cues in a memory for movement paradigm. The investigation was conducted across two experiments. The main conclusion drawn from Exp. 1 was that movement 'location' cues were coded, processed, and retained by both the mentally retarded and the nonretarded children, but only the former required instruction in the use of a mnemonic to achieve accurate recall. Exp. 2 was fundamentally a replication of Exp. 1 with the exception that movement 'extent' cues were maintained reliable. The results were similar but not exactly the same as those of Exp. 1. Only the mentally retarded children given mnemonic instruction appeared to code, process, and retain movement 'extent' cues over time. The net result of the two experiments was that formal instruction in the use of a mnemonic was of benefit to the mentally retarded subjects and was not necessary for nonretarded subjects to achieve the same level of movement accuracy.  相似文献   

20.
In many experiments, memorial benefits have been found when subjects generate items from fragments rather than read items in their complete forms. Does generation cause-this-difference, or are subjects disposed to adopt different strategies when generating as opposed to reading? If generating causes the difference, items processed in the same way apart from a generative stage should therefore benefit from that generative stage. Our experiments did result in benefits for generating as opposed to reading, but only when the readers processed the words poorly—by pronouncing them. When the readers processed the items well, by imagining them, generating was no better than reading. A new generation effect was found in meta memory. Subjects thought they would remember more generated items than read items; however, the act of making the prediction entailed meaningful processing, and the generated items were not actually remembered better than the read ones.  相似文献   

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