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1.
In two experiments, subjects read stories and were asked to make plausibility judgments about statements with respect to the stories. The inherent plausibility of the queried statements, the amount of attention subjects focused on information necessary for making a judgment, and the interval between presentation of the relevant story information and the test probe were varied orthogonally. The pattern of latencies obtained to make these judgments cast strong doubt on the notion that question answering is typically accomplished by searching for a single fact in memory. Rather, people seem to retrieve any relevant, available information and then use this to compute whether a statement seems true. The independent variables in these experiments can be interpreted according to whether they affect the retrieval or the judgment phase.  相似文献   

2.
Reaction times are often collected in order to study the durations of hypothesized subprocesses. In many important cases, reaction times are collected for a sequence of tasks in which the processing for one task is a subset of the processing required for the next in the sequence. Data of this sort have been analyzed by multiple-regression methods. Here we propose a more sophisticated moving average model for such data. We show that ordinary multiple-regression methods produce estimates that are consistent, but not efficient, and that the usual R2 statistic may provide a misleading impression of goodness of fit. One consequence of the suggested statistical model is that it allows the same quantity of data to be used to fit a psychological model to a larger range of tasks.  相似文献   

3.
Previous studies have indicated that explaining a hypothetical event makes the event seem more likely through the creation of causal connections. However, such effects could arise through the use of the availability heuristic; that is, subjective likelihood is increased by an event becoming easier to imagine. Two experiments were designed to demonstrate this principle. In Experiment 1, subjects asked to imagine Jimmy Carter winning the presidential election (prior to the election) predicted that he was more likely to win than subjects asked to imagine Gerald Ford winning. In Experiment 2, subjects asked to imagine a good college football season for the previous championship team were more likely to predict a major bowl bid than subjects asked to imagine a bad season, although the effect did not appear in predictions of the season record. In both studies, subjects who were also asked to explain the imaginary event were no different from subjects who only imagined. Several other attributional distortions are interpreted in terms of the availability heuristic.  相似文献   

4.
The functional equivalence of problem solving skills   总被引:1,自引:0,他引:1  
The tower of Hanoi problem is used to show that, even in simple problem environments, numerous distinct solution strategies are available, and different subjects may learn different strategies. Four major classes of solution strategies are described for the problem. Different strategies have different degrees of transferability, place different burdens on short-term memory and on perception, and require different learning processes for their acquisition. The analysis underscores the importance of subject-by-subject analysis of “what is learned” in understanding human behavior in problem-solving situations, and provides a technique for describing subjects' task performance programs in detail.  相似文献   

5.
We have gathered protocols of subjects in their first 30 hours of learning LISP. The processes by which subjects write LISP functions to meet problem specifications has been modeled in a simulation program called GRAPES (Goal Restricted Production System). The GRAPES system embodies the goal-restricted architecture for production systems as specified in the ACT* theory (Anderson, 1983). We compare our simulation to human protocols on a number of problems. GRAPES simulates the top-down, depth-first flow of control exhibited by subjects and produces code very similar to subject code. Special attention is given to modeling student solutions by analogy, how students learn from doing, and how failures of working memory affect the course of problem-solving. Of major concern is the process by which GRAPES compiles operators in solving one problem to facilitate the solution of later problems.  相似文献   

6.
7.
I examined two contexts of development in children's problem solving: (1) the macro-context of different age cohorts (8–9 vs 11–12 years of age); and (2) the micro-context of an approximately one-hour experimental session. Twenty subjects (even divided across sexes and these two age groups) were individually presented a collection of variously sized gears, a board onto which these gears could be easily attached and rotated, and a knob. Each subject was asked to find all solutions, in which two marked gears were turning the same way, and to represent these solutions graphically. Subjects applied four different problem spaces to the task: the Euclidean, the Kinematic, the Dynamic, and the Topological. The Arithmetic Modifier could be applied to any of these problem spaces, resulting in a numerical characterization of the gear constructions and/or production strategies. The 11–12's tended to shift problem spaces adaptively; the 8–9's seldom did so. Analysis of the pathways of transition between the problem spaces revealed a complex picture of partial or complete incorporation, and substitution.  相似文献   

8.
This paper introduces a mechanism called CID, the Connection Information Distributor. CID extends connectionism by providing a way to program networks of simple processing elements on line, in response to processing demands. Without CID, simultaneous processing of several patterns has only been possible by prewiring multiple copies of the network needed to process one pattern at a time. With CID, programmable processing structures can be loaded with connection information stored centrally, as needed. To illustrate some of the characteristics of the scheme, a CID version of the interactive activation model of word recognition is described. The model has a single permanent representation of the connection information required for word perception, but it allows several words to be processed simultaneously in separate programmable networks. Multiword processing is not perfect, however. The model produces the same kinds of intrusion errors that human subjects make in processing brief presentations of word-pairs, such as SAND LANE (SAND is often misreported as LAND or SANE). The resource requirements of the mechanism, in terms of nodes and connections, are found to be quite moderate, primarily because networks that are programmed in response to task demands can be much smaller than networks that have knowledge of large numbers of patterns built in.  相似文献   

9.
Several theorists have assumed that self-directed attention causes a comparison between one's present behavior or state and whatever is salient and relevant as a standard of comparison. Indirect evidence bearing on this assumption was gathered in a series of four studies by monitoring subjects' tendencies to access concrete information needed to make such behavior-standard comparisons. Self-focus was varied in two of these studies by experimental manipulations: a mirrored surface, and a live observer. In the other two studies, self-focus was operationalized in terms of subjects' dispositional tendencies to direct attention to themselves (self-consciousness). Consistent with expectations, in Experiments 1 and 2, self-directed attention led to increased frequency of referring to drawings of geometric figures when attempting to reproduce them. In Experiments 3 and 4, self-focused attention increased subjects' tendencies to seek out information about ostensible performance norms reflecting the behavior of other subjects, also as predicted.  相似文献   

10.
In order to test the hypothesis that recognition is a developmentally stable component of the memory system, age differences in recognition of faces were examined while controlling for nonmemory factors that might contribute to differences between the groups. Three groups of children (mean ages: 3 years, 4 months; 4 years, 9 months; and 6 years, 11 months) and a group of college students were tested on a recognition task and a similar matching task. The results indicated no change in recognition across the preschool years but an improvement from the later preschool period to the first grade. Further analyses indicated that this improvement was not due to changes in decision criteria or perceptual skills. These findings call into question the view that recognition is a developmentally invariant component of the memory system.  相似文献   

11.
People were timed as they decided whether quantified sentences like All (some) of the round figures are red were true or false of an accompanying picture. The response latency was a function of the quantifier and the relation between the sets mentioned in the subject and predicate of the sentence. The pattern of latencies was similar to the pattern found for sentences that refer to concepts in semantic memory, e.g., All (some) dogs are animals (Meyer, 1970). This result suggests that the same process may be operating in both domains. Two alternative models of the process are considered. One model assumes that the common process consists of computing the relation between the two sets mentioned in the sentence. The other model assumes that the common process consists of comparing the representation of the sentence to the representation of information computed from the second source. Both models are integrated with broader theories of performance in various comprehension tasks.  相似文献   

12.
This paper examines the effect of (1) delay between learning and test and (2) associative interference on memory retrieval speed. The speed-accuracy tradeoff methodology, which interrupts the retrieval process at various times (0.3, 0.7, 1.0, 1.5, 2.0, and 3.0 sec) after presentation of the test item, provides a means of separating retrieval speed effects from effects on overall memory strength. Performance at short processing times is an index of retrieval speed. Performance given ample processing time is a measure of asymptotic accuracy, or memory strength. Increasing the delay between learning and test or introduction of interference relations lowered memory trace strength, as reflected in asymptotic accuracy. Items tested shortly (about 3 sec) after learning showed a significant speedup in retrieval relative to items tested at a longer (several minute) delay. Further analysis suggested that the delay effect on retrieval was primarily the result of immediate repetition, or testing of the last-learned item. The interference manipulation showed a slight and nonsignificant tendency toward slowing of memory retrieval. The implications of these results for various models of retrieval are explored via simulations. The results of all the simulations suggested a direct-access retrieval process where associations are processed largely in parallel. Contradiction or mismatch information in recognizing new items was important because it provided an explanation for a slight slowing in retrieval due to interference even with a parallel-processing assumption. Faster retrieval for the last-learned item may be the result of residual activation following active processing.  相似文献   

13.
Private self-consciousness consists of attending to one's thoughts, feelings, and motives. Public self-consciousness consists of attending to oneself as a social object. The effect of dispositional self-consciousness on the accuracy of self-reports was studied in research on aggression. High- and low-private self-conscious subjects rated their own aggressiveness. Several weeks later their aggressive behavior was objectively measured. The correlation between self-report of aggressiveness and aggressive behavior was significantly higher for high-than for low-private self-conscious subjects. The correlation between self-report and behavior was unaffected by public self-consciousness. The implications of these findings for self-consciousness theory and personality dispositions are discussed.  相似文献   

14.
A computer simulation model was fitted to human laboratory data for the Missionaries and Cannibals task to explain (1) the effects upon problem performance of giving a hint, and (2) the effects of solving the problem a second time after one successful solution had been achieved. Most of the variance in the relative frequencies of different moves can be explained by positing that the effect of the hint, or of previous experience in solving the problem, is to cause subjects to switch more promptly from a strategy of balancing the numbers of missionaries and cannibals on both sides of the river, to a means-ends strategy.  相似文献   

15.
Eye fixations and cognitive processes   总被引:4,自引:0,他引:4  
This paper presents a theoretical account of the sequence and duration of eye fixation during a number of simple cognitive tasks, such as mental rotation, sentence verification, and quantitative comparison. In each case, the eye fixation behavior is linked to a processing model for the task by assuming that the eye fixates the referent of the symbol being operated on.  相似文献   

16.
Self-awareness was either manipulated by a mirror (experimental) or not (control). Subjects were selected for being high or low in private self-consciousness (disposition to attend to one's thoughts, feelings, motives). Private self-consciousness had a stronger effect on self-attributions than did self-awareness. These findings have implications for attribution, self-consciousness, and the relationship between manipulations and dispositions.  相似文献   

17.
An attempt was made to characterize and explain developmental differences in children's thinking, specifically in their understanding of balance scale problems. Such differences were sought in three domains: existing knowledge about the problems, ability to acquire new information about them, and process-level differences underlying developmental changes in the first two areas. In Experiment 1, four models of rules that might govern children's performance on balance scale problems were proposed. The rules proved to accurately describe individual performance and also to accurately predict developmental trends on different types of balance scale problems. Experiment 2 examined responsiveness to experience; it was found that older and younger children, equated for initial performance on balance scale problems, derived different benefits from identical experience. Experiment 3 examined a potential cause of this discrepancy, that younger children might be less able than older ones to benefit from experience because their encoding of stimuli was less adequate. Independent assessment procedures revealed that the predicted differences in older and younger children's encoding were present; it was also found that these differences were not artifactual and that reducing them also reduced the previously observed differences in responsiveness to experience. It was concluded, therefore, that the encoding hypothesis explained a large part of the developmental difference in ability to acquire new information.  相似文献   

18.
19.
Perception in chess   总被引:2,自引:0,他引:2  
This paper develops a technique for isolating and studying the perceptual structures that chess players perceive. Three chess players of varying strength — from master to novice — were confronted with two tasks: (1) A perception task, where the player reproduces a chess position in plain view, and (2) de Groot's (1965) short-term recall task, where the player reproduces a chess position after viewing it for 5 sec. The successive glances at the position in the perceptual task and long pauses in the memory task were used to segment the structures in the reconstruction protocol. The size and nature of these structures were then analyzed as a function of chess skill.  相似文献   

20.
Townsend has identified necessary and sufficient conditions that reaction time distributions meet if they are produced by two underlying processes that are parallel and within-stage independent. This paper describes an attempt to use one of these conditions to assess the assumption of independent parallel memory retrieval in Anderson's ACT theory. In the experimental test, subjects studied profession-location pairs, with each profession and location included in two pairs. One pair had a high frequency of presentation and the other had low. When cued with a profession (or location), subjects responded with the first of the two studied locations (or professions) that came to mind. The reaction times to these responses were used to test the ACT assumption of independent parallel search. The problems encountered in trying to apply Townsend's abstract test to a concrete situation included the need to consider mixtures and convolutions of distributions and empirical, rather than theoretical, distributions. These difficulties are discussed at length and some formal analyses concerning their effect on the test are given. Despite these problems, we were able to use Townsend's test and the results of the experiment support the within-stage independent parallel assumption of ACT.  相似文献   

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