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1.
Current theories of arrival time have difficulty explaining performance in the common but neglected case of nonlinear approach. Global tau, a variable supposed to guide time-to-passage (TTP) judgments of objects approaching on linear trajectories, does not apply to circular movement. However, TTP judgments are surprisingly accurate in such cases. We simulated movement through a three-dimensional cloud of point-lights on various circular trajectories. Arrival-time judgments were found to be above chance when observers had to determine which of two expansionless targets would pass them first. Similar to the inside bias observed in heading studies on circular trajectories, observers showed a strong bias to select the target on the inside of their own curved motion path as passing by first. Analysis of the projected target motion revealed that targets on the inside had lower optical velocities and relatively high optical acceleration rates. Empirical TTP judgments agreed best with a strategy based on relative optical velocity changes.  相似文献   

2.
Current theories of arrival time have difficulty explaining performance in the common but neglected case of nonlinear approach. Global tau, a variable supposed to guide time-to-passage (TTP) judgments of objects approaching on linear trajectories, does not apply to circular movement. However, TTP judgments are surprisingly accurate in such cases. We simulated movement through a three-dimensional cloud of point-lights on various circular trajectories. Arrival-time judgments were found to be above chance when observers had to determine which of two expansionless targets would pass them first. Similar to the inside bias observed in heading studies on circular trajectories, observers showed a strong bias to select the target on the inside of their own curved motion path as passing by first. Analysis of the projected target motion revealed that targets on the inside had lower optical velocities and relatively high optical acceleration rates. Empirical TTP judgments agreed best with a strategy based on relative optical velocity changes.  相似文献   

3.
How do observers search through familiar scenes? A novel panoramic search method is used to study the interaction of memory and vision in natural search behavior. In panoramic search, observers see part of an unchanging scene larger than their current field of view. A target object can be visible, present in the display but hidden from view, or absent. Visual search efficiency does not change after hundreds of trials through an unchanging scene (Experiment 1). Memory search, in contrast, begins inefficiently but becomes efficient with practice. Given a choice between vision and memory, observers choose vision (Experiments 2 and 3). However, if forced to use their memory on some trials, they learn to use memory on all trials, even when reliable visual information remains available (Experiment 4). The results suggest that observers make a pragmatic choice between vision and memory, with a strong bias toward visual search even for memorized stimuli.  相似文献   

4.
Objects that serve as extensions of the body can produce a sensation of embodiment, feeling as if they are a part of us. We investigated the characteristics that drive an object’s embodiment, examining whether cast-body shadows, a purely visual stimulus, are embodied. Tools are represented as an extension of the body when they enable observers to interact with distant targets, perceptually distorting space. We examined whether perceptual distortion would also result from exposure to cast-body shadows in two separate distance estimation perceptual matching tasks. If observers represent cast-body shadows as extensions of their bodies, then when these shadows extend toward a target, it should appear closer than when no shadow is present (Experiment 1). This effect should not occur when a non-cast-body shadow is cast toward a target (Experiment 2). We found perceptual distortions in both cast-body shadow and tool-use conditions, but not in our non-cast-body shadow condition. These results suggest that, although cast-body shadows do not enable interaction with objects or provide direct tactile feedback, observers nonetheless represent their shadows as if they were a part of them.  相似文献   

5.
In five experiments, observers were required to detect a texture target and/or identify the orientation of elements composing target and nontarget regions. They were significantly worse at discerning the orientation of nontarget regions than at detecting target presence (Experiment 1). On the other hand, accuracy of identifying target orientation was found to be near 100% (Experiment 2). When observers were required only to identify surround orientation (Experiment 3), accuracy was diminished on target-present trials relative to that on target-absent trials. The superiority of target processing and the interference produced by target presence on surround processing were demonstrated in unpracticed observers (Experiment 4). In Experiment 5, it was found that information regarding target presence is available before information regarding feature values of the target. These findings are consistent with a model of visual attention and search that incorporates a fast generalized difference operator and a slower feature comparison process.  相似文献   

6.
In visual search, observers make decisions about the presence or absence of a target based on their perception of a target during search. The present study investigated whether decisions can be based on observers’ expectation rather than perception of a target. In Experiment 1, participants were allowed to make target-present responses by clicking on the target or, if the target was not perceived, a target-present button. Participants used the target-present button option more frequently in difficult search trials and when target prevalence was high. Experiment 2 and 3 employed a difficult search task that encouraged the use of prevalence-based decisions. Target presence was reported faster when target prevalence was high, indicating that decisions were, in part, cognitive, and not strictly perceptual. A similar pattern of responses were made even when no targets appeared in the search (Experiment 3). The implication of these prevalence-based decisions for visual search models is discussed.  相似文献   

7.
Five experiments investigated the hypothesis that perspective taking--actively contemplating others' psychological experiences--attenuates automatic expressions of racial bias. Across the first 3 experiments, participants who adopted the perspective of a Black target in an initial context subsequently exhibited more positive automatic interracial evaluations, with changes in automatic evaluations mediating the effect of perspective taking on more deliberate interracial evaluations. Furthermore, unlike other bias-reduction strategies, the interracial positivity resulting from perspective taking was accompanied by increased salience of racial inequalities (Experiment 3). Perspective taking also produced stronger approach-oriented action tendencies toward Blacks (but not Whites; Experiment 4). A final experiment revealed that face-to-face interactions with perspective takers were rated more positively by Black interaction partners than were interactions with nonperspective takers--a relationship that was mediated by perspective takers' increased approach-oriented nonverbal behaviors (as rated by objective, third-party observers). These findings indicate that perspective taking can combat automatic expressions of racial biases without simultaneously decreasing sensitivity to ongoing racial disparities.  相似文献   

8.
ABSTRACT— How observers distribute limited processing resources to regions of a scene is based on a dynamic balance between current goals and reflexive tendencies. Past research showed that these reflexive tendencies include orienting toward objects that expand as if they were looming toward the observer, presumably because this signal indicates an impending collision. Here we report that during visual search, items that loom abruptly capture attention more strongly when they approach from the periphery rather than from near the center of gaze (Experiment 1), and target objects are more likely to be attended when they are on a collision path with the observer rather than on a near-miss path (Experiment 2). Both effects are exaggerated when search is performed in a large projection dome (Experiment 3). These findings suggest that the human visual system prioritizes events that are likely to require a behaviorally urgent response.  相似文献   

9.
Observers viewed a moving target, and after the target vanished, indicated either the initial position or the final position of the target. In Experiment 1, an auditory tone cued observers to indicate either the initial position or the final position; in Experiment 2, different groups of observers indicated the initial position or the final position. Judgments of the initial position were displaced backward in the direction opposite to motion, and judgments of the final position were displaced forward in the direction of motion. The data suggest that the remembered trajectory is longer than the actual trajectory, and the displacement pattern is not consistent with the hypothesis that representational momentum results from a distortion of memory for the location of a trajectory.  相似文献   

10.
This study examined whether a briefly presented target was mislocalized toward a subjective contour. Observers manually reproduced the position of a briefly presented peripheral target circle above a central fixation cross. A luminance contour, a subjective contour, or a no-contour stimulus was presented in either the left of right visual field, and a no-contour control was presented in the opposite visual field. After these stimuli vanished, a target circle was then presented. Consequently, the degree of mislocalization toward the subjective and luminance contours was the same; this indicated that image integration at a coarse spatial scale cannot explain mislocalization. Experiment 2 revealed that the mislocalization in Experiment 1 was not a result of eye movements. Experiment 3 found that the spatial attention allocated at the location of the luminance and subjective contours was more than that allocated at the no-contour stimulus. An attentional shift toward the task-irrelevant stimulus resulted in a mislocalization of the target.  相似文献   

11.
Body movement provides a rich source of cues about other people’s goals and intentions. In the present research, we investigate how well people can distinguish between different social intentions on the basis of movement information. Participants observed a model reaching toward and grasping a wooden block with the intent to cooperate with a partner, compete against an opponent, or perform an individual action. In Experiment 1, a temporal occlusion procedure was used as to determine whether advance information gained during the viewing of the initial phase of an action allowed the observers to discriminate across movements performed with different intentions. In Experiment 2, we examined what kind of cues observers relied upon for the discrimination of intentions by masking selected spatial areas of the model (i.e., the arm or the face) maintaining the same temporal occlusion as for Experiment 1. Results revealed that observers could readily judge whether the object was grasped with the intent to cooperate, compete, or perform an individual action. Seeing the arm was better than seeing the face for discriminating individual movements performed at different speeds (natural-speed vs. fast-speed individual movements). By contrast, seeing the face was better than seeing the arm for discriminating social from individual movements performed at a comparable speed (cooperative vs. natural-speed individual movements, competitive vs. fast-speed individual movements). These results demonstrate that observers are attuned to advance movement information from different cues and that they can use such kind of information to anticipate the future course of an action.  相似文献   

12.
The ability of young and older adults to engage in guided conjunction search was tested in 2 experiments. In the cued condition, a picture of the target was presented before the search. In the noncued condition, there was no picture of the target. In Experiment 1, the cue was presented for 200 ms; the magnitude of the cuing effect (noncued response time--cued response time) was greater for the young than for the older observers. In Experiment 2 (older observers only), the cue duration was doubled, and older observers had a larger magnitude of cuing effect than found in Experiment 1 but not as large as what would be expected under generalized slowing. The results indicated that older observers had difficulty with interpreting the cue and setting search parameters when the target varied across trials.  相似文献   

13.
In visual search for pop‐out targets, target detection is expedited when the target‐defining dimension (e.g., colour) is repeated on consecutive trials, but not (or less) when the target feature (e.g., red) is repeated (Found & Müller, 1996). The present study examined whether this dimension‐specific intertrial facilitation (ITF) is mediated by an explicit or an implicit memory of the target on the previous trial. In Experiment 1, observers had no above‐chance knowledge of the target dimension (or feature) when this information was not to be encoded and retained explicitly; yet, they exhibited dimension‐specific ITF. In Experiment 2, the nature of the ITF effect was unaffected by whatever attribute of the target was to be explicitly encoded and memorized, its dimension or feature; however, ITF was increased compared to a no‐memory control condition. In Experiment 3, ITF was not increased when observers had to determine the target dimension, but without having to maintain a memory of it during the intertrial interval. These results suggest that, although an implicit memory is sufficient for producing dimension‐specific ITF, ITF is top‐down modulable by explicit memory instructions.  相似文献   

14.
In the current study, the authors investigated whether the ground dominance effect (the use of ground surface information for the perceptual organization of scenes) varied with age. In Experiment 1, a scene containing a ground, a ceiling, and 2 vertical posts was presented. The scene was either in its normal orientation or rotated to the side. In Experiment 2, a blue dot was attached to each post, with location varied from bottom to top of the posts. In Experiment 3, a scene similar to that in Experiment 1 was presented in different locations in visual field. Observers judged which of the 2 objects (posts in Experiments 1 and 3, blue dots in Experiment 2) appeared to be closer. The results indicated that both younger (mean age = 22 years) and older observers (mean age = 73 years) responded consistently with the ground dominance effect. However, the magnitude of the effect decreased for older observers. These results suggest a decreased use of ground surface information by older observers for the perceptual organization of scene layout.  相似文献   

15.
We investigated how both objective and subjective organizations affect perceptual organization and how this perceptual organization, in turn, influences observers’ performance in a localization search task. Two groups of observers viewing exactly the same stimuli (objective organization) performed in significantly different ways, depending on how they were induced to parse the display (subjective organization). In Experiments 1 and 2, the observers were asked to describe the location of a tilted target among a varying number of vertical or horizontal distractors. Subjective organization was induced by instructing observers to parse the display into either three horizontal regions (rows) or three vertical regions (columns). The position of the target was critical: location performance, as assessed by reaction time and errors, was consistently impaired at the locations adjacent to the boundaries defining the regions, producing what we refer to as thesubjective boundary effect. Furthermore, the extent of this effect depended on whether the stimulus-driven and conceptually driven information concurred or conflicted. This made location information more or less accessible. In Experiment 1, the strength of objective grouping was a function of the proximity of the items (near or far conditions) and their orientation in a 6×6 matrix. In Experiment 2, the strength of objective grouping was a function of similarity of color (items were color coded by rows or by columns) and the orientation of the items in a 9×9 matrix. The subjective boundary effect was more pronounced when the display promoted grouping in the direction orthogonal to that of the task (e.g., when observers parsed by rows but vertical distractors were closer together [Experiment 1] or color coded [Experiment 2] to induce global columns). In contrast, this effect decreased when the direction of both objective and subjective organizations was parallel (e.g., when observers parsed by rows and horizontal distractors were closer together [Experiment 1] or were color coded [Experiment 2] to induce global rows). A localization search task proved to be an ideal forum in which objective and subjective organizations interacted. We discuss how these results indicated that observers’ performance in a localization task was determined by the interaction of objective and subjective organizations, and that the resulting perceptual organization constrained coarse location information.  相似文献   

16.
Two often cited but frequently confused pictorial cues to perceived depth are height in the picture plane (HPP) and distance to the horizon (DH). We report two psychophysical experiments that disentangled their influence on perception of relative depth in pictures of the interior of a schematic room. Experiment 1 showed that when HPP and DH varied independently with both a ceiling and a floor plane visible in the picture, DH alone determined judgments of relative depth; HPP was irrelevant. Experiment 2 studied relative depth perception in single-plane displays (floor only or ceiling only) in which the horizon either was not visible or was always at the midpoint of the target object. When the target object was viewed against either a floor or a ceiling plane, some observers used DH, but others (erroneously) used HPP. In general, when DH is defined and unambiguous, observers use it to determine the relative distance to objects, but when DH is undefined and/or ambiguous, at least some observers use HPP.  相似文献   

17.
In the present study, we examined the effect of attentional demands on the antisaccade cost (the latency difference between antisaccades and prosaccades). Participants performed a visual search for a target digit and were required to execute a saccade toward (prosaccade) or away from (antisaccade) the target. The results of Experiment 1 revealed that the antisaccade cost was greater when the target was premasked (i.e., presented through the removal of line segments) than when it appeared as an onset. Furthermore, in premasked target conditions, the antisaccade cost was increased by the presentation of onset distractors. The results of Experiment 2 revealed that the antisaccade cost was greater in a difficult search task (a numeral 2 among 5s) than in an easy one (a 2 among 7s). The findings provide evidence that attentional demands increase the antisaccade cost. We propose that the attentional demands of the search task interfere with the attentional control required to select the antisaccade goal.  相似文献   

18.
Observers tracked binocular rivalry between a pair of small, foveally viewed gratings whose orientation differed between the 2 eyes. In Experiment 1, a textured annulus surrounding 1 eye's grating increased the total duration of exclusive visibility of the grating only when the grating-annulus separation was less than 0.5 degree. In Experiment 2, observers tracked the visibility of a monocular annulus that surrounded a foveally viewed grating that was either engaged in rivalry or fused with a grating alone viewed by the other eye. The visibility of the annulus was greater when the grating it surrounded was not undergoing rivalry fluctuations. In Experiment 3, the predominance of a rival grating was greater when the contours in the surrounding annulus were orthogonal to those of the rival grating. In Experiment 4, total exclusive visibility of a given grating-annulus target was greater when the grating and the annulus contained the same orientation.  相似文献   

19.
A critical step toward object recognition is the segmentation of a scene into relevant regions. One of the most important cues for segmentation is that of common fate: Elements that move together are grouped together. Here we describe a new instantiation of common fate, in which elements move together not through physical space, but through luminance space. Experiment 1 shows that when elements of a scene become brighter together or darker together, observers group those elements together. Experiments 2 and 3 show that this effect is not due to the availability of fixed luminance differences between target and background regions, but requires common changes within each region in the direction of luminance over time. The effect is differentiated from the recently discovered grouping cue of temporal synchrony, and is considered instead to be an extension of Wertheimer's original grouping factor of common fate. Common fate for luminance, or generalized common fate, is an extremely strong cue for the segmentation of a scene, yielding a tremendous advantage over grouping by fixed luminance cues.  相似文献   

20.
Two experiments are performed to investigate how luminance change contributes to prioritized selection of new over old elements. Experiment 1 demonstrates that observers prioritize items that undergo a luminance change irrespective of the direction of that change. Experiment 2 shows that foreknowledge concerning the direction of luminance change signaling the target does not allow observers to prioritize the selection of luminance onsets over offsets and vice versa. The results suggest that prioritized selection of new over old elements is mediated by a general mechanism that is sensitive to luminance change, irrespective of its direction.  相似文献   

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