首页 | 本学科首页   官方微博 | 高级检索  
相似文献
 共查询到20条相似文献,搜索用时 31 毫秒
1.
2.
The authors examined the cognitive processes that participants use in linear and nonlinear multiple-cue judgment tasks, hypothesizing that people are unable to use explicit cue abstraction in a nonlinear task, instead turning to exemplar memory. Experiment 1 confirmed that people are unable to use cue abstraction in nonlinear tasks but failed to confirm the hypothesized, spontaneous shift to exemplar memory. Instead, the participants appeared to be trapped in persistent and futile attempts to abstract the cue-criterion relations. Only after being instructed to rely on exemplar memory in Experiment 2 did they master the nonlinear task. The results suggest that adaptive shifts of representation need not occur spontaneously and that analytical thought may sometimes harm performance in nonlinear tasks.  相似文献   

3.
Learning of two-cue probabilistic inference tasks was studied in a 2 level of information-presentation mode (visual access to an ordered array of cue values vs. no such access) by 2 levels of task complexity (linear vs. nonlinear cue-criterion relations). The results replicated earlier findings in that performance was better in the linear tasks than in the nonlinear ones, and also showed that visual access to an ordered array of cue values facilitated performance, viz. there were no interactions. The results were interpreted as evidence that at least part of the suboptimal performance in ordinary experiments of this kind is due to cognitive strain introduced by the lack of control of the sequence of instances of cue-criterion pairs.  相似文献   

4.
In two experiments, a multicue probability learning task was used to train participants in relating judgments to a criterion, on the basis of several cues that could or could not be relevant. The outcome feedback had 25% added noise to simulate real-world experience-based learning. Judgmental strategies acquired were measured by individual multiple linear regression analyses of a test phase (with no feedback) and were compared with self-ratings of cue relevance. In a third experiment, participants were instructed explicitly on cue relevance, with no training phase. The pattern of results suggested that both implicit and explicit cognitive processes influenced judgments and that they may have been sensitive to different task manipulations in the learning phase. On more complex tasks, despite weak explicit learning, explicit processes continued to influence judgments, producing a decrement in performance. These findings explain why studies of expert judgment often show only moderate levels of self-insight, since people have only partial access to the processes determining their judgments.  相似文献   

5.
This study investigates abstracted processes and introduces a new prototype abstraction model adapted to estimation tasks. This prototype abstraction model assumes that the processing of whole exemplar patterns supports the detection of the underlying statistics necessary for the abstraction of two extreme prototypes on the continuous criterion dimension of the task. The prototypes are stored in memory as valid reference points for future similarity-based judgments. This prototype model was compared with the cue abstraction model, which assumes that people abstract cue weights in learning and add the cue information from exemplars to infer their criterion values varying on the continuous dimension. This study hypothesises that the training mode and the number of exemplars in training interact and affect subsequent model performance at test. The results from an experiment confirmed this hypothesis and showed that observational training supports an efficient prototype abstraction and feedback training supports an efficient cue abstraction.  相似文献   

6.
The effects of two modes of information-presentation (visual access to an ordered array of cue values vs. no access) on subjects' performance in a two-cue probability learning (MPL) task were investigated.The results showed that the visual access to an ordered array of cue values led to a larger proportion of correct hypotheses and of optimal selection strategies and to a better learning performance. These results were interpreted as supporting the conjecture that the situational variables may affect the subject's hypotheses about the cue-criterion relations. The results were also discussed with respect to their implications for the theory of MPL.  相似文献   

7.
This project investigated the ways in which visual cues and bodily cues from self-motion are combined in spatial navigation. Participants completed a homing task in an immersive virtual environment. In Experiments 1A and 1B, the reliability of visual cues and self-motion cues was manipulated independently and within-participants. Results showed that participants weighted visual cues and self-motion cues based on their relative reliability and integrated these two cue types optimally or near-optimally according to Bayesian principles under most conditions. In Experiment 2, the stability of visual cues was manipulated across trials. Results indicated that cue instability affected cue weights indirectly by influencing cue reliability. Experiment 3 was designed to mislead participants about cue reliability by providing distorted feedback on the accuracy of their performance. Participants received feedback that their performance with visual cues was better and that their performance with self-motion cues was worse than it actually was or received the inverse feedback. Positive feedback on the accuracy of performance with a given cue improved the relative precision of performance with that cue. Bayesian principles still held for the most part. Experiment 4 examined the relations among the variability of performance, rated confidence in performance, cue weights, and spatial abilities. Participants took part in the homing task over two days and rated confidence in their performance after every trial. Cue relative confidence and cue relative reliability had unique contributions to observed cue weights. The variability of performance was less stable than rated confidence over time. Participants with higher mental rotation scores performed relatively better with self-motion cues than visual cues. Across all four experiments, consistent correlations were found between observed weights assigned to cues and relative reliability of cues, demonstrating that the cue-weighting process followed Bayesian principles. Results also pointed to the important role of subjective evaluation of performance in the cue-weighting process and led to a new conceptualization of cue reliability in human spatial navigation.  相似文献   

8.
This paper tests a behavioral property called dimension integration. The test evaluates models, such as lexicographic semi-orders and the priority heuristic, which assume that a person uses only one dimension at a time. It provides a way to compare such models against those that assume a person combines information from different dimensions. The test allows one to test the hypothesis that different people use different lexicographic semi-orders with different threshold parameters. In addition, by use of a “true and error” model, it is possible to “correct” for unreliability of choice in order to estimate the proportions of participants who show different response patterns that can be classified as integrative or not integrative. An experiment with 260 participants was conducted in which people made choices between two-branch gambles. The aggregate results violate the priority heuristic and six lexicographic semi-orders. The data also refute the theory that people use a mixture of these lexicographic semi-orders. In addition, few individuals appear to show response patterns consistent with non-integrative models. Instead, they show that most individuals show patterns consistent with the hypothesis that they combine information between dimensions.  相似文献   

9.
When making decisions where options involve multiple attributes, a person can choose to use a compensatory, utility maximizing strategy, which involves consideration and integration of all available attributes. Alternatively, a person can choose a noncompensatory strategy that extracts only the most important and reliable attributes. The present research examined whether other‐oriented decisions would involve greater reliance on a noncompensatory, lexicographic decision strategy than self‐oriented decisions. In three studies (Mturk workers and college students), the difference in other‐oriented versus self‐oriented decisions in a medical decision context was explained by a subsample of participants that chose the death minimizing operation on all 10 decisions (Study 1) and a subsample of participants who self‐reported that they used a strategy that minimized the chance of death on every decision (i.e., a lexicographic mortality heuristic; Study 2). In Study 2, tests of mediation found that self‐reported use of the mortality heuristic completely accounted for the self–other effect on decisions. In Study 3, participants were more likely to report prospectively that they would adopt the mortality heuristic when making decisions for others than for themselves, suggesting that participants were not mistakenly inferring a lexicographic decision strategy from their past behavior. The results suggest that self–other effects in multiattribute choice involve differential use of compensatory versus noncompensatory decision strategies and that beyond this group difference, individual differences in the use of these strategies also exist within self‐oriented and other‐oriented decisions.  相似文献   

10.
B jörkman , M. Individual performances in a single-cue probability learning task. Scand. J. Psychol . 1969, 10 , 113–123. —Inference behavior was studied in a 2 times 2 cue-criterion task. Fifty subjects were distributed on five conditions varying in cue validity and base rate. They were studied individually with respect to four cognitive strategies: matching, maximizing, double matching and differential maximizing. The utilization coefficients of the average subject had a tendency to 'overshoot' when the cue validity was high and to 'undershoot' when the validity was low. Double matching and differential maximizing were the most common strategies. Cognitive activity is interpreted as a compromise between various type performances.  相似文献   

11.
Subjects' hypotheses in multiple-cue probability learning was studied by trial-by-trial verbal reports in tasks with linear and nonlinear cue-criterion relations. In accordance with earlier findings, the results of the present experiment show that subjects learned linear tasks rapidly, while nonlinear tasks were not learned at all. The subjects' verbal hypotheses show that the subjects were concerned with rules for combining cue values, rather than with cue-criterion functions. This explains why the subjects fail to learn nonlinear multiple-cue tasks. It also shows that, although the subjects seem to learn multiple-cue tasks through a hypothesis testing process of the same kind as in single-cue probability tasks, the hypotheses tested in multiple-cue tasks are different from those tested in single-cue tasks. Finally, the present results suggest that the picture of the subjects' cognitive models of multiple-cue probability learning tasks provided by the customary multiple regression analysis may be fundamentally misleading in that it suggests that the subjects learn the validity of each cue rather than a combination rule.  相似文献   

12.
Previous studies have suggested better learning when people actively intervene rather than when they passively observe the stimuli in a judgment task. In 4 experiments, the authors investigated the hypothesis that this improvement is associated with a shift from exemplar memory to cue abstraction. In a multiple-cue judgment task with continuous cues, the data replicated the improvement with intervention and participants who experimented more actively produced more accurate judgments. In a multiple-cue judgment task with binary cues, intervention produced poorer accuracy and participants who experimented more actively produced poorer judgments. These results provide no support for a representational shift but suggest that the improvement with active intervention may be limited to certain tasks and environments.  相似文献   

13.
14.
Learning in a well-established paradigm of probabilistic category learning, the weather prediction task, has been assumed to be mediated by a variety of strategies reflecting explicit learning processes, such as hypothesis testing, when it is administered to young healthy participants. Higher categorization accuracy has been observed in the task when explicit processes are facilitated. We hypothesized that furnishing verbal labels for the cues would boost the formation, testing, and application of verbal rules, leading to higher categorization accuracy. We manipulated the availability of cue names by training separate groups of participants for three consecutive days to associate hard-to-name artificial auditory cues to pseudowords or to hard-to-name ideograms, or to associate stimulus intensity with colors; a fourth group remained unexposed to the cues. Verbal labels, cue individuation, and exposure to the stimulus set each had an additive effect on categorization performance in a subsequent 200-trial session of the weather prediction task using these auditory cues. This study suggests that cue nameability, when controlled for cue individuation and cue familiarity, has an effect on hypothesis-testing processes underlying category learning.  相似文献   

15.
Performance in the McGeorge and Burton (1990) digit invariance task was originally thought to be mediated by unconscious abstraction of a “rule” that identified the invariant feature across all study items. Subsequent explanations have suggested explicit strategy use or similarity-to-exemplar matching rather than abstraction. This paper presents data that suggest that both similarity and abstraction can be used under different task demands. Delay between study and test afforded abstraction of the invariant knowledge whereas reducing the pool of study exemplars enhanced responding based on specific similarity. These results parallel effects found in the categorization literature. Rule abstraction in this sense may be due to statistical learning of feature frequency rather than abstraction of a central tendency or a complex/conceptual rule. Categorizing responses into subjective memory states (remember/know/guess) demonstrates that neither the similarity matching nor the abstraction mechanism uses information from episodic memory. Confidence measures show that participants are more confident of responses when the prototypical representation is used but not specific similarity. Taken together, these data suggest that abstracted knowledge is not held consciously but that participants have meta-awareness of when they are using the abstracted representation.  相似文献   

16.
Performance in the McGeorge and Burton (1990) digit invariance task was originally thought to be mediated by unconscious abstraction of a “rule” that identified the invariant feature across all study items. Subsequent explanations have suggested explicit strategy use or similarity-to-exemplar matching rather than abstraction. This paper presents data that suggest that both similarity and abstraction can be used under different task demands. Delay between study and test afforded abstraction of the invariant knowledge whereas reducing the pool of study exemplars enhanced responding based on specific similarity. These results parallel effects found in the categorization literature. Rule abstraction in this sense may be due to statistical learning of feature frequency rather than abstraction of a central tendency or a complex/conceptual rule. Categorizing responses into subjective memory states (remember/know/guess) demonstrates that neither the similarity matching nor the abstraction mechanism uses information from episodic memory. Confidence measures show that participants are more confident of responses when the prototypical representation is used but not specific similarity. Taken together, these data suggest that abstracted knowledge is not held consciously but that participants have meta-awareness of when they are using the abstracted representation.  相似文献   

17.
Three experiments investigated whether participants used Take The Best (TTB) Configural, a fast and frugal heuristic that processes configurations of cues when making inferences concerning which of two alternatives has a higher criterion value. Participants were presented with a compound cue that was nonlinearly separable from its elements. The compound was highly valid in Experiments 1 and 2, but invalid in Experiment 3. Participants’ causal mental models were manipulated via instructions: participants were either told that cues acted through the same causal mechanism (configural causal model), through different causal mechanisms (elemental causal model), or the causal mechanisms were not specified (neutral causal model). A high percentage of participants used TTB-Configural when they had a configural causal model and a highly valid compound existed, suggesting that causal knowledge can be incorporated in otherwise very basic cognitive mechanisms to allow fine-grained adaptation to complex task structures.  相似文献   

18.
Learning of negative linear and J-shaped cue-criterion relations in single-cue learning tasks was studied in an experiment which varied the length of the postfeedback interval. Contrary to the predictions from a hypothesis construction model assuming that subjects construct hypotheses from the data provided by the task, there was no effect of the postfeedback interval. The results were interpreted to mean that the subjects' constructions are based on elements stored in memory, rather than on data from the task.  相似文献   

19.
One-reason decision-making heuristics as proposed by Gigerenzer, Todd, and the ABC Research Group (1999) have been shown to perform accurately. However, such strategies cannot deal with compound cues. We propose the Take The Best Configural Cue (TTB-Configural) as a fast and frugal heuristic that processes compound cues. In a series of three experiments, we analysed whether participants used this heuristic when making cue-based inferences on which of two alternatives had a higher criterion value. In two of the experiments, two cues were amalgamated into a valid compound cue by applying the AND or the OR logical rule, respectively. In the third experiment, there was no valid compound cue. Within each experiment, we also manipulated causal mental models through instructions. In the configural causal model, cues were said to act through the same causal mechanism. In the elemental causal model, cues were said to act through different causal mechanisms. In the neutral causal model, the causal mechanism was not specified. When a highly valid compound existed, and participants had a configural causal model, for the majority of them the strategy that could best account for their choices was TTB-Configural. Otherwise, the strategy that best predicted their choices was the Take The Best (TTB) heuristic.  相似文献   

20.
王墨耘  高坡 《心理学报》2010,42(12):1137-1147
作者用以大学生为被试的实验考察, 基本条件句语义关系表达形式(充分关系、必要关系和析取关系表达形式)和作为心理模型外显建构的可能性判断任务对条件推理的可能影响。实验结果发现, 条件推理的语义关系表达形式效应显著, 条件句语义关系表达形式对被试条件推理有显著的影响, 条件推理成绩随条件句语义关系表达的外显程度增加而增加; 被试在可能性判断任务中对条件句所含心理模型的外显建构并没有明显改善条件推理的成绩; 在有可能性判断任务条件下, 被试外显心理模型建构的成绩变化模式并不能一致地预测条件推理成绩的变化模式。这些结果说明, 人们的条件推理可能并不是完全基于心理模型建构, 而是还受对条件句前后件之间语义关系理解的影响; 条件句表达形式中语义关系的外显内隐模式影响对条件句语义关系的知觉理解难易, 从而影响相应条件推理的成绩。  相似文献   

设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号