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1.
To be a player in the international standards-setting arena of network industries, such as those dealing with information technology, reaching an early domestic consensus for a critical interoperable technology design is often essential. While in most cases efficient outcomes emerge through the market-driven, U.S. technology standards system, there have been situations where a timely consensus has failed to be attained with negative consequences for the international competitiveness of the U.S. economy (e.g., second generation of cellular telephony). An anticipatory policy approach, based on a standards competition which takes into consideration antitrust and intellectual property rights, is proposed as a solution.  相似文献   

2.
Science and technology policy in the developing world involves special problems since much of the financial support for S&;T originates outside the countries where research is done. The development of information for policy and strategic planning decisions is therefore critical for national research policymakers, international organizations, and donors. However, prior attempts have been plagued by serious methodological problems. We describe a multifaceted approach for generating systematic information on scientific and technological institutions in developing countries based on the concept of the research system as a multiorganizational network. By providing an account of how this approach was implemented in a three-country study we hope to shed light on several related problems in developing information for policy. First, how can relevant actors in research systems be identified? Second, how can a national research system be systematically surveyed? Third, how can system-wide estimates of organizational linkages and performance be obtained?  相似文献   

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The paper describes use of trade‐off information to create effective stock portfolio characterized by desired values of selected stock attributes. Basic notions behind such portfolio creation processes are discussed and related to the multiattribute analysis performed by evaluating compensations among the attributes’ values. A framework to construct a portfolio using only compensatory information is presented and applied to the analysis of the stocks traded on the Toronto Stock Exchange. Copyright © 1999 John Wiley & Sons, Ltd.  相似文献   

5.
In strategic decision situations, as modeled in games, the outcome depends on all decision-makers involved. In such situations, people make different decisions when they move simultaneously as compared to when they move sequentially without knowledge of prior moves. This is called the timing effect, which is not predicted by classic game theory. We hypothesize that pseudo-sequential game structures activate concepts of social interactions, which in turn increase individual’s interpersonal trust and decreases cautiousness in situations of interdependence. Simultaneous game structures are more likely to activate concepts of games of chances, as a consequence of which the possibility of an actual total loss is more salient. In four experiments, participants played a coordination game either simultaneously or pseudo-sequentially. We manipulated processing time (Experiment 1), assessed participants’ perception of game features (Experiment 2), manipulated activation of concepts such as social interaction (Experiment 3), and asked participants what decision they make being in a social interaction or a game of a chance (Experiment 4). The results support our hypothesis that different cognitive processes, which either intensify or diminish the focus on the other person, mediate the timing effect. In Experiment 5 we reversed the timing effect by embedding the game in a competitive context.  相似文献   

6.
O. Roy 《Synthese》2009,171(2):291-320
In this paper I present a dynamic-epistemic hybrid logic for reasoning about information and intention changes in situations of strategic interaction. I provide a complete axiomatization for this logic, and then use it to study intentions-based transformations of decision problems.  相似文献   

7.
This paper discusses a role for psychology in the development of information technology. Because of the popularity of psychology as an undergraduate major, psychology’s expertise in measurement, and the assertion of some that cognitive science provides the scientific basis for advancements in information technologies, psychology has a responsibility as a discipline to advance information technology and to educate students about this technology. Studies suggest that higher education in psychology can facilitate reasoning about general issues. A process-oriented course in psychology and computers is suggested as a way of incorporating computer literacy into the psychology curriculum. The role of the Society for Computers in Psychology is also discussed.  相似文献   

8.
The effectiveness of instructional technology depends on appropriate evaluation of the technology, with special focus on outcomes. Because evaluation assesses how effective the technology is in enabling learners to master a particular subject, what students learn becomes an important criterion for evaluation. But how and when to assess learning and comprehension is an important and continuing problem. This paper deals withstrategic evaluation, which emphasizes technical accuracy, pedagogical soundness, substantive fidelity, integrative flexibility, and cyclic improvement. Effective strategic evaluation is a continuing process-ranging from querying immediate comprehension, to modifying instruction, to assessing long-term effects.  相似文献   

9.
Initiatives and legislation by the Clinton/Gore Administration and Congress, specifically, the National Research and Education Network and the National Information Infrastructure Act, form the basis for current information infrastructure projects in both the public and private sector. This paper discusses legislative initiatives for networking and telecommunications services, and the political, technological and community infrastructures necessary to develop and support those services. Also assessed are the strategies of major infrastructure participants including the National Science Foundation, cable television and regional and long distance telecommunications companies, educational institutions and the Internet community, and community groups and local governments. where he teaches and administers courses in information systems management and telecommunications for mid-career information technology and network professionals at Northern California high-technology corporations.  相似文献   

10.
The construct and criterion-related validity of 11 High-Performance Competencies (H-PC) are explored through data collected by three highly reliable methods: work shadowing, assessment centres, and Strategic Management Simulation Technology. A large international managerial sample indicates that some H-PC are more highly developed than others. This suggests that managers may have a restricted capacity to co-operatively address the multidimensional issues that loom large today. Strategic Management Simulation Technology is discussed as a way of developing a more balanced leadership capability profile and enhancing desirable real-world outcomes.  相似文献   

11.
Unique ethical problems in information technology   总被引:8,自引:0,他引:8  
A distinction is made between moral indoctrination and instruction in ethics. It is argued that the legitimate and important field of computer ethics should not be permitted to become mere moral indoctrination. Computer ethics is an academic field in its own right with unique ethical issues that would not have existed if computer technology had not been invented. Several example issues are presented to illustrate this point. The failure to find satisfactory non-computer analogies testifies to the uniqueness of computer ethics. Lack of an effective analogy forces us to discover new moral values, formulate new moral principles, develop new policies, and find new ways to think about the issues presented to us. For all of these reasons, the kind of issues presented deserve to be addressed separately from others that might at first appear similar. At the very least, they have been so transformed by computing technology that their altered form demands special attention.  相似文献   

12.
We tested the effects of team strategic orientation on team member perceptions, work strategy and information search. In Experiment 1, 80 teams worked on a hidden profile decision-making task. A defensive team strategic orientation increased members’ perceptions of the problem’s scope, leading to a more process-focused work strategy and broader information search compared to an offensive team strategic orientation. When teams needed critical information from the environment, defensive teams outperformed offensive teams; offensive teams performed better when critical information resided within the team. In Experiment 2, these findings were replicated with 92 teams performing a different decision task. When making a second decision, half of the teams were led to change their strategic orientation; teams shifting from offense to defense altered their information search behavior more readily than did teams shifting in the opposite direction, suggesting an asymmetric adaptation effect.  相似文献   

13.
This article presents two studies using event-related potentials combined with an autobiographical memory (AM) retrieval task and a lexical judge task to explore differences in AM retrieval among differently attached individuals and to further explore whether the source of these differences is the schematic information processing mode or strategic information processing mode. The effectiveness of the information processing mode is also studied. The results revealed that differences in the AM extraction of different attachment styles were due to the strategic information processing mode, while no differences were found in the schematic information processing used by individuals with different attachment styles. Further, the strategic information processing used by the securely attached group was more flexible and efficient than that used by the insecurely attached group; moreover, the strategic information processing mode used by the avoidantly attached group was more stable and consistent than that used by the anxiously attached group.  相似文献   

14.
Turbulent and fast moving markets demand flexible organizations capable of accurate and effective handling of knowledge and information. This article describes some essential parts of this knowledge and information management in Hendrix Voeders Holland, a Dutch feed factory. It concentrates on the Support System, an information technology (IT) application that allows the agricultural advisors to store and retrieve market information in a structured and uniform way, facilitates the information exchange with “headquarters” (e.g., gives the managers access to this information), and makes immediate feedback and action possible. This system was rewarded with the IT Star Award in a worldwide competition of BP Companies. Special attention is given to a part of the Support System: the Daily Reports. In 1989 it was evaluated thoroughly, and the results of this survey are summarized.  相似文献   

15.
Previous research has shown that some types of judgments are influenced by the results of an explanation‐seeking comprehension process. The present experiments investigated novice investors' stock price forecasts and investment decisions. Information presented in a narrative story order was hypothesized to promote the construction of a coherent mental representation that would affect how information was interpreted and subsequently used to predict stock price changes. The results showed that outcome information had a distinctively high impact, but only when the information was read in story order. These results imply that presentation order affects the mental representation of evidence relevant to the forecast, and the form of that mental representation moderates the impact of individual pieces of information on the ultimate judgment. Copyright © 2005 John Wiley & Sons, Ltd.  相似文献   

16.
The authors tested a motivated information-processing model of negotiation: To reach high joint outcomes, negotiators need a deep understanding of the task, which requires them to exchange information and to process new information systematically. All this depends on social motivation, epistemic motivation (EM), and their interaction. Indeed, when EM (manipulated by holding negotiators process accountability or not) was high rather than low and prosocial rather than proself, negotiators recall more cooperative than competitive tactics (Experiment 1), had more trust, and reached higher joint outcomes (Experiment 2). Experiment 3 showed that under high EM, negotiators who received cooperative, rather than competitive, tactics reached higher joint outcomes because they engaged in more problem solving. Under low EM, negotiators made more concessions and reached low joint outcomes. Implications for negotiation theory and for future work in this area are discussed.  相似文献   

17.
This article has called past studies into question as they relate to describing and explaining the impact of information on policy-making. More specifically, it attempts to empirically investigate the causality of the factors involved in the impact of information on governmental decision-making. Based on an integrated conceptual framework for when and how information helps to make policy decisions, a path model (or a covariance structure model without latent variables) is built and tested against the data in two areas of mental health policy (i.e., service provision and financing). Findings of the study demonstrate that how and when information influences governmental decision-making is directly and indirectly affected by a variety of factors and their linkages, not dominated by one set of factors (e.g., trustworthiness of information source or format of reports) defined by a single perspective (e.g., the organizational interest or the communications perspective). The most important paths in the model are those between factors related to information (e.g., the amount of information received or its use) and the impact of information on policy-making. Interestingly, these factors also play a major role in linking other variables (e.g., demographics or decision makers’ distrust of information) to the impact of information on policy-making. Furthermore, the general pattern of the findings indicates that policy areas make a difference in accounting for the impact of information on policy-making. Overall, the single most important lesson is that past perspectives are not alternative or competing tools for understanding the phenomena, and, thus, the theoretical and/or empirical task of explaining when and why information affects policy-making is equivalent to explaining why a certain set of factors is not appropriate or appropriate for a particular context and to identifying such a context.  相似文献   

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20.
The use of technologies is more common in daily life; working with technologies might be associated with positive experiences such as flow. However, there is little empirical research on flow experiences in technology settings. The main aim of this study was to confirm the three-dimensional construct of flow, i.e., absorption, enjoyment, and intrinsic interest, among 517 Information and Communication Technology users [234 students whose mean age was 23 yr. (SD = 3.8)] from different areas of study, mainly Law, Public Administration, Chemistry, and Psychology, and 283 employees [whose mean age was 33 yr. (SD = 7.8)] of 21 different companies from various sectors of production, namely, public administration, industrial production, and services. Analysis showed, as expected, flow is a three-dimensional psychological construct and invariant among samples of technology users. Practical and theoretical implications as well as further research are discussed.  相似文献   

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