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1.
Theeuwes (Psychonomic Bulletin & Review 11:65?C70, 2004) proposed that stimulus-driven capture occurs primarily for salient stimuli that fall within the observer??s attentional window, such as when performing a parallel search. This proposal, which is supported by some studies, can explain many seemingly discrepant results in the literature. The present study tested this proposal using a modified precuing paradigm. Search mode was manipulated via target?Cdistractor similarity in color space. In the parallel search condition, the orange target ??popped out?? from a set of distantly colored distractors (blue and green). In the serial search condition, the orange target was more difficult to find amongst a set of similarly colored distractors (yellow and red). In Experiments 1 and 2, cue validity effects for irrelevant-color singleton cues were greater under parallel than under serial search, at least partially replicating previous studies favoring the attentional-window account (e.g., Belopolsky, Zwaan, Theeuwes, & Kramer, Psychonomic Bulletin & Review 14:934?C938, 2007). We found the opposite pattern, however, for capture by abrupt onsets (Experiments 3 and 4), in which case capture effects were actually greater under serial search. In sum, parallel search appears to facilitate capture by color singletons, yet to inhibit capture by abrupt onsets.  相似文献   

2.
For preference comparisons of paired successive musical excerpts, Koh (American Journal of Psychology, 80, 171?C185, 1967) found time-order effects (TOEs) that correlated negatively with stimulus valence??the first (vs. the second) of two unpleasant (vs. two pleasant) excerpts tended to be preferred. We present three experiments designed to investigate whether valence-level-dependent order effects for aesthetic preference (a) can be accounted for using Hellstr?m??s (e.g., Journal of Experimental Psychology: Human Perception and Performance, 5, 460?C477, 1979) sensation-weighting (SW) model, (b) can be generalized to successive and to simultaneous visual stimuli, and (c) vary, in accordance with the stimulus weighting, with interstimulus interval (ISI; for successive stimuli) or stimulus duration (for simultaneous stimuli). Participants compared paired successive jingles (Exp. 1), successive color patterns (Exp. 2), and simultaneous color patterns (Exp. 3), selecting the preferred stimulus. The results were well described by the SW model, which provided a better fit than did two extended versions of the Bradley?CTerry?CLuce model. Experiments 1 and 2 revealed higher weights for the second stimulus than for the first, and negatively valence-level-dependent TOEs. In Experiment 3, there was no laterality effect on the stimulus weighting and no valence-level-dependent space-order effects (SOEs). In terms of the SW model, the valence-level-dependent TOEs can be explained as a consequence of differential stimulus weighting in combination with stimulus valence varying from low to high, and the absence of valence-level-dependent SOEs as a consequence of the absence of differential weighting. For successive stimuli, there were no important effects of ISI on weightings and TOEs, and, for simultaneous stimuli, duration had only a small effect on the weighting.  相似文献   

3.
The Gestalt principle of similarity benefits visual working memory   总被引:1,自引:0,他引:1  
Visual working memory (VWM) is essential for many cognitive processes, yet it is notably limited in capacity. Visual perception processing is facilitated by Gestalt principles of grouping, such as connectedness, similarity, and proximity. This introduces the question, do these perceptual benefits extend to VWM? If so, can this be an approach to enhance VWM function by optimizing the processing of information? Previous findings have demonstrated that several Gestalt principles (connectedness, common region, and spatial proximity) do facilitate VWM performance in change detection tasks (Jiang, Olson, & Chun, 2000; Woodman, Vecera, & Luck, 2003; Xu, 2002, 2006; Xu & Chun, 2007). However, one prevalent Gestalt principle, similarity, has not been examined with regard to facilitating VWM. Here, we investigated whether grouping by similarity benefits VWM. Experiment 1 established the basic finding that VWM performance could benefit from grouping. Experiment 2 replicated and extended this finding by showing that similarity was only effective when the similar stimuli were proximal. In short, the VWM performance benefit derived from similarity was constrained by spatial proximity, such that similar items need to be near each other. Thus, the Gestalt principle of similarity benefits visual perception, but it can provide benefits to VWM as well.  相似文献   

4.
In three experiments, we showed that animate entities are remembered better than inanimate entities. Experiment 1 revealed better recall for words denoting animate than inanimate items. Experiment 2 replicated this finding with the use of pictures. In Experiment 3, we found better recognition for animate than for inanimate words. Importantly, we also found a higher recall rate of “remember” than of “know” responses for animates, whereas the recall rates were similar for the two types of responses for inanimate items. This finding suggests that animacy enhances not only the quantity but also the quality of memory traces, through the recall of contextual details of previous experiences (i.e., episodic memory). Finally, in Experiment 4, we tested whether the animacy effect was due to animate items being richer in terms of sensory features than inanimate items. The findings provide further evidence for the functionalist view of memory championed by Nairne and coworkers (Nairne, 2010; Nairne & Pandeirada, Cognitive Psychology, 61:1–22, 2010a, 2010b).  相似文献   

5.
Can recognition memory be constrained “at the front end,” such that people are more likely to retrieve information about studying a recognition-test probe from a specified target source than they are to retrieve such information about a probe from a nontarget source? We adapted a procedure developed by Jacoby, Shimizu, Daniels, and Rhodes (Psychonomic Bulletin & Review 12:852–857, 2005) to address this question. Experiment 1 yielded evidence of source-constrained retrieval, but that pattern was not significant in Experiments 2, 3, and 4 (nor in several unpublished pilot experiments). In Experiment 5, in which items from the two studied sources were perceptibly different, a pattern consistent with front-end constraint of recognition emerged, but this constraint was likely exercised via visual attention rather than memory. Experiment 6 replicated both the absence of a significant constrained-retrieval pattern when the sources did not differ perceptibly (as in Exps. 2, 3 and 4) and the presence of that pattern when they did differ perceptibly (as in Exp. 5). Our results suggest that people can easily constrain recognition when items from the to-be-recognized source differ perceptibly from items from other sources (presumably via visual attention), but that it is difficult to constrain retrieval solely on the basis of source memory.  相似文献   

6.
There are many instances in which perceptual disfluency leads to improved memory performance, a phenomenon often referred to as the perceptual-interference effect (e.g., Diemand-Yauman, Oppenheimer, & Vaughn (Cognition 118:111–115, 2010); Nairne (Journal of Experimental Psychology: Learning, Memory, and Cognition 14:248–255, 1988)). In some situations, however, perceptual disfluency does not affect memory (Rhodes & Castel (Journal of Experimental Psychology: General 137:615–625, 2008)), or even impairs memory (Glass, (Psychology and Aging 22:233–238, 2007)). Because of the uncertain effects of perceptual disfluency, it is important to establish when disfluency is a “desirable difficulty” (Bjork, 1994) and when it is not, and the degree to which people’s judgments of learning (JOLs) reflect the consequences of processing disfluent information. In five experiments, our participants saw multiple lists of blurred and clear words and gave JOLs after each word. The JOLs were consistently higher for the perceptually fluent items in within-subjects designs, which accurately predicted the pattern of recall performance when the presentation time was short (Exps. 1a and 2a). When the final test was recognition or when the presentation time was long, however, we found no difference in recall for clear and blurred words, although JOLs continued to be higher for clear words (Exps. 2b and 3). When fluency was manipulated between subjects, neither JOLs nor recall varied between formats (Exp. 1b). This study suggests a boundary condition for the desirable difficulty of perceptual disfluency and indicates that a visual distortion, such as blurring a word, may not always induce the deeper processing necessary to create a perceptual-interference effect.  相似文献   

7.
Interactions between the processing of emotion expression and form-based information from faces (facial identity) were investigated using the redundant-target paradigm, in which we specifically tested whether identity and emotional expression are integrated in a superadditive manner (Miller, Cognitive Psychology 14:247?C279, 1982). In Experiments 1 and 2, participants performed emotion and face identity judgments on faces with sad or angry emotional expressions. Responses to redundant targets were faster than responses to either single target when a universal emotion was conveyed, and performance violated the predictions from a model assuming independent processing of emotion and face identity. Experiment 4 showed that these effects were not modulated by varying interstimulus and nontarget contingencies, and Experiment 5 demonstrated that the redundancy gains were eliminated when faces were inverted. Taken together, these results suggest that the identification of emotion and facial identity interact in face processing.  相似文献   

8.
Object motion perception depends on the integration of form and motion information into a unified neural representation. Historically, form and motion perception are thought to be independent processes; however, research has demonstrated that these processes interact in numerous and complex ways. For example, an object??s orientation relative to its direction of motion will influence its perceived speed (Georges, Seriès, Frégnac, & Lorenceau, Vision Research 42:2757?C2772, 2002). Here, we investigated whether this local form?Cmotion interaction influences global form processing. In Experiment 1, we replicated the effect of orientation-dependent modulation of speed. In Experiment 2, we investigated whether the perceived speed of local elements could influence the perceived shape of a global object constructed from grouping of those elements. The results indicated that the orientation of local elements indeed influenced the perceived shape of a global object. We propose that inputs from local form?Cmotion processes are one of perhaps many neural mechanisms underlying global form integration.  相似文献   

9.
Relationships between visual attention, saccade programming, and visual working memory have been hypothesized for over a decade. Awh, Jonides, and Reuter-Lorenz (Journal of Experimental Psychology: Human Perception and Performance 24(3):780–90, 1998) and Awh et al. (Psychological Science 10(5):433–437, 1999) proposed that rehearsing a location in memory also leads to enhanced attentional processing at that location. In regard to eye movements, Belopolsky and Theeuwes (Attention, Perception & Psychophysics 71(3):620–631, 2009) found that holding a location in working memory affects saccade programming, albeit negatively. In three experiments, we attempted to replicate the findings of Belopolsky and Theeuwes (Attention, Perception & Psychophysics 71(3):620–631, 2009) and determine whether the spatial memory effect can occur in other saccade-cuing paradigms, including endogenous central arrow cues and exogenous irrelevant singletons. In the first experiment, our results were the opposite of those in Belopolsky and Theeuwes (Attention, Perception & Psychophysics 71(3):620–631, 2009), in that we found facilitation (shorter saccade latencies) instead of inhibition when the saccade target matched the region in spatial working memory. In Experiment 2, we sought to determine whether the spatial working memory effect would generalize to other endogenous cuing tasks, such as a central arrow that pointed to one of six possible peripheral locations. As in Experiment 1, we found that saccade programming was facilitated when the cued location coincided with the saccade target. In Experiment 3, we explored how spatial memory interacts with other types of cues, such as a peripheral color singleton target or irrelevant onset. In both cases, the eyes were more likely to go to either singleton when it coincided with the location held in spatial working memory. On the basis of these results, we conclude that spatial working memory and saccade programming are likely to share common overlapping circuitry.  相似文献   

10.
Proactive interference occurs when information from the past disrupts current processing and is a major source of confusion and errors in short-term memory (STM; Wickens, Born, & Allen, Journal of Verbal Learning and Verbal Behavior, 2:440–445, 1963). The present investigation examines potential boundary conditions for interference, testing the hypothesis that potential competitors must be similar along task-relevant dimensions to influence proactive interference effects. We manipulated both the type of task being completed (Experiments 1, 2, and 3) and dimensions of similarity irrelevant to the current task (Experiments 4 and 5) to determine how the recent presentation of a probe item would affect the speed with which participants could reject that item. Experiments 1, 2, and 3 contrasted STM judgments, which require temporal information, with semantic and perceptual judgments, for which temporal information is irrelevant. In Experiments 4 and 5, task-irrelevant information (perceptual similarity) was manipulated within the recent probes task. We found that interference from past items affected STM task performance but did not affect performance in semantic or perceptual judgment tasks. Conversely, similarity along a nominally irrelevant perceptual dimension did not affect the magnitude of interference in STM tasks. Results are consistent with the view that items in STM are represented by noisy codes consisting of multiple dimensions and that interference occurs when items are similar to each other and, thus, compete along the dimensions relevant to target selection.  相似文献   

11.
In line with theories of embodied cognition (e.g., Versace et al. European Journal of Cognitive Psychology, 21, 522–560, 2009), several studies have suggested that the motor system used to interact with objects in our environment is involved in object recognition (e.g., Helbig, Graf, & Kiefer Experimental Brain Research, 174, 221-228, 2006). However, the role of the motor system in immediate memory for objects is more controversial. The objective of the present study was to investigate the role of the motor system in object memory by manipulating the similarity between the actions associated to series of objects to be retained in memory. In Experiment 1, we showed that lists of objects associated to dissimilar actions were better recalled than lists associated to similar actions. We then showed that this effect was abolished when participants were required to perform a concurrent motor suppression task (Experiment 2) and when the objects to be memorized were unmanipulable (Experiment 3). The motor similarity effect provides evidence for the role of motor affordances in object memory.  相似文献   

12.
Identification of the second of two targets (T2) is impaired when presented shortly after the first (T1). T1-based theories ascribe this attentional blink (AB) to a T1-initiated period of inattention. Distractor-based theories ascribe it to a disruption of input control caused by post-T1 distractors. The finding that an AB occurs without intertarget distractors (Nieuwenstein, Potter, & Theeuwes, Journal of Experimental Psychology: Human Perception and Performance 35:159-169, 2009) seemingly disconfirms distractor-based theories. The present experiments addressed different ways in which distractor-based theories might account for that finding. Intertarget events were varied in four experiments. Experiment 1 replicated Nieuwenstein, Potter, and Theeuwes??s findings. The next two experiments tested two ways (lack of visual stimulation, violation of expectation) in which the blank intertarget interval might cause an AB. Experiment 4 explored whether backward-masking of T1 can account entirely for the larger AB obtained with intervening distractors or whether distractors also disrupt input control. The results disconfirm predictions from distractor-based theories and support the claim of T1-based theories that T1 processing alone is sufficient for the AB. Simulations based on the eSTST (Wyble, Bowman, & Nieuwenstein, Journal of Experimental Psychology: Human Perception and Performance 35:787-807, 2009) and the B&B models (Olivers & Meeter, Psychological Research, 115, 836-863 2008) were compared. Predictions were more accurate from the T1-based theory (eSTST) than from the distractor-based theory (B&B).  相似文献   

13.
Does general validity or real world validity better represent the intuitive notion of logical truth for sentential modal languages with an actuality connective? In (Philosophical Studies 130:436–459, 2006) I argued in favor of general validity, and I criticized the arguments of Zalta (Journal of Philosophy 85:57–74, 1988) for real world validity. But in Nelson and Zalta (Philosophical Studies 157:153–162, 2012) Michael Nelson and Edward Zalta criticize my arguments and claim to have established the superiority of real world validity. Section 1 of the present paper introduces the problem and sets out the basic issues. In Sect. 2 I consider three of Nelson and Zalta’s arguments and find all of them deficient. In Sect. 3 I note that Nelson and Zalta direct much of their criticism at a phrase (‘true at a world from the point of view of some distinct world as actual’) I used only inessentially in Hanson (Philosophical Studies 130:436–459, 2006), and that their account of the philosophical foundations of modal semantics leaves them ill equipped to account for the plausibility of modal logics weaker than S5. Along the way I make several general suggestions for ways in which philosophical discussions of logical matters–especially, but not limited to, discussions of truth and logical truth for languages containing modal and indexical terms–might be facilitated and made more productive.  相似文献   

14.
We address an argument by Floridi (Synthese 168(1):151–178, 2009; 2011a), to the effect that digital and analogue are not features of reality, only of modes of presentation of reality. One can therefore have an informational ontology, like Floridi’s Informational Structural Realism, without commitment to a supposedly digital or analogue world. After introducing the topic in Sect. 1, in Sect. 2 we explain what the proposition expressed by the title of our paper means. In Sect. 3, we describe Floridi’s argument. In the following three sections, we raise three difficulties for it, (i) an objection from intuitions: Floridi’s view is not supported by the intuitions embedded in the scientific views he exploits (Sect. 4); (ii) an objection from mereology: the view is incompatible with the world’s having parts (Sect. 5); (iii) an objection from counting: the view entails that the question of how many things there are doesn’t make sense (Sect. 6). In Sect. 7, we outline two possible ways out for Floridi’s position. Such ways out involve tampering with the logical properties of identity, and this may be bothersome enough. Thus, Floridi’s modus ponens will be our (and most ontologists’) modus tollens.  相似文献   

15.
We present three experiments in which observers searched for a target digit among distractor digits in displays in which the mean numerical target?Cdistractor distance was varied. Search speed and accuracy increased with numerical distance in both target-present and target-absent trials (Exp. 1A). In Experiment 1B, the target 5 was replaced with the letter S. The results suggest that the findings of Experiment 1A do not simply reflect the fact that digits that were numerically closer to the target coincidentally also shared more physical features with it. In Experiment 2, the numerical distance effect increased with set size in both target-present and target-absent trials. These findings are consistent with the view that increasing numerical target?Cdistractor distance affords faster nontarget rejection and target identification times. Recent neurobiological findings (e.g., Nieder, 2011) on the neuronal coding of numerosity have reported a width of tuning curves of numerosity-selective neurons that suggests graded, distance-dependent coactivation of the representations of adjacent numbers, which in visual search would make it harder to reject numerically closer distractors as nontargets.  相似文献   

16.
Sunny and von Mühlenen (Psychonomic Bulletin & Review, 18, 1050–1056, 2011) showed that an onset of motion captured attention only when the motion was jerky (refreshed at 8 or 17 Hz), but not when it was smooth (33 or 100 Hz). However, it remained unclear why the onset of jerky motion captures attention. In the present study, we systematically tested the role of different aspects of jerky motion in capturing attention. Simple flicker without motion did not capture attention in the same way as jerky motion (Exp. 1). An abrupt displacement between 0.26° and 1.05° captured attention, irrespective of whether the stimulus subsequently continued to move smoothly (Exp. 2) or whether it remained stationary (Exps. 3 and 4). A displaced stimulus that was preceded briefly at the new location by a figure-8 placeholder did not capture attention (Exp. 5). These results are explained within a masking account, according to which abrupt onsets and abrupt displacements receive a processing advantage because they escape forward masking by the preceding figure-8 placeholders.  相似文献   

17.
Navigators rely on many different types of cues to build representations of large-scale spaces. Sloped terrain is an important cue that has received recent attention in comparative and human spatial research. However, the studies to date have been unable to determine how directional slope information leads to more accurate spatial representations. Moreover, whereas some studies have shown that the inclusion of slope cues improves performance on spatial tasks across participants (Kelly, 2011; Restat, Steck, Mochnatzki, & Mallot, 2004), other research has suggested individual differences in the benefits of slope cues (Chai & Jacobs, 2010; Nardi, Newcombe, & Shipley, 2011). We sought to clarify the role of sloped terrain in improving the representation of large-scale environments. In Experiment 1, participants learned the layout of buildings in one of two desktop virtual environments: either a directionally sloped terrain or a completely flat one. Participants in the sloped environment outperformed those in the flat environment. However, participants used slope information as an additional cue, rather than as a preferred reference direction. In Experiment 2, the two virtual environments were again either flat or sloped, but we increased the complexity of the relations between the slope and the path. In this experiment, better performance in the sloped environment was only seen for participants with good self-reported senses of direction. Taken together, the studies show that slope provides useful information for building environmental representations in simple cases, but that individual differences emerge in more complex situations. We suggest that good and bad navigators use different navigational strategies.  相似文献   

18.
While there is evidence that talker-specific details are encoded in the phonetics of the lexicon (Kraljic, Samuel, & Brennan, Psychological Science 19(4):332–228, 2008; Logan, Lively, & Pisoni, Journal of the Acoustical Society of America, 89(2):874-886, 1991) and in sentence processing (Nygaard & Pisoni, Perception & Psychophysics, 60(3):355–376, 1998), it is unclear whether categorical linguistic patterns are also represented in terms of talker-specific details. The present study provides evidence that adult learners form talker-independent representations for productive linguistic patterns. Participants were able to generalize a novel linguistic pattern to unfamiliar talkers. Learners were exposed to spoken words that conformed to a pattern in which vowels of a word agreed in place of articulation, referred to as vowel harmony. All items were presented in the voice of one single talker. Participants were tested on items that included both the familiar talker and an unfamiliar talker. Participants generalized the pattern to novel talkers when the talkers spoke with a familiar accent (Experiment 1), as well as with an unfamiliar accent (Experiment 2). Learners showed a small advantage for talker familiarity when the words were familiar, but not when the words were novel. These results are consistent with a theory of language processing in which the lexicon stores fine-grained, talker-specific phonetic details, but productive linguistic processes are subject to abstract, talker-independent representations.  相似文献   

19.
Many studies have shown that students learn better when they are given repeated exposures to different concepts in a way that is shuffled or interleaved, rather than blocked (e.g., Rohrer Educational Psychology Review, 24, 355367, 2012). The present study explored the effects of interleaving versus blocking on learning French pronunciations. Native English speakers learned several French words that conformed to specific pronunciation rules (e.g., the long “o” sound formed by the letter combination “eau,” as in bateau), and these rules were presented either in blocked fashion (bateau, carreau, fardeau . . . mouton, genou, verrou . . . tandis, verglas, admis) or in interleaved fashion (bateau, mouton, tandis, carreau, genou, verglas . . .). Blocking versus interleaving was manipulated within subjects (Experiments 13) or between subjects (Experiment 4), and participants’ pronunciation proficiency was later tested through multiple-choice tests (Experiments 1, 2, and 4) or a recall test (Experiment 3). In all experiments, blocking benefited the learning of pronunciations more than did interleaving, and this was true whether participants learned only 4 words per rule (Experiments 13) or 15 words per rule (Experiment 4). Theoretical implications of these findings are discussed.  相似文献   

20.
The generate–recognize model and the relational–item-specific distinction are two approaches to explaining recall. In this study, we consider the two approaches in concert. Following Jacoby and Hollingshead (Journal of Memory and Language 29:433–454, 1990), we implemented a production task and a recognition task following production (1) to evaluate whether generation and recognition components were evident in cued recall and (2) to gauge the effects of relational and item-specific processing on these components. An encoding task designed to augment item-specific processing (anagram-transposition) produced a benefit on the recognition component (Experiments 13) but no significant benefit on the generation component (Experiments 13), in the context of a significant benefit to cued recall. By contrast, an encoding task designed to augment relational processing (category-sorting) did produce a benefit on the generation component (Experiment 3). These results converge on the idea that in recall, item-specific processing impacts a recognition component, whereas relational processing impacts a generation component.  相似文献   

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