首页 | 本学科首页   官方微博 | 高级检索  
相似文献
 共查询到20条相似文献,搜索用时 31 毫秒
1.
杨红升 《心理科学》2013,36(5):1058-1065
熟悉性对于自我信息加工优势的影响往往与自我相关性的作用交织在一起,从而使其成为该领域的一个研究重点和难点。文章分别介绍了自我参照效应、自我面孔和人名识别研究中对该问题进行考察的主要思路与发现。现有证据显示,熟悉性与自我特异性在自我信息的加工优势中是可分离的,从而表明自我信息所固有的高熟悉性可能并不是造成其具有加工优势的决定性因素。文章在展望部分将熟悉性进一步细分为材料的熟悉性与任务的熟悉性,并提出未来的研究应该特别注意考察任务熟悉性可能存在的影响作用。  相似文献   

2.
Imitation studies and object search studies show that infants have difficulties using action information presented on video to guide their own behaviour. The present study investigated whether infants also have problems interpreting information shown on video relative to real live information. It was examined whether 6‐month‐olds interpret an action with a salient action effect as goal‐directed when it is performed by an actor on a video‐screen and when it is performed by a live actor. A video presentation of a goal‐directed action display was presented to one group of infants, and another group received the same action display, matched in all details, live on a stage. Results indicate that 6‐month‐olds in the video group as well as in the live group interpreted the human action as goal‐directed. Moreover, comparison across both groups revealed no difference in the overall looking pattern between the video and the live presentation group. Thus, our findings show that infants as young as 6 months of age can take important information from video clips and interpret televised actions in meaningful ways that is equivalent to their interpretation of live actions.  相似文献   

3.
An intervention facilitated 3-month-old infants' apprehension of objects either prior to (reach first), or after (watch first) viewing another person grasp similar objects in a visual habituation procedure. Action experience facilitated action perception: reach-first infants focused on the relation between the actor and her goal, but watch-first infants did not. Infants' sensitivity to the actor's goal was correlated with their engagement in object-directed contact with the toys. These findings indicate that infants can rapidly form goal-based action representations and suggest a developmental link between infants' goal directed actions and their ability to detect goals in the actions of others.  相似文献   

4.
Processing within the dorsal visual stream subserves object-directed action, whereas visual object recognition is mediated by the ventral visual stream. Recent findings suggest that the computations performed by the dorsal stream can nevertheless influence object recognition. Little is known, however, about the type of dorsal stream information that is available to assist in object recognition. Here, we present a series of experiments that explored different psychophysical manipulations known to bias the processing of a stimulus toward the dorsal visual stream in order to isolate its contribution to object recognition. We show that elongated-shaped stimuli, regardless of their semantic category and familiarity, when processed by the dorsal stream, elicit visuomotor grasp-related information that affects how we categorize manipulable objects. Elongated stimuli may reduce ambiguity during grasp preparation by providing a coarse cue to hand shaping and orientation that is sufficient to support action planning. We propose that this dorsal-stream-based analysis of elongation along a principal axis is the basis for how the dorsal visual object processing stream can affect categorization of manipulable objects.  相似文献   

5.
Common-coding theory posits that (1) perceiving an action activates the same representations of motor plans that are activated by actually performing that action, and (2) because of individual differences in the ways that actions are performed, observing recordings of one’s own previous behavior activates motor plans to an even greater degree than does observing someone else’s behavior. We hypothesized that if observing oneself activates motor plans to a greater degree than does observing others, and if these activated plans contribute to perception, then people should be able to lipread silent video clips of their own previous utterances more accurately than they can lipread video clips of other talkers. As predicted, two groups of participants were able to lipread video clips of themselves, recorded more than two weeks earlier, significantly more accurately than video clips of others. These results suggest that visual input activates speech motor activity that links to word representations in the mental lexicon.  相似文献   

6.
The associative deficit hypothesis (M. Naveh-Benjamin, 2000) attributes age-related memory deficits to the inability to encode and retrieve bound units of information. The present experiment extended this deficit to a new form of stimuli, dynamic displays of people and their performance of everyday actions. Older and younger adults viewed a series of brief video clips, each showing a different person performing a different action, and were tested over memory for individual people, individual actions, and the person-action combinations. Older adults did exhibit an associative deficit, and this was related to an increased proportion of false alarms on the associative test.  相似文献   

7.
Vatakis, A. and Spence, C. (in press) [Crossmodal binding: Evaluating the 'unity assumption' using audiovisual speech stimuli. Perception &Psychophysics] recently demonstrated that when two briefly presented speech signals (one auditory and the other visual) refer to the same audiovisual speech event, people find it harder to judge their temporal order than when they refer to different speech events. Vatakis and Spence argued that the 'unity assumption' facilitated crossmodal binding on the former (matching) trials by means of a process of temporal ventriloquism. In the present study, we investigated whether the 'unity assumption' would also affect the binding of non-speech stimuli (video clips of object action or musical notes). The auditory and visual stimuli were presented at a range of stimulus onset asynchronies (SOAs) using the method of constant stimuli. Participants made unspeeded temporal order judgments (TOJs) regarding which modality stream had been presented first. The auditory and visual musical and object action stimuli were either matched (e.g., the sight of a note being played on a piano together with the corresponding sound) or else mismatched (e.g., the sight of a note being played on a piano together with the sound of a guitar string being plucked). However, in contrast to the results of Vatakis and Spence's recent speech study, no significant difference in the accuracy of temporal discrimination performance for the matched versus mismatched video clips was observed. Reasons for this discrepancy are discussed.  相似文献   

8.
Action video game playing has been experimentally linked to a number of perceptual and cognitive improvements. These benefits are captured through a wide range of psychometric tasks and have led to the proposition that action video game experience may promote the ability to extract statistical evidence from sensory stimuli. Such an advantage could arise from a number of possible mechanisms: improvements in visual sensitivity, enhancements in the capacity or duration for which information is retained in visual memory, or higher-level strategic use of information for decision making. The present study measured the capacity and time course of visual sensory memory using a partial report performance task as a means to distinguish between these three possible mechanisms. Sensitivity measures and parameter estimates that describe sensory memory capacity and the rate of memory decay were compared between individuals who reported high evels and low levels of action video game experience. Our results revealed a uniform increase in partial report accuracy at all stimulus-to-cue delays for action video game players but no difference in the rate or time course of the memory decay. The present findings suggest that action video game playing may be related to enhancements in the initial sensitivity to visual stimuli, but not to a greater retention of information in iconic memory buffers.  相似文献   

9.
Previous research has indicated a potential discontinuity between monkey and human ventral premotor-parietal mirror systems, namely that monkey mirror systems process only transitive (object-directed) actions, whereas human mirror systems may also process intransitive (non-object-directed) actions. The present study investigated this discontinuity by seeking evidence of automatic imitation of intransitive actions--hand opening and closing--in humans using a simple reaction time (RT), stimulus-response compatibility paradigm. Left-right and up-down spatial compatibility were controlled by ensuring that stimuli were presented and responses executed in orthogonal planes, and automatic imitation was isolated from simple and complex orthogonal spatial compatibility by varying the anatomical identity of the stimulus hand and response hemispace, respectively. In all conditions, action compatible responding was faster than action incompatible responding, and no effects of spatial compatibility were observed. This experiment therefore provides evidence of automatic imitation of intransitive actions, and support for the hypothesis that human and monkey mirror systems differ with respect to the processing of intransitive actions.  相似文献   

10.
背景行动理论是职业生涯研究中的新理论。此理论以人类职业行动为基本研究单位,认为:(1)人类的职业行动在本质上都是意向性和目标指向的;(2)应在日常生活中了解人们的职业观念、解释和选择;(3)职业是社会建构的。行动-项目质性方法基于此理论产生,从外显行为、内在过程和社会意义三方面收集职业行动的完整信息。背景行动理论对职业行动、发展过程及社会意义的认识为职业生涯研究提供了新的理论视角。  相似文献   

11.
Recent findings across a variety of domains reveal the benefits of self-produced experience on object exploration, object knowledge, attention, and action perception. The influence of active experience may be particularly important in infancy, when motor development is undergoing great changes. Despite the importance of self-produced experience, we know that infants and young children are eventually able to gain knowledge through purely observational experience. In the current work, three-month-old infants were given experience with object-directed actions in one of three forms and their recognition of the goal of grasping actions was then assessed in a habituation paradigm. All infants were given the chance to manually interact with the toys without assistance (a difficult task for most three-month-olds). Two of the three groups were then given additional experience with object-directed actions, either through active training (in which Velcro mittens helped infants act more efficiently) or observational training. Findings support the conclusion that self-produced experience is uniquely informative for action perception and suggest that individual differences in spontaneous motor activity may interact with observational experience to inform action perception early in life.  相似文献   

12.
The Action Point theory is one of the paradigms that can be applied to understand and reproduce car-following behaviour. Several different approaches to this theory have been proposed, some more simple and others more complex. In particular, the reference point in this field is still the paradigm from Wiedemann, which requires the identification of four action-point thresholds. In this paper we review Action Point theories in order to highlight similarities and differences and to ascertain whether all the thresholds proposed by Wiedemann actually bind the driving behaviour. Based on a large-scale experiment in which car-following data were collected, we identified all candidate action points assuming that the more complex (four-threshold) theory holds. Then we tested these points with respect to the large data set of available observations, in order to check whether actual actions are performed at the points. The results show that very often simpler approaches better match the observed data and that in order to explain car-following behaviour it is sufficient in most cases to refer to two thresholds. The results obtained by real-world observation were also tested in virtual environments (two different kinds of driving simulators) and were confirmed.  相似文献   

13.
We present the first database of communicative interactions reproduced through point-light displays (Communicative Interaction Database). The database contains 20 communicative interactions performed by male and by female couples. For each action, we provide movie files from four different viewpoints, as well as text files with the 3-D spatial coordinates of the point lights, allowing researchers to construct customized versions. By including various types of actions performed with different social motives, the database contains a diverse sample of nonconventional communicative gestures. Normative data collected to assess the recognizability of the stimuli suggest that, for most action stimuli, information in point-light displays is sufficient for clear recognition of the action as communicative, as well as for identification of the specific communicative gesture performed by the actor. The full set of stimuli may be downloaded from http://brm.psychonomic-journals.org/ content/supplemental and from http://ppw.kuleuven.be/labexppsy/lepSite/resources/CID.rar.  相似文献   

14.
Two experiments were conducted to investigate the reaction times (RTs) and anticipation of karate athletes. In Experiment 1, choice RTs and simple RTs were measured with two types of stimuli. One was videotaped scenes of opponent's offensive actions, which simulated the athletes' view in real situations, and the other was static filled circles, or dots. In the choice RT task, participants were required to indicate as soon as possible whether the offensive actions would be aimed at the upper or middle level of their body, or the dot was presented either at a higher or a lower position. In the simple RT task, they were required to respond as soon as possible when the offensive action started from a static display of the opponent's ready stance, or a dot appeared on the display. The results showed significant differences between the karate athletes and the novices in the choice RT task, the difference being more marked for the video stimuli than for the dot stimuli. There was no significant difference in simple RT between the two groups of participants, for either type of stimuli. In Experiment 2, the proportions of correct responses (PCRs) were measured for video stimuli which were cut off at the seventh frame from the onset of the opponent's offensive action. The athletes yielded significantly higher PCRs than the novices. Collectively the results of the two experiments demonstrate the superior anticipatory skills of karate athletes regarding the target area of an opponent's attack (Scott, Williams, & Davids, Studies in perception and action II: Posters presented at the VIIth International conference on Event Perception and Action, Erlbaum, Hillsdale, NJ, 1993, p. 217; Wiiliams & Elliot, Journal of Sport & Exercise Psychology 21 (1999) 362), together with their advantage over novices in non-specific sensory functions (e.g., vertical discrimination).  相似文献   

15.
Predicting the Effects of Actions: Interactions of Perception and Action   总被引:3,自引:0,他引:3  
Many theories in cognitive psychology assume that perception and action systems are clearly separated from the cognitive system. Other theories suggest that important cognitive functions reside in the interactions between these systems. One consequence of the latter claim is that the action system may contribute to predicting the future consequences of currently perceived actions. In particular, such predictions might be more accurate when one observes one's own actions than when one observes another person's actions, because in the former case the system that plans the action is the same system that contributes to predicting the action's effects. In the present study, participants (N = watched video clips displaying either themselves or somebody else throwing a dart at a target board and predicted the dart's landing position. The predictions were more accurate when participants watched themselves acting. This result provides evidence for the claim that perceptual input can be linked with the action system to predict future outcomes of actions.  相似文献   

16.
In this study we present a picture database of 160 nouns and 160 verbs. All verbs and nouns are divided into two groups as action and non-action words. Age of acquisition, familiarity, imageability, name agreement and complexity norms are reported alongside frequency, word length and morpheme count for each word. Data were collected from 600 native Turkish adults in total. The results show that although several measures have weak correlations with each other, only age of acquisition had moderate downhill relationships with familiarity and frequency with familiarity and frequency having a rather strong positive correlation with each other. The norms and the picture database are available as supplemental materials for use in psycholinguistic studies in Turkish.  相似文献   

17.
To determine the role of action-outcome learning in the control of young children's instrumental behavior, the authors trained 18- to 48-month-olds to manipulate visual icons on a touch-sensitive display to obtain different types of video clips as outcomes. Subsequently, one of the outcomes was devalued by repeated exposure, and children's propensity to perform the trained actions was tested in extinction. On test, children with a mean age greater than 2.5 years performed the action trained with the devalued outcome less than those trained with the still-valued outcome, thereby demonstrating that their actions were mediated by action-outcome learning. By contrast, the instrumental responses of younger children (mean age<2 years) were resistant to outcome devaluation and may have been elicited directly by the icons associated with each response, rather than mediated by a specific action-outcome expectation.  相似文献   

18.
Previous research investigated the contributions of target objects, situational context and movement kinematics to action prediction separately. The current study addresses how these three factors combine in the prediction of observed actions. Participants observed an actor whose movements were constrained by the situational context or not, and object-directed or not. After several steps, participants had to indicate how the action would continue. Experiment 1 shows that predictions were most accurate when the action was constrained and object-directed. Experiments 2A and 2B investigated whether these predictions relied more on the presence of a target object or cues in the actor's movement kinematics. The target object was artificially moved to another location or occluded. Results suggest a crucial role for kinematics. In sum, observers predict actions based on target objects and situational constraints, and they exploit subtle movement cues of the observed actor rather than the direct visual information about target objects and context.  相似文献   

19.
Precision and power grip priming by observed grasping   总被引:1,自引:0,他引:1  
The coupling of hand grasping stimuli and the subsequent grasp execution was explored in normal participants. Participants were asked to respond with their right- or left-hand to the accuracy of an observed (dynamic) grasp while they were holding precision or power grasp response devices in their hands (e.g., precision device/right-hand; power device/left-hand). The observed hand was making either accurate or inaccurate precision or power grasps and participants signalled the accuracy of the observed grip by making one or other response depending on instructions. Responses were made faster when they matched the observed grip type. The two grasp types differed in their sensitivity to the end-state (i.e., accuracy) of the observed grip. The end-state influenced the power grasp congruency effect more than the precision grasp effect when the observed hand was performing the grasp without any goal object (Experiments 1 and 2). However, the end-state also influenced the precision grip congruency effect (Experiment 3) when the action was object-directed. The data are interpreted as behavioural evidence of the automatic imitation coding of the observed actions. The study suggests that, in goal-oriented imitation coding, the context of an action (e.g., being object-directed) is more important factor in coding precision grips than power grips.  相似文献   

20.
That facial expressions are universal emotion signals has been supported by observers agreeing on the emotion mimed by actors. We show that actors can mime a diverse range of states: emotions, cognitions, physical states, and actions. English, Hindi, and Malayalam speakers (N?=?1200) viewed 25 video clips and indicated the state conveyed. Within each language, at least 23 of the 25 clips were recognised above chance and base rate. Facial expressions of emotions are not special in their recognisability, and it is miming that may be the universal human ability.  相似文献   

设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号