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1.
This study evaluates a prominent functional explanation for play aggression, the practice hypothesis, employing data from a non-Western culture, the Zapotec of Oaxaca, Mexico. The practice hypothesis proposes that play aggression, sometimes called rough-and-tumble play, has evolved primarily as a “safe” way for young individuals to practice and perfect adult fighting and/or hunting skills. Ethological observations of 3–8-year-old Zapotec children (n = 48) form the basis for investigating serious and play aggression, and for evaluating predictions stemming from the practice hypothesis. Play aggression in Zapotec children is superficially similar to real aggression, but can be differentiated from aggression in a number of ways, such as by facial expression, nature of outcomes, and amount of behavioral variability. Rates of play aggression were not significantly different between Zapotec boys and girls; however, mixed-sex dyads during play aggression occurred less often than same-sex dyads. Play partners were closer in age than chance would predict, with initiators tending to be slightly older than recipients, except when boys initiated play aggression toward girls. Injuries during play aggression occurred very infrequently (in about 1% of the episodes), and children were more likely to stay together following play than following serious aggression. The Zapotec data are discussed in relation to predictions regarding play partner choice, sex differences, the overall nature (design) of play aggression (in relation to Zapotec adult aggression), as well as in relation to phylogenetic and cross-cultural considerations. It is concluded that most of the findings are consistent with the practice hypothesis. It is also suggested that because play and serious aggression can be distinguished and apparently stem from different underlying motivations, these behavioral patterns not be confounded as is sometimes done in observational studies of children's aggression.  相似文献   

2.
This study examined adolescent narcissism, temperament (frustration and affiliation), and social goals in association with peer‐reported physical and relational aggression (N = 384; 12–14 years). Narcissism was positively associated with dominance goals and negatively with closeness goals for peer interaction. Moreover, narcissism was positively associated with physical aggression via dominance goals for boys, and with relational aggression via dominance goals for both genders. Temperamental frustration and affiliation were both positively associated with relational aggression, but also interacted in their associations with this variable; affiliation was positively associated with relational aggression only at high levels of frustration. Supporting and extending existing research, the present findings suggest that adolescent personality and social goals are meaningfully associated with physical and relational aggression in the peer context.  相似文献   

3.
The authors examined the relation between adolescents' reports of mothers' management of peer relationships and adolescents' reports of their own aggressive, prosocial, and playful behaviors. The sample comprised 92 adolescents (M age = 15.41 years, SD = 1.81 years) enrolled in a residential summer camp. Higher levels of consulting were related to lower levels of adolescents' relational aggression, physical aggression, playful teasing, and rough-and-tumble play. Higher levels of consulting were related to higher levels of prosocial behavior. Higher levels of guiding were related to higher levels of adolescents' relational aggression and social inclusion. Higher levels of granting access to peers were related to higher levels of adolescents' prosocial behavior and social inclusion. Moderate levels of granting access to peers were related higher levels of playful teasing.  相似文献   

4.
In a highly social species like chimpanzees, the process by which individuals become attuned to their social environment may be of vital importance to their chances of survival. Typically, this socialization process, defined by all acquisition experiences and fine-tuning efforts of social interaction patterns during ontogeny, occurs in large part through parental investment. In this study, we investigated whether maternal presence enhances the socialization process in chimpanzees by comparing the social interactions of orphaned and mother-reared individuals at the Chimfunshi Wildlife Orphanage Trust in Zambia. As response variables, we selected social interactions during which an elaborate level of fine-tuning is assumed to be necessary for sustaining the interaction and preventing escalation: social play. Comparing orphaned (n = 8) to sex- and age-matched mother-reared juvenile chimpanzees (n = 9), we hypothesized that the orphaned juveniles would play less frequently than the mother-reared and would be less equipped for fine-tuning social play (which we assayed by rates of aggression) because of the lack of a safe and facilitating social environment provided by the mother. First, contrary to our hypothesis, results showed that the orphaned juveniles engaged in social play more frequently than the mother-reared juveniles, although for significantly shorter amounts of time. Second, in support of our hypothesis, results showed that social play of the orphaned juveniles more often resulted in aggression than social play of the mother-reared juveniles. In conjunction, these results may indicate that, just like in humans, chimpanzee mothers provide their offspring with adequate social skills that might be of pivotal importance for future challenges like successful group-living and securing competitive fitness advantages.  相似文献   

5.
Observations of aggressive interactions in boys' laboratory play groups were used to evaluate the relative importance of relational and individual factors in accounting for aggressive acts. A classroom peer-rating method for identifying mutually aggressive dyads was validated in 11 5-session play groups, composed of 2 mutually aggressive boys and 4 randomly selected male classmates from 11 predominately African American 3rd-grade classrooms. When the social relations model was used, relationship effects accounted for equally as much of the variance in total aggression and proactive aggression as either actor or target effects. Mutually aggressive dyads displayed twice as much total aggression as randomly selected dyads. Members of mutually aggressive dyads attributed greater hostile intentions toward each other than did randomly selected dyads, which may serve to explain their greater aggression toward each other. The importance of studying relational factors, including social histories and social-cognitive processes, is discussed.  相似文献   

6.
Several tests failed to detect any relationship between the amount of self-aggression (SA) and either spontaneous or contrived dominance rank of self-aggressive stumptailed macaques living in groups. SA and stereotyped movements were affected differently when the subjects were given drugs, suggesting a dissociation between these two behaviors. SA did not correlate with measured adrenocortical arousal, indicating that self-aggressive monkeys are not stressed as they are when receiving social aggression. Theories of social aggression, such as social learning theory, deal poorly with self-directed aggression.  相似文献   

7.
Meta-analyses have shown that violent video game play increases aggression in the player. The present research suggests that violent video game play also affects individuals with whom the player is connected. A longitudinal study (N = 980) asked participants to report on their amount of violent video game play and level of aggression as well as how they perceive their friends and examined the association between the participant's aggression and their friends’ amount of violent video game play. As hypothesized, friends’ amount of violent video game play at Time 1 was associated with the participant's aggression at Time 2 even when controlling for the impact of the participant's aggression at Time 1. Mediation analyses showed that friends’ aggression at Time 1 accounted for the impact of friends’ amount of violent video game play at Time 1 on the participant's aggression at Time 2. These findings suggest that increased aggression in video game players has an impact on the player's social network.  相似文献   

8.
When experiencing aggression from group members, chimpanzees commonly produce screams. These agonistic screams are graded signals and vary acoustically as a function of the severity of aggression the caller is facing. We conducted a series of field playback experiments with a community of wild chimpanzees in the Budongo Forest, Uganda, to determine whether individuals could meaningfully distinguish between screams given in different agonistic contexts. We compared six subjects’ responses to screams given in response to severe and mild aggression. Subjects consistently discriminated between the two scream types. To address the possibility that the response differences were driven directly by the screams’ peripheral acoustic features, rather than any attached social meaning, we also tested the subjects’ responses to tantrum screams. These screams are given by individuals that experienced social frustration, but no physical threat, yet acoustically they are very similar to screams of victims of severe aggression. We found chimpanzees looked longer at severe victim screams than either mild victim screams or tantrum screams. Our results indicate that chimpanzees attend to the informational content of screams and are able to distinguish between different scream variants, which form part of a graded continuum.  相似文献   

9.
Study 1 compared the extent to which 8- and 11-year-old girls and boys (N = 86) participated in specific types of rough-and-tumble play. It used an observational methodology. The data were used to test two prominent hypotheses about the evolutionary function of this general category of play behaviour that have been applied to children, especially boys, of this age. One is that rough-and-tumble play provides practice for the development of real fighting skills and the other that it serves as a safe way to establish/display social dominance. Both hypotheses predict that boys will engage in more rough-and-tumble play than girls, especially those types that are used in fighting/dominance contests. Boys were found to engage in significantly more chase initiation activities, more bouts of brief rough-and-tumble play, more bouts of restraining and more bouts of boxing/hitting than girls. These data provide some support for the two hypotheses, although significant sex differences were not found for all types of rough-and-tumble play observed. No significant age differences were obtained, suggesting that the two hypotheses may be applicable throughout the 8- to 11-year-old period and not just at the end of it as previous research had suggested. Study 2 presented observational data concerning the motor patterns used in aggressive fighting. In all but one case, there were no significant differences in the extent to which 8/9- and 10/11-year-old girls and boys employed wrestling, hitting and restraining, supporting the view that the practice fighting hypothesis is relevant throughout the 8-11-year-old period. It was argued that age and sex differences provide a useful means of scrutinising functional hypotheses, and that splitting behavioural categories that contain disparate action patterns facilitates more refined tests of those hypotheses. © 1996 Wiley-Liss, Inc.  相似文献   

10.
Findings from confederate paradigms predict that mimicry is an adaptive route to social connection for rejection‐sensitive individuals (Lakin, Chartrand, & Arkin, 2008). However, dyadic perspectives predict that whether mimicry leads to perceived connection depends on the rejection sensitivity (RS) of both partners in an interaction. We investigated these predictions in 50 college women who completed a dyadic cooperative task in which members were matched or mismatched in being dispositionally high or low in RS. We used a psycholinguistics paradigm to assess, through independent listeners' judgments (N = 162), how much interacting individuals accommodate phonetic aspects of their speech toward each other. Results confirmed predictions from confederate paradigms in matched RS dyads. However, mismatched dyads showed an asymmetry in levels of accommodation and perceived connection: Those high in RS accommodated more than their low‐RS partner but emerged feeling less connected. Mediational analyses indicated that low‐RS individuals' nonaccommodation in mismatched dyads helped explain their high‐RS partners' relatively low perceived connection to them. Establishing whether mimicry is an adaptive route to social connection requires analyzing mimicry as a dyadic process influenced by the needs of each dyad member.  相似文献   

11.
Face identification is more accurate when people collaborate in social dyads than when they work alone (Dowsett & Burton, 2015, Br. J. Psychol., 106, 433). Identification accuracy is also increased when the responses of two people are averaged for each item to create a ‘non-social’ dyad (White, Burton, Kemp, & Jenkins, 2013, Appl. Cogn. Psychol., 27, 769; White et al., 2015, Proc. R. Soc. B Biol. Sci., 282, 20151292). Does social collaboration add to the benefits of response averaging for face identification? We compared individuals, social dyads, and non-social dyads on an unfamiliar face identity-matching test. We also simulated non-social collaborations for larger groups of people. Individuals and social dyads judged whether face image pairs depicted the same- or different identities, responding on a 5-point certainty scale. Non-social dyads were constructed by averaging the responses of paired individuals. Both social and non-social dyads were more accurate than individuals. There was no advantage for social over non-social dyads. For larger non-social groups, performance peaked at near perfection with a crowd size of eight participants. We tested three computational models of social collaboration and found that social dyad performance was predicted by the decision of the more accurate partner. We conclude that social interaction does not bolster accuracy for unfamiliar face identity matching in dyads beyond what can be achieved by averaging judgements.  相似文献   

12.
Research on gaming effects has focused on adolescence, a developmental period in which peer relationships become increasingly salient. However, the impact of peers on the effects of violent gaming on adolescents has been understudied. This study examined whether adolescents’ exposure to violent video games predicted their own and their friend's aggression one year later. Among 705 gaming adolescents, 141 dyads were identified based on reciprocated best friend nominations (73.8% male, Mage = 13.98). Actor‐Partner Interdependence Models indicated that adolescent males’ (but not females’) exposure to violent games positively predicted the aggression of their best friend 1 year later. This effect appeared regardless of whether the friends played video games together or not. The study illustrates the importance of peers in the association between violent gaming and aggression.  相似文献   

13.
Agonistic interactions between adult domestic rabbit females were observed. Females were housed in groups of four in outdoor enclosures measuring 4 × 4 m. Agonistic patterns included aggression (AG), flight (FL), and submission (SB). Observations focused on 1) initial interactions between unfamiliar females, concomitant with the formation and establishment of a social structure (Phase 1); and 2) interactions between familiar females organized in a stable social structure (Phase 2). AG was frequent between unfamiliar females and appeared related to the acquisition of social dominance. When social organization was settled, there was a dramatic reduction in the number and frequency of aggressive behaviors. Similarly, FL was more frequent when females were unfamiliar, but it did not appear to be merely a response to AG. The decreased frequency of both AG and FL in Phase 2 was paralleled by an increased frequency of SB with respect to FL. Under stable social conditions, subordinate females frequently signalled submission to dominant counterparts. In contrast, the latter did not signal their social status with any consistent behavioral pattern. It follows that SB was not necessarily induced as the appropriate response to aggression given by dominant females. Thus, SB appeared relevant in social communication especially in structured groups, where it conveyed information on the actor's subordination and possibly inhibited the receiver's aggression. A further possibility is that it has an autonomous rather than secondary role in the maintenance of stable dominance/subordination relationships.  相似文献   

14.
Aggressive behaviour serves many useful social functions, yet can also have damaging consequences. In line with evidence showing adolescent development in social cognitive abilities, we hypothesized that the use of aggression would become more sophisticated with age. We investigated adolescent aggression towards peers using an experimental, hypothetical aggression paradigm, the hot sauce paradigm, in a school‐based social network setting. Participants (N = 162 aged 11–17, 98 male) indicated which strength of imaginary hot sauce they would allocate to each of their classmates. A Social Network Questionnaire quantified participants’ perceived dyadic social tie strength with each classmate, and the incidence of mutual or unilateral dyadic real‐world aggression (e.g. teasing). Participants allocated weaker hot sauce to peers with whom they reported strong, positive social ties and an absence of self‐reported unilateral real‐world aggression. With increasing cross‐sectional age, there was a decrease in the impact of social tie strength and an increase in the extent to which hot sauce allocation was predicted by self‐reported mutual real‐world aggression. This pattern of findings is consistent with young (vs. late) adolescent use of experimental, hypothetical Hot Sauce aggression to reflect real‐world animosity, while late adolescents’ behaviour is more subtle. These findings extend our understanding of the dyadic social context of adolescent aggressive behaviour using a novel experimental aggression paradigm.  相似文献   

15.
We studied the relationship of reciprocity, gender, and racial composition (Caucasian, African American, cross-race) of adolescent friendship dyads to similarity and proximity in 136 young adolescents. We found that adolescents selected friends who were of the same gender and race and that female dyads were more similar than male dyads on verbal achievement and several personality dimensions. Caucasian dyads were more similar than African American dyads on verbal achievement, mental alertness, and dominance. African American adolescents had more contact with their best friends outside school, whereas Caucasian adolescent friends had more in-school contact. African American students had fewer reciprocal relationships than the Caucasian students. Cross-race friendships were less reciprocal than same-race friendships. Race and gender were important in determining friendship patterns. Similarity and proximity were more important than reciprocity in understanding early adolescent friendships.  相似文献   

16.
Chimpanzees provide help to unrelated individuals in a broad range of situations. The pattern of helping within pairs suggests that contingent reciprocity may have been an important mechanism in the evolution of altruism in chimpanzees. However, correlational analyses of the cumulative pattern of interactions over time do not demonstrate that helping is contingent upon previous acts of altruism, as required by the theory of reciprocal altruism. Experimental studies provide a controlled approach to examine the importance of contingency in helping interactions. In this study, we evaluated whether chimpanzees would be more likely to provide food to a social partner from their home group if their partner had previously provided food for them. The chimpanzees manipulated a barpull apparatus in which actors could deliver rewards either to themselves and their partners or only to themselves. Our findings indicate that the chimpanzees’ responses were not consistently influenced by the behavior of their partners in previous rounds. Only one of the 11 dyads that we tested demonstrated positive reciprocity. We conclude that contingent reciprocity does not spontaneously arise in experimental settings, despite the fact that patterns of behavior in the field indicate that individuals cooperate preferentially with reciprocating partners.  相似文献   

17.
The effects of a prosthetic memory aid on the conversational content and social skills of dyads with dementia were evaluated. Six individuals with moderate to severe dementia served as either subject or partner in dyads during 5-min conversational probes conducted three times per week in daycare and nursing-home settings. During phases when a memory aid, consisting of personally relevant picture and sentence stimuli, was available, most subjects used their own aid to improve the quality of conversations by increasing the frequency of on-topic statements, diminishing nonproductive utterances, lengthening their conversational turn, and/or increasing the frequency of turns taken. Most partners demonstrated awareness of social discourse conventions by appropriately relinquishing conversational dominance, decreasing both content and nonproductive utterances, and increasing acknowledging or affirmative comments when subjects used memory aids. Naive judges' ratings of aided and unaided conversational samples on seven conversational dimensions reflected differences in perceptions of significant improvement as a function of the conversational discourse style of each dyad.  相似文献   

18.
We studied the relationship of reciprocity, gender, and racial composition (Caucasian, African American, cross-race) of adolescent friendship dyads to similarity and proximity in 136 young adolescents. We found that adolescents selected friends who were of the same gender and race and that female dyads were more similar than male dyads on verbal achievement and several personality dimensions. Caucasian dyads were more similar than African American dyads on verbal achievement, mental alertness, and dominance. African American adolescents had more contact with their best friends outside school, whereas Caucasian adolescent friends had more in-school contact. African American students had fewer reciprocal relationships than the Caucasian students. Cross-race friendships were less reciprocal than same-race friendships. Race and gender were important in determining friendship patterns. Similarity and proximity were more important than reciprocity in understanding early adolescent friendships.  相似文献   

19.
Rough‐and‐tumble play (RTP) is a common form of play between fathers and children. It has been suggested that RTP can contribute to the development of selfregulation. This study addressed the hypothesis that the frequency of father–child RTP is related to the frequency of physically aggressive behavior in early childhood. This relationship was expected to be moderated by the dominance relationship between father and son during play. Eighty‐five children between the ages of 2 and 6 years were videotaped during a free‐play session with their fathers in their homes and questionnaire data was collected about father–child RTP frequency during the past year. The play dyads were rated for the degree to which the father dominated play interactions. A significant statistical interaction revealed that RTP frequency was associated with higher levels of physical aggression in children whose fathers were less dominant. These results indicate that RTP is indeed related to physical aggression, though this relationship is moderated by the degree to which the father is a dominant playmate. Aggr. Behav. 35:285–295, 2009. © 2009 Wiley‐Liss, Inc.  相似文献   

20.
Early motherhood is considered a risk factor for an adequate relationship between mother and infant and for the subsequent development of the infant. The principal aim of the study is to analyze micro-analytically the effect of motherhood in adolescence on the quality of mother–infant interaction and emotion regulation at three months, considering at the same time the effect of maternal attachment on these variables. Participants were 30 adolescent mother–infant dyads compared to 30 adult mother–infant dyads. At infant 3 months, mother–infant interaction was video-recorded and coded with a modified version of the Infant Caregiver Engagement Phases and the Adult Attachment Interview was administered to the mother. Analysis showed that adolescent mothers (vs. adult mothers) spent more time in negative engagement and their infants spent less time in positive engagement and more time in negative engagement. Adolescent mothers are also less involved in play with their infants than adult mothers. Adolescent mother–infant dyads (vs. adult mother–infant dyads) showed a greater duration of negative matches and spent less time in positive matches. Insecure adolescent mother–infant dyads (vs. insecure adult mother–infant dyads) demonstrated less involvement in play with objects and spent less time in positive matches. To sum up adolescent mother–infant dyads adopt styles of emotion regulation and interaction with objects which are less adequate than those of dyads with adult mothers. Insecure maternal attachment in dyads with adolescent mothers (vs. adult mother infant dyads) is more influential as risk factor.  相似文献   

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