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1.
The effect of full-field sinusoidal visual roll motion stimuli of various frequencies and peak velocities upon the orientation of subjective visual vertical (SV) was studied. The angle of the optokinetically induced displacement of SV was found to be a linear function of the logarithm of the stimulus oscillation angle. Interindividual slopes of this function varied between 2 and 9. The logarithmic function is independent of stimulus frequency within the range of .02 Hz to .5 Hz and of peak stimulus velocity from 7.5°/sec to 170°/sec. It holds for oscillation angles up to 100°–140°. With larger rotational angles, saturation is reached. With small stimulus angles, a surprisingly high threshold (5°-8°) was observed in our experiments. This may reflect the unphysiological combination of visual roll stimuli without corroborating vestibular and proprioceptive inputs normally present when body sway produces visual stimulation. Under natural conditions, the visual feedback about spontaneous sway stabilizes body posture by integrating rotational velocity over stimulus duration which is equal to rotational angle.  相似文献   

2.
We investigated the effects of visual and vestibulo-tactile inputs on perceived self-motion. Each of 23 subjects was exposed to an optical pattern rotating around the roll axis (i.e., line of sight) while the chair, in which the subject was placed, was rotated back and forth between +/-70 degrees (i.e., large rolling) or between +/-35 degrees (i.e., small rolling) from the gravitational vertical. Each subject judged perceived velocity of self-motion under each of 16 combinations of pattern velocity and chair velocity. The main results were the following: (1) The mean estimation increased with pattern velocity, and it also increased with chair velocity, (2) to attain a constant perceived velocity of self-motion, pattern velocity was traded for chair velocity, and for the large rolling of the chair, visual inputs were more effective than vestibulo-tactile inputs, whereas for the small rolling, the inverse was true; (3) analyses of multiple regression, when applied to the mean estimations, showed that for both rollings of the chair, the visual component dominated over the vestibulo-tactile component, but for the small rolling of the chair, the difference in effectiveness between the two components was attenuated. We discuss these findings in terms of visual-vestibular interaction.  相似文献   

3.
A flight simulator was used to investigate the perception of self-motion and visual scene motion during the induction of saturated 10 deg/sec yaw and 50 m/sec surge vection, and during subsequent impairment of saturated vection by inertial motions. The subjects (n = 5) did not perceive any self-acceleration or visual scene deceleration during the induction of saturated vection but perceived a rather sudden change in self-velocity and visual scene velocity. The mean group times to saturated vection were 3.0 sec for yaw and 2.7 sec for surge. Above certain inertial motion amplitudes, the subjects reported additional self-motion from the applied inertial motions while experiencing saturated vection. To impair saturated yaw vection, these amplitudes were 0.6 m/sec2, 0.4 m/sec2, 8 deg/sec2, and 5 deg/sec2, for surge, sway, roll and yaw motions, respectively. To impair saturated surge vection, these amplitudes were 0.6 m/sec2, 0.3 m/sec2, 5 deg/sec2, and 4 deg/sec2, respectively. The results indicate that saturated vection is more robust for translations than for rotations because the rotational inertial amplitudes were closer to the amplitudes at which the applied inertial motion was perceived than the translational inertial amplitudes.  相似文献   

4.
Bonato F  Bubka A 《Perception》2006,35(1):53-64
The effects of visual field color and spatial complexity on self-motion perception were investigated by placing observers inside a large rotating cylinder (optokinetic drum). Under optokinetic-drum conditions visually induced self-motion (vection) is typically perceived within 30 s, even though all forms of sensory input (eg vestibular, proprioceptive, auditory), except vision, indicate that the observer is stationary. It was hypothesized that vection would be hastened and vection magnitude increased by adding chromatic colors and spatial complexity to the lining of an optokinetic drum. Addition of these visual-field characteristics results in an array that shares more visual-field characteristics with our typical environment that usually serves as a stable frame of reference regarding self-motion perception. In the color experiment, participants viewed vertical stripes that were: (i) black and white, (ii) various gray shades, or (iii) chromatic. In the spatial complexity experiment, participants were presented with: (i) black-and-white vertical stripes, or (ii) a black-and-white checkerboard pattern. Drum rotation velocity was 5 rev. min(-1) (30 degrees s(-1)), and both vection onset and magnitude were measured for 60 s trials. Results indicate that chromaticity and spatial complexity hasten the onset of vection and increase its perceived magnitude. Chromaticity and spatial complexity are common characteristics of the environments in which our visual system evolved. The presence of these visual-field features in an optic flow pattern may be treated as an indicator that the scene being viewed is stationary and that the observer is moving.  相似文献   

5.
Subjects were seated inside a full-field optokinetic cylinder which was accelerated with values between. 1 and 100 deg/sec2. Subjects indicated when motion was first detected. Latency for onset of self-motion shows a minimum of around 5 deg/sec2 and increases for lower and faster accelerations of the visual surround. In the low acceleration range, up to 5 deg/sec2, all movement is perceived as circular vection, that is, self-rotation. With higher accelerations, motion of the visual surround is perceived initially; over seconds, this gradually transforms to circular vection. Velocity estimation during low acceleration is better than during comparable vestibular acceleration. During subject rotation in the light, that is, when both the visual and vestibular inputs combine to generate a velocity signal, detection of motion has the shortest latency and represents actual velocity over a wider range than it does with each stimulus alone.  相似文献   

6.
The present study focused on the development of a procedure to assess perceived self-motion induced by visual surround motion—vection. Using an apparatus that permitted independent control of visual and inertial stimuli, prone observers were translated along their headx-axis (fore/aft). The observers’ task was to report the direction of self-motion during passive forward and backward translations of their bodies coupled with exposure to various visual surround conditions. The proportion of “forward” responses was used to calculate each observer’s point of subjective equality (PSE) for each surround condition. The results showed that the moving visual stimulus produced a significant shift in the PSE when data from the moving surround condition were compared with the stationary surround and no-vision condition. Further, the results indicated that vection increased monotonically with surround velocities between 4 and 40°/sec. It was concluded that linear vection can be measured in terms of changes in the amplitude of whole-body inertial acceleration required to elicit equivalent numbers of “forward” and “backward” self-motion reports.  相似文献   

7.
Apparent orientation of the body tilted laterally in the frontal plane was studied with the methods of absolute judgments in four experiments. In Experiment 1, 17 subjects, who maintained the normal adaptation of body to gravity, estimated their body tilts under the condition of seeing the gravitational vertical and under the condition of eliminating it. The results showed that (1) there was not a significant difference between the two conditions and (2) the small tilts of less than 45° were exactly estimated, whereas the large tilts of 45°–108° were overestimated. In Experiment 2,10 subjects estimated their body tilts under three velocities of a rotating chair on which each subject was placed. Although both body tilt and chair velocity were found to influence tilt estimation, the effect of body tilt was overwhelmingly greater than that of chair velocity. In Experiment 3, 11 subjects adapted their bodies to a 72° left tilt for 10 min and then estimated various body tilts around the adapting tilt. The estimations obtained under the 72° adaptation were lower than those obtained under the 0° adaptation, and this reduction was greater for the test tilt that was farther away from the adapting tilt. In Experiment 4, 11 subjects adjusted their own body tilts to designated angles. The results confirmed the outcomes of absolute estimation in Experiments 1-3. From these findings and past literature, the judgments of body tilt were considered to be subserved by a single sensory process that was based on the cutaneous and muscular proprioceptors, rather than the vestibular and joint proprioceptors.  相似文献   

8.
The effect of field size, velocity, and visual fixation upon the perception of self-body rotation and tilt was examined in a rotating furnished room. Subjects sat in a stationary chair in the furnished room which could be rotated about the body roll axis. For full-field conditions, complete 360 degrees body rotation (tumbling) was the most common sensation (felt by 80% of subjects). Constant tilt or partial tumbling (less than 360 degrees rotation) occurred more frequently with a small field of view (20 deg). The number of subjects who experienced complete tumbling increased with increases in field of view and room velocity (for velocities between 15 and 30 degrees s-1). The speed of perceived self-rotation relative to room rotation also increased with increasing field of view.  相似文献   

9.
《Ecological Psychology》2013,25(1):31-64
Animals generally seek to avoid potentially harmful collisions. To perform successful avoidance, actors must correctly perceive the approach of an object and produce an appropriate motor response. Objects can approach from any part of the visual field, but avoidance skills are particularly relevant when threatening approaches occur in peripheral vision. This type of behavior has so far received little attention. Stoffregen and Riccio (1990) found that participants are sensitive to visually simulated impending collision at 0 or 90°. However, motor behavior produced in response to a real object approaching at various angles of eccentricity and at various speeds has not been investigated.

In this study, participants were asked to dodge a ball approaching at 0, 20, 40, 60, or 80° of eccentricity. The ball was travelling at a constant speed of 1.0, 1.5, or 2.0 m/sec. Results showed that time to contact (TTC) at initiation of the avoidant response was similar for 0 and 20° but increased from 20 to 80°. Angle of approach had no effect on participants' movement velocity. Ball speed had an effect on both variables. TTC decreased and participants' movement velocity increased with eccentricity. No interaction was observed between ball speed and eccentricity. These results show that a successful motor response to impending physical collision is possible across a wide range of approach eccentricities. It appears that the speed of the approach was accurately perceived. The speed of avoidant responses was consistent, suggesting that intensity coupling, that is, a coupling of movement velocity with stimulus speed, was not affected by the eccentricity.  相似文献   

10.
The aim of the present study was to clarify the mechanisms underlying body understanding by examining the impact of visual experience (magnification and reduction) on perception of hand size and neutral external objects (squares). Independent groups of participants were asked to look through a 2× magnification lens, a ½-× reduction lens, or a control UV filter and to make visual size judgments about square stimuli and their hands. In Experiment 1, participants used a measuring device with unmarked wooden slats orientated in horizontal and radial/vertical space for their visual judgments. In Experiment 2, participants used an upright frontal slat for visual length judgments of their hands to eliminate any potential foreshortening in viewing the measurement apparatus. The results from the two experiments demonstrate that participants significantly underestimated both the square stimuli and their hands when they viewed them under a reduction lens. While overestimation and underestimation of squares was found for females in Experiment 2, males generally underestimated the squares. However, overestimation was not seen when the participants viewed their hands under a magnification lens. Implications of these findings are discussed.  相似文献   

11.
Nakamura S  Seno T  Ito H  Sunaga S 《Perception》2010,39(12):1579-1590
The effects of dynamic colour modulation on vection were investigated to examine whether perceived variation of illumination affects self-motion perception. Participants observed expanding optic flow which simulated their forward self-motion. Onset latency, accumulated duration, and estimated magnitude of the self-motion were measured as indices of vection strength. Colour of the dots in the visual stimulus was modulated between white and red (experiment 1), white and grey (experiment 2), and grey and red (experiment 3). The results indicated that coherent colour oscillation in the visual stimulus significantly suppressed the strength of vection, whereas incoherent or static colour modulation did not affect vection. There was no effect of the types of the colour modulation; both achromatic and chromatic modulations turned out to be effective in inhibiting self-motion perception. Moreover, in a situation where the simulated direction of a spotlight was manipulated dynamically, vection strength was also suppressed (experiment 4). These results suggest that observer's perception of illumination is critical for self-motion perception, and rapid variation of perceived illumination would impair the reliabilities of visual information in determining self-motion.  相似文献   

12.
Induced self-motion in central vision   总被引:2,自引:0,他引:2  
Previous research on visually induced self-motion found that stimulation of the central visual field (up to 30 degrees in diameter) results in perceived object motion while self-motion requires peripheral stimulation. In the present study, perceived self-motion was induced with a radially expanding pattern simulating observer motion through a space filled with dots, with visual angles of 7.5 degrees, 10.6 degrees, 15 degrees, and 21.2 degrees. Speed and texture density were also varied. The duration of reported self-motion (a) decreased with increased speed, (b) failed to increase with increased visual angle, and (c) decreased with visual angle at the highest speed level. In a second experiment, subjects rated the perceived depth of the displays. The speed and speed/area interaction effects on judged depth matched those found for induced self-motion. These results suggest an extension of the focal/ambient theory: In addition to a more primitive ambient processing mode that requires peripheral vision, there is a higher level system concerned with ambient processing that functions in the central visual field and uses more complex stimulus information, such as internal depth represented in a radially expanding pattern.  相似文献   

13.
Approximately linear relationships were observed between contrast, spatial frequency, temporal frequency, or velocity of stimulation and perceived velocity of curvilinear vection—that is, a visually induced self-motion in a curved path. Similarly, linear relationships were also found between the perceived degree of curvature of curvilinear vection and spatial frequency or velocity of stimulation. Since the perceived velocity of curvilinear vection varies with contrast, spatial frequency, temporal frequency, and angular velocity, and the perceived degree of curvature of curvilinear vection varies only with spatial frequency and angular velocity, peripheral vision is not sufficient for computing accurately the curvilinear component of induced self-motion in a curved path. Concurrently, it was shown that the perceived direction of curvilinear vection is not always unambiguously perceived (Sauvan & Bonnet, 1989). Consequently, it is suggested that two different types of visual processing, which involve the peripheral or the central vision, underlie the processing of curvilinear vection.  相似文献   

14.
The effects of stimulus motion on time perception were examined in five experiments. Subjects judged the durations (6–18 sec) of a series of computer-generated visual displays comprised of varying numbers of simple geometrical forms. In Experiment 1, subjects reproduced the duration of displays consisting of stationary or moving (at 20 cm/sec) stimulus figures. In Experiment 2, subjects reproduced the durations of stimuli that were either stationary, moving slowly (at 10 cm/sec), or moving fast (at 30 cm/sec). In Experiment 3, subjects used the production method to generate specified durations for stationary, slow, and fast displays. In Experiments 4 and 5, subjects reproduced the duration of stimuli that moved at speeds ranging from 0 to 45 cm/sec. Each experiment showed that stimulus motion lengthened perceived time. In general, faster speeds lengthened perceived time to a greater degree than slower speeds. Varying the number of stimuli appearing in the displays had only limited effects on time judgments. Other findings indicated that shorter intervals tended to be overestimated and longer intervals underestimated (Vierordt’s law), an effect which applied to both stationary and moving stimuli. The results support a change model of perceived time, which maintains that intervals associated with more changes are perceived to be longer than intervals with fewer changes.  相似文献   

15.
It is known that dense objects seem heavier than larger, less dense objects of the same weight. We have investigated a related illusion, in which visual context biases the apparent weight of a single object. The apparatus is a cabin on a steep hillside near Santa Cruz, CA, tilted 17° from vertical. From its ceiling hangs a weight on a chain. The cabin’s tilt makes the weight appear suspended at an angle. Pushing the weight toward the visually based vertical is perceived as difficult, whereas pushing it away from the visual vertical is perceived as easy. Seven subjects pushed the weight in both directions, judging required effort on a double-anchored 1–10 scale. All experienced the effort illusion, with no significant subject effect. When subjects’ eyes were closed, the effect was smaller but still present. Apparently proprioceptive and skin inputs, equal for both directions, are ignored or underweighted as visually based expectations influence perceived effort.  相似文献   

16.
Thresholds for auditory motion detectability were measured in a darkened anechoic chamber while subjects were adapted to horizontally moving sound saurces of various-velocities. All stimuli were 500-Hz lowpass noises presented at a level of 55 dBA. The threshold measure employed was the minimum audible movement angle(MAMA)—that is, the minimum angle a horizontally moving sound must traverse to be just discriminable from a stationary sound. In an adaptive, two-interval forced-choice procedure, trials occurred every 2-5 sec (Experiment 1) or every 10–12 sec (Experiment 2). Intertrial time was “filled” with exposure to the adaptor—a stimulus that repeatedly traversed the subject’s front hemifield at ear level (distance: 1.7 m) at a constant velocity (?150°/secto + 150°/sec)during a run. Average MAMAs in the control condition, in which the adaptor was stationary (0°/sec), were 2.4° (Experiment 1) and 3.0° (Experiment 2). Three out of 4 subjects in each experiment showed significantly elevated MAMAs (by up to 60%), with some adaptors relative to the control condition. However, there were large intersubject differences in the shape of the MAMA versus adaptor velocity functions. This loss of sensitivity to motion that most subjects show after exposure to moving signals is probably one component underlying the auditory motion aftereffect (Grantham, 1989), in which judgmentsof the direction-afmoving sounds are biased in the direction opposite to that of a previously presented adaptor.  相似文献   

17.
Two experiments were conducted to examine the role of sensory persistence on tasks of perceived duration employing very brief visual stimuli. Using a standard temporal judgment task, the first experiment replicated both the “size effect” and “empty-filled” illusion reported by previous investigators. However, entirely comparable results were also found with a probematching task, which theoretically assesses the degree of persistence exhibited by a stimulus. The second experiment examined the effect of target luminance on perceived duration. Consistent with a sensory persistence interpretation, judgments of duration increased with increasing luminance. The results from the two experiments were discussed in terms of varying degrees of retinal persistence produced by different stimuli. This view was contrasted with currently dominant interpretations that postulate changes in perceived duration to reflect different information-processing requirements across stimulus conditions.  相似文献   

18.
The aim of this study was to investigate the perception of possibilities for action (i.e., affordances) that depend on one's movement capabilities, and more specifically, the passability of a shrinking gap between converging obstacles. We introduce a new optical invariant that specifies in intrinsic units the minimum locomotor speed needed to safely pass through a shrinking gap. Detecting this information during self-motion requires recovering the component of the obstacles' local optical expansion attributable to obstacle motion, independent of self-motion. In principle, recovering the obstacle motion component could involve either visual or non-visual self-motion information. We investigated the visual and non-visual contributions in two experiments in which subjects walked through a virtual environment and made judgments about whether it was possible to pass through a shrinking gap. On a small percentage of trials, visual and non-visual self-motion information were independently manipulated by varying the speed with which subjects moved through the virtual environment. Comparisons of judgments on such catch trials with judgments on normal trials revealed both visual and non-visual contributions to the detection of information about minimum walking speed.  相似文献   

19.
Slowly moving foreground induces an illusory self-motion perception in the same direction as its motion direction (inverted vection). In this study, the effects of motion type of the foreground stimulus on inverted vection were investigated using a sample of 3 men and 1 woman. As indices of perceived strength of the inverted vection, duration and estimated magnitude were measured. Analysis of the psychophysical experiment indicated that a translating foreground induced inverted linear vection in the same direction as the stimulus motion. However, a rotating foreground did not induce an inverted roll vection. Statistical analyses indicate that there is a significant difference between two foreground motion conditions (Duration: t3=14.54, p <.01; Estimation: t3=16.92, p<.01). This result supports the hypothesis that eye-movement information is responsible for the occurrence of inverted vection.  相似文献   

20.
This study investigates whether the vertical orientation may be predominantly used as an amodal reference norm by the visual, haptic, and somato-vestibular perceptual systems to define oblique orientations. We examined this question by asking the same sighted adult subjects to reproduce, in the frontal (roll) plane, the vertical (0°) and six oblique orientations in three tasks involving different perceptual systems. In the visual task, the subjects adjusted a moveable rod so that it reproduced the orientation of a visual rod seen previously in a dark room. In the haptic task, the blindfolded sighted subjects scanned an oriented rod with one hand and reproduced its orientation, with the same hand, on a moveable response rod. In the somato-vestibular task, the blindfolded sighted subjects, sitting in a rotating chair, adjusted this chair in order to reproduce the tested orientation of their own body. The results showed that similar oblique effects (unsigned angular error difference between six oblique orientations and vertical orientation) were observed across the three tasks. However, there were no positive correlations between the visual, haptic,  相似文献   

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