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This study investigated the perception of the direction of peripheral apparent motion as a function of stimulus location in the peripheral visual field, stimulus contrast, and the direction of the apparent motion. Results indicated that each of these independent variables was significant as a main effect while the interactions were not.  相似文献   

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Ito H 《Perception》2003,32(3):367-375
The Pulfrich effect yields a perceived depth for horizontally moving objects but not for vertically moving ones. In this study the Pulfrich effect was measured by translating oblique lines seen through a circular window, which made motion direction ambiguous. Overlaying random dots that moved horizontally, vertically, or diagonally controlled the perceptual motion direction of the lines. In experiment 1, when the lines were seen to move horizontally, the effect was strongest in spite of the same physical motion of the lines. Experiment 2 was performed to test the above conditions again, excluding the Pulfrich effect of the dots on the depth of the lines. The overlaid dots were presented to one eye only. The result showed that the Pulfrich effect of the lines was persistently strong in spite of the perceptual changes in motion direction. Experiment 3 also showed that the Pulfrich depth was independent of the perceived horizontal speed in a plaid display. The Pulfrich effect was determined by measuring the horizontal disparity component, independently of the perceived motion direction. These results demonstrate that the aperture problems in motion and stereopsis in the Pulfrich effect are solved independently.  相似文献   

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Subjects observed a random-dot pattern moving uniformly in the vertical direction (vector V1). The motion vector abruptly changed to V2, both in speed and direction simultaneously. It was found that the time of simple reaction to such changes V1 --> V2 can be described by a function of a single variable, [w(V1 - V2c) + (1 - w) V2N], 0 < w < 0.5, where V2c and V2N are the components of V2 collinear with and normal to V1. The choice-reaction time for changes in direction that are accompanied by changes in speed can be described by a function solely of the absolute value of V2N. Unlike the simple-reaction time, the choice-reaction time was independent of the initial speed of motion. The processes that may be engaged in simple and choice reactions to motion are discussed.  相似文献   

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Subjects made mirror-normal discriminations on alphanumeric characters shown in different orientations in the picture plane. Either the characters or the background rotated during stimulus presentation in Experiments 1-3. Character rotation in the direction of mental rotation facilitated mental rotation, whereas rotation in the opposite direction inhibited it. In Experiment 4, characters were presented in different surface media so as to stimulate only one representation at a time. Mental rotation performance was similar whether the stimuli were defined by luminance, color, texture, relative motion, or binocular disparity, suggesting that mental rotation occurs at a level beyond that of the independent analyses of these different media. These results support those of Experiments 1-3 in excluding the participation of low-level motion analysis centers in the mental rotation processes.  相似文献   

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The online influence of movement production on motion perception was investigated. Participants were asked to move one of their hands in a certain direction while monitoring an independent stimulus motion. The stimulus motion unpredictably deviated in a direction that was either compatible or incompatible with the concurrent movement. Participants' task was to make a speeded response as soon as they detected the deviation. A reversed compatibility effect was obtained: Reaction times were slower under compatible conditions—that is, when motion deviations and movements went in the same direction. This reversal of a commonly observed facilitatory effect can be attributed to the concurrent nature of the perception-action task and to the fact that what was produced was functionally unrelated to what was perceived. Moreover, by employing an online measure, it was possible to minimize the contribution of short-term memory processes, which has potentially confounded the interpretation of related effects.  相似文献   

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The online influence of movement production on motion perception was investigated. Participants were asked to move one of their hands in a certain direction while monitoring an independent stimulus motion. The stimulus motion unpredictably deviated in a direction that was either compatible or incompatible with the concurrent movement. Participants' task was to make a speeded response as soon as they detected the deviation. A reversed compatibility effect was obtained: Reaction times were slower under compatible conditions—that is, when motion deviations and movements went in the same direction. This reversal of a commonly observed facilitatory effect can be attributed to the concurrent nature of the perception–action task and to the fact that what was produced was functionally unrelated to what was perceived. Moreover, by employing an online measure, it was possible to minimize the contribution of short-term memory processes, which has potentially confounded the interpretation of related effects.  相似文献   

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Previous studies have shown that two-frame motion detection thresholds are elevated if one frame's contrast is raised, despite the increase in average contrast--the "contrast paradox". In this study, we investigated if such contrast interactions occurred at a monocular or binocular site of visual processing. Two-frame motion direction discrimination thresholds were measured for motion frames that were presented binocularly, dichoptically or interocularly. Thresholds for each presentation condition were measured for motion frames that comprised either matched or unmatched contrasts. The results showed that contrast mechanisms producing the contrast paradox combine contrast signals from both eyes prior to motion computation. Furthermore, the results are consistent with the existence of monocular and binocular contrast gain control mechanisms that coexist either as combined or independent systems.  相似文献   

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In a previous experiment, we showed that bistable visual object motion was partially disambiguated by tactile input. Here, we investigated this effect further by employing a more potent visuotactile stimulus. Monocular viewing of a tangible wire-frame sphere (TS) rotating about its vertical axis produced bistable alternations of direction. Touching the TS biased simultaneous and subsequent visual perception of motion. Both of these biases were in the direction of the tactile stimulation and, therefore, constituted facilitation or priming, as opposed to interference or adaptation. Although touching the TS biased visual perception, tactile stimulation was not able to override the ambiguous visual percept. This led to periods of sensory conflict, during which visual and tactile motion percepts were incongruent. Visual and tactile inputs can sometimes be fused to form a coherent percept of object motion but, when they are in extreme conflict, can also remain independent.  相似文献   

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This article analyzes computational properties that clarify why the parallel cortical systems V1----V2, V1----MT, and V1----V2----MT exist for the perceptual processing of static visual forms and moving visual forms. The article describes a symmetry principle, called FM symmetry, that is predicted to govern the development of these parallel cortical systems by computing all possible ways of symmetrically gating sustained cells with transient cells and organizing these sustained-transient cells into opponent pairs of on-cells and off-cells whose output signals are insensitive to direction of contrast. This symmetric organization explains how the static form system (static BCS) generates emergent boundary segmentations whose outputs are insensitive to direction of contrast and insensitive to direction of motion, whereas the motion form system (motion BCS) generates emergent boundary segmentations whose outputs are insensitive to direction of contrast but sensitive to direction of motion. FM symmetry clarifies why the geometries of static and motion form perception differ--for example, why the opposite orientation of vertical is horizontal (90 degrees), but the opposite direction of up is down (180 degrees). Opposite orientations and directions are embedded in gated dipole opponent processes that are capable of antagonistic rebound. Negative afterimages, such as the MacKay and waterfall illusions, are hereby explained as are aftereffects of long-range apparent motion. These antagonistic rebounds help to control a dynamic balance between complementary perceptual states of resonance and reset. Resonance cooperatively links features into emergent boundary segmentations via positive feedback in a CC loop, and reset terminates a resonance when the image changes, thereby preventing massive smearing of percepts. These complementary preattentive states of resonance and reset are related to analogous states that govern attentive feature integration, learning, and memory search in adaptive resonance theory. The mechanism used in the V1----MT system to generate a wave of apparent motion between discrete flashes may also be used in other cortical systems to generate spatial shifts of attention. The theory suggests how the V1----V2----MT cortical stream helps to compute moving form in depth and how long-range apparent motion of illusory contours occurs. These results collectively argue against vision theories that espouse independent processing modules. Instead, specialized subsystems interact to overcome computational uncertainties and complementary deficiencies, to cooperatively bind features into context-sensitive resonances, and to realize symmetry principles that are predicted to govern the development of the visual cortex.  相似文献   

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In a first-order reversed-phi motion stimulus (Anstis, 1970), the black-white contrast of successive frames is reversed, and the direction of apparent motion may, under some conditions, appear to be reversed. It is demonstrated here that, for many classes of stimuli, this reversal is a mathematical property of the stimuli themselves, and the real problem is in perceiving forward motion, which involves the second- or third-order motion systems or both. Three classes of novel second-order reversed-phi stimuli (contrast, spatial frequency, and flicker modulation) that are invisible to first-order motion analysis were constructed. In these stimuli, the salient stimulus features move in the forward (feature displacement) direction, but the second-order motion energy model predicts motion in the reversed direction. In peripheral vision, for all stimulus types and all temporal frequencies, all the observers saw only the reversed-phi direction of motion. In central vision, the observers also perceived reversed motion at temporal frequencies above about 4 Hz, but they perceived movement in the forward direction at lower temporal frequencies. Since all of these stimuli are invisible to first-order motion, these results indicate that the second-order reversed-phi stimuli activate two subsequent competing motion mechanisms, both of which involve an initial stage of texture grabbing (spatiotemporal filtering, followed by fullwave rectification). The second-order motion system then applies a Reichardt detector (or equivalently, motion energy analysis) directly to this signal and arrives at the reversed-phi direction. The third-order system marks the location of features that differ from the background (the figure) in a salience map and computes motion in the forward direction from the changes in the spatiotemporal location of these marks. The second-order system's report of reversed movement dominates in peripheral vision and in central vision at higher temporal frequencies, because it has better spatial and temporal resolution than the third-order system, which has a cutoff frequency of 3-4 Hz (Lu & Sperling, 1995b). In central vision, below 3-4 Hz, the third-order system's report of resolvable forward movement of something salient (the figure) dominates the second-order system's report of texture contrast movement.  相似文献   

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Motion information available to different sensory modalities can interact at both perceptual and post-perceptual (i.e., decisional) stages of processing. However, to date, researchers have only been able to demonstrate the influence of one of these components at any given time, hence the relationship between them remains uncertain. We addressed the interplay between the perceptual and post-perceptual components of information processing by assessing their influence on performance within the same experimental paradigm. We used signal detection theory to discriminate changes in perceptual sensitivity (d') from shifts in response criterion (c) in performance on a detection (Experiment 1) and a classification (Experiment 2) task regarding the direction of auditory apparent motion streams presented in noise. In the critical conditions, a visual motion distractor moving either leftward or rightward was presented together with the auditory motion. The results demonstrated a significant decrease in sensitivity to the direction of the auditory targets in the crossmodal conditions as compared to the unimodal baseline conditions that was independent of the relative direction of the visual distractor. In addition, we also observed significant shifts in response criterion, which were dependent on the relative direction of the distractor apparent motion. These results support the view that the perceptual and decisional components involved in audiovisual interactions in motion processing can coexist but are largely independent of one another.  相似文献   

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In a first-order reversed-phi motion stimulus (Anstis, 1970), the black-white contrast of successive frames is reversed, and the direction of apparent motion may, under some conditions, appear to be reversed. It is demonstrated here that, for many classes of stimuli, this reversal is a mathematical property of the stimuli themselves, and the real problem is in perceiving forward motion, which involves the second- or third-order motion systems or both. Three classes of novel second-order reversed-phi stimuli (contrast, spatial frequency, and flicker modulation) that are invisible to first-order motion analysis were constructed. In these stimuli, the salient stimulus features move in theforward (feature displacement) direction, but the second-order motion energy model predicts motion in thereversed direction. In peripheral vision, for all stimulus types and all temporal frequencies, all the observers saw only the reversed-phi direction of motion. In central vision, the observers also perceived reversed motion at temporal frequencies above about 4 Hz, but they perceived movement in the forward direction at lower temporal frequencies. Since all of these stimuli are invisible to first-order motion, these results indicate that the second-order reversed-phi stimuli activate two subsequent competing motion mech-anisms, both of which involve an initial stage of texture grabbing (spatiotemporal filtering, followed by fullwave rectification). The second-order motion system then applies a Reichardt detector (or equiva-lently, motion energy analysis) directly to this signal and arrives at the reversed-phi direction. The third-order system marks the location of features that differ from the background (the figure) in a salience map and computes motion in the forward direction from the changes in the spatiotemporal location of these marks. The second-order system’s report of reversed movement dominates in peripheral vision and in central vision at higher temporal frequencies, because it has better spatial and temporal resolu-tion than the third-order system, which has a cutoff frequency of 3–4 Hz (Lu & Sperling, 1995b). In cen-tral vision, below 3–4 Hz, the third-order system’s report of resolvable forward movement of something salient (the figure) dominates the second-order system’s report of texture contrast movement.  相似文献   

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With three experiments, we explored the nature of specific interference between the concurrent production and perception of movements. Participants were asked to move one of their hands in a certain direction while simultaneously trying to identify the direction of an independent and non-biological stimulus motion. Perceived direction of the stimulus was assessed with either above/below judgements (Experiment 1), same/different judgements (Experiment 2), or the adjustment of a line (Experiment 3). The results revealed a form of contrast effect: Perceived directions were repulsed by produced directions. Moreover, the size of the effect was comparable across the three experiments, which points to its robustness and allowed us to control for potential confounds associated with some of the perceptual measures. These results alleviate concerns regarding the interpretation of related findings and demonstrate that effects of this type are not tied to the processing of biological motion, as previously proposed.  相似文献   

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In 6 experiments, the authors investigated whether attention orienting by gaze direction is modulated by the emotional expression (neutral, happy, angry, or fearful) on the face. The results showed a clear spatial cuing effect by gaze direction but no effect by facial expression. In addition, it was shown that the cuing effect was stronger with schematic faces than with real faces, that gaze cuing could be achieved at very short stimulus onset asynchronies (14 ms), and that there was no evidence for a difference in the strength of cuing triggered by static gaze cues and by cues involving apparent motion of the pupils. In sum, the results suggest that in normal, healthy adults, eye direction processing for attention shifts is independent of facial expression analysis.  相似文献   

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Motion projections (pictures) simulating a horizontal array of vertical lines rotating in depth about its central vertical line were observed by 24 college students who rotated a crank handle in the direction of apparent rotation. All displays incorporated contradictory motion perspective: Whereas the perspective transformation in the vertical (y) dimension stimulated one direction of rotation, the transformation in the horizontal (x) dimension simulated the opposite direction. The amount of perspective in each dimension was varied independently of the other by varying the projection ratio used for each dimension. We used the same five ratios for each dimension, combining them factorially to generate the 25 displays. Analysis of variance of the duration of crank turning which agreed with y-axis information yielded main effects of both x and y projection ratios but no interaction, revealing that x- and y-axis motion perspectives mediate kinetic depth effects which are functionally independent.  相似文献   

20.
Attention-based visual routines: sprites   总被引:6,自引:0,他引:6  
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