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1.
Visuomotor priming occurs when our actions are influenced by observing a compatible or incompatible action. Here we ask whether visuomotor priming is specific to human, biological actions or generalises to non-biological movements, such as abstract shapes or robots. Reviewing the evidence indicates that priming occurs for both types of stimuli and emphasises the contributions of both bottom-up (e.g. stimulus saliency, appearance, kinematics) and top-down (e.g. attention and prior knowledge) factors. We propose a model suggesting that although bottom-up features play a critical role, the degree of difference in priming for biological versus non-biological stimuli can be ultimately shaped by top-down factors.  相似文献   

2.
Models of low-level saliency predict that when we first look at a photograph our first few eye movements should be made towards visually conspicuous objects. Two experiments investigated this prediction by recording eye fixations while viewers inspected pictures of room interiors that contained objects with known saliency characteristics. Highly salient objects did attract fixations earlier than less conspicuous objects, but only in a task requiring general encoding of the whole picture. When participants were required to detect the presence of a small target, then the visual saliency of nontarget objects did not influence fixations. These results support modifications of the model that take the cognitive override of saliency into account by allowing task demands to reduce the saliency weights of task-irrelevant objects.

The pictures sometimes contained incongruent objects that were taken from other rooms. These objects were used to test the hypothesis that previous reports of the early fixation of congruent objects have not been consistent because the effect depends upon the visual conspicuity of the incongruent object. There was an effect of incongruency in both experiments, with earlier fixation of objects that violated the gist of the scene, but the effect was only apparent for inconspicuous objects, which argues against the hypothesis.  相似文献   

3.
Models of low-level saliency predict that when we first look at a photograph our first few eye movements should be made towards visually conspicuous objects. Two experiments investigated this prediction by recording eye fixations while viewers inspected pictures of room interiors that contained objects with known saliency characteristics. Highly salient objects did attract fixations earlier than less conspicuous objects, but only in a task requiring general encoding of the whole picture. When participants were required to detect the presence of a small target, then the visual saliency of nontarget objects did not influence fixations. These results support modifications of the model that take the cognitive override of saliency into account by allowing task demands to reduce the saliency weights of task-irrelevant objects.

The pictures sometimes contained incongruent objects that were taken from other rooms. These objects were used to test the hypothesis that previous reports of the early fixation of congruent objects have not been consistent because the effect depends upon the visual conspicuity of the incongruent object. There was an effect of incongruency in both experiments, with earlier fixation of objects that violated the gist of the scene, but the effect was only apparent for inconspicuous objects, which argues against the hypothesis.  相似文献   

4.
Many experiments have shown that the human visual system makes extensive use of contextual information for facilitating object search in natural scenes. However, the question of how to formally model contextual influences is still open. On the basis of a Bayesian framework, the authors present an original approach of attentional guidance by global scene context. The model comprises 2 parallel pathways; one pathway computes local features (saliency) and the other computes global (scene-centered) features. The contextual guidance model of attention combines bottom-up saliency, scene context, and top-down mechanisms at an early stage of visual processing and predicts the image regions likely to be fixated by human observers performing natural search tasks in real-world scenes.  相似文献   

5.
Interface design should be informed by the application of top-down cognitive principles derived from basic theory and research. Cognitive design principles from 2 domains, event cognition and media, were applied to the design of interfaces for teaching procedures. According to theories of event cognition, procedures should be presented hierarchically, organized by objects or large object parts and actions on objects. According to research on effects of media, adding appropriate graphics to text instructions can facilitate learning and memory. These principles were partially supported in 2 tasks: assembling a musical instrument and building a model. Although both top-down principles were effective in guiding interface design, they were not sufficient. They can be combined with iterative bottom-up methods to produce usable interfaces.  相似文献   

6.
真实环境中的视觉搜索是人和动物赖以生存的重要能力。目前的视觉搜索研究多使用静态的观察者和静止的二维搜索对象, 侧重于探究注意在搜索中的作用; 现有的视觉搜索理论模型主要概括了影响搜索的自上而下的注意因素, 而将自下而上影响因素简单归结为影像显著性, 然而在真实环境中, 观察者或搜索对象是可以运动的, 搜索时可利用的视觉信息包括动态光流和静态影像结构信息。已有的视觉识别研究发现这两种信息相结合可以使观察者准确持久地识别场景、事件和三维结构。在现有视觉搜索理论模型中引入两种视觉信息可以较好还原真实环境中的搜索任务。我们提出研究构想和实验方案,探究利用动、静态视觉信息的视觉搜索过程, 从而完善现有的视觉搜索模型。我们认为充分利用环境信息可以提高搜索效率, 且在视觉搜索训练和智能搜索设计等方面有重要的应用价值。  相似文献   

7.
ABSTRACT— When the perceptual system uses color to facilitate object recognition, it must solve the color-constancy problem: The light an object reflects to an observer's eyes confounds properties of the source of the illumination with the surface reflectance of the object. Information from the visual scene ( bottom-up information) is insufficient to solve this problem. We show that observers use world knowledge about objects and their prototypical colors as a source of top-down information to improve color constancy. Specifically, observers use world knowledge to recalibrate their color categories. Our results also suggest that similar effects previously observed in language perception are the consequence of a general perceptual process.  相似文献   

8.
Eye movements were recorded during the display of two images of a real-world scene that were inspected to determine whether they were the same or not (a comparative visual search task). In the displays where the pictures were different, one object had been changed, and this object was sometimes taken from another scene and was incongruent with the gist. The experiment established that incongruous objects attract eye fixations earlier than the congruous counterparts, but that this effect is not apparent until the picture has been displayed for several seconds. By controlling the visual saliency of the objects the experiment eliminates the possibility that the incongruency effect is dependent upon the conspicuity of the changed objects. A model of scene perception is suggested whereby attention is unnecessary for the partial recognition of an object that delivers sufficient information about its visual characteristics for the viewer to know that the object is improbable in that particular scene, and in which full identification requires foveal inspection.  相似文献   

9.
Laurent Itti 《Visual cognition》2013,21(6):1093-1123
We investigated the contribution of low-level saliency to human eye movements in complex dynamic scenes. Eye movements were recorded while naive observers viewed a heterogeneous collection of 50 video clips (46,489 frames; 4-6 subjects per clip), yielding 11,916 saccades of amplitude ≥2°. A model of bottom-up visual attention computed instantaneous saliency at the instant each saccade started and at its future endpoint location. Median model-predicted saliency was 45% the maximum saliency, a significant factor 2.03 greater than expected by chance. Motion and temporal change were stronger predictors of human saccades than colour, intensity, or orientation features, with the best predictor being the sum of all features. There was no significant correlation between model-predicted saliency and duration of fixation. A majority of saccades were directed to a minority of locations reliably marked as salient by the model, suggesting that bottom-up saliency may provide a set of candidate saccade target locations, with the final choice of which location of fixate more strongly determined top-down.  相似文献   

10.
场景知觉及其研究范式   总被引:1,自引:0,他引:1  
场景知觉关注的是人如何知觉和加工复杂的真实环境信息。场景包括物体和背景两个重要的组成部分,根据复杂性与真实性程度,场景刺激材料可以分为三种不同的类型。已有研究主要从自上而下和自下而上两种方式来解释场景知觉中信息的提取和加工,也有研究试图从二者交互的角度来进行解释。此外,基于不同的实验目的和技术,研究者分别采用了眼动、背景提示、物体觉察、变化觉察和点线索追随几种不同的研究范式来探讨场景信息的知觉问题。场景知觉研究在场景的定义、不同范式间的整合、研究内部效度和不同加工阶段的加工方式四个方面还需要进一步深入和探讨  相似文献   

11.
Three processes have been identified as central to object identification: top-down processing, bottom-up processing, and lateral competition. Six experiments using the perceptual interference paradigm were conducted to assess the relative contributions of these three processes to melody identification. Significant interference was observed only when the target and the distracting information were difficult to distinguish both perceptually and conceptually. Lateral competition-the activation of specific distractor melodies--did not influence the magnitude of interference observed. These results suggest that bottom-up and top-down processes contribute more to melody identification than does lateral competition. The data are discussed in terms of the broader literature on object identification and the relationship between identifying melodies, spoken words, and visual objects.  相似文献   

12.
Two main theoretical approaches have been put forward to explain individual differences in life satisfaction: top-down (i.e., personological) and bottom-up (i.e., situational). The authors examine the relative merit of these 2 approaches and the psychological processes underlying top-down models. Consistent with a top-down approach, meta-analytic findings indicate that Neuroticism, Extraversion, Agreeableness, and Conscientiousness are related to both various domain satisfactions and life satisfaction; however, consistent with a bottom-up approach, domain satisfactions are strongly linked to life satisfaction but only weakly linked to each other. Path analyses based on meta-analytic estimates did not support a simple "direct-effects" top-down model but supported both (a) a temperament-based top-down model and (b) an integrative model that incorporates the direct influence of domain satisfactions on life satisfaction.  相似文献   

13.
Understanding the relative role of top-down and bottom-up guidance is crucial for models of visual search. Previous studies have addressed the role of top-down and bottom-up processes in search for a conjunction of features but with inconsistent results. Here, the author used an attentional capture method to address the role of top-down and bottom-up processes in conjunction search. The role of bottom-up processing was assayed by inclusion of an irrelevant-size singleton in a search for a conjunction of color and orientation. One object was uniquely larger on each trial, with chance probability of coinciding with the target; thus, the irrelevant feature of size was not predictive of the target's location. Participants searched more efficiently for the target when it was also the size singleton, and they searched less efficiently for the target when a nontarget was the size singleton. Although a conjunction target cannot be detected on the basis of bottom-up processing alone, participants used search strategies that relied significantly on bottom-up guidance in finding the target, resulting in interference from the irrelevant-size singleton.  相似文献   

14.
康廷虎  白学军 《心理科学》2013,36(3):558-569
采用眼动研究范式,通过两个实验考察靶刺激变换与情景信息属性对情景再认的影响。实验一结果显示,靶刺激变换对情景再认、靶刺激所属兴趣区的凝视时间均有显著影响,这表明在情景再认过程中,观察者会有意识地搜索靶刺激,靶刺激具有诊断效应;实验二应用了知觉信息与语义信息重合和分离两种情景材料。结果显示,观察者对语义信息的首次注视次数显著多于知觉信息;观察者对知觉信息和语义信息分离条件下语义信息的首次注视时间显著长于重合条件下。这一结果提示,在情景识别过程中,语义信息具有注意优先性,但其优先性会受到知觉信息启动的干扰。  相似文献   

15.
面孔视错觉现象表现为个体从其他事物中感知到并不存在的面孔。面孔视错觉要素已广泛应用于艺术、广告及商品中,起到吸引注意、促进消费的作用。同时,先前的研究通过采用各种范式,发现患者在面孔视错觉的产生上同常人的差异,以及视错觉与视幻觉之间的联系。根据视觉加工通路的不同,相关范式可分为视错觉监测范式,以及视错觉辨认范式。前者侧重于基于提取的类面孔特征所做出的快速预测,后者侧重于主观期望引导个体对物体特征的提取,两者最终均会影响到后续的认知判断。日后研究可从面孔视错觉的发生机制出发,结合自上而下和自下而上两种加工通路,为面孔视错觉产生机制提供理论依据,并拓宽该要素在临床诊断及商业广告领域上的应用。  相似文献   

16.
This paper presents a skill learning model CLARION. Different from existing models of mostly high-level skill learning that use a top-down approach (that is, turning declarative knowledge into procedural knowledge through practice), we adopt a bottom-up approach toward low-level skill learning, where procedural knowledge develops first and declarative knowledge develops later. Our model is formed by integrating connectionist, reinforcement, and symbolic learning methods to perform on-line reactive learning. It adopts a two-level dual-representation framework (Sun, 1995), with a combination of localist and distributed representation. We compare the model with human data in a minefield navigation task, demonstrating some match between the model and human data in several respects.  相似文献   

17.
Three experiments investigated category formation based on real-world encounters with objects and how that category knowledge functioned as a top-down influence on infants' scene processing. 5-month-old infants received various experiences with exemplars of an object category and then were shown a display containing 2 adjacent novel objects, 1 of which was a novel exemplar of the category. If infants recognized this novel exemplar, they could use category information to determine the boundary between the 2 objects. Only infants who experienced object exemplars in situations that closely mimicked everyday infant experiences with objects successfully parsed the display. Results suggest that regularities in the contexts where infants experience similar objects help infants link their experiences and form object categories that can be used to segregate novel scenes. These results shed light on the real-world process of infant knowledge base formation and on how infants use their knowledge base to segment real-world scenes.  相似文献   

18.
Some models of lexical access in language production postulate that lexical-semantic encoding is driven bottom-up, by the conceptual input, and top-down, by a representation of the task. In the cyclic semantic blocking paradigm, participants repeatedly name sets of objects that are either semantically related or unrelated. Whereas the manipulation of semantic relatedness affects lexical-semantic encoding in a bottom-up fashion, the cyclic presentation of small object sets allows participants to bias the corresponding lexical-semantic representations top-down for selection. The role of working memory (WM) in this top-down modulation was investigated by crossing the cyclic semantic blocking paradigm with a manipulation of WM load. Participants' naming latencies displayed significant effects of semantic context, WM load, and their interaction. A word-naming task using the same materials yielded a main effect of WM load but no significant effects of semantic context or of its interaction with WM load. These and related results are discussed with regard to their implications for models of language production.  相似文献   

19.
Visual attention is considered nowadays a paramount ability both in Cognitive Sciences and in Cognitive Vision to bridge the gap between perception and higher level reasoning functions, such as scene interpretation and decision making. Bottom-up gaze shifting is the main mechanism used by humans when exploring a scene without a specific task. In this paper we investigated which criteria allow for the generation of plausible fixation clusters by analysing experimental data of human subjects. We suggest that fixations should be grouped in cliques whose saliency can be assessed through an innovation factor encompassing bottom-up cues, proximity, direction and memory components.  相似文献   

20.
In natural vision, shifts in spatial attention are associated with shifts of gaze. Computational models of such overt attention typically use the concept of a saliency map: Normalized maps of center-surround differences are computed for individual stimulus features and added linearly to obtain the saliency map. Although the predictions of such models correlate with fixated locations better than chance, their mechanistic assumptions are less well investigated. Here, we tested one key assumption: Do the effects of different features add linearly or according to a max-type of interaction? We measured the eye position of observers viewing natural stimuli whose luminance contrast and/or color contrast (saturation) increased gradually toward one side. We found that these feature gradients biased fixations toward regions of high contrasts. When two contrast gradients (color and luminance) were superimposed, linear summation of their individual effects predicted their combined effect. This demonstrated that the interaction of color and luminance contrast with respect to human overt attention is—irrespective of the precise model—consistent with the assumption of linearity, but not with a max-type interaction of these features.  相似文献   

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