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The current study investigated the relationship between creativity and conformity based on the work of Starkweather (1964). The subjects were 45 preschool children. Creativity was assessed using the Multidimensional Stimulus Fluency Measure (Moran, Sawyers, Fu, & Milgram, 1983), an original thinking task. Two forms of conformity were assessed: social conformity and impersonal conformity using the Starkweather Social Conformity Test and the Starkweather Form Boards Test respectively (Starkweather, 1964). Starkweather's hypothesis of a curvilinear relationship between conformity and creativity was found for the social conformity task (X2 = 11.69, p < .01). The findings support the hypothesis that highly conforming and highly nonconforming children do not score as high on creativity measurements as their freedom of expression (i.e., not following a rigid pattern of conforming/nonconforming) counterparts. Chi‐square analyses revealed significantly more children in the high creativity and freedom of expression group as compared to the low creativity and conforming/nonconforming children. That is, significantly fewer children were found in the low conformity/low creativity cell and more in the low conformity/high creativity cell than were expected by chance. No differences were found for impersonal conformity, perhaps due to the insensitivity of the instrumentation to assess conformity. It is concluded that freedom of expression may be seen as an important personality trait in the identification and nurturance of creative potential and problem solving in young children.  相似文献   

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To study relationships among figural creativity, intelligence, and personality, 30 measures hypothesized to be relevant were obtained for 196 children in grades 4, 5, and 6. Principal components extracted from the intercorrelations were rotated to the normalized varimax criterion. Nine factors were interpreted: A, chronological age and general information; B, personal adjustment; C, sex-typing; D, school achievement and mental ability; E, divergent production of figural implications; F, intolerance of ambiguity; G, production of figural systems; H, preference for complexity; and I, self-confidence. It was concluded that, even in children this young, separable orthogonal traits of figural divergent thinking could be delineated, and that "creativity" is not a unitary ability.  相似文献   

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Agreement between parents and teachers on ratings of three domains of behaviors exhibited by preschool children and the structural relations between these domains were measured. Parents and teachers rated the behaviors of a socioeconomically diverse sample of 610 children; ratings were obtained from parents at three time points and from teachers at two time points. The results indicated little agreement between sources on the ratings of individual child behaviors; however, ratings within a source were stable over time. Principal components analyses of source ratings combined and separately indicated virtually identical and independent three-component solutions comprised of a coping competence, externalizing behavior, and internalizing behavior component. These data suggest that competence and dysfunction develop in response to different contextual demands and underscore the importance of measuring each domain of behavior in clinical and research settings.  相似文献   

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Individual differences in creativity across the lifespan have been identified, but little research has focused on the development of creativity during early adolescence. This project examined individual differences on two measures of creativity in early adolescence as well as the predictability of adolescent creativity from pretend play behaviors during the preschool years. Realistic role‐play behavior was assessed at age 5 for 127 children who later completed two creative thinking tasks (TCT‐DP and the Alternative Uses Measure) when the children were 10–15 years of age. Realistic role‐play when the children were age 5 significantly predicted their scores during early adolescence on the Alternative Uses Measure but not the TCT‐DP. Significant sex differences were found for amount of time engaged in realistic role‐play at age 5 and performance on the TCT‐DP, with girls engaging in more role‐play at age 5 and scoring higher on the TCT‐DP during early adolescence than boys. No sex differences were observed for the Alternative Uses Measure. These results suggest that preschool role‐play behaviors represent early creativity and are tapping aspects of creativity development that are manifested in early adolescence.  相似文献   

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This paper introduces a method for the assessment of creativity that relies on creativity tasks, a subjective evaluation procedure, and a planned missing data design that offers a drastic reduction in the overall implementation costs (administration time and scoring procedure). This method was tested on a sample of 149 people, using three creativity tasks as a basis. Participants were instructed to produce several ideas in each task and then to select what they considered to be their best two ideas (i.e., “Top 2” procedure; Silvia, Winterstein, Willse, Barona, et al., Psychology of Aesthetics, Creativity, and the Arts, 2 , 2008 and 68). These ideas were then evaluated by a panel of peers and experts. Creativity ratings were analyzed with structural equations; measurement models were estimated for each task and correlations between factor-scores across the three tasks were investigated. Further insights regarding validity are provided through systematic investigation of the relationship between fluency scores, creativity ratings, intelligence tasks, self-reported idea generation abilities, and creative activities and achievements. Overall, the results support the viability of this new approach, providing evidence of convergent and discriminant validity. They are discussed in relation to past research and avenues for further extension are proposed.  相似文献   

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Summary

A method for direct observational study of early peer-social and objectdirect behavior for human subjects was designed to be articulated with techniques widely used in studies of social behavior in infrahuman primates.

Occurrence of behavior fitting the definitions of each of six categories of object behavior and nine categories of social behavior is noted once during each 15-second interval. The number of recorded intervals in a 15-minute session provides the basic scoring unit.

Observer reliabilities were estimated from paired data and four observers. Thirty-eight Negro and white children ages three through five years were observed in three child play groups. Median reliabilities of .95 (range .63 to .98) and .81 (range .69 to .94) were obtained for object and social behavior categories respectively.  相似文献   

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The Psychological Record - Eleven girls and nine boys, aged 41–59 months, chose repeatedly, under controlled laboratory conditions, between one sticker available immediately and three...  相似文献   

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Summary

Twenty-four children, eight each in three age groups, were asked to “play a game” which required them to utilize disjunctive concepts such as “blue or car.” The disjunctive concepts used were the nine which can be formed by combining one value from among three possibilities on the color dimension (green, blue, red) with one value from among three possibilities on the form dimension (car, boat, airplane). The task consisted of 18 five-choice trials with each of the nine disjunctive concepts represented twice—once with the color mentioned first and once with the form mentioned first. Ss were required to pick the positive instance card. All three groups performed significantly better than chance (ps. < .0001) on the task. A significant relation between age and performance on this task was found (Rho = .65, p < .05). There were no sex differences. The results are discussed in relation to task variables and an associative view of cognitive development.  相似文献   

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《创造性行为杂志》2017,51(4):335-337
Creativity researchers have long paid careful attention to individual creativity, beginning with studies of well‐known geniuses, and expanding to personality, biographical, cognitive, and social‐psychological studies of individual creative behavior. Little is known, however, about the everyday psychological experience and associated creative behavior in the life and work of ordinary individuals. Yet evidence is mounting that such individuals can be responsible for important instances of creativity and innovation in the world: open innovation, user innovation, and citizen innovation. Research into this phenomenon could do much to advance the study and practice of creativity.  相似文献   

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Digital technology and its many uses form an emerging domain of creative expression for adolescents and young adults. To date, measures of self-reported creative behavior cover more traditional forms of creativity, including visual art, music, or writing, but do not include creativity in the digital domain. This article introduces a new measure, the Creative Behavior Questionnaire: Digital (CBQD), which assesses self-reported creative behavior in the digital domain. High school students (N = 230) completed the CBQD, as well as several other measures of creativity and personality. Factor analysis revealed 3 factors: digital creativity achievement, school-based everyday creativity, and self-expressive digital creativity. Factor-based scales showed expected correlations with other creativity measures, as well as Big-Five personality traits and Unconventionality, supporting construct validity. Results indicate that the CBQD can be used as an independent or a supplemental measure of creative behavior.  相似文献   

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