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1.
The role of attention in the occurrence of the affordance effect 总被引:1,自引:0,他引:1
It has been demonstrated that visual objects activate responses spatially corresponding to the orientation (left or right) of their graspable parts. To investigate the role of attention orienting in the generation of this effect, which we will refer to as affordance effect, we ran three experiments in which the target stimulus could either correspond or not with a dynamic event capturing attention. Participants were required to press a left or right key according to the vertical orientation (upward or inverted) of objects presented with their handles oriented to the right or to the left. In Experiments 1 and 2, the objects were located above or below fixation, while in Experiment 3, to assess the contemporary presence of the affordance and Simon effects, the objects were located to the left or right of fixation. The results showed that while the affordance effect, when evident, was always relative to the target object, irrespective of its attentional capturing properties, the Simon effect occurred relative to the event capturing attention. These findings suggest that automatic and controlled processes of visual attention may play a differential role in the occurrence of the two effects. 相似文献
2.
Action priming by briefly presented objects 总被引:8,自引:0,他引:8
Three experiments investigated how visual objects prime the actions they afford. The principal concern was whether such visuomotor priming depends upon a concurrent visual input--as would be expected if it is mediated by on-line dorsal system processes. Experiment 1 showed there to be essentially identical advantages for making afforded over non-afforded responses when these were made to objects still in view and following brief (30 or 50 ms) object exposures that were backward masked. Experiment 2 showed that affordance effects were also unaffected by stimulus degradation. Finally, Experiment 3 showed there to be statistically equal effects from images of objects and their names. The results suggest that an active object representation is sufficient to generate affordance compatibility effects based on associated actions, whether or not the object is concurrently visible. 相似文献
3.
The 'body schema' has traditionally been defined as a passively updated, proprioceptive representation of the body. However, recent work has suggested that body representations are more complex and flexible than previously thought. They may integrate current perceptual information from all sensory modalities, and can be extended to incorporate indirect representations of the body and functional portions of tools. In the present study, we investigate the source of a facilitatory effect of viewing the body on speeded visual discrimination reaction times. Participants responded to identical visual stimuli that varied only in their context: being presented on the participant's own body, on the experimenter's body, or in a neutral context. The stimuli were filmed and viewed in real-time on a projector screen. Careful controls for attention, biological saliency, and attribution confirmed that the facilitatory effect depends critically on participants attributing the context to a real body. An intermediate effect was observed when the stimuli were presented on another person's body, suggesting that the effect of viewing one's own body might represent a conjunction of an interpersonal body effect and an egocentric effect. 相似文献
4.
Stimulus-Response Compatibility Effects have been reported for several components of the reach-to-grasp action during visual object recognition [Tucker, M., & Ellis, R. (1998). On the relations between seen objects and components of potential actions. Journal of Experimental Psychology: Human Perception and Performance, 24, 830-846; Ellis, R., & Tucker, M. (2000). Micro-affordance: The potentiation of actions by seen objects. British Journal of Psychology, 91, 451-471; Tucker, M., & Ellis, R. (2001). The potentiation of grasp types during visual object categorization. Visual Cognition, 8, 769-800; Creem, S. H., & Proffitt, D. R. (2001). Grasping objects by their handles: A necessary interaction between cognition and action. Journal of Experimental Psychology: Human Perception and Performance, 27, 218-228; Craighero, L. Bello, A. Fadiga, L., & Rizzolatti, G. (2002). Hand action preparation influences the responses to hand pictures. Neuropsychologia, 40, 492-502]. The present study investigates compatibility effects for two elements of reach-to-grasp action during the visual mental imagery of objects-the compatibility of an object for grasping with a power and precision grasp, and the orientation of an object (left/right) for grasping by a particular hand (left/right). Experiment 1 provides further evidence for compatibility effects of a 'seen' object for grasping with a power and precision grasp. The experiment shows that compatibility effects are obtainable when an object is presented in an array of four objects and not just on its own. Experiment 2 provides evidence that compatibility effects of an object for grasping with a power and precision grasp can also be observed when participants make an action response to an object 700 ms after it has been removed from view. Experiment 3 investigates compatibility effects for the orientation of an object for grasping by a particular hand during visual mental imagery, but finds no evidence for such effects. The findings are discussed in relation to two arguments put forward to reconcile ecological and representational theories of visual object recognition. 相似文献
5.
Previous studies on visuomotor priming have provided insufficient information to determine whether the reach-to-grasp potentiation of a non-target object produces a specific effect during response execution. In order to answer this question, subjects were instructed to reach and grasp a response device with either a power or a precision grip, depending on whether the stimulus they saw was empty or full. Stimuli consisted of containers (graspable with either a power or a precision grip), with non-graspable stimuli added as a control condition (geometrical shapes). The image of the non-target object was removed during the execution phase. Results demonstrate slower execution responses related to motor incompatibility, though conversely, no faster responses with motor compatibility. Moreover, any visuomotor priming effect required that the container be displayed during response execution. These data suggest that during response execution, motor incompatibility produces a disruptive effect likely due to competition between two cerebral events: motor control of the actual response execution and visual object reach-to-grasp neural simulation. 相似文献
6.
Previous research suggested that perception of spatial location is biased towards spatial goals of planned hand movements. In the present study I show that an analogous perceptual distortion can be observed if attention is paid to a spatial location in the absence of planning a hand movement. Participants judged the position of a target during preparation of a mouse movement, the end point of which could deviate from the target by a varying degree in Exp. 1. Judgments of target position were systematically affected by movement characteristics consistent with perceptual assimilation between the target and the planned movement goal. This effect was neither due to an impact of motor execution on judgments (Exp. 2) nor due to characteristics of the movement cues or of certain target positions (Exp. 3, Exp. 5A). When the task included deployment of attention to spatial positions (former movement goals) in preparation for a secondary perceptual task, an effect emerged that was comparable with the bias associated with movement planning (Exp. 4, Exp. 5B). These results indicate that visual distortions accompanying manipulations of variables related to action could be mediated by attentional mechanisms. 相似文献
7.
Although the effects of attention on movement execution are well documented behaviorally, much less research has been done on the neurophysiological changes that underlie attentional focus effects. This study presents two experiments exploring effects of attention during an isometric plantar-flexion task using surface electromyography (sEMG). Participants' attention was directed either externally (towards the force plate they were pushing against) or internally (towards their own leg, specifically the agonist muscle). Experiment 1 tested the effects of attention on accuracy and efficiency of force produced at three target forces (30, 60, and 100% of the maximum voluntary contraction; MVC). An internal focus of attention reduced the accuracy of force being produced and increased cocontraction of the antagonist muscle. Error on a given trial was positively correlated with the magnitude of cocontraction on that trial. Experiment 2 tested the effects of attention on muscular fatigue at 30, 60 and 100%MVC. An internal focus of attention led to less efficient intermuscular coordination, especially early in the contraction. These results suggest that an internal focus of attention disrupts efficient motor control in force production resulting in increased cocontraction, which potentially explains other neuromechanical findings (e.g. reduced functional variability with an internal focus). 相似文献
8.
A simple reaction time (RT) experiment was conducted to test the hypothesis that redundancy gain arises partly because of hemispheric coactivation. Stimuli were presented to the left or right of fixation, or redundantly to both, and the participants had to make keypress responses as rapidly as possible to stimulus onset. A "static" condition, in which the participants held their hands at rest, was compared with a "dynamic" condition, in which they moved their hands back and forth in an oscillating motion prior to stimulus onset. As predicted from the hypothesis of hemispheric coactivation, redundancy gain, measured as the decrease in mean RT to redundant stimuli as compared with single stimuli, was smaller in the dynamic condition than in the static one. 相似文献
9.
A growing amount of evidence confirms the influence of reading and writing habits on visuospatial processing, although this phenomenon has been so far testified mainly as a lateralized shift of a single behavioral sign (e.g., line bisection), with lack of proof from pure right-to-left readers. The present study contributed to this issue by analyzing multiple attentional and motor indexes in monolingual Italian (i.e., reading from left-to-right), and monolingual (i.e., reading from right-to-left) and bilingual Israeli (i.e., reading from right-to-left in Hebrew but also from left-to-right in English) participants' visuospatial performance. Subjects were administered a computerized standard star cancellation task and a modified version in which English letters and words were replaced by Hebrew ones. Tasks were presented on a graphics tablet, allowing recording of both chronometric and spatial parameters (i.e., measured in (x, y) vector coordinates). Results showed that reading direction modulated the on-line visuomotor performance (i.e., left-to-right vs. right-to-left shifts) from the beginning (i.e., first mark) to the end of the task (i.e., spatial distribution of omissions and subjective epicenter). Additionally, the spatial bias observed in a computerized line bisection task was also related to the participants' habitual reading direction. Overall, the results favor the proposal of an Interactive Account of visuospatial asymmetries, according to which both cultural factors, such as the directional scanning associated with language processing, and biological factors, such as hemispheric specialization, modulate visuospatial processing. Results are discussed in light of recent behavioral and neuroanatomical findings. 相似文献
10.
We examined whether body parts attached to abstract stimuli automatically force embodiment in a mental rotation task. In Experiment 1, standard cube combinations reflecting a human pose were added with (1) body parts on anatomically possible locations, (2) body parts on anatomically impossible locations, (3) colored end cubes, and (4) simple end cubes. Participants (N = 30) had to decide whether two simultaneously presented stimuli, rotated in the picture plane, were identical or not. They were fastest and made less errors in the possible-body condition, but were slowest and least accurate in the impossible-body condition. A second experiment (N = 32) replicated the results and ruled out that the poor performance in the impossible-body condition was due to the specific stimulus material. The findings of both experiments suggest that body parts automatically trigger embodiment, even when it is counterproductive and dramatically impairs performance, as in the impossible-body condition. It can furthermore be concluded that body parts cannot be used flexibly for spatial orientation in mental rotation tasks, compared to colored end cubes. Thus, embodiment appears to be a strong and inflexible mechanism that may, under certain conditions, even impede performance. 相似文献
11.
Attentional cost incurred for generating handwritten graphic patterns was investigated using a classic dual-task procedure, in which a concurrent reaction time (RT) task was used as an index of the attentional cost incurred by the primary graphic task. Eight right-handed adults had to trace graphic patterns, characterized by a 0°, 45°, 90°, 135° or 180° relative phase and corresponding to shapes ranging from lines to ellipses to circles, while responding by a key press as fast as possible to an auditory signal. The results evidenced a strong and significant correlation between the stability of the produced pattern and the associated attentional cost. The amplitude of the minor and major axes of the produced ellipsoids decreased with the increase of movement frequency, as expected by nonlinear models of oscillatory pattern generation. These findings pave the way to the study for the (coordinative) processes for letter (mal)formation in cursive handwriting. 相似文献
12.
In this paper, we explore how observers of a reach-to-grasp action can identify and distinguish between the agent and patient (i.e. target) of the action. We investigate the hypothesis that there is a characteristic sequential structure to the observer’s pattern of saccades, with the agent being fixated first, and then the target. We report an experiment which indicates that this sequence of saccades, while not ubiquitous, is overwhelmingly more likely than chance. The experiment also sheds some light on the mechanisms which allow the observer to saccade from the agent of the action to the target. 相似文献
13.
In a series of three experiments, we examined facilitatory and inhibitory effects of uninformative spatial cues in a four-choice reaction time (RT) task that required three different types of responses: detection, reaching, and keypressing. Results revealed a pattern of facilitation and inhibition that strongly depended on response mode: Whereas detection and reaching showed longer RTs for cued than uncued locations (reflecting inhibition of return), keypress responses showed shorter RTs for cued than uncued locations (reflecting automatic response activation). Together, these results provide converging evidence for the Grouping model of precuing effects [Adam, J. J., Hommel, B., & Umiltà, C. (2003). Preparing for perception and action (I): The role of grouping in the response-cuing task. Cognitive Psychology, 46, 302-358; Adam, J. J., Hommel, B., & Umiltà, C. (2005). Preparing for perception and action (II): Automatic and effortful processes in response-cuing. Visual Cognition, 12, 1444-1473]. 相似文献
14.
Change blindness is the relative inability of normally sighted observers to detect large changes in scenes when the low-level signals associated with those changes are either masked or of extremely low magnitude. Change detection can be inhibited by saccadic eye movements, artificial saccades or blinks, and 'mud splashes'. We now show that change detection is also inhibited by whole image motion in the form of sinusoidal oscillations. The degree of disruption depends upon the frequency of oscillation, which at 3 Hz is equivalent to that produced by artificial blinks. Image motion causes the retinal image to be blurred and this is known to affect object recognition. However, our results are inconsistent with good change detection followed by a delay due to poor recognition of the changing object. Oscillatory motion can induce eye movements that potentially mask or inhibit the low-level signals related to changes in the scene, but we show that eye movements promote rather than inhibit change detection when the image is moving. 相似文献
15.
The single-object advantage is said to occur when performance is faster and/or more accurate when the two targets to be compared appear on one object than when they appear on two different objects. The single-object advantage has been interpreted to suggest that attention can select objects rather than unparsed regions of visual space. In five experiments we explored whether directing attention to one object rather than two objects produces a benefit or a minor cost. Participants were required to compare two target features that belonged to one object, to two objects, or did not belong to any object. In addition, we varied the relevance to the task of object-related global information, such as symmetry of the object and perceptual cluttering of the background. Results showed that attending to one object in comparison to attending to no object produced a benefit only when object-related global information was relevant to the task. In contrast, when object-related global information was irrelevant to the task, attending to one object produced a cost. Thus, it can be concluded that attending to an object does not produce an absolute benefit, but rather produces a smaller cost than attending to two objects. 相似文献
16.
This study investigated how frequency demand and motion feedback influenced composite ocular movements and eye-hand synergy during manual tracking. Fourteen volunteers conducted slow and fast force-tracking in which targets were displayed in either line-mode or wave-mode to guide manual tracking with target movement of direct position or velocity nature. The results showed that eye-hand synergy was a selective response of spatiotemporal coupling conditional on target rate and feedback mode. Slow and line-mode tracking exhibited stronger eye-hand coupling than fast and wave-mode tracking. Both eye movement and manual action led the target signal during fast-tracking, while the latency of ocular navigation during slow-tracking depended on the feedback mode. Slow-tracking resulted in more saccadic responses and larger pursuit gains than fast-tracking. Line-mode tracking led to larger pursuit gains but fewer and shorter gaze fixations than wave-mode tracking. During slow-tracking, incidences of saccade and gaze fixation fluctuated across a target cycle, peaking at velocity maximum and the maximal curvature of target displacement, respectively. For line-mode tracking, the incidence of smooth pursuit was phase-dependent, peaking at velocity maximum as well. Manual behavior of slow or line-mode tracking was better predicted by composite eye movements than that of fast or wave-mode tracking. In conclusion, manual tracking relied on versatile visual strategies to perceive target movements of different kinematic properties, which suggested a flexible coordinative control for the ocular and manual sensorimotor systems. 相似文献
17.
The ability to efficiently search the visual environment is a critical function of the visual system, and recent research has shown that experience playing action video games can influence visual selective attention. The present research examined the similarities and differences between video game players (VGPs) and non-video game players (NVGPs) in terms of the ability to inhibit attention from returning to previously attended locations, and the efficiency of visual search in easy and more demanding search environments. Both groups were equally good at inhibiting the return of attention to previously cued locations, although VGPs displayed overall faster reaction times to detect targets. VGPs also showed overall faster response time for easy and difficult visual search tasks compared to NVGPs, largely attributed to faster stimulus-response mapping. The findings suggest that relative to NVGPs, VGPs rely on similar types of visual processing strategies but possess faster stimulus-response mappings in visual attention tasks. 相似文献
18.
Taylor TL 《Acta psychologica》2007,124(3):257-273
Inhibition of return (IOR) refers to slower reaction times (RTs) to targets that occur in the same, rather than in a different, location as a preceding onset cue. The present study examined IOR for expected (likely) and unexpected (unlikely) targets under conditions in which stimulus-response (S-R) expectancies were generated on a trial-by-trial basis or maintained across a block of trials. Three boxes were aligned along the vertical midline. In Experiments 1 and 2, the appearance of a cue in the upper or lower box was a signal to generate an expectancy about the most likely color of an impending discrimination target. In Experiment 3, one target color was more likely than another across a block of trials. In all cases, cue location did not predict target location. When S-R expectancies were generated on a trial-by-trial basis, IOR occurred for Unlikely targets but not for Likely targets; this was true across a range of cue-target stimulus onset asynchronies. In contrast, when S-R expectancies were maintained over a block of trials, IOR was larger for Likely than for Unlikely targets. These findings reveal a critical interaction of S-R expectancies with IOR. This interaction not only demonstrates the modulation of IOR by cognitive expectancies, but in doing so also provides evidence that is consistent with the view that IOR reflects a conservative response bias. 相似文献
19.
A large number of ratios between movement and breathing are possible, but only a small number have been performed during exercise. The purpose of this study was twofold: (1) to investigate displays that might facilitate the performance of other ratios; and (2) to test predictions from the sine circle map and continued fractions in a model motor-respiratory task in which participants coordinated arm movement and breathing. Displays consisted of either real-time feedback or a template (non-feedback). The accuracy of ratio performance was significantly greater with the template in which the number and relative positioning of movements and breaths was depicted, compared to with real-time feedback. Across displays, the stability of ratio performance conformed to principles of the sine circle map and was significantly greater for ratios with longer continued fractions. Therefore, the motor-respiratory repertoire can be expanded by increasing participants’ understanding of the pattern to be performed, but performance is constrained by general dynamical principles. 相似文献
20.
Recent studies show that the preparation of an action can interfere with the concurrent detection and identification of objects that share features with this action, a phenomenon termed blindness to response-compatible stimuli. In order to account for the blindness effect, an integration mechanism for response features similar to the one suggested for object features has been proposed. In the present article, we propose an alternative explanation, namely an action-effect inhibition mechanism. This mechanism was demonstrated in two versions of a dual-task experiment using a primary stop-signal task. The results showed that when the primary response was withheld (signal-inhibit trials), this resulted in lower identification rates for compatible secondary task stimuli. On the other hand, we did not find any evidence for a blindness effect when the primary response was executed (no-signal trials). Additionally we found that identification rates depended on the time course of the inhibition process as estimated from our data. Consequently, the blindness effect seems to result from the requirement to inhibit the response, perhaps even if only temporary. 相似文献