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1.
During prolonged monocular observation from afar, an upright wire cube (Necker cube) or a drawing of such a cube inverts continuously so that the lower of the two frontal faces appears to be either in front (version A) or in back (version B). Version A is perceived as if it were viewed obliquely from above and version B as if seen from below. In our experiments, timing the durations of the versions showed that version A lasted longer than version B. When a wire cube was shifted upward so that it was actually viewed slightly from below, version B lasted longer than version A. The actual viewing direction was apparently taken into account by the subjects, which was not the case when the cube was replaced by a drawing showing the projection of the cube. In that case, version A always lasted longer, regardless of the actual viewing direction. This finding conforms with picture viewing in general, where a three-dimensional object’s orientation does not change when the observer’s viewing direction changes.  相似文献   

2.
18 RDC-diagnosed schizophrenic patients (11 men, 7 women) were compared to 84 normal men with three computerized neuropsychological methods, assumed to reflect lateralized and frontal cortical functions: (1) Bilateral Finger Tapping and Finger Alternation, (2) Bilateral Trail Making, and (3) passively perceived Necker cube reversals. Schizophrenics differed from normals by (1) inferior Tapping/Alternation but only in the right hand, (2) inferior Trail Making, most pronounced for Form B, and (3) lower frequency of Necker cube reversals. Patients with previous neuroleptic medication and prior psychiatric hospitalizations were inferior in Trail Making and had fewer Necker cube reversals. The findings were interpreted in line with recent models of schizophrenia involving a left-hemisphere dysfunction/over-activation and a frontal dysfunction.  相似文献   

3.
The term perceptual bistability refers to all those conditions in which an observer looks at an ambiguous stimulus that can have two or more distinct but equally reliable interpretations. In this work, we investigate perception of Necker Cube in which bistability consists of the possibility to interpret the cube depth in two different ways. We manipulated the cube ambiguity by darkening one of the cube faces (cue) to provide a clear cube interpretation due to the occlusion depth index. When the position of the cue is stationary the cube perceived perspective is steady and driven by the cue position. However, when we alternated in time the cue position (i.e. we changed the position of the darkened cube face) two different perceptual phenomena occurred: for low frequencies the cube perspective alternated in line with the position of the cue; however for high frequencies the cue was no longer able to bias the perception but it appears as a floating feature traveling across the solid with the cube whole perspective that returns to be bistable as in the conventional, bias-free, case.  相似文献   

4.
Philipp Koralus 《Synthese》2016,193(5):1409-1432
The Necker cube and the productive class of related stimuli involving multiple depth interpretations driven by corner-like line junctions are often taken to be ambiguous. This idea is normally taken to be as little in need of defense as the claim that the Necker cube gives rise to multiple distinct percepts. In the philosophy of language, it is taken to be a substantive question whether a stimulus that affords multiple interpretations is a case of ambiguity. If we take into account what have been identified as hallmark features of ambiguity and look at the empirical record, it appears that the Necker cube and related stimuli are not ambiguous. I argue that this raises problems for extant models of multistable perception in cognitive neuroscience insofar as they are purported to apply to these stimuli. Helpfully, similar considerations also yield reasons to suggest that the relevant models are well motivated for other instances of multistable perception. However, a different breed of model seems to be required for the Necker cube and related stimuli. I end with a sketch how one may go about designing such a model relying on oscillatory patters in neural firing. I suggest that distinctions normally confined to the philosophy of language are important for the study of perception, a perspective with a growing number of adherents.  相似文献   

5.
The term perceptual bistability refers to all those conditions in which an observer looks at an ambiguous stimulus that can have two or more distinct but equally reliable interpretations. In this work, we investigate perception of Necker Cube in which bistability consists of the possibility to interpret the cube depth in two different ways. We manipulated the cube ambiguity by darkening one of the cube faces (cue) to provide a clear cube interpretation due to the occlusion depth index. When the position of the cue is stationary the cube perceived perspective is steady and driven by the cue position. However, when we alternated in time the cue position (i.e. we changed the position of the darkened cube face) two different perceptual phenomena occurred: for low frequencies the cube perspective alternated in line with the position of the cue; however for high frequencies the cue was no longer able to bias the perception but it appears as a floating feature traveling across the solid with the cube whole perspective that returns to be bistable as in the conventional, bias-free, case.  相似文献   

6.
Abstract

In the present study two experiments are reported in which the subjects were presented on a computer screen with a two-dimensional line drawing that is perceived as a three-dimensionalobject (i.e. a cube). The cube could be seen as stationary, as rotating about the y-axis (Experiment 1A), or as rotating about the x-axis (Experiment 1B). The subject's attention was directed by a visual precue to a vertex of the cube. As the cube rotated, the precued location moved in viewer-centred co-ordinatesm, but the local feature of the cube that had been precued (i.e. a given vertex) did not move in object-centred co-ordinates. The imperative stimulus was presented at the precued location (valid trials) or at an uncued location (invalid trials). Precued and uncued locations were determined in object-centred coordinates. The subjects were required to signal detection of the imperative stimulus by pressing the space bar on the computer keyboard. There were also control conditions in which the procedure was identical, but the cube was not visible. When the cube was visible, valid trials were faster than invalid trials, regardless of whether it was seen as stationary or rotating. It was concluded that the subjects could allocate spatial attention in object-centred co-ordinates. There wer also indications that responses for invalid trials were faster when the imperative stimulus was presented on the same face as the precue than when it was presented on the opposite face.  相似文献   

7.
Observations were made of the reversal rate of a three-dimensional skeletal cube as a function of observing condition and state of rest or motion of the cube. Perspective reversal rate of the stationary three-dimensional cube is greater than direction reversal rate of the same cube set in motion. Reversal rate of the rotating cube drops with rest, replicating a similar finding with the Necker cube. Comparisons are made with the rotating trapezoidal window illusion. nt]mis|The author is most grateful to Marshall P. Smith, Chairman of the Psychology Department of Trenton State College, for his aid in securing space and college students, and to David L. Hoats, of the Johnstone Research Department, for wiring the apparatus.  相似文献   

8.
An adaptation-test paradigm was used in two experiments examining processes underlying the perceived reversals of a rotating Necker cube. Adaptation and test cubes were either the same or different with respect to their visual fields of presentation (Experiment 1) or their sizes (Experiment 2). Results of both experiments indicated that, following subjects’ adaptation to a different cube, reversal rate of the test cube did not differ from that obtained without prior adaptation experience. In contrast, reversal rate of the test cube was elevated following adaptation to the same cube. Additional findings of Experiment 1 were that a test cube presented to the same visual field as the adaptation cube yielded a higher reversal rate than did a simultaneously presented cube in the opposite visual field. Also, the reversal rate of one cube was not influenced by the simultaneous presentation of a second cube. Results of both experiments were interpreted in terms of the fatigue and recovery of multiple, largely independent, localized neural channels. Thus, the results tie reversible-figure illusions to other visual phenomena thought to involve similar fatigue processes within localized visual channels (e.g., tilt, motion, and size aftereffects).  相似文献   

9.
Context and attention to critical features as factors in determining the perceptual organization of ambiguous figures were investigated in the present two studies. In the first study, a fixation point directed attention to a critical or to a neutral feature of an ambiguous figure. Placement of the fixation point on different features of an ambiguous figure did not affect the figure-ground organization of the figure, but it did influence the speed of the identification response. In the second study, presentation of an ambiguous figure was preceded by a biased figure or by features of the figure. Results indicated that the interpretation of the ambiguous figure was overwhelmingly influenced by the advanced presentation of a biased drawing but only slightly influenced by the advanced presentation of a critical feature. These findings support analysis-by-synthesis (Neisser, 1967) as an explanation of the perception of ambiguous figures over other contemporary attention theories.  相似文献   

10.
A prerequisite for comparative work on object recognition is a method for identifying the features actually extracted from the form. The method introduced here with pigeons is discrimination training between two simple line drawings, followed by a generalization test in which contour is deleted from the reinforced drawing. In Condition 1, the line drawings were a square (S+) versus a triangle (S-); for Condition 2, the line drawings were planar projections of a cube (S+) versus a truncated pyramid (S-). The generalization decrement between responses to S+ and responses to test stimuli provides a quantitative index of the weight assigned to each feature. Contour deletion at either vertices or midsegments produced a decrement in the rate of responding, showing that each contour was represented as a feature. The generalization decrement to forms containing vertices with midsegments deleted was larger than the generalization decrement to forms containing midsegments with vertices deleted. Therefore, it appears that midsegments are weighted more strongly as features than vertices. Contour deletion provides a direct method for identifying the visual features underlying object recognition and lays a foundation for the development of comparative theories of object recognition.  相似文献   

11.
Can infants use interposition and line junction cues to infer three-dimensional (3D) structure? Previous work has shown that in a task that required 4-month-olds to discriminate between static two-dimensional (2D) pictures of possible and impossible cubes, infants exhibited a spontaneous preference for displays of the impossible cube but left open the question of whether they did so on the basis of purely local “critical regions” or whether they were able to employ more global clues. Here infants were presented with possible and impossible cubes in which the strictly local cues that could have derived from exterior binding contours were deleted. Results showed that infants were still able to discriminate possible cubes from impossible cubes, suggesting that longer looking infants are sensitive to global properties and that the capacity to integrate pictorial information to perceive aspects of global 3D shape may develop earlier than demonstrated previously using reaching tasks.  相似文献   

12.
Abstract.— The effects of sleep deprivation (SD) on the reversal rate of the Necker cube and Rubin's Vase-Faces were studied both with instructions to maximize and to minimize the rate. Three viewing conditions were used: Free eye movements, eyes on a fixation point and reversals of an after-image of the figure. SD was found to increase the rate under minimizing instructions and to decrease the rate under maximizing instructions. The results were interpreted in terms of an accelerated satiation process and an impairment of the attentional control.  相似文献   

13.
An experiment (N = 32) was conducted to assess latency of first apparent reversal (AR) and AR frequency while observing the Necker cube illusion. Subjects who were either high in hypnotic susceptibility (susceptibles) or low in hypnotic susceptibility (resistant subjects) observed the cube either while performing or not performing mental addition problems. Susceptibles reported perceiving the first AR more quickly and a greater frequency of ARs than did resistant subjects. Also, latency of the first AR was negatively correlated with AR frequency. These results were interpreted in terms of the ability of susceptibles to allocate concentrative or selective attention in a manner that was conducive to faster performance, when faced with competing tasks.  相似文献   

14.
Summary Global superiority refers to the phenomenon that stimuli can be discriminated, classified, and matched faster using a global feature than a local feature. Global superiority has been shown by several authors with forms (global feature) composed of smaller forms (local features) as stimuli. In contrast, the local features used in the present study had about the same spatial extent as the global feature and each local feature was structurally relevant to the global feature. Nevertheless, global superiority was consistently observed in several classification and matching tasks. This result, together with the results of other researchers using different stimulus materials shows that global superiority is a pervasive phenomenon. Under brief exposure durations within the threshold range, local features could, however, be better discriminated than global features. This finding invalidates the perceptual explanation of global superiority that global features are faster extracted and, in this way, become available earlier than local features. Considering the magnitude of the observed differences between classification times and threshold durations of global and local features, it is argued that under normal viewing conditions global features can be better selected and utilized for the given task than local features, and that this advantage by far outweighs the faster feature extraction of local features.This research was supported by Grant Wa 419/3 from the Deutsche Forschungsgemeinschaft  相似文献   

15.
Two experiments (N = 60) were conducted to determine the effects of hypnotic susceptibility and interference on frequency of Necker cube apparent reversals (ARs). Interference was induced in Experiment 1 by having subjects respond to orally administered double-digit arithmetic (addition) problems while observing the Necker cube. In Experiment 2, counting backward by 3s served as interference. In both experiments, interference reduced ARs. Hypnotic susceptibility level also influenced ARs, with those scoring high on this attribute reporting more ARs than those scoring low. Attentional factors may have played a major role in producing the reported results.  相似文献   

16.
Earlier studies demonstrated differential perceptions of the visual illusions, beta movements and spiral aftereffect, following awakening from REM and NONREM sleep. The present study tested the effects of awakening from the two phases of sleep on two additional visual illusions, the Necker cube and autokinetic illusions. 12 young adults were wakened from REM and NONREM sleep and tested on both illusions for three 1-min. trials, within 1 to 2 min. of the awakening. Comparison of the post-REM and post-NONREM illusions indicated a nonsignificant difference between the two waking conditions in the passive spontaneous reversal rates of the Necker cube. Data for the autokinetic illusion were not reported as they were unreliable.  相似文献   

17.
The perceptual alternation of the Necker cube, in its stationary phase, is studied as a function of the stimulus luminance down to the extreme condition in which the cones are completely inactivated so that the pattern of neural excitation reaching the primary visual cortex is very different from the normal one. No evident effect of luminance was found under passive observation either on the reversal rate or on the features of data distributions. Moreover, the complementary situation in which perception is based only on the cones does not affect the phenomenon either. These results permit the assumption that the perceptual alternation in its stationary phase, is a passive and automatic process, that is affected neither by a satiation of the first levels of the visual system nor by the psychological attitude of the subject consequent on dazzling the retina.  相似文献   

18.
整体-局部范式下的负启动效应   总被引:2,自引:0,他引:2  
王甦  李丽 《心理学报》2002,34(3):3-8
在通常的负启动范式基础上 ,以小数字构成的大数字 ,即以同时具有整体特征和局部特征的复合数字为实验材料 ,采用数字命名任务 ,将刺激画面中复合数字的数目和注意指向作为变量进行实验。大学生充任被试。结果发现 ,在单个复合数字条件下对同一客体的非注意指向的特征进行忽略重复 ,注意整体时出现负启动 ,而注意局部时不出现负启动 ;在两个复合数字条件下对启动刺激中充当干扰项的复合数字进行忽略重复 ,则注意整体与注意局部都出现了负启动。该研究表明 ,在不同注意指向时 ,整体 -局部范式下的负启动效应具有知觉组织的层次性 ,并显示出客体内选择和客体间选择对负启动的不同影响。  相似文献   

19.

Background

Perceiving the three-dimensional structure of an object often involves merging vision and haptics over extended periods of exploration. An interesting feature of this process is that as exploration progresses, new information may require changing how the two sensory signals are treated.

Aims

We tested whether (1) bimodal interactions during extended observation can adjust to changes in the quality of unimodal sensory signals; and (2) there are specific temporal constraints on these adjustments.

Methods

When viewing a three-dimensional Necker cube with one eye, participants experience illusory reversals even while they feel the cube with their hands. This surprising property makes the visual–haptic Necker cube an excellent model to investigate bimodal processes when previously consistent bimodal signals change in quality over time or begin to conflict. Our participants reported reversals while they viewed the cube and, at the same time, they either held it with two-finger grips, felt it with while their hands remained stationary, or actively explored it by moving one hand.

Results

Consistent with a multisensory approach to three-dimensional form perception, touch had a clear effect on both the number and the duration of illusory percepts. Additionally, when observers alternated between stationary and moving periods during exploration, transitions from stationary to moving-hand haptics played a crucial role in inhibiting illusory reversals. A temporal analysis of the probability of first reversals occurring after different types of motor transition revealed a “vetoing window” initiating approximately 2 s after the transition and lasting at least another 1–2 s.

Conclusions

These results suggest that intersensory merging is sensitive to changes in the quality of unimodal signals during exploration, and that adjustments caused by these changes are characterized by specific temporal dynamics.
  相似文献   

20.
Stroop and Garner interference were studied in two experiments involving stimuli with several irrelevant features. Using these stimuli, which were more complex than those usually used in perceptual interference studies, a new phenomenon occurred: Stroop effects without a corresponding Garner interference were obtained in four out of six nontarget conditions, two with local and two with global targets. The effects with local targets were anomalous: on one dimension, incongruous Stroop stimuli were better than congruous ones, while on the other dimension, effects were restricted to a condition in which all nontargets were congruous. With global targets, more consistent cases of Stroop-without-Garner effects were obtained. All Stroop effects were replicated in Experiment 2, in which presentation time was varied. The effects showed a strong dependency on presentation time, in such a way as to suggest a dynamic growth of the percept. The results were interpreted in terms of an interaction between automatic and strategic components of perceptual processes, in agreement with a recently introduced perceptual-organization model, which yields a new interpretation of priming and interference phenomena.  相似文献   

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