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1.
Two recent studies testing navigation of rats in swimming pools have posed problems for any account of the use of purely geometric properties of space in navigation (M. Graham, M. A. Good, A. McGregor, & J. M. Pearce, 2006; J. M. Pearce, M. A. Good, P. M. Jones, & A. McGregor, 2004). The authors simulated 1 experiment from each study in a virtual reality environment to test whether experimental results could be explained by view-based navigation. The authors recorded a reference image at the target location and then determined global panoramic image differences between this image and images taken at regularly spaced locations throughout the arena. A formal model, in which an agent attempts to minimize image differences between the reference image and current views, generated trajectories that could be compared with the search performance of rats. For both experiments, this model mimics many aspects of rat behavior. View-based navigation provides a sufficient and parsimonious explanation for a range of navigational behaviors of rats under these experimental conditions.  相似文献   

2.
Penetrating the geometric module: catalyzing children's use of landmarks   总被引:1,自引:0,他引:1  
We used a reference memory paradigm to examine whether 4- and 5-year-old children could be trained to use landmark features to relocate targets after disorientation. In Experiment 1, half of the children were pretrained in a small equilateral triangle-shaped room. Each of the three walls was a different color, and the target was always in the middle of the yellow wall. These children and a control group were tested in a small rectangular room with three white walls and one yellow wall; the target was placed in one of the corners. Children with pretraining responded more frequently to the correct corner than to the diagonally congruent corner on their first set of four trials in the rectangular room, whereas the children in the control group used geometric cues exclusively. Three additional groups of children (Experiment 2) showed that the use of landmark features--both salient and subtle--can be learned in as few as four practice trials in a small rectangular room. The data support the view that both geometry and landmark features are adaptively combined in the same representation.  相似文献   

3.
When tested in rectangular arenas, the navigational behavior of the ant Gigantiops destructor can produce results similar to vertebrates. Such results are usually interpreted as supporting the ability of animals to segregate spatial geometry and features. Here, we combine a detailed analysis of ants' paths with panoramic images taken from the ant's perspective that can serve as a basis for developing view-based matching models. The corner choices observed in ants were better predicted by the use of panoramic views along with a simple matching process [rotational image difference function (rIDF)] than by models assuming segregation of geometry and features (G/F). Our view-based matching model could also explain some aspects of the ants' path (i.e., initial direction, length) resulting from the different visual conditions, suggesting that ants were using such a taxon-like strategy. Analyzed at the individual level, the results show that ants' idiosyncratic paths tend to evolve gradually from trial to trial, revealing that the ants were partially updating their route memory after each trial. This study illustrates the remarkable flexibilities that can arise from the use of taxon-like strategies and stresses the importance of considering them in vertebrates.  相似文献   

4.
Whither geometry? Troubles of the geometric module   总被引:6,自引:0,他引:6  
In rectangular arenas, rats often confuse diagonally opposite corners, even when distinctive cues differentiate them. This led to the postulation that rats rely preferentially on the geometry of space, encoded in a dedicated geometric module. Recent research casts doubt on this idea. Distinctive featural cues such as entire walls of a distinct color can hinder or aid the learning of geometry. In one situation in which using geometry would help greatly, rats had trouble learning the task. An associative model has been developed to capture these different learning processes, and view-based matching has been proposed as an alternative to the explicit coding of geometric cues. Considerations about how cues interact in learning are crucial in a recent theory of human spatial cognition.  相似文献   

5.
This study examined whether differences in the amount of information provided to men and women, in the form of verbal instruction, influenced their encoding during a reorientation task. When a navigator needs to orient, featural (e.g., colour or texture) and geometry (e.g., metric information) are used to determine which direction to begin traveling. The current study used a spatial reorientation task to examine how men and women use featural and geometric cues and whether the content of the task’s instructions influenced how these cues were used. Participants were trained to find a target location in a rectangular room with distinctive objects situated at each corner. Once the participants were accurately locating the target, various tests manipulating the spatial information were conducted. We found both men and women encoded the featural cues, and even though the features provided reliable information, participants generally showed an encoding of geometry. However, when participants were not provided with any information about the spatial aspects of the task in the instructions, they failed to encode geometry. We also found that women used distant featural cues as landmarks when the featural cue closest to the target was removed, whereas men did not. Yet, when the two types of cues were placed in conflict, both sexes weighed featural cues more heavily than geometric cues. The content of the task instructions also influenced how cues were relied upon in this conflict situation. Our results have important implications for our understanding of how spatial cues are used for reorientation.  相似文献   

6.
Rats, birds or fish trained to find a reward in one corner of a small enclosure tend to learn the location of the reward using both nearby visual features and the geometric relationships of corners and walls. Because these studies are conducted under laboratory and thereby unnatural conditions, we sought to determine whether wild, free-living rufous hummingbirds (Selasphorus rufus) learning a single reward location within a rectangular array of flowers would similarly employ both nearby visual landmarks and the geometric relationships of the array. Once subjects had learned the location of the reward, we used test probes in which one or two experimental landmarks were moved or removed in order to reveal how the birds remembered the reward location. The hummingbirds showed no evidence that they used the geometry of the rectangular array of flowers to remember the reward. Rather, they used our experimental landmarks, and possibly nearby, natural landmarks, to orient and navigate to the reward. We believe this to be the first test of the use of rectangular geometry by wild animals, and we recommend further studies be conducted in ecologically relevant conditions in order to help determine how and when animals form complex geometric representations of their local environments.  相似文献   

7.
Previous studies show that following disorientation children use the geometry of an enclosed space to locate an object hidden in one of the corners [e.g. (Hermer, L., & Spelke, E. (1996). Modularity and development: A case of spatial reorientation. Cognition, 61, 195-232)]. These studies have used a disorientation procedure that involves rotating the viewer (with eyes closed). Here, we examine 18- to 25-month-olds' spatial coding in two disorientation tasks--involving either viewer or space rotation. Importantly, the rotational movements in both tasks could not be visually tracked. Children were tested in either task (viewer- or space-movement) from either inside or outside a triangular (isosceles) space (with one unique and two equivalent corners). In the viewer-movement task, performance was above chance, regardless of which corner contained the object. In the space-movement task, performance was above chance at only the unique corner. On both tasks, performance was better from inside the space than from outside. The implications for how children determine location are discussed.  相似文献   

8.
Human participants learned to select 1 of 4 distinctively marked corners in a rectangular virtual enclosure. After training, control and test trials were interspersed with training trials. On control and test trials, all markers were equivalent in color, but only during test trials was the shape of the enclosure manipulated. Specifically, for each test trial, a single long wall or short wall of the enclosure increased twice as long as or decreased half as long as that present in the training enclosure. These manipulations produced 8 unique trapezoid-shaped enclosures. Participants were allowed to select 1 corner during control and test trials. Performance during control trials revealed that participants selected the correct and rotationally equivalent locations. Performance during test trials revealed that participants selected locations in trapezoid-shaped enclosures that were consistent with those predicted by global geometry (i.e., principal axis of space) but were inconsistent with those predicted by local geometry (i.e., proportion of rewarded training features present at a location). Results have implications for theoretical accounts of geometry learning.  相似文献   

9.
We report experiments based on a novel test in domestic chicks (Gallus gallus), designed to examine the encoding of two different geometric features of an enclosed environment: relative lengths of the walls and amplitude of the corners. Chicks were trained to search for a food reward located in one corner of a parallelogram-shaped enclosure. Between trials, chicks were passively disoriented and the enclosure was rotated, making reorientation possible only on the basis of the internal spatial structure of the enclosure. In order to reorient, chicks could rely on two sources of information: the relative lengths of the walls of the enclosure (associated to their left-right sense order) and the angles subtended by walls at corners. Chicks learned the task choosing equally often the reinforced corner and its rotational equivalent. Results of tests carried out in novel enclosures, the shapes of which were chosen ad hoc (1) to induce reorientation based only on the ratio of walls lengths plus sense (rectangular enclosure), or (2) to induce reorientation based only on corner angles (rhombus-shaped enclosure), suggested that chicks encoded both features of the environment. In a third test, in which chicks faced a conflict between these geometric features (mirror parallelogram-shaped enclosure), reorientation seemed to depend on the salience of corner angles. These results shed light on the elements of the environmental geometry which control spatial reorientation, and broaden the knowledge on the geometric representation of space in animals.  相似文献   

10.
When geometric and non-geometric information are both available for specifying location, men have been shown to rely more heavily on geometry compared to women. To shed insight on the nature and developmental origins of this sex difference, we examined how 18- to 24-month-olds represented the geometry of a surrounding (rectangular) space when direct non-geometric information (i.e. a beacon) was also available for localizing a hidden object. Children were tested on a disorientation task with multiple phases. Across experiments, boys relied more heavily than girls on geometry to guide localization, as indicated by their errors during the initial phase of the task, and by their search choices following transformations that left only geometry available, or that, under limited conditions, created a conflict between beacon and geometry. Analyses of search times suggested that girls, like boys, had encoded geometry, and testing in a square space ruled out explanations concerned with motivational and methodological variables. Taken together, the findings provide evidence for an early sex difference in the weighting of geometry. This sex difference, we suggest, reflects subtle variation in how boys and girls approach the problem of combining multiple sources of location information.  相似文献   

11.
Pigeons (Columba livia) searched for a hidden target area in images showing a schematic rectangular environment. The absolute position of the goal varied across trials but was constant relative to distinctive featural cues and geometric properties of the environment. Pigeons learned to use both of these properties to locate the goal. Transformation tests showed that pigeons could use either the color or shape of the features, but performance was better with color cues present. Pigeons could also use a single featural cue at an incorrect corner to distinguish between the correct corner and the geometrically equivalent corner; this indicates that they did not simply use the feature at the correct corner as a beacon. Interestingly, pigeons that were trained with features spontaneously encoded geometry. The encoded geometric information withstood vertical translations but not orientation transformations.  相似文献   

12.
Rats were trained in Experiment 1 to find a submerged platform in 1 corner of either a rectangular or a kite-shaped pool. When the walls creating this corner were a different color than the opposite walls, then learning about the shape of the pool was potentiated in the kite but not in the rectangle. Experiments 2-4 revealed that learning about the rectangle can be overshadowed and blocked when information about the wall color indicates the location of the platform. The results mimic findings that have been obtained with Pavlovian conditioning, and they challenge the claim that learning about the shape of the environment takes places in a dedicated geometric module.  相似文献   

13.
This study explored whether hand location affected spatial attention. The authors used a visual covert-orienting paradigm to examine whether spatial attention mechanisms--location prioritization and shifting attention--were supported by bimodal, hand-centered representations of space. Placing 1 hand next to a target location, participants detected visual targets following highly predictive visual cues. There was no a priori reason for the hand to influence task performance unless hand presence influenced attention. Results showed that target detection near the hand was facilitated relative to detection away from the hand, regardless of cue validity. Similar facilitation was found with only proprioceptive or visual hand location information but not with arbitrary visual anchors or distant targets. Hand presence affected attentional prioritization of space, not the shifting of attention.  相似文献   

14.
A controlled-attention view of working-memory capacity.   总被引:18,自引:0,他引:18  
In 2 experiments the authors examined whether individual differences in working-memory (WM) capacity are related to attentional control. Experiment 1 tested high- and low-WM-span (high-span and low-span) participants in a prosaccade task, in which a visual cue appeared in the same location as a subsequent to-be-identified target letter, and in an antisaccade task, in which a target appeared opposite the cued location. Span groups identified targets equally well in the prosaccade task, reflecting equivalence in automatic orienting. However, low-span participants were slower and less accurate than high-span participants in the antisaccade task, reflecting differences in attentional control. Experiment 2 measured eye movements across a long antisaccade session. Low-span participants made slower and more erroneous saccades than did high-span participants. In both experiments, low-span participants performed poorly when task switching from antisaccade to prosaccade blocks. The findings support a controlled-attention view of WM capacity.  相似文献   

15.
Empirical evidence shows an effect of gaze direction on cueing spatial attention, regardless of the emotional expression shown by a face, whereas a combined effect of gaze direction and facial expression has been observed on individuals' evaluative judgments. In 2 experiments, the authors investigated whether gaze direction and facial expression affect spatial attention depending upon the presence of an evaluative goal. Disgusted, fearful, happy, or neutral faces gazing left or right were followed by positive or negative target words presented either at the spatial location looked at by the face or at the opposite spatial location. Participants responded to target words based on affective valence (i.e., positive/negative) in Experiment 1 and on letter case (lowercase/uppercase) in Experiment 2. Results showed that participants responded much faster to targets presented at the spatial location looked at by disgusted or fearful faces but only in Experiment 1, when an evaluative task was used. The present findings clearly show that negative facial expressions enhance the attentional shifts due to eye-gaze direction, provided that there was an explicit evaluative goal present.  相似文献   

16.
The organization of manual reaching movements suggests considerable independence in the initial programming with respect to the direction and the distance of the intended movement. It was hypothesized that short-term memory for a visually-presented location within reaching space, in the absence of other allocentric reference points, might also be represented in a motoric code, showing similar independence in the encoding of direction and distance. This hypothesis was tested in two experiments, using adult human subjects who were required to remember the location of a briefly presented luminous spot. Stimuli were presented in the dark, thus providing purely egocentric spatial information. After the specified delay, subjects were instructed to point to the remembered location. In Exp. 1, temporal decay of location memory was studied, over a range of 4–30 s. The results showed that (a) memory for both the direction and the distance of the visual target location declined over time, at about the same rate for both parameters; however, (b) errors of distance were much greater in the left than in the right hemispace, whereas direction errors showed no such effect; (c) the distance and direction errors were essentially uncorrelated, at all delays. These findings suggest independent representation of these two parameters in working memory. In Exp. 2 the subjects were required to remember the locations of two visual stimuli presented sequentially, one after the other. Only after both stimuli had been presented did the subject receive a signal from the experimenter as to which one was to be pointed to. The results showed that the encoding of a second location selectively interfered with memory for the direction but not for the distance of the to-be-remembered target location. As in Exp. 1, direction and distance errors were again uncorrelated. The results of both experiments indicate that memory for egocentrically-specified visual locations can encode the direction and distance of the target independently. Use of motor-related representation in spatial working memory is thus strongly suggested. The findings are discussed in the context of multiple representations of space in visuo-spatial short-term memory.  相似文献   

17.
Previous studies have demonstrated large errors (over 30 degrees ) in visually perceived exocentric directions (the direction between two objects that are both displaced from the observer's location; e.g., Philbeck et al. [Philbeck, J. W., Sargent, J., Arthur, J. C., & Dopkins, S. (2008). Large manual pointing errors, but accurate verbal reports, for indications of target azimuth. Perception, 37, 511-534]). Here, we investigated whether a similar pattern occurs in auditory space. Blindfolded participants either attempted to aim a pointer at auditory targets (an exocentric task) or gave a verbal estimate of the egocentric target azimuth. Targets were located at 20-160 degrees azimuth in the right hemispace. For comparison, we also collected pointing and verbal judgments for visual targets. We found that exocentric pointing responses exhibited sizeable undershooting errors, for both auditory and visual targets, that tended to become more strongly negative as azimuth increased (up to -19 degrees for visual targets at 160 degrees ). Verbal estimates of the auditory and visual target azimuths, however, showed a dramatically different pattern, with relatively small overestimations of azimuths in the rear hemispace. At least some of the differences between verbal and pointing responses appear to be due to the frames of reference underlying the responses; when participants used the pointer to reproduce the egocentric target azimuth rather than the exocentric target direction relative to the pointer, the pattern of pointing errors more closely resembled that seen in verbal reports. These results show that there are similar distortions in perceiving exocentric directions in visual and auditory space.  相似文献   

18.
Research with both rats and human infants has found that after inertial disorientation, the geometry of an enclosed environment is used in preference over distinctive featural information during goal localization. Infants (Homo sapiens, 18-24 months) were presented with a toy search task involving inertial disorientation in 1 of 2 conditions. In the identical condition, 4 identical hiding boxes in a rectangular formation were set within a circular enclosure. In the distinctive condition, 4 distinctive hiding boxes were used. Infants searched the goal box and its rotational equivalent significantly more than would be expected by chance in the identical condition, showing that they were sensitive to the geometric configuration of the array of boxes. Unlike the results of studies using a rectangular enclosure, however, in the distinctive condition, infants searched at the correct location significantly more than at other locations.  相似文献   

19.
以25名幼儿园中班儿童为研究对象,采用在一个边或角有颜色标记的菱形平面的四个角或边位置中藏物找物的任务,来探究几何线索的直接性和显著性如何影响5岁儿童对几何及非几何线索的利用。研究发现:几何线索优先性并不稳定;几何线索的直接性影响了几何线索的使用;在几何线索直接的条件下,几何线索的显著性影响了几何线索的使用;几何线索直接性及显著性均不影响儿童对颜色线索的使用。  相似文献   

20.
几何模块论的局限性——来自梯形实验的证据   总被引:2,自引:0,他引:2  
以往研究表明幼儿主要依赖几何信息进行再定向,但这些研究大多使用矩形空间。在本研究中,幼儿所处的空间为几何信息更丰富,目标物体所在位置确定的梯形。结果发现,幼儿并不会利用新增的几何信息确定目标物体,仍然去正确位置的对角寻找,表现出的寻找模式与矩形空间一样,这说明幼儿在空间再定向任务中对几何信息的利用很有限。此外,录像分析的结果发现,幼儿在面向梯形两底边时会更多地且径直地走向正确位置或对角,这种寻找过程上的特点表明他们可能基于空间轴朝向结合左右方位感表征物体位置  相似文献   

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