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1.
李秀丽  李红 《心理科学》2012,35(1):105-110
神经科学领域的研究者们设计了测量情感决策的经典爱荷华赌博任务并提出了体细胞标记假说来解释其研究结果,但迄今为止这一假说还没有得到一致认可。许多研究提出了可能影响爱荷华赌博任务成绩的其他因素。本研究试图在前人研究的基础上采用实验法探讨风险取向类型这一人格因素是否影响正常个体的爱荷华赌博任务成绩。实验结果显示,不同风险取向类型的个体在爱荷华赌博任务中的成绩和表现截然不同。典型风险趋向型个体在爱荷华赌博任务中的表现类似于某些神经系统患者,倾向于更多地选择不利纸牌,其任务成绩显著差于典型风险回避型个体。这一研究结果表明:风险取向类型是影响正常个体爱荷华赌博任务成绩的重要因素之一。  相似文献   

2.
无关言语效应是指视觉认知任务受到同时呈现的背景言语干扰的现象。阅读任务中无关言语效应作用机制的争论主要存在于内容干扰假说和过程干扰假说之间。两种假说的分歧主要涉及对无关言语特征、认知任务类型以及二者关系等三方面的理论认识。现有的实证研究普遍支持过程干扰假说。未来研究可从阅读任务中无关言语效应的影响因素、影响阶段以及结合脑成像和眼动追踪技术等方面来进行。  相似文献   

3.
协作抑制是指当人们在一个记忆小组中一起提取信息的时候,小组提取的信息总量比等量个体提取的信息总量要少.心理学研究者致力于从认知角度对该现象进行解释,主要的理论解释有提取策略破坏假说和提取抑制假说.前者认为小组成员的提取结果对组内其他成员的信息组织策略产生了干扰,导致小组的提取成绩低.而后者认为小组内成员的提取结果会抑制其他成员对非提取项目的表征,降低小组协作提取能力,出现协作抑制.本文对两种理论假说的提出背景,基本观点,证据支持及现有争论进行了介绍,同时指出了未来的研究应关注于对两种机制的关键矛盾点进行区别性检验、对不同认知机制在不同条件下成立可靠性的检验以及通过对编码阶段进行操控来进一步考察协作抑制的认知机制.  相似文献   

4.
采用部分线索效应经典范式与情绪Stroop任务相结合的范式,采取更为敏感的指标,对部分线索效应的认知抑制进程进行了考察,同时为提取抑制假说提供证据。结果发现,部分线索呈现后进行情绪Stroop任务,部分线索组反应时显著短于自由回忆组,提取结束后进行情绪Stroop任务,部分线索组和自由回忆组反应时差异不显著,提取未完成时,部分线索组反应时显著短于自由回忆组。结果提示,在以情绪词为实验材料的部分线索效应中,抑制在部分线索呈现之后即发生,提取未完成时,抑制持续存在,研究结果支持提取抑制假说,同时也对提取抑制假说做了一定补充,即抑制的持续时间受随后是否有提取任务调节。  相似文献   

5.
杨群  张清芳 《心理科学进展》2015,23(12):2072-2084
综述了口语产生的认知年老化现象及其认知神经机制, 总结了年龄因素对口语产生各阶段的影响及认知机制, 主要从从舌尖效应、同音词的图片命名及其启动效应等方面进行了阐述。在此基础上阐述了关于口语产生认知年老化的理论:激活不充分假说、传递不足假说和抑制不足假说, 从不同角度对认知年老化进行了分析。总结了采用fMRI和ERP技术所进行的口语产生认知年老化过程的认知神经科学研究, 概括了其认知神经机制及其发生的时间进程, 重点阐述了舌尖效应发生的神经机制。最后, 从“认知年老化”和“口语产生”这两个研究领域, 对口语产生认知年老化的研究提出了展望。  相似文献   

6.
本文对记忆中长久存在的记忆现象——分散学习效应的认知机制进行了理论综合,主要介绍比较有代表性的加工不足理论、差异编码理论、学习阶段假说和短期知觉启动假说,分析了各个理论的优势与不足,及在研究们通过研究不断地改进完善的过程。最后,本文认为分散学习效应的认知机制在不同的记忆任务中存在不同的认知机制,需要区别分析。  相似文献   

7.
对刺激或刺激表征的注意、反应或回忆进行抑制, 导致随后对该刺激的价值评估出现降低,这种现象被称作抑制贬值效应.目前, 对该效应产生原因的理论解释主要有抑制贬值假说和行为刺激交互理论.抑制贬值效应的主要影响因素包括抑制强度、工作记忆负荷和对刺激物原有价值的知觉水平.对于该效应神经机制的研究重点关注额中回、眶额皮层和杏仁核...  相似文献   

8.
解读“反胜为败”的现象:一个“Choking”过程理论   总被引:22,自引:0,他引:22  
王进 《心理学报》2004,36(5):621-629
运动员关键时刻以先赢后输的形式丢掉冠军的现象越来越多地发生在现代竞技体育比赛中。心理学上称之为压力下的“Choking”,并定义为压力条件下一种习惯的运动执行过程发生衰变的现象。对于“Choking”的研究开始于八十年代初中期,迄今为止,主要有干扰假说和自动执行假说解释其发生机制。但由于现有的假说过于简单,理论的研究一直不能为实践防治“Choking”提供可行的措施。本文基于笔者多年来的研究积累,就这一空缺,提出并讨论了一个“Choking”过程理论。该理论把“Choking”作为一个过程来讨论,包括引起因素、认知过程、应付过程和运动过程。根据过程理论,本文讨论了“Choking”发生机制。在此基础上,提供了防止“Choking”发生的具体可行性措施。  相似文献   

9.
禀赋效应的心理机制及其影响因素   总被引:1,自引:0,他引:1  
禀赋效应是指个体在拥有某物品时对该物品的估价高于没有拥有该物品时的估价的现象。这一现象在行为经济学中普遍存在。禀赋效应的研究范式包括经典研究范式与物物交换范式。禀赋效应的心理机制主要包括损失规避与查询理论。禀赋效应的影响因素主要包括认知角度、动机、情绪、交易物品的特征、研究设计的选择等。未来的研究需要从禀赋效应的适用条件、产生根源、研究范式的改进等方面进一步探讨。  相似文献   

10.
快速脱离假说和信号抑制假说都是将传统的自下而上捕获和自上而下控制结合起来的混合模式假说。快速脱离假说认为突显干扰物总能在第一时间自下而上地捕获注意, 当突显干扰物与任务要求不符时, 注意会迅速脱离该位置。信号抑制假说认为突显干扰物都会产生“注意我”的信号, 当突显干扰物与任务要求不符时, 该信号会被自上而下地抑制以阻止注意捕获发生。前者相关的研究多采用空间线索提示范式和眼动脱离范式, 实验中被试采取独子探测策略, 而后者相关的研究多采用额外单例范式的变式, 实验中被试采取特征探测策略。未来研究应采用不同的刺激类型和实验方法进一步为两个假说提供证据支持, 同时要关注奖赏、训练等因素对“捕获-脱离”和“信号-抑制”的影响。  相似文献   

11.
Psychobiology of the near-miss in fruit machine gambling   总被引:4,自引:0,他引:4  
Explanations involving the etiology of pathological gambling have tended to emphasize psychosocial factors. However, the possibility that psychobiological factors may be important in the development of pathological gambling behavior should not be ruled out. Psychobiological approaches are becoming ever more prominent with the three main lines of research being (a) a search for a physiological disposition and/or underlying biological substrate in pathological gamblers, (b) an examination of the role of arousal in gambling, and (c) speculation about endorphin-related explanations. The data from questionnaires and interviews with fruit machine gamblers suggest that both physiological and cognitive factors (e.g., the psychology of the near-miss) may be important in the explanation of excessive fruit machine gambling. Thus, if a gambler becomes physiologically aroused when he or she wins or nearly wins, it will stimulate further play, here termed the psychobiology of the near-miss.  相似文献   

12.
赌博障碍是指持续且反复的赌博行为,给个人、家庭和社会都带来了严重后果,近年来受到越来越多研究者的关注。本研究总结了赌博障碍的认知功能缺陷及其神经基础,主要集中在如下四个方面:①认知扭曲、②奖赏和惩罚敏感性、③注意偏向和④决策。未来研究应多从认知神经科学角度深入探究赌博障碍的发生机制和发展过程,关注大脑结构变化及功能网络改变,并将其整合到一个统一的神经生物机制框架中,找到更加有效的干预和治疗手段。  相似文献   

13.
赌博障碍是指持续且反复的赌博行为,给个人、家庭和社会都带来了严重后果,近年来受到越来越多研究者的关注。本研究总结了赌博障碍的认知功能缺陷及其神经基础,主要集中在如下四个方面:①认知扭曲、②奖赏和惩罚敏感性、③注意偏向和④决策。未来研究应多从认知神经科学角度深入探究赌博障碍的发生机制和发展过程,关注大脑结构变化及功能网络改变,并将其整合到一个统一的神经生物机制框架中,找到更加有效的干预和治疗手段。  相似文献   

14.
Explanations involving the etiology of pathological gambling have tended to emphasize psychosocial factors. However, the possibility that psychobiological factors may be important in the development of pathological gambling behavior should not be ruled out. Psychobiological approaches are becoming ever more prominent with the three main lines of research being (a) a search for a physiological disposition and/or underlying biological substrate in pathological gamblers, (b) an examination of the role of arousal in gambling, and (c) speculation about endorphin-related explanations. The data from questionnaires and interviews with fruit machine gamblers suggest that both physiological and cognitive factors (e.g., the psychology of the near-miss) may be important in the explanation of excessive fruit machine gambling. Thus, if a gambler becomes physiologically aroused when he or she wins or nearly wins, it will stimulate further play, here termed the psychobiology of the near-miss.  相似文献   

15.
'Near-miss' outcomes (i.e., unsuccessful outcomes close to the jackpot) have been shown to promote gambling persistence. Although there have been recent advances in understanding the neurobiological responses to gambling near-misses, the psychological mechanisms involved in these events remain unclear. The goal of this study was to explore whether trait-related gambling cognitions (e.g., beliefs that certain skills or rituals may help to win in games of chance) influence behavioural and subjective responses during laboratory gambling. Eighty-four individuals, who gambled at least monthly, performed a simplified slot machine task that delivered win, near-miss, and full-miss outcomes across 30 mandatory trials followed by a persistence phase in extinction. Participants completed the Gambling-Related Cognitions Scale (GRCS; Raylu & Oei, 2004), as well as measures of disordered gambling (South Oaks Gambling Screen [SOGS]; Lesieur & Blume, 1987) and social desirability bias (DS-36; Tournois, Mesnil, & Kop, 2000). Skill-oriented gambling cognitions (illusion of control, fostered by internal factors such as reappraisal of losses, or perceived outcome sequences), but not ritual-oriented gambling cognitions (illusion of control fostered by external factors such as luck or superstitions), predicted higher subjective ratings of desire to play after near-miss outcomes. In contrast, perceived lack of self-control predicted persistence on the slot machine task. These data indicate that the motivational impact of near-miss outcomes is related to specific gambling cognitions pertaining to skill acquisition, supporting the idea that gambling near-misses foster the illusion of control.  相似文献   

16.
《The Journal of psychology》2013,147(6):495-504
One hypothesis for the reason a person might become a pathological gambler is that the individual initially experiences a big win, which creates a fallacious expectation of winning, which may then lead to persistent gambling despite suffering large losses. Although this hypothesis has been around for several decades, only one controlled empirical study has addressed it, and that study reported null results. In the present experiment, the authors tested the "big win" hypothesis by having 4 groups of participants with little to no experience gambling play a computer-simulated slot machine for credits that were exchangeable for cash. One group experienced a large win on the very 1st play. Another experienced a large win on the 5th play. A 3rd group experienced 2 small wins on the 2nd and 5th plays. No other winning outcomes were programmed. The 4th group never experienced a win. The authors observed a significant effect of group. Participants who experienced a large win on the 1st play quit playing the simulation earlier than participants who experienced a large win on the 5th play. These results appear to question the "big win" as an explanation for pathological gambling. They are more consistent with a behavioral theory of gambling behavior. The present study should also promote the use of laboratory-based research to test long-standing hypotheses in the gambling literature.  相似文献   

17.
程凯  曹贵康 《心理科学进展》2014,22(9):1435-1445
围绕“为什么会走神”这一问题, 文章首先介绍了走神的两个理论假设:解耦合假设和执行控制失败假设。接着论述了影响走神的各种因素, 并探讨了走神的神经机制。最后指出未来研究应着眼于走神的潜在功能来发展理论假设; 整合影响走神的各种因素到一个模型中, 从而更好地发现各因素对走神的综合影响; 应用同步脑电和功能磁共振成像技术以更精确地探索走神的神经机制。此外, 对特殊群体的走神研究以及走神的跨文化研究也是很有必要的。  相似文献   

18.
One hypothesis for the reason a person might become a pathological gambler is that the individual initially experiences a big win, which creates a fallacious expectation of winning, which may then lead to persistent gambling despite suffering large losses. Although this hypothesis has been around for several decades, only one controlled empirical study has addressed it, and that study reported null results. In the present experiment, the authors tested the "big win" hypothesis by having 4 groups of participants with little to no experience gambling play a computer-simulated slot machine for credits that were exchangeable for cash. One group experienced a large win on the very 1st play. Another experienced a large win on the 5th play. A 3rd group experienced 2 small wins on the 2nd and 5th plays. No other winning outcomes were programmed. The 4th group never experienced a win. The authors observed a significant effect of group. Participants who experienced a large win on the 1st play quit playing the simulation earlier than participants who experienced a large win on the 5th play. These results appear to question the "big win" as an explanation for pathological gambling. They are more consistent with a behavioral theory of gambling behavior. The present study should also promote the use of laboratory-based research to test long-standing hypotheses in the gambling literature.  相似文献   

19.
反馈负波及其理论解释   总被引:1,自引:0,他引:1  
李鹏  李红 《心理科学进展》2008,16(5):705-711
反馈负波(feedback related negativity, FRN)是由代表行为错误或失去金钱等负性反馈刺激诱发的一种脑电波成分,出现在刺激呈现后250~300ms左右,偶极子源定位发现这一成分产生于前扣带回附近。对于FRN的功能意义的解释主要有强化学习理论和情绪动机假说,前者认为FRN反映的是神经系统对反馈刺激的认知加工过程,而后者认为FRN反映的是对情绪动机意义的评价过程。两种理论框架下还有一些目前研究仍待解决的问题,可能是未来研究的方向  相似文献   

20.
The purpose of this translational study was twofold: (1) to contrast behavioral and brain activity between pathological and nonpathological gamblers, and (2) to examine differences as a function of the outcome of the spin of a slot machine, focusing predominately on the "Near-Miss"--when two reels stop on the same symbol, and that symbol is just above or below the payoff line on the third reel. Twenty-two participants (11 nonpathological; 11 pathological) completed the study by rating the closeness of various outcomes of slot machine displays (wins, losses, and near-misses) to a win. No behavioral differences were observed between groups of participants, however, differences in brain activity were found in the left midbrain, near the substantia nigra and ventral tegmental area (SN / VTA). Near-miss outcomes uniquely activated brain regions associated with wins for the pathological gamblers and regions associated with losses for the nonpathological gamblers. Thus, near-miss outcomes on slot machines may contain both functional and neurological properties of wins for pathological gamblers. Such a translational approach to the study of gambling behavior may be considered an example that gives life to B. F. Skinner's conceptualization of the physiologist of the future.  相似文献   

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