首页 | 本学科首页   官方微博 | 高级检索  
相似文献
 共查询到20条相似文献,搜索用时 0 毫秒
1.
This fMRI study examines the changes in participants’ information processing as they repeatedly solve the same mathematical problem. We show that the majority of practice-related speedup is produced by discrete changes in cognitive processing. Because the points at which these changes take place vary from problem to problem, and the underlying information processing steps vary in duration, the existence of such discrete changes can be hard to detect. Using two converging approaches, we establish the existence of three learning phases. When solving a problem in one of these learning phases, participants can go through three cognitive stages: Encoding, Solving, and Responding. Each cognitive stage is associated with a unique brain signature. Using a bottom-up approach combining multi-voxel pattern analysis and hidden semi-Markov modeling, we identify the duration of that stage on any particular trial from participants brain activation patterns. For our top-down approach we developed an ACT-R model of these cognitive stages and simulated how they change over the course of learning. The Solving stage of the first learning phase is long and involves a sequence of arithmetic computations. Participants transition to the second learning phase when they can retrieve the answer, thereby drastically reducing the duration of the Solving stage. With continued practice, participants then transition to the third learning phase when they recognize the problem as a single unit and produce the answer as an automatic response. The duration of this third learning phase is dominated by the Responding stage.  相似文献   

2.
Explicit information-seeking actions are needed to evaluate alternative actions in problem-solving tasks. Information-seeking costs are often traded off against the utility of information. We present three experiments that show how subjects adapt to the cost and information structures of environments in a map-navigation task. We found that subjects often stabilize at suboptimal levels of performance. A Bayesian satisficing model (BSM) is proposed and implemented in the ACT-R architecture to predict information-seeking behavior. The BSM uses a local decision rule and a global Bayesian learning mechanism to decide when to stop seeking information. The model matched the human data well, suggesting that adaptation to cost and information structures can be achieved by a simple local decision rule. The local decision rule, however, often limits exploration of the environment and leads to suboptimal performance. We propose that suboptimal performance is an emergent property of the dynamic interactions between cognition and the environment.  相似文献   

3.
The development of lateral control skills is crucial to driving safety. The current study examined a computational method using a cognitive architecture to model the learning process of vehicle lateral control. In a fixed-base driving simulator, an experiment compared the lateral control performance of non-drivers, novices, and experienced drivers. A cognitive model using Adaptive Control of Thought-Rational (ACT-R) was built to model the learning process of lateral control skills. The modeling results were compared with the human results. The drivers with more experience had better lateral control performance. The model produced similar results as the human results and modeled the progress of learning. The model provided a computational explanation for the mechanisms of lateral control skill learning. Implication and future studies were discussed.  相似文献   

4.
Children and adolescents with traumatic brain injury (TBI) often experience behavior difficulties that may arise from problem-solving deficits and impaired self-regulation. However, little is known about the relationship of neurocognitive ability to post-TBI behavioral recovery. To address this question, we examined whether verbal intelligence, as estimated by Vocabulary scores from the Wechsler Abbreviated Scale of Intelligence, predicted improvements in behavior and executive functioning following a problem-solving intervention for adolescents with TBI. One hundred and thirty-two adolescents with complicated mild-to-severe TBI were randomly assigned to a six-month Web-based problem-solving intervention (CAPS; n = 65) or to an Internet resource comparison (IRC; n = 67) group. Vocabulary moderated the association between treatment group and improvements in metacognitive abilities. Examination of the mean estimates indicated that for those with lower Vocabulary scores, pre-intervention Metacognition Index scores from the Behavior Rating Inventory of Executive Function (BRIEF) did not differ between the groups, but post-intervention scores were significantly lower (more improved) for those in the CAPS group. These findings suggest that low verbal intelligence was associated with greater improvements in executive functioning following the CAPS intervention and that verbal intelligence may have an important role in response to intervention for TBI. Understanding predictors of responsiveness to interventions allows clinicians to tailor treatments to individuals, thus improving efficacy.  相似文献   

5.
李晓东  林崇德 《心理科学》2002,25(3):270-274
本研究对465名小学3—6年级学生解决不同类型的比较问题进行了研究。结果表明:(1)小学生解决比较问题的成绩受问题类型及年级的交互影响。儿童在一致算术问题上的成绩都很好,且显著优于不一致算术问题。在不一致算术问题、一致代数问题及不一致代数问题上,存在年级差异。5、6年级学生优于4年级学生。(2)小学生在算术问题上的通过率高于代数问题,5、6年级学生的通过率高于3、4年级。除一致算术问题外,其它类型比较问题的通过率较低。(3)小学生解决比较问题的成绩无性别差异。  相似文献   

6.
When participants accomplish cognitive tasks, they obtain poorer performance if asked to execute a poorer strategy than a better strategy on a given problem. These poorer-strategy effects are smaller following execution of a poorer strategy relative to following a better strategy. To investigate ERP correlates of sequential modulations of poorer-strategy effects, we asked participants (n = 20) to accomplish a computational estimation task (i.e., provide approximate products to two-digit multiplication problems like 38 × 74). For each problem, they were cued to execute a better versus a poorer strategy. We found event-related potentials signatures of sequential modulations of poorer-strategy effects in two crucial windows (i.e., between 200 and 550 ms and between 850 and 1250 ms) associated with executive control mechanisms and allowing conflict monitoring between the better and the cued strategy. These results have important implications on theories of strategies as they suggest that sequential modulations of poorer-strategy effects involve earlier as well as later mechanisms of cognitive control during strategy execution.  相似文献   

7.
Research has shown that implicitly guiding attention via visual cues or unrelated tasks can increase the likelihood of solving insight problems. We examined whether following another person making specific skin-crossing saccades could induce similar attentional shifts and increase solution rates for Duncker's ((1945) Duncker, K. 1945. On problem solving. Psychological Monographs, 58 (5, Whole No. 270)[Crossref] [Google Scholar]) radiation problem. We presented 150 participants with one of three 30-s eye movement patterns from another problem solver: (a) focusing solely on the central tumour; (b) naturally making skin-crossing saccades between the outside area and the tumour from multiple angles; or (c) making deliberate skin-crossing saccades between the outside area and the tumour from multiple angles. Following another person making skin-crossing saccades increased the likelihood of solving the radiation problem. Our results demonstrate that another person's eye movements can promote attentional shifts that trigger insight problem solving.  相似文献   

8.
In a companion study, eye-movement analyses in the Tower of London task (TOL) revealed independent indicators of functionally separable cognitive processes during problem solving, with processes of building up an internal representation of the problem preceding actual planning processes. These results imply that processes of internalization and planning should also be distinguishable in time and space with respect to concomitant brain activation patterns. To investigate this possibility, here we conducted analyses of fMRI data for left and right dorsolateral prefrontal cortex (dlPFC) during problem solving in the TOL task by accounting for the trial-by-trial variability of onsets and durations of the different cognitive processing stages. Comparisons between stimulus-locked and response-locked modeling approaches affirmed that activation in left dlPFC was elicited particularly during early processes of internalization, comprising the extraction of goal information and the generation of an internal problem representation, whereas activation in right dlPFC was predominantly attributable to later processes of mental transformations on this representation, that is planning proper. Thus, present data corroborate the proposal that often observed bilateral dlPFC activation patterns during complex cognitive tasks such as problem solving may reflect functionally and, to some extent, even temporally separable processes with opposing lateralizations.  相似文献   

9.
A modestly generic, innovative, problem solving process with roots in the study of design and scientific research problem solving is presented and motivated. It is argued to be the shared core process of all problem solving. At its heart is a recognition of five foci or nodes of change vital to the process (changes in problem and solution formulation, method, constraints, and partial solution proposals) together with a bootstrap marked by the formation of higher order knowledge about problem solving in the domain in tandem with the solving of specific problems, the essential feature of all learned improvement. None of these elements is entirely original, but the way they are made explicit and developed (rather than folded into fewer, more abstract, boxes) is argued to provide fresh understanding of the organisation and power of the process to deal with complex practical problems.  相似文献   

10.
11.
An eight-session microgenetic study of acquisition of an insightful problem-solving strategy was conducted. A total of 35 second graders who did not use this insightful strategy initially were assigned to two groups that differed in the frequency of problems likely to facilitate discovery and generalization of the strategy. Children in the facilitative problems group discovered the insightful strategy earlier, used it more often subsequently, and transferred it more often to novel problems than did those in the nonfacilitative problems group. Children generally discovered the insightful strategy on the most facilitative items and extended it progressively to items on which its advantages were smaller but still substantial. The results indicate that experience outside the experimental situation, as well as experience inside the experimental situation, influences use of new strategies.  相似文献   

12.
Use of the mathematical principle of inversion in young children   总被引:2,自引:0,他引:2  
An important issue in the development of mathematical cognition is the extent to which children use and understand fundamental mathematical concepts. We examined whether young children successfully use the principle of inversion and, if so, whether they do so based on qualitative identity, length, or quantity. Twenty-four preschool children and 24 children in Grade 1 were presented with three-term inversion problems (e.g., 3+2-2) and standard problems of similar magnitude (e.g., 2+4-3). Problems were presented in three conditions to determine whether children used inversion at all and, if so, whether their decisions were based on quantitative or nonquantitative features of the problems. Both preschool and Grade 1 children showed evidence of using inversion in a fully quantitative manner, indicating that this principle is available in some form prior to extensive formal instruction in arithmetic.  相似文献   

13.
In this paper, we review Icarus, a cognitive architecture that utilizes hierarchical skills and concepts for reactive execution in physical environments. In addition, we present two extensions to the framework. The first involves the incorporation of means-ends analysis, which lets the system compose known skills to solve novel problems. The second involves the storage of new skills that are based on successful means-ends traces. We report experimental studies of these mechanisms on three distinct domains. Our results suggest that the two methods interact to acquire useful skill hierarchies that generalize well and that reduce the effort required to handle new tasks. We conclude with a discussion of related work on learning and prospects for additional research, including extending the framework to cover developmental phenomena.  相似文献   

14.
Computational models will play an important role in our understanding of human higher‐order cognition. How can a model's contribution to this goal be evaluated? This article argues that three important aspects of a model of higher‐order cognition to evaluate are (a) its ability to reason, solve problems, converse, and learn as well as people do; (b) the breadth of situations in which it can do so; and (c) the parsimony of the mechanisms it posits. This article argues that fits of models to quantitative experimental data, although valuable for other reasons, do not address these criteria. Further, using analogies with other sciences, the history of cognitive science, and examples from modern‐day research programs, this article identifies five activities that have been demonstrated to play an important role in our understanding of human higher‐order cognition. These include modeling within a cognitive architecture, conducting artificial intelligence research, measuring and expanding a model's ability, finding mappings between the structure of different domains, and attempting to explain multiple phenomena within a single model.  相似文献   

15.
Laidre ME 《Animal cognition》2008,11(2):223-230
Although the technical problem-solving expertise of nonhuman primates has been investigated extensively in captivity, few species have been tested in their natural habitats. Here I examine the physical cognition of wild savanna baboons (Papio anubis), a species that occupies an omnivorous foraging niche in which a variety of embedded food items are extracted and processed. Baboons were tested on three puzzles, each involving high-quality food that required removal from a novel obstruction: (1) a string-pulling puzzle in which food was hung from tree branches, (2) a twig-dipping puzzle in which food was embedded in a vertical tube, and (3) a stick-pushing puzzle in which food was contained in a horizontal conduit. The baboons failed to solve the second and third puzzles even when tools had been appropriately positioned in advance. And although they solved the first puzzle, their actions (running while holding food that was still attached to the string), suggested they did not fully comprehend the string’s connective property. The baboons’ performance might reflect the time constraints of life in the wild, which relative to captivity may provide fewer opportunities for the development of understanding about the physical properties of objects and their potential uses as tools. Further experiments on the physical cognition of baboons and many other primate species in their natural habitats would help test this ontogenetic hypothesis. Such field experiments would be especially fruitful if they continued to target extractive foragers like baboons: these experiments could simultaneously provide a test of phylogenetic hypotheses that invoke extractive foraging as the key stimulus for brain expansion in savanna-dwelling hominids. Electronic supplementary material The online version of this article (doi:) contains supplementary material, which is available to authorized users.  相似文献   

16.
Two studies were conducted to test a dual-process theory of cognitive vulnerability to depression. According to this theory, implicit and explicit cognitive processes have differential effects on depressive reactions to stressful life events. Implicit processes are hypothesized to be critical in determining an individual's immediate affective reaction to stress whereas explicit cognitions are thought to be more involved in long-term depressive reactions. Consistent with hypotheses, the results of study 1 (cross-sectional; N=237) showed that implicit, but not explicit, cognitions predicted immediate affective reactions to a lab stressor. Study 2 (longitudinal; N=251) also supported the dual-process model of cognitive vulnerability to depression. Results showed that both the implicit and explicit measures interacted with life stress to predict prospective changes in depressive symptoms, respectively. However, when both implicit and explicit predictors were entered into a regression equation simultaneously, only the explicit measure interacted with stress to remain a unique predictor of depressive symptoms over the five-week prospective interval.  相似文献   

17.
Multi‐voxel pattern recognition techniques combined with Hidden Markov models can be used to discover the mental states that people go through in performing a task. The combined method identifies both the mental states and how their durations vary with experimental conditions. We apply this method to a task where participants solve novel mathematical problems. We identify four states in the solution of these problems: Encoding, Planning, Solving, and Respond. The method allows us to interpret what participants are doing on individual problem‐solving trials. The duration of the planning state varies on a trial‐to‐trial basis with novelty of the problem. The duration of solution stage similarly varies with the amount of computation needed to produce a solution once a plan is devised. The response stage similarly varies with the complexity of the answer produced. In addition, we identified a number of effects that ran counter to a prior model of the task. Thus, we were able to decompose the overall problem‐solving time into estimates of its components and in way that serves to guide theory.  相似文献   

18.
We present a detailed process theory of the moment-by-moment working-memory retrievals and associated control structure that subserve sentence comprehension. The theory is derived from the application of independently motivated principles of memory and cognitive skill to the specialized task of sentence parsing. The resulting theory construes sentence processing as a series of skilled associative memory retrievals modulated by similarity-based interference and fluctuating activation. The cognitive principles are formalized in computational form in the Adaptive Control of Thought–Rational (ACT–R) architecture, and our process model is realized in ACT–R. We present the results of 6 sets of simulations: 5 simulation sets provide quantitative accounts of the effects of length and structural interference on both unambiguous and garden-path structures. A final simulation set provides a graded taxonomy of double center embeddings ranging from relatively easy to extremely difficult. The explanation of center-embedding difficulty is a novel one that derives from the model' complete reliance on discriminating retrieval cues in the absence of an explicit representation of serial order information. All fits were obtained with only 1 free scaling parameter fixed across the simulations; all other parameters were ACT–R defaults. The modeling results support the hypothesis that fluctuating activation and similarity-based interference are the key factors shaping working memory in sentence processing. We contrast the theory and empirical predictions with several related accounts of sentence-processing complexity.  相似文献   

19.
The “Tower of London” puzzle was adapted to tablet PCs to be used as a clinical bedside test. “Iso-problems”, a specific class of problems, require identical moves but ball colours are permuted. Thus difficulty is the same even if the appearance is different. We wanted to determine the impact of these as yet little-studied tasks and hypothesised that there may be a learning effect specific to them (the “iso-effect”). We interspersed a set of six iso-problems within one selection of 22 tasks and analysed problem solving by 81 healthy adults (mean age 41.6 years). Participants showed learning across iso-problems (less time, fewer moves, increasingly efficient solutions). This effect was distinct from general learning, as was obvious from comparison with a series of non-isomorphic tasks. However, participants seem not to be aware of solving such problems. This “iso-effect” may be related to implicit memory, a domain that so far has not been assessed using the Tower of London.  相似文献   

20.
Defeyter MA  German TP 《Cognition》2003,89(2):133-155
The human ability to make tools and use them to solve problems may not be zoologically unique, but it is certainly extraordinary. Yet little is known about the conceptual machinery that makes humans so competent at making and using tools. Do adults and children have concepts specialized for understanding human-made artifacts? If so, are these concepts deployed in attempts to solve novel problems? Here we present new data, derived from problem-solving experiments, which support the following. (i) The structure of the child's concept of artifact function changes profoundly between ages 5 and 7. At age 5, the child's conceptual machinery defines the function of an artifact as any goal a user might have; by age 7, its function is defined by the artifact's typical or intended use. (ii) This conceptual shift has a striking effect on problem-solving performance, i.e. the child's concept of artifact function appears to be deployed in problem solving. (iii) This effect on problem solving is not caused by differences in the amount of knowledge that children have about the typical use of a particular tool; it is mediated by the structure of the child's artifact concept (which organizes and deploys the child's knowledge). In two studies, children between 5 and 7 years of age were matched for their knowledge of what a particular artifact "is for", and then given a problem that can only be solved if that tool is used for an atypical purpose. All children performed well in a baseline condition. But when they were primed by a demonstration of the artifact's typical function, 5-year-old children solved the problem much faster than 6-7-year-old children. Because all children knew what the tools were for, differences in knowledge alone cannot explain the results. We argue that the older children were slower to solve the problem when the typical function was primed because (i) their artifact concept plays a role in problem solving, and (ii) intended purpose is central to their concept of artifact function, but not to that of the younger children.  相似文献   

设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号