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1.
Eyes move over visual scenes to gather visual information. Studies have found heavy-tailed distributions in measures of eye movements during visual search, which raises questions about whether these distributions are pervasive to eye movements, and whether they arise from intrinsic or extrinsic factors. Three different measures of eye movement trajectories were examined during visual foraging of complex images, and all three were found to exhibit heavy tails: Spatial clustering of eye movements followed a power law distribution, saccade length distributions were lognormally distributed, and the speeds of slow, small amplitude movements occurring during fixations followed a 1/f spectral power law relation. Images were varied to test whether the spatial clustering of visual scene information is responsible for heavy tails in eye movements. Spatial clustering of eye movements and saccade length distributions were found to vary with image type and task demands, but no such effects were found for eye movement speeds during fixations. Results showed that heavy-tailed distributions are general and intrinsic to visual foraging, but some of them become aligned with visual stimuli when required by task demands. The potentially adaptive value of heavy-tailed distributions in visual foraging is discussed.  相似文献   

2.
Past research has revealed that central vision is more important than peripheral vision in controlling the amplitude of target-directed aiming movements. However, the extent to which central vision contributes to movement planning versus online control is unclear. Since participants usually fixate the target very early in the limb trajectory, the limb enters the central visual field during the late stages of movement. Hence, there may be insufficient time for central vision to be processed online to correct errors during movement execution. Instead, information from central vision may be processed offline and utilised as a form of knowledge of results, enhancing the programming of subsequent trials. In the present research, variability in limb trajectories was analysed to determine the extent to which peripheral and central vision is used to detect and correct errors during movement execution. Participants performed manual aiming movements of 450 ms under four different visual conditions: full vision, peripheral vision, central vision, no vision. The results revealed that participants utilised visual information from both the central and peripheral visual fields to adjust limb trajectories during movement execution. However, visual information from the central visual field was used more effectively to correct errors online compared to visual information from the peripheral visual field.  相似文献   

3.
The effects of correct and transformed visual feedback on rhythmic unimanual visuo-motor tracking were examined, focusing on tracking performance (accuracy and stability) and visual search behavior. Twelve participants (reduced to 9 in the analyses) manually tracked an oscillating visual target signal in phase (by moving the hand in the same direction as the target signal) and in antiphase (by moving the hand in the opposite direction), while the frequency of the target signal was gradually increased to probe pattern stability. Besides a control condition without feedback, correct feedback (representing the actual hand movement) or mirrored feedback (representing the hand movement transformed by 180 degrees) were provided during tracking, resulting in either in-phase or antiphase visual motion of the target and feedback signal, depending on the tracking mode performed. The quality (accuracy and stability) of in-phase tracking was hardly affected by the two forms of feedback, whereas antiphase tracking clearly benefited from mirrored feedback but not from correct feedback. This finding extends previous results indicating that the performance of visuo-motor coordination tasks is aided by visual feedback manipulations resulting in coherently grouped (i.e., in-phase) visual motion structures. Further insights into visuo-motor tracking with and without feedback were garnered from the visual search patterns accompanying task performance. Smooth pursuit eye movements only occurred at lower oscillation frequencies and prevailed during in-phase tracking and when target and feedback signal moved in phase. At higher frequencies, point-of-gaze was fixated at a location that depended on the feedback provided and the resulting visual motion structures. During in-phase tracking the mirrored feedback was ignored, which explains why performance was not affected in this condition. Point-of-gaze fixations at one of the end-points were accompanied by reduced motor variability at this location, reflecting a form of visuo-motor anchoring that may support the pick up of discrete information as well as the control of hand movements to a desired location.  相似文献   

4.
Recent investigations in normal and brain-damaged individuals have begun to identify the types of visual information used to plan and guide reaches. Binocular visual cues have been shown to be important for both movement planning and on-line guidance of hand movements, while emerging evidence suggests that dynamic visual analysis of the moving limb may provide a rich source of information for precise control of the hand in flight. Reaching movements appear to be planned to follow what is perceived to be a straight trajectory in peripersonal space. Furthermore, the process of selecting visual targets appears to influence hand trajectories, with hand movements curving away from non-target objects. This behaviour may be explained most effectively by a dynamic representation of space which is sculpted by attentional mechanisms into selected (target) and inhibited (non-target) regions. The role of attention in movement planning in individuals with attentional disorders is controversial. Patients with visual neglect have impairments of visuomotor control including reaches that, under certain conditions, are significantly more curved than those of normal individuals. The representations of space that neglect patients use to plan reaches may be distorted by impairments in the mechanisms that normally act to select target regions and inhibit non-target zones.  相似文献   

5.
肢体运动(空间位置运动与身体模式运动)是个体与环境交互作用的重要途径。以往行为学和脑成像研究分别探讨了空间位置运动信息和身体模式运动信息的工作记忆存储问题, 发现两种肢体运动信息的存储均独立于语音环、视空间画板的视觉子系统, 需要视空间画板的空间子系统的参与; 两种肢体运动信息激活的脑区(运动相关皮层)独立于语音环、视空间画板的视觉子系统和空间子系统, 并存在差异。这表明, 现有的工作记忆多成分模型不能完全解释肢体运动信息的存储。据此可推论, 工作记忆系统中可能存在一个负责处理肢体运动信息的“肢体运动系统”, 其隶属于视空间画板, 与视觉子系统和空间子系统并存; 其激活脑区因肢体运动的不同而存在差异。  相似文献   

6.
Eye-hand coordination: oculomotor control in rapid aimed limb movements   总被引:7,自引:0,他引:7  
Three experiments are reported in which Ss produced rapid wrist rotations to a target while the position of their eyes was being monitored. In Experiment 1, Ss spontaneously executed a saccadic eye movement to the target around the same time as the wrist began to move. Experiment 2 revealed that wrist-rotation accuracy suffered if Ss were not allowed to move their eyes to the target, even when visual feedback about the moving wrist was unavailable. In Experiment 3, wrist rotations were equally accurate when Ss produced either a saccadic or a smooth-pursuit eye movement to the target. However, differences were observed in the initial-impulse and error-correction phases of the wrist rotations, depending on the type of eye movement involved. The results suggest that aimed limb movements use information from the oculomotor system about both the static position of the eyes and the dynamic characteristics of eye movements. Furthermore, the information that governs the initial impulse is different from that which guides final error corrections.  相似文献   

7.
An interlimb practice paradigm was designed to determine the role that visual–spatial (Cartesian) and motor (joint angles, activation patterns) coordinates play in the coding and learning of complex movement sequences. Participants practised a 16-element movement sequence by moving a lever to sequentially presented targets with one limb on Day 1 and the contralateral limb on Day 2. Practice involved the same sequence with either the same visual–spatial or motor coordinates on the two days. A unilateral practice condition (control) was also tested where both coordinate systems were changed but the same limb was used. Retention tests were conducted on Day 3. Regardless of the order in which the limbs were used during practice, results indicated that keeping the visual–spatial coordinates the same during acquisition resulted in superior retention. This provides strong evidence that the visual–spatial code plays a dominant role in complex movement sequences, and this code is represented in an effector-independent manner.  相似文献   

8.
Results are presented from an experiment in which subjects' eye movements were recorded while they carried out two visual tasks with similar material. One task was chosen to require close visual scrutiny; the second was less visually demanding. The oculomotor behaviour in the two tasks differed in three ways. (1) When scrutinizing, there was a reduction in the area of visual space over which stimulation influences saccadic eye movements. (2) When moving their eyes to targets requiring scrutiny, subjects were more likely to make a corrective saccade. (3) The duration of fixations on targets requiring scrutiny was increased. The results are discussed in relation to current theories of visual attention and the control of saccadic eye movements.  相似文献   

9.
Normal human subjects were required to manually point to small visual targets that suddenly changed location upon finger movement initiation. They pointed either as fast or as accurately as possible. Movements of the eyes were measured by electrooculography, and the movements of the unrestrained limb and head were monitored by an optoelectric system (WATSMART), which allowed for the analysis of kinematic parameters in three-dimensional space. The temporal and kinematic reorganization of each body part in response to the target perturbations were variable, which indicated independent control for each part of the system. That is, the timing and nature of the reorganization varied for each body part. In addition, the pattern of reorganization depended upon the speed and accuracy demands of the movement task. As well, the movement termination patterns (eyes finished first, the finger reached the target, then the head stopped moving) were extremely consistent, indicating that movement termination may be a controlled variable. Finally, no evidence was found to suggest that visual information was used to amend arm movements early (before peak velocity) in the trajectory.  相似文献   

10.
Eye movements of four Ss performing a complexity rating task in which the stimuli consisted of random shapes differing in symmetry, number of turns (sides) in the perimeter, and structural angularity were examined. It was found that for both symmetrical and asymmetrical shapes, the number of fixations and fixation time increased directly with structural complexity (number of sides). Distributions of fixations for symmetrical shapes clustered in one-half of the shapes, while the distributions of fixations for asymmetrical shapes did not exhibit this one-sided bias. No differences were found in the distributions of fixation time to either half of asymmetrical or symmetrical shapes. The findings suggest that S utilizes an organizing code in addition to the featural code in characterizing a given shape. The organizing code permits S to generate the feature code for a gwen shape on the basis of partial information.  相似文献   

11.
Infants 1, 2, and 3 months of age were shown a series of plane geometric shapes of three different sizes while their eye movements were unobtrusively monitored with an infrared corneal reflection eye-tracking system. The size of the form significantly influenced the pattern of visual inspection. Contrary to earlier reports, there were no age differences in the spatial distribution of fixations to the geometric stimuli. Nonlinear age effects were found in some parameters of eye movement control.  相似文献   

12.
13.
The purpose of this study was to determine the extent to which participants could effectively switch from on-line (OL) to pre-planned (PP) control (or vice versa) depending on previous practice conditions and whether concurrent visual feedback was available during transfer testing. The task was to reproduce a 2000 ms spatial–temporal pattern of a sequence of elbow flexions and extensions. Participants were randomly assigned to one of two practice conditions termed OL or PP. In the OL condition the criterion waveform and the cursor were provided during movement production while this information was withheld during movement production for the PP condition. A retention test and two effector transfer tests were administered to half of the participants in each acquisition conditions under OL conditions and the other half under PP conditions. The mirror effector transfer test required the same pattern of muscle activation and limb joint angles as required during acquisition. The non-mirror transfer test required movements to the same visual–spatial locations as experienced during acquisition. The results indicated that when visual information was available during the transfer tests performers could switch from PP to OL. When visual information was withdrawn, they shifted from the OL to the PP-control mode. This finding suggests that performers adopt a mode of control consistent with the feedback conditions provided during testing.  相似文献   

14.
Three experiments were conducted to determine if a representation of the movement environment is functional in the organization and control of limb movements, when direct visual contact with the environment is prevented. In Experiment 1, a visual rearrangement procedure was employed to show that a representation of the environment that provides inaccurate information about the spatial location of a target can disrupt manual target aiming. In Experiment 2, we demonstrated that spatial information about the position of a target can be destroyed by a visual pattern mask, supporting our claim that the representation is visual. A target-cuing procedure was used in Experiment 3 to show that representation of target position can be useful for premovement organization in a targetaiming task. Together our findings suggest that a short-lived visual representation of the movement environment may serve a useful role in the organization and control of limb movements.  相似文献   

15.
Three experiments were conducted to determine if a representation of the movement environment is functional in the organization and control of limb movements, when direct visual contact with the environment is prevented. In Experiment 1, a visual rearrangement procedure was employed to show that a representation of the environment that provides inaccurate information about the spatial location of a target can disrupt manual target aiming. In Experiment 2, we demonstrated that spatial information about the position of a target can be destroyed by a visual pattern mask, supporting our claim that the representation is visual. A target-cuing procedure was used in Experiment 3 to show that representation of target position can be useful for premovement organization in a target-aiming task. Together our findings suggest that a short-lived visual representation of the movement environment may serve a useful role in the organization and control of limb movements.  相似文献   

16.
One of the classic problems in perception concerns how we perceive a stable, continuous visual world even though we view it via a temporally discontinuous series of eye movements. Previous investigators have suggested that our perception of a stable visual environment is due to anintegrative visual buffer, a special memory store capable of fusing the visual contents of successive fixations according to their environmental coordinates. In this paper, three experiments are reported that attempted to demonstrate the existence of an integrative visual buffer. The experimental procedure required subjects to mentally fuse two halves of a dot matrix presented in the same spatial region of a display, but separated by an eye movement so that each half was viewed only during one fixation. Thus, subjects had to integrate packets of visual information that had the same environmental coordinates, but different retinal coordinates. No evidence was found in any experiment for the fusion of visual information from successive fixations in memory, leaving the status of the integrative visual buffer in serious doubt.  相似文献   

17.
The present study attempted to determine if during short-duration movements visual feedback can be processed in order to make adjustments to changes in the environment. The effect that varying the importance of monitoring target position has on the relative importance of vision of hand and vision of target (Carlton 1981a; Whiting and Cockerill 1974) was also examined. Subjects performed short- (150 ms) and longer-duration (330 ms) aimed hand movements under four visual feedback conditions (lights-on/lights-off by target-on/target-off) to stationary and moving targets. For the lights-off and target-off conditions, the lights and target, respectively, were extinguished 50 ms after movement initiation. For all moving-target conditions, the target started to move as the movement was initiated. Subjects were able to process visual information in 165 ms, as movement endpoints were biased in the direction of target motion for movements of this duration. Removing visual feedback 50 ms after movement initiation did not alter this finding. Subjects performed equally well with target and lights on or off, independent of whether the target remained stationary or moved. Presumably, during the first 50 ms of the movement subjects received sufficient visual information to aid in movement control.  相似文献   

18.
A limb’s initial position is often biased to the right of the midline during activities of daily living. Given this specific initial limb position, visual cues of the limb become first available to the ipsilateral eye relative to the contralateral eye. The current study investigated online control of the dominant limb as a function of having visual cues available to the ipsilateral or contralateral eye, in relation to the initial start position of the limb. Participants began each trial with their right limb on a home position to the left or right of the midline. After movement onset, a brief visual sample was provided to the ipsilateral or contralateral eye. On one third of the trials, an imperceptible 3 cm target jump was introduced. If visual information from the eye ipsilateral to the limb is preferentially used to control ongoing movements of the dominant limb, corrections for the target jump should be observed when movements began from the right of the body’s midline and vision was available to the ipsilateral eye. As expected, limb trajectory corrections for the target jump were only observed when participants started from the right home position and visual information was provided to the ipsilateral eye. We purport that such visuomotor asymmetry specialization emerges via neurophysiological developments, which may arise from naturalistic and probabilistic limb trajectory asymmetries.  相似文献   

19.
The authors investigated the use of visual feedback as a form of knowledge of results (KR) for the control of rapid (200-250 ms) reaching movements in 40 participants. They compared endpoint accuracy and intraindividual variability of a full-vision group (FV) with those of no-vision groups provided with KR regarding (a) the endpoint in numerical form, (b) the endpoint in visual form, or (c) the endpoint and the trajectory in visual form (DEL). The FV group was more accurate and less variable than were the no-vision groups, and the analysis of limb trajectory variability indicated that their superior performance resulted primarily from better movement planning rather than from online visual processes. The FV group outperformed the DEL group even though both groups were obtaining the same amount of spatial visual information from every movement. That finding suggests that the effectiveness with which visual feedback is processed offline is not a simple function of the amount of visual information available, but depends on how that information is presented.  相似文献   

20.
The authors investigated the use of visual feedback as a form of knowledge of results (KR) for the control of rapid (200-250 ms) reaching movements in 40 participants. They compared endpoint accuracy and intraindividual variability of a full-vision group (FV) with those of no-vision groups provided with KR regarding (a) the endpoint in numerical form, (b) the endpoint in visual form, or (c) the endpoint and the trajectory in visual form (DEL). The FV group was more accurate and less variable than were the no-vision groups, and the analysis of limb trajectory variability indicated that their superior performance resulted primarily from better movement planning rather than from online visual processes. The FV group outperformed the DEL group even though both groups were obtaining the same amount of spatial visual information from every movement. That finding suggests that the effectiveness with which visual feedback is processed offline is not a simple function of the amount of visual information available, but depends on how that information is presented.  相似文献   

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