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1.
This paper describes an information-processing model, MAPP, implemented as a computer program, that simulates the processes subjects use to remember and reproduce chess positions they have seen briefly. The model incorporates processes adapted from PERCEIVER, an information-processsing theory of eye movements in chess perception, and EPAM, a theory of rote verbal learning. The data from MAPP show good agreement with the performance of strong chess players in identical tasks.  相似文献   

2.
新手-熟手-专家型教师成就目标定向与人格特征的研究   总被引:11,自引:0,他引:11  
本研究采用量表法考察三种类型教师成就目标定向与人格特征的特点。结果表明 ,与普通成人相比 ,我国中学教师比较外倾 ,精神质水平更高。三种类型教师在任务目标上存在显著性差异 ,新手型教师的任务目标水平显著低于熟手型教师 ;而在成绩目标上 ,不存在显著性差异。新手型教师在精神质维度上与熟手型教师存在显著性差异 ,其精神质水平显著低于熟手型教师 ,熟手型教师在神经质维度上与专家型教师存在显著性差异 ,其神经质水平显著低于专家型教师 ,神经质水平高是专家型教师典型的人格特征。  相似文献   

3.
We extend work by Holding and Reynolds (1982) on recall and problem solving with quasirandom chess positions. We tested 17 chess players on both quasirandom and structured chess positions. Consistent with the earlier study, initial recall of quasirandom chess positions is unrelated to chess skill level, and quality of the move selected in subsequent problem solving is related to skill level. However, recall following problem solving is related to chess skill level. These results support the view that pattern recognition processes underlie superior performance by skilled chess players, contrary to the conclusions of Holding and Reynolds (1982). Mechanisms such as long-term working memory retrieval structures (Ericsson & Kintsch, 1995) or templates (Gobet & Simon, 1996a) could explain the effective encoding of quasirandom positions during problem solving.  相似文献   

4.
孤独症谱系障碍者存在空间工作记忆加工缺陷,其具体受损环节尚不明确。组块是一种有效的策略性信息编码方式,是空间工作记忆的关键环节。高度结构化的刺激容易形成高水平组块,因此,刺激结构化程度对记忆效果的影响能够反映个体的组块加工能力。研究采用Sternberg空间工作记忆任务、Corsi空间广度任务,加入刺激结构化因素,考察高功能孤独症幼儿是否存在组块加工缺陷,并探讨组块加工是否直接影响到空间工作记忆容量。实验1采用Sternberg空间工作记忆任务,结果表明,ASD幼儿存在明显的组块加工缺陷。在易于组块的高结构化条件下,健康幼儿的记忆成绩明显较高,而ASD幼儿在高、低结构化条件下的记忆成绩并无显著差异。实验2采用Corsi空间广度任务,结果显示,不论高、低结构化条件,ASD幼儿的空间工作记忆容量均显著低于健康幼儿。但ASD幼儿由于存在组块加工缺陷,在高、低结构化条件下的记忆成绩差异较健康幼儿小。因此,ASD幼儿的组块能力一定程度上影响了空间工作记忆容量。此外,记忆存储器的异常可能也是ASD幼儿空间工作记忆容量不足的重要原因。研究表明,ASD幼儿的空间组块缺陷主要由于弱中央统合的认知风格,他们缺乏自上而下的组块加工动机,难以主动对刺激形成高水平组块编码,从而影响记忆效果。  相似文献   

5.
The expertise effect in memory for chess positions is one of the most robust effects in cognitive psychology. One explanation of this effect is that chess recall is based on the recognition of familiar patterns and that experts have learned more and larger patterns. Template theory and its instantiation as a computational model are based on this explanation. An alternative explanation is that the expertise effect is due, in part, to stronger players having better and more conceptual knowledge, with this knowledge facilitating memory performance. Our literature review supports the latter view. In our experiment, a sample of 79 chess players were given a test of memory for chess positions, a test of declarative chess knowledge, a test of fluid intelligence, and a questionnaire concerning the amount of time they had played nontournament chess and the amount of time they had studied chess. We determined the numbers of tournament games the players had played from chess databases. Chess knowledge correlated .67 with chess memory and accounted for 16% of the variance after controlling for chess experience. Fluid intelligence accounted for an additional 13% of the variance. These results support the conclusion that both high-level conceptual processing and low-level recognition of familiar patterns play important roles in memory for chess positions.  相似文献   

6.
The purposes of the research reported here were (a) to examine changes in relative phase during the acquisition of a new coordination pattern and (b) to determine the effect of learning this pattern on the ability to perform other coordination patterns. Ten subjects practiced an upper limb coordination task that required a 90° phase offset and different amplitudes for each arm. A gross approximation of the mean relative phase for the intended coordination pattern occurred quickly, but the attainment of stability occurred much more gradually. These results were accompanied by changes in pattern stability across practice and on various transfer tests. Learning of the new coordination pattern also affected the stability of the anti-phase mode, but this effect was only temporary.  相似文献   

7.
Although a considerable body of research has examined the impact of student attractiveness on instructors, little attention has been given to the influence of instructor attractiveness on students. This study tested the hypothesis that persons would perform significantly better on a learning task when they perceived their instructor to be high in physical attractiveness. To test the hypothesis, participants listened to an audio lecture while viewing a photograph of instructor. The photograph depicted either a physically attractive instructor or a less attractive instructor. Following the lecture, participants completed a forced choice recognition task covering material from the lecture. Consistent with the predictions; attractive instructors were associated with more learning. Finally, we replicated previous findings demonstrating the role attractiveness plays in person perception.  相似文献   

8.
In two experiments, subjects trained in data entry, typing one 4-digit number at a time. At training, subjects either typed the numbers immediately after they appeared (immediate) or typed the previous number from memory while viewing the next number (delayed). In Experiment 2 stimulus presentation time was limited and either nothing or a space (gap) was inserted between the second and third digits. In both experiments after training, all subjects completed a test with no gap and typed numbers immediately. Training with a memory load improved speed across training blocks (Experiment 1) and eliminated the decline in accuracy across training blocks (Experiment 2), thus serving as a cognitive antidote to performance decrements. An analysis of each keystroke revealed different underlying processes and strategies for the two training conditions, including when encoding took place. Chunking (in which the first and last two digits are treated separately) was more evident in the immediate than in the delayed condition and was exaggerated with a gap, even at test when there was no gap. These results suggest that such two-digit chunking is due to stimulus encoding and motor planning processes as well as memory, and those processes transferred from training to testing.  相似文献   

9.
采用多特征目标判断任务,考察了不同信息获取方式与信息呈现方式条件下,直觉和分析思维模式对判断质量的影响。结果发现:(1)在多特征目标判断任务中,直觉思维比分析思维更有效;(2)直觉型决策者运用直觉思维的判断质量比感觉型决策者更高;(3)归类组块的信息呈现方式能够有效提升决策者运用直觉思维的判断质量;(4)思维模式、信息获取方式与信息呈现方式对多特征目标的判断质量存在三阶交互作用,归类组块的信息呈现方式使直觉型决策者运用直觉思维的判断质量最高,而运用分析思维的判断质量低于感觉型决策者;归类组块排列信息时,直觉型决策者运用分析思维的判断质量低于信息随机排列时的水平。  相似文献   

10.
    
The recommendation to reserve the most potent reinforcers for unprompted responses during acquisition programming has little published empirical support for its purported benefits (e.g., rapid acquisition, decreased errors, and decreased prompt dependence). The purpose of the current investigation was to compare the delivery of high‐quality reinforcers exclusively following unprompted responses (differential reinforcement) with the delivery of high‐quality reinforcers following both prompted and unprompted responses (nondifferential reinforcement) on the skill acquisition of 2 children with autism. Results indicated that both were effective teaching procedures, although the differential reinforcement procedure was more reliable in producing skill acquisition. These preliminary findings suggest that the differential reinforcement of unprompted responses may be the most appropriate default approach to teaching children with autism.  相似文献   

11.
After extensive laboratory testing of the famous memorist Rajan, Thompson, Cowan, and Frieman (1993) proposed that he was innately endowed with a superior memory capacity for digits and letters and thus violated the hypothesis that exceptional memory fully reflects acquired "skilled memory." We successfully replicated the empirical phenomena that led them to their conclusions. From additional analyses and new experiments, we found support for an alternative hypothesis, namely that Rajan's superior memory for digits was mediated by learned encoding techniques that he acquired during nearly a thousand hours of practice memorizing the mathematical constant pi. Our paper describes a general experimental approach for studying the structure of exceptional memory and how Rajan's unique structure is consistent with the general theoretical framework of long-term working memory (Ericsson and Kintsch, 1995).  相似文献   

12.
Expert chess players, specialized in different openings, recalled positions and solved problems within and outside their area of specialization. While their general expertise was at a similar level, players performed better with stimuli from their area of specialization. The effect of specialization on both recall and problem solving was strong enough to override general expertise—players remembering positions and solving problems from their area of specialization performed at around the level of players 1 standard deviation (SD) above them in general skill. Their problem-solving strategy also changed depending on whether the problem was within their area of specialization. When it was, they searched more in depth and less in breadth; with problems outside their area of specialization, the reverse. The knowledge that comes from familiarity with a problem area is more important than general purpose strategies in determining how an expert will tackle it. These results demonstrate the link in experts between problem solving and memory of specific experiences and indicate that the search for context-independent general purpose problem-solving strategies to teach to future experts is unlikely to be successful.  相似文献   

13.
The generality of the levels of processing approach to memory was tested by using chess positions rather than words as stimuli. Experiment 1 compared recall following semantic orienting instructions (find the best move and determine which side has the advantage), formal orienting instructions (determine the number of pieces on light squares and the number of pieces on dark squares), and intentional learning instructions using 19 novice chess players as subjects. Formal orienting instructions produced poorer recall than did either semantic orienting or intentional learning instructions, which yielded similar levels of retention. These results were replicated in Experiment 2 with 16 tournament chess players. Chess rating correlated with recall .82 under semantic orienting instructions but only —.15 under formal orienting instructions. It was concluded that the levels of processing framework has applicability outside the area of verbal learning.  相似文献   

14.
15.
    
The purpose of this study was to evaluate auditory feedback to increase the effectiveness of throwing a “right cross.” Auditory feedback, implemented by the mixed martial arts coach, was evaluated in multiple baselines across participants design with four mixed martial arts students, two males and two females, 25–54 years old. The target behavior was the percentage of correct steps in the 20‐step task analysis of throwing a right cross. In the auditory feedback procedure, the coach used a handheld clicker and make the clicking sound as a reinforcer each time the participant performed a specific step in the task analysis correctly. This process continued until all steps were performed correctly. The percentage of correct steps of the right cross improved substantially during assessment sessions following the introduction of the auditory feedback and maintained at 90% or more for all participants during follow‐up. Improvements were also noted in the social validity assessment.  相似文献   

16.
    
An experiment with rats examined the roles of demarcating stimuli and differential reinforcement probability on the development of functional response units. It examined the development of units in a probabilistic, free-operant situation in which the presence of demarcating stimuli was manipulated. In all conditions, behavior became organized into two-response sequences framed by changes in local reinforcement probability. A tone demarcating the beginning and end of contingent response sequences facilitated the development of functional response units, as in chunking, but the same units developed slowly in the absence of the tone. Complex functional response units developed even though reinforcement contigencies remained constant. These findings demonstrate that models of operant learning must include a mechanism for changing the response unit as a function of reinforcement history. Markov models may seem to be a natural technique for modeling response sequences because of their ability to predict individual responses as a function of reinforcement history; however, no class of Markov chain can incorporate changing response units in their predictions.  相似文献   

17.
Conceptual and methodological problems related to Schmidt’s (1975) motor schema theory are discussed. In particular, the motor schema is interpreted as representing the dynamics of the system being controlled, which may or may not be associated with a referent movement pattern. Furthermore, it is suggested that prior familiarity with a control system’s dynamics is a critical but uncontrolled factor in tests of the theory, and largely accounts for their equivocal findings. These ideas are examined by two experiments in which subjects had to bimanually control the movement of a computer-displayed cursor along a track on a CRT screen. Different track orientations required different patterns of movement not entailing a single generalized motor program. Experiment 1 shows that variable track performance with a given control system, results in better transfer to novel tracks than does fixed practice. Experiment 2 demonstrates that altering the control system disrupts performance whether or not the required movements remain the same. These results indicate the need for a fundamental modification of schema theory, such that a schematic representation of effector-environment relations (effector function) is available independently of particular movement patterns used in its acquisition.  相似文献   

18.
    
Peer video modeling was compared to self video modeling to teach 3 children with autism to respond appropriately to (i.e., identify or label) novel letters. A combination multiple baseline and multielement design was used to compare the two procedures. Results showed that all 3 participants met the mastery criterion in the self‐modeling condition, whereas only 1 of the participants met the mastery criterion in the peer‐modeling condition. In addition, the participant who met the mastery criterion in both conditions reached the criterion more quickly in the self‐modeling condition. Results are discussed in terms of their implications for teaching new skills to children with autism.  相似文献   

19.
    
This paper reviews recent studies on task interspersal (TI) for increasing skill acquisition in children who have been diagnosed with autism spectrum disorders and other neurodevelopmental disorders. We highlight some limitations of these studies and provide specific recommendations for future research on TI procedures.  相似文献   

20.
    
New technologies have expanded the available methods to help individuals learn or re-learn motor skills. Despite equivocal evidence for the impact of robotic guidance for motor skill acquisition (Marchal-Crespo, McHughen, Cramer, & Reinkensmeyer, 2010), we have recently shown that robotic guidance mixed with unassisted practice can significantly improve the learning of a golf putting task (Bested & Tremblay, 2018). To understand the mechanisms associated with this new mixed approach (i.e., unassisted and robot-guided practice) for the learning of a golf putting task, the current study aimed to determine if such mixed practice extends to one’s ability to detect errors. Participants completed a pre-test, an acquisition phase, as well as immediate, delayed (24-h), and transfer post-tests. During the pre-test, kinematic data from the putter was converted into highly accurate, consistent, and smooth trajectories delivered by a robot arm. During acquisition, 2 groups performed putts towards 3 different targets with robotic guidance on either 0% or 50% of acquisition trials. Only the 50% guidance group significantly reduced ball endpoint distance and variability, as well as ball endpoint error estimations, between the pre-test and the post-tests (i.e., immediate retention, 24-h retention, and 24-h transfer). The current study showed that allowing one to experience both robotic guidance and unassisted (i.e., errorful) performances enhances one’s ability to detect errors, which can explain the beneficial motor learning effects of a mixed practice schedule.  相似文献   

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