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1.
Longitudinal survivors of the Berlin Aging Study (N = 96, mean age = 84 years, range 75-101 years) were instructed and trained in a mnemonic skill to examine plasticity of episodic memory performance in very old age. Performance gains after mnemonic instruction were modest, and most individuals were unable to further enhance their performance during 4 sessions of mnemonic practice. Whereas the proportion of variance explained by measures from the broad fluid-ability domain (e.g., perceptual speed) increased with training, the proportion of variance explained by crystallized-ability domain (e.g., word knowledge) and sociobiographical variables decreased. Furthermore, prior 6-year longitudinal changes (loss) in perceptual speed predicted individual differences in plasticity. Results suggest that aging-induced biological factors are a prominent source of individual differences in cognitive plasticity in very old age.  相似文献   

2.
Perceptual symbol systems   总被引:16,自引:0,他引:16  
Barsalou LW 《The Behavioral and brain sciences》1999,22(4):577-609; discussion 610-60
Prior to the twentieth century, theories of knowledge were inherently perceptual. Since then, developments in logic, statistics, and programming languages have inspired amodal theories that rest on principles fundamentally different from those underlying perception. In addition, perceptual approaches have become widely viewed as untenable because they are assumed to implement recording systems, not conceptual systems. A perceptual theory of knowledge is developed here in the context of current cognitive science and neuroscience. During perceptual experience, association areas in the brain capture bottom-up patterns of activation in sensory-motor areas. Later, in a top-down manner, association areas partially reactivate sensory-motor areas to implement perceptual symbols. The storage and reactivation of perceptual symbols operates at the level of perceptual components--not at the level of holistic perceptual experiences. Through the use of selective attention, schematic representations of perceptual components are extracted from experience and stored in memory (e.g., individual memories of green, purr, hot). As memories of the same component become organized around a common frame, they implement a simulator that produces limitless simulations of the component (e.g., simulations of purr). Not only do such simulators develop for aspects of sensory experience, they also develop for aspects of proprioception (e.g., lift, run) and introspection (e.g., compare, memory, happy, hungry). Once established, these simulators implement a basic conceptual system that represents types, supports categorization, and produces categorical inferences. These simulators further support productivity, propositions, and abstract concepts, thereby implementing a fully functional conceptual system. Productivity results from integrating simulators combinatorially and recursively to produce complex simulations. Propositions result from binding simulators to perceived individuals to represent type-token relations. Abstract concepts are grounded in complex simulations of combined physical and introspective events. Thus, a perceptual theory of knowledge can implement a fully functional conceptual system while avoiding problems associated with amodal symbol systems. Implications for cognition, neuroscience, evolution, development, and artificial intelligence are explored.  相似文献   

3.
Our study investigated whether newly acquired auditory structure knowledge allows listeners to develop perceptual expectations for future events. For that aim, we introduced a new experimental approach that combines implicit learning and priming paradigms. Participants were first exposed to structured tone sequences without being told about the underlying artificial grammar. They then made speeded judgements on a perceptual feature of target tones in new sequences (i.e., in-tune/out-of-tune judgements). The target tones respected or violated the structure of the artificial grammar and were thus supposed to be expected or unexpected. In this priming task, grammatical tones were processed faster and more accurately than ungrammatical ones. This processing advantage was observed for an experimental group performing a memory task during the exposure phase, but was not observed for a control group, which was lacking the exposure phase (Experiment 1). It persisted when participants realized an in-tune/out-of-tune detection task during exposure (Experiment 2). This finding suggests that the acquisition of new structure knowledge not only influences grammaticality judgements on entire sequences (as previously shown in implicit learning research), but allows developing perceptual expectations that influence single event processing. It further promotes the priming paradigm as an implicit access to acquired artificial structure knowledge.  相似文献   

4.
Participants learned to classify seemingly arbitrary words into categories that also corresponded to ad hoc categories (see, e.g., Barsalou, 1983). By adapting experimental mechanisms previously used to study knowledge restructuring in perceptual categorization, we provide a novel account of how experimental and preexperimental knowledge interact. Participants were told of the existence of the ad hoc categories either at the beginning or the end of training. When the ad hoc labels were revealed at the end of training, participants switched from categorization based on experimental learning to categorization based on preexperimental knowledge in some, but not all, circumstances. Important mediators of the extent of that switch were the amount of performance error experienced during prior learning and whether or not prior knowledge was in conflict with experimental learning. We present a computational model of the trade-off between preexperimental knowledge and experimental learning that accounts for the main results.  相似文献   

5.
Listeners often categorize phonotactically illegal sequences (e.g., /dla/ in English) as phonemically similar legal ones (e.g., /gla/). In an earlier investigation of such an effect in Japanese, Dehaene-Lambertz, Dupoux, and Gout (2000) did not observe a mismatch negativity in response to deviant, illegal sequences, and therefore argued that phonotactics constrain early perceptual processing. In the present study, using a priming paradigm, we compared the event-related potentials elicited by Legal targets (e.g., /gla/) preceded by (1) phonemically distinct Control primes (e.g., /kla/), (2) different tokens of Identity primes (e.g., /gla/), and (3) phonotactically Illegal Test primes (e.g., /dla/). Targets elicited a larger positivity 200–350 ms after onset when preceded by Illegal Test primes or phonemically distinct Control primes, as compared to Identity primes. Later portions of the waveforms (350–600 ms) did not differ for targets preceded by Identity and Illegal Test primes, and the similarity ratings also did not differ in these conditions. These data support a model of speech perception in which veridical representations of phoneme sequences are not only generated during processing, but also are maintained in a manner that affects perceptual processing of subsequent speech sounds.  相似文献   

6.
This study reports a novel visual aftereffect for photorealism judgments. Participants observed image sequences where a photograph was gradually transformed into an artificial image (a painting or a sketch). Their task was to choose the image that was the category boundary between the photograph and the artificial image among the frames of each image sequence. This task was performed before and after observing photographs or artificial images for 1 min. The chosen images were less photorealistic after the observation of artificial images, suggesting an aftereffect for photorealism judgments. However, observation of photographs did not induce an aftereffect. It is known that the observation of the norms for perceptual judgments (e.g., the prototypical face for facial judgments) does not induce aftereffects. Thus, these results suggest that photorealistic images serve as the norm for the perceptual judgment of photorealism. The human visual system may represent the photorealism of artificial images as a deviation from photorealistic images.  相似文献   

7.
The present study examined the plasticity of the human perceptual system by means of laboratory training procedures designed to modify the perception of the voicing dimension in synthetic speech stimuli. Although the results of earlier laboratory training studies have been ambiguous, recently Pisoni, Aslin, Perey, and Hennessy (1982) have succeeded in altering the perception of labial stop consonants from a two-way contrast in voicing to a three-way contrast. The present study extended these initial results by demonstrating that experience gained from discrimination training on one place of articulation (e.g., labial) can be transferred to another place of articulation (e.g., alveolar) without any additional training on the specific test stimuli. Quantitative analyses of the identification functions showed that the new perceptual categories were stable and displayed well-defined labeling boundaries between categories. Taken together with the earlier findings, these results imply a greater degree of plasticity in the adult speech processing system than has generally been acknowledged in past studies.  相似文献   

8.
We report the results of an experiment in which human subjects were trained to perform a perceptual matching task. Subjects were asked to manipulate comparison objects until they matched target objects using the fewest manipulations possible. An unusual feature of the experimental task is that efficient performance requires an understanding of the hidden or latent causal structure governing the relationships between actions and perceptual outcomes. We use two benchmarks to evaluate the quality of subjects' learning. One benchmark is based on optimal performance as calculated by a dynamic programming procedure. The other is based on an adaptive computational agent that uses a reinforcement-learning method known as Q-learning to learn to perform the task. Our analyses suggest that subjects were successful learners. In particular, they learned to perform the perceptual matching task in a near-optimal manner (i.e., using a small number of manipulations) at the end of training. Subjects were able to achieve near-optimal performance because they learned, at least partially, the causal structure underlying the task. In addition, subjects' performances were broadly consistent with those of model-based reinforcement-learning agents that built and used internal models of how their actions influenced the external environment. We hypothesize that people will achieve near-optimal performances on tasks requiring sequences of action-especially sensorimotor tasks with underlying latent causal structures-when they can detect the effects of their actions on the environment, and when they can represent and reason about these effects using an internal mental model.  相似文献   

9.
In contrast to prior research, our results demonstrate that it is possible to acquire rich, highly accurate, and quickly accessed knowledge of an artificial grammar. Across two experiments, we trained participants by using a string-edit task and highlighting relatively low-level (letters), medium-level (chunks), or high-level (structural; i.e., grammar diagram) information to increase the efficiency of grammar acquisition. In both experiments, participants who had structural information available during training generated more highly accurate strings during a cued generation test than did those in other conditions, with equivalent speed. Experiment 2 revealed that structural information enhanced acquisition only when relevant features were highlighted during the task using animation. We suggest that two critical components for producing enhanced performance from provided model-based knowledge involve (1) using the model to acquire experience-based knowledge, rather than using a representation of the model to generate responses, and (2) receiving that knowledge precisely when it is needed during training.  相似文献   

10.
This study addressed two basic questions about the detection of multi-letter patterns: (a) How is the detection of a multi-letter pattern related to the detection of its individual components? (b) How is the detection of a sequence of letters influenced by the observer's familiarity with that sequence? In three experiments observers searched for one-, two-, or three letter patterns embedded in a rapid series of multiple six-letter frames. In Experiment 1, unfamiliar two-letter patterns were detected more accurately than their one-letter components. This two-letter advantage reflects the fact that in an array of fixed size, larger target stimuli contain more information and are easier to discriminate from nontarget alternatives. Quantitative analyses indicated that observers combine information not decisions, about the component letters in a pattern. In Experiment 2, with statistical and physical properties equated, a familiar three-letter pattern (i.e., CAT) was detected more accurately than its unfamiliar anagram (i.e., TCA). This word advantage in word (not letter) detection persisted even after extensive practice and was uninfluenced by the lexical character of distractor items. In Experiment 3, words (e.g., FIB), pronounceable non words (e.g., FIF(, and familiar acronyms (e.g., FBI) were detected more readily than unfamiliar items (e.g., IBF). Thus both orthographic knowledge and familiarity with specific sequences can facilitate perceptual processing in "word" detection.  相似文献   

11.
Procedural tasks involve context-sensitive sequences of actions that are performed in pursuit of goals. Procedural knowledge specifies how to do something (e.g., repairing a car) but not how the physical system works (e.g., how the engine works). We have developed a computer program that elicits procedural knowledge from individuals with varying amounts of domain knowledge (ranging from novices to experts) and varying amounts of computer literacy. The tool is called CAT (cognitive analysis tool). CAT is an extension of a class of cognitive models known as GOMS, which stands for goals, operators, methods, and selection rules. The tool guides the user in articulating the goals (and subgoals) the user wants to accomplish, the operators (actions, steps) to accomplish each goal, the alternative methods of accomplishing goals, the conditions in which each method is applied, and exceptional circumstances when goals are suspended and restarted. CAT can be used on most IBMcompatible microcomputers.  相似文献   

12.
ObjectiveVirtual reality (VR) systems hold significant potential for training skilled behaviours and are currently receiving intense interest in the sporting domain. They offer both practical and pedagogical benefits, but there are concerns about the effect that perceptual deficiencies in VR systems (e.g. reduced haptic information, and stereoscopic display distortions) may have on learning and performance. ‘Specificity of learning’ theories suggest that VR could be ineffective (or even detrimental) if important differences (e.g. perceptual deficiencies) exist between practice and real task performance conditions. Nevertheless, ‘structural learning’ theories suggest VR could be a useful training tool, despite these deficiencies, because a trainee can still learn the underlying structure of the behaviour. We explored these theoretical predictions using golf putting as an exemplar skill.MethodIn Experiment 1 we used a repeated measures design to assess putting accuracy (radial error) and quiet eye duration of expert golfers (n = 18) on real putts before and after 40 VR ‘warm up’ putts. In Experiment 2, novice golfers (n = 40) were assigned to either VR or real-world putting training. Putting accuracy and quiet eye durations were then assessed on a real-world retention test.ResultsBoth visual guidance (quiet eye) and putting accuracy were disrupted temporarily when moving from VR to real putting (Experiment 1). However, real-world and VR practice produced comparable improvements in putting accuracy in novice golfers (Experiment 2).ConclusionOverall, the results suggest that: (i) underlying skill structures can be learned in VR and transferred to the real-world; (ii) perceptual deficiencies will place limits on the use of VR. These findings demonstrate the challenges and opportunities for VR as a training tool, and emphasise the need to empirically test the costs and benefits of specific systems before deploying VR training.  相似文献   

13.
If people represent concepts with perceptual simulations, two predictions follow in the property verification task (e.g., Isface a property of GORILLA?). First, perceptual variables such as property size should predict the performance of neutral subjects, because these variables determine the ease of processing properties in perceptual simulations (i.e., perceptual effort). Second, uninstructed neutral subjects should spontaneously construct simulations to verify properties and therefore perform similarly to imagery subjects asked explicitly to use images (i.e., instructional equivalence). As predicted, neutral subjects exhibited both perceptual effort and instructional equivalence, consistent with the assumption that they construct perceptual simulations spontaneously to verify properties. Notably, however, this pattern occurred only when highly associated false properties prevented the use of a word association strategy. In other conditions that used unassociated false properties, the associative strength between concept and property words became a diagnostic cue for true versus false responses, so that associative strength became a better predictor of verification than simulation. This pattern indicates that conceptual tasks engender mixtures of simulation and word association, and that researchers must deter word association strategies when the goal is to assess conceptual knowledge.  相似文献   

14.
Participants can transfer grammatical knowledge acquired implicitly in 1 vocabulary to new sequences instantiated in both the same and a novel vocabulary. Two principal theories have been advanced to account for these effects. One suggests that sequential dependencies form the basis for cross-domain transfer (e.g., Z. Dienes, G. T. M. Altmann, & S. J. Gao, 1999). Another argues that a form of episodic memory known as abstract analogy is sufficient (e.g., L. R. Brooks & J. R. Vokey, 1991). Three experiments reveal the contributions of the 2. In Experiment 1 sequential dependencies form the only basis for transfer. Experiment 2 demonstrates that this process is impaired by a change in the distributional properties of the language. Experiment 3 demonstrates that abstract analogy of repetition structure is relatively immune to such a change. These findings inform theories of artificial grammar learning and the transfer of grammatical knowledge.  相似文献   

15.
The perception of consonant clusters that are phonotactically illegal word initially in English (e.g., /tl/, /sr/) was investigated to determine whether listeners’ phonological knowledge of the language influences speech processing. Experiment 1 examined whether the phonotactic context effect (Massaro & Cohen, 1983), a bias toward hearing illegal sequences (e.g., /tl/) as legal (e.g., /tr/), is more likely due to knowledge of the legal phoneme combinations in English or to a frequency effect. In Experiment 2, Experiment 1 was repeated with the clusters occurring word medially to assess whether phonotactic rules of syllabification modulate the phonotactic effect. Experiment 3 examined whether vowel epenthesis, another phonological process, might also affect listeners’ perception of illegal sequences as legal by biasing them to hear a vowel between the consonants of the cluster (e.g., /talee/). Results suggest that knowledge of the phonotactically permissible sequences in English can affect phoneme processing in multiple ways.  相似文献   

16.
A major issue in the study of word perception concerns the nature (perceptual or nonperceptual) of sentence context effects. The authors compared effects of legal, word replacement, nonword replacement, and transposed contexts on target word performance using the Reicher-Wheeler task to suppress nonperceptual influences of contextual and lexical constraint. Experiment 1 showed superior target word performance for legal (e.g., "it began to flap/flop") over all other contexts and for transposed over word replacement and nonword replacement contexts. Experiment 2 replicated these findings with higher constraint contexts (e.g., "the cellar is dark/dank") and Experiment 3 showed that strong constraint contexts improved performance for congruent (e.g., "born to be wild") but not incongruent (e.g., mild) target words. These findings support the view that the very perception of words can be enhanced when words are presented in legal sentence contexts.  相似文献   

17.
Several studies have shown that recall performance depends on the extent to which an item differs from other items in a sequence (the distinctiveness effect; see, e.g., Kelley & Nairne, 2001). Distinctiveness effects, however, have been demonstrated mainly in the verbal domain. The present study extends distinctiveness effects to the spatial domain. In two experiments, participants recalled the order in which series of spatially located dots had been presented. Item discriminability was varied within the sequence by manipulating the duration of the interval inserted between the presentation of the dots (Experiment 1) and the perceptual characteristics of the stimuli (Experiment 2). The results showed that these manipulations in the spatial domain produce distinctiveness effects similar to those observed with verbal material (see, e.g., Neath & Crowder, 1990) and suggest that distinctiveness models of memory should take into account the processing of spatial information.  相似文献   

18.
Investigations of patients with semantic category-specific deficits have revealed a wide range of performance and variability in categories that are impaired or spared; this variability presents a challenge to accounts of category specificity. Accounts based only on impairment to semantic features of a particular type (e.g., visual), as well as accounts based only on featural properties (e.g., feature intercorrelations), are insufficient to explain the variability of patients' performance. A first goal of the paper is to discuss how a hybrid account incorporating both a level of organization according to feature types (a level of nonlinguistic conceptual representations) and a level of organization dictated by featural properties may provide a more comprehensive account of the cases reported in the literature. The second and most novel goal of the study reported here is to derive from our hybrid account a series of novel predictions concerning the representation and impairment of a different domain of knowledge: knowledge of actions and events, a domain of knowledge that has received remarkably little attention to date.  相似文献   

19.
Research on kinds of concepts indicates that children use perceptual and functional information differently to form natural and artifact concepts. Beyond object domain, object manipulability appears to be a decisive factor in adult conceptual processing. Thus, the effect of object manipulability on conceptual processing was tested in 5- and 7-year-olds and adults using a picture matching task. Reaction times for identifying conceptual relations on the basis of perceptual similarity (e.g., jacket-coat) and contextual/functional information (e.g., jacket-hanger) were analyzed according to object manipulability and domain. Both children and adults were faster to identify contextual/functional relations for manipulable than for nonmanipulable objects. Conversely, they were faster to identify perceptual similarity relations for nonmanipulable than for manipulable objects, particularly for natural concepts. Results reveal an early distinction between concepts of manipulable and nonmanipulable objects. Implications for further research on concept formation and for embodied views of concepts are discussed.  相似文献   

20.
We investigated monkeys' knowledge of the ordinal positions of stimuli that formed a 5-item serial list, ABCDE, by means of wild card items (W) that could substitute for items in the original series. In Experiment 1, training with wild cards was given on 3-, 4-, and 5-item series. In the last of these series, the wild card substitutions created five wild card sequences, WBCDE through ABCDW. During the final 10 sessions of training with each of two different wild cards (Items x and Y), the 3 subjects were able to successfully complete almost 60% of the wild card sequences. In Experiment 2, the two wild cards were presented on the same trial in 10 different double wild card sequences (e.g., AXCDY). The 2 monkey subjects correctly completed about 59% of the double wild card sequences during the final two training sessions. The performance levels achieved on single and on double wild card sequences, although well below that observed on the baseline sequence ABCDE (90% or better), support the view that the monkeys possessed some knowledge regarding the ordinal position of each baseline item. Consequently, an associative chain interpretation, which does not provide for knowledge of ordinal position, falls short as a complete account of the monkey's capacity for serial learning.  相似文献   

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