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1.
真实环境中的视觉搜索是人和动物赖以生存的重要能力。目前的视觉搜索研究多使用静态的观察者和静止的二维搜索对象, 侧重于探究注意在搜索中的作用; 现有的视觉搜索理论模型主要概括了影响搜索的自上而下的注意因素, 而将自下而上影响因素简单归结为影像显著性, 然而在真实环境中, 观察者或搜索对象是可以运动的, 搜索时可利用的视觉信息包括动态光流和静态影像结构信息。已有的视觉识别研究发现这两种信息相结合可以使观察者准确持久地识别场景、事件和三维结构。在现有视觉搜索理论模型中引入两种视觉信息可以较好还原真实环境中的搜索任务。我们提出研究构想和实验方案,探究利用动、静态视觉信息的视觉搜索过程, 从而完善现有的视觉搜索模型。我们认为充分利用环境信息可以提高搜索效率, 且在视觉搜索训练和智能搜索设计等方面有重要的应用价值。  相似文献   

2.
How efficient is visual search in real scenes? In searches for targets among arrays of randomly placed distractors, efficiency is often indexed by the slope of the reaction time (RT) × Set Size function. However, it may be impossible to define set size for real scenes. As an approximation, we hand-labeled 100 indoor scenes and used the number of labeled regions as a surrogate for set size. In Experiment 1, observers searched for named objects (a chair, bowl, etc.). With set size defined as the number of labeled regions, search was very efficient (~5 ms/item). When we controlled for a possible guessing strategy in Experiment 2, slopes increased somewhat (~15 ms/item), but they were much shallower than search for a random object among other distinctive objects outside of a scene setting (Exp. 3: ~40 ms/item). In Experiments 4–6, observers searched repeatedly through the same scene for different objects. Increased familiarity with scenes had modest effects on RTs, while repetition of target items had large effects (>500 ms). We propose that visual search in scenes is efficient because scene-specific forms of attentional guidance can eliminate most regions from the “functional set size” of items that could possibly be the target.  相似文献   

3.
When people learn an environment, they appear to establish a principle orientation just as they would determine the “top” of a novel object. Evidence for reference orientations has largely come from observations of orientation dependence in pointing judgments: Participants are most accurate when asked to recall the space from a particular orientation. However, these investigations have used highly constrained encoding in both time-scale and navigational goals, leaving open the possibility that larger spaces experienced during navigational learning depend on a different organizational scheme. To test this possibility, we asked undergraduates to perform judgments of relative direction on familiar landmarks around their well-learned campus. Participants showed clear evidence for a single reference orientation, generally aligned along salient axes defined by the buildings and paths. This result argues that representing space involves the establishment of a reference orientation, a requirement that endures over repeated exposures and extensive experience.  相似文献   

4.
We report evidence from visual search that people can develop robust representations for highly overlearned faces. When observers searched for their own face versus the face of an unfamiliar observer, search slopes and intercepts revealed consistently faster processing of self than stranger. These processing advantages persisted even after hundreds of presentations of the unfamiliar face and even for atypical profile and upside-down views. Observers not only showed rapid asymptotic recognition of their own face as the target, but could reject their own face more quickly as the distractor. These findings suggest that robust representations for a highly overlearned face may (a) mediate rapid asymptotic visual processing, (b) require extensive experience to develop, (c) contain abstract or view-invariant information, (d) facilitate a variety of processes such as target recognition and distractor rejection, and (e) demand less attentional resources.  相似文献   

5.
Research on the topic of distractor inhibition has used different empirical approaches to study how the human mind selects relevant information from the environment, and the results are controversially discussed. One key question that typically arises is how selection deals with the irrelevant information. We used a new selection task, in which participants sometimes had to respond to the distractors instead of the target. Importantly, we varied the time interval between stimuli onset and the cue that signaled participants to respond to the distractors. We analyzed RTs and error rates from responses to distractors as a function of how long the target had been processed (and the distractor ignored) before the cue required a response to the distractor (i.e., stimulus-cue SOA). The data are compatible with selection models assuming that distractor stimuli are initially activated and then deactivated. Thus, we argue for selection models assuming top down deactivation of distractor representations that work in parallel with top down activation of target representations.  相似文献   

6.
Real world visual search tasks often require observers to locate a target that blends in with its surrounding environment. However, studies of the effect of target-background similarity on search processes have been relatively rare and have ignored potential age-related differences. We trained younger and older adults to search displays comprised of real world objects on either homogenous backgrounds or backgrounds that camouflaged the target. Training was followed by a transfer session in which participants searched for novel camouflaged objects. Although older adults were slower to locate the target compared to younger adults, all participants improved substantially with training. Surprisingly, camouflage-trained younger and older adults showed no performance decrements when transferred to novel camouflage displays, suggesting that observers learned age-invariant, generalizable skills relevant for searching under conditions of high target-background similarity. Camouflage training benefits at transfer for older adults appeared to be related to improvements in attentional guidance and target recognition rather than a more efficient search strategy.  相似文献   

7.
To investigate the process of habit formation in everyday life, 96 volunteers chose an eating, drinking or activity behaviour to carry out daily in the same context (for example ‘after breakfast’) for 12 weeks. They completed the self‐report habit index (SRHI) each day and recorded whether they carried out the behaviour. The majority (82) of participants provided sufficient data for analysis, and increases in automaticity (calculated with a sub‐set of SRHI items) were examined over the study period. Nonlinear regressions fitted an asymptotic curve to each individual's automaticity scores over the 84 days. The model fitted for 62 individuals, of whom 39 showed a good fit. Performing the behaviour more consistently was associated with better model fit. The time it took participants to reach 95% of their asymptote of automaticity ranged from 18 to 254 days; indicating considerable variation in how long it takes people to reach their limit of automaticity and highlighting that it can take a very long time. Missing one opportunity to perform the behaviour did not materially affect the habit formation process. With repetition of a behaviour in a consistent context, automaticity increases following an asymptotic curve which can be modelled at the individual level. Copyright © 2009 John Wiley & Sons, Ltd.  相似文献   

8.
In two visual search experiments, the detection of singleton feature targets redundantly defined on multiple dimensions was investigated. Targets differed from the distractors in orientation, color, or both (redundant targets). In Experiment 1, the various target types were presented either in separate blocks or in random order within blocks. Reaction times to redundant targets significantly violated the race model inequality (Miller, 1982), but only when there was constancy of the target-defining dimension(s) within trial blocks. In Experiment 2, there was dimensional variability within blocks. Consistent with Experiment 1, constancy of the target-defining dimension(s), but this time across successive trials (rather than within blocks), was critical for observing violations of the race model inequality. These results provide evidence for parallel-coactive processing of multiple dimensions, consistent with the dimension-weighting account of Müller, Heller, and Ziegler (1995).  相似文献   

9.
Probing distractor inhibition in visual search: inhibition of return   总被引:4,自引:0,他引:4  
The role of inhibition of return (IOR) in serial visual search was reinvestigated using R. Klein's (1988) paradigm of a search task followed by a probe-detection task. Probes were presented at either the location of a potentially inhibited search distractor or an empty location. No evidence of IOR was obtained when the search objects were removed after the search-task response. But when the search objects remained on, a pattern of effects similar to Klein's results emerged. However, when just the search-critical object parts were removed or when participants received immediate error feedback to prevent rechecking of the search objects, IOR effects were observed only when probes appeared equally likely at search array and empty locations. These results support the operation of object-based IOR in serial visual search, with IOR demonstrable only when rechecking is prevented (facilitating task switching) and monitoring for probes is not biased toward search objects.  相似文献   

10.
In visual search tasks participants search for a target among distractors in strictly controlled displays. We show that visual search principles observed in these tasks do not necessarily apply in more ecologically valid search conditions, using dynamic and complex displays. A multi-element asynchronous dynamic (MAD) visual search was developed in which the stimuli could either be moving, stationary, and/or changing in luminance. The set sizes were high and participants did not know the specific target template. Experiments 1 through 4 showed that, contrary to previous studies, search for moving items was less efficient than search for static items and targets were missed a high percentage of the time. However, error rates were reduced when participants knew the exact target template (Experiment 5) and the difference in search efficiency for moving and stationary targets disappeared when lower set sizes were used (Experiment 6). In all experiments there was no benefit to finding targets defined by a luminance change. The data show that visual search principles previously shown in the literature do not apply to these more complex and "realistically" driven displays.  相似文献   

11.
Age differences in a semantic category visual search task were investigated to determine whether the age effects were due to target learning deficits, distractor learning deficits, or a combination thereof. Twelve young (mean age 20) and 12 older (mean age 70) adults received 2,400 trials each in consistent and varied versions of the search task. Following training, a series of transfer-reversal manipulations allowed the assessment of target learning and distractor learning both in isolation and in combination. The pattern of data suggests that older adults have a deficit in their ability to increase the attention-attraction strength of targets and to decrease the attention-attraction strength of distractors. The results are interpreted in terms of a strength-based framework of visual search performance.  相似文献   

12.
13.
Bravo MJ  Farid H 《Perception》2007,36(6):821-829
Some search tasks involve looking for a category target in clutter. This is the task faced, for example, by a baggage screener looking for weapons in a suitcase. Such tasks presumably involve the segmentation and recognition of the target object, but it is unknown whether they also involve the segmentation and recognition of the distractor objects. To examine the depth of distractor processing in this task, we had observers search through cluttered displays composed of normal and chimerical distractors. The normal distractors were photographs of recognizable objects, while the chimerical distractors were created by interchanging parts between the normal objects. The obsever's task was to identify the display quadrant that contained an animal or a vehicle target. We varied the difficulty of the search task by varying target and distractor discriminability, target uncertainty, and target occlusion. Only when the target was partially occluded did we find an effect of distractor type. In this case, observers may have found the target through a process of mentally eliminating whole distractor objects. When the target was unoccluded, we found no evidence that observers selected and rejected whole distractors during search. This second result supports our previous claim that often the items for search in clutter are not whole objects.  相似文献   

14.
A picture-word interference experiment examined the origin of the distractor frequency effect, the effect that pictures are named slower in the context of low-frequency than high-frequency words (Miozzo &; Caramazza, Journal of Experimental Psychology, 132, 228–252, 2003). We compared two accounts of the effect: an early, input-related account and a late, response-related account. Participants named high and low-frequency pictures with low and high-frequency distractors in two conditions. In the immediate naming condition, picture and distractor were presented simultaneously. In the delayed naming condition, the distractor was presented 1,000 ms after the picture; pictures had to be named upon distractor presentation. There was a distractor frequency effect in both conditions, but an effect of picture frequency only in the immediate naming condition (showing that in the delayed naming condition, lexical selection had been completed). These results support a late origin of the distractor frequency effect.  相似文献   

15.
In search of remembrance: evidence for memory in visual search   总被引:2,自引:0,他引:2  
Observers searched for a target among distractors while the display items traded places every 110 ms. Search was slower when the target was always relocated to a position previously occupied by a distractor than when the items remained in place, showing the importance of memory for locations in a visual search task. Experiment 2 repeated a previous study in which items could move to any location within the display, but used a larger range of set sizes than tested in the earlier study. A cost in search times to relocating items was found at the larger set sizes, most likely reflecting that the probability that the target would replace a distractor increased witht he set size. The findings provide strong evidence for the role of memory for locations within trials in a visual search task.  相似文献   

16.
A wealth of data demonstrating that monkeys and apes represent number have been interpreted as suggesting that sensitivity to number emerged early in primate evolution, if not before. Here we examine the numerical capacities of the mongoose lemur (Eulemur mongoz), a member of the prosimian suborder of primates that split from the common ancestor of monkeys, apes and humans approximately 47–54 million years ago. Subjects observed as an experimenter sequentially placed grapes into an opaque bucket. On half of the trials the experimenter placed a subset of the grapes into a false bottom such that they were inaccessible to the lemur. The critical question was whether lemurs would spend more time searching the bucket when food should have remained in the bucket, compared to when they had retrieved all of the food. We found that the amount of time lemurs spent searching was indicative of whether grapes should have remained in the bucket, and furthermore that lemur search time reliably differentiated numerosities that differed by a 1:2 ratio, but not those that differed by a 2:3 or 3:4 ratio. Finally, two control conditions determined that lemurs represented the number of food items, and neither the odor of the grapes, nor the amount of grape (e.g., area) in the bucket. These results suggest that mongoose lemurs have numerical representations that are modulated by Webers Law.  相似文献   

17.
In four experiments we assessed whether visual working memory (VWM) maintains a record of previously processed visual information, allowing old information to be inhibited, and new information to be prioritized. Specifically, we evaluated whether VWM contributes to the inhibition (i.e., visual marking) of previewed distractors in a preview search. We evaluated this proposal by testing three predictions. First, Experiments 1 and 2 demonstrate that preview inhibition is more effective when the number of previewed distractors is below VWM capacity than above; an effect that can only be observed at small preview set sizes (Experiment 2A) and when observers are allowed to move their eyes freely (Experiment 2B). Second, Experiment 3 shows that, when quantified as the number of inhibited distractors, the magnitude of the preview effect is stable across different search difficulties. Third, Experiment 4 demonstrates that individual differences in preview inhibition are correlated with individual differences in VWM capacity. These findings provide converging evidence that VWM supports the inhibition of previewed distractors. More generally, these findings demonstrate how VWM contributes to the efficiency of human visual information processing--VWM prioritizes new information by inhibiting old information from being reselected for attention.  相似文献   

18.
Preview search with moving stimuli was investigated. The stimuli moved in multiple directions, and preview items could change either their color or their shape before onset of the new (search) displays. In Experiments 1 and 2, the authors found that (a) a preview benefit occurred even when more than 5 moving items had to be ignored, and (b) color change, but not shape change, disrupted preview search in moving stimuli. In contrast, shape change, but not color change, disrupted preview search in static stimuli (Experiments 3 and 4). Results suggest that preview search with moving displays is influenced by inhibition of a color map, whereas preview search with static displays is influenced by inhibition of locations of old distractors.  相似文献   

19.
20.
The aim of this study was to test the hypothesis of a complex encoding of numbers according to which each numerical processing requires a specific representational format for input In three experiments, adult participants were given two numbers presented successively on screen through a self-presentation procedure after being asked to add, to subtract, or to compare them. We considered the self-presentation time of the first number as reflecting the complexity of the encoding for a given planned processing. In line with Dehaene's triple-code model, self-presentation times were longer for additions and subtractions than for comparisons with two-digit numbers but longer for subtractions than for additions and comparisons with one-digit numbers. The implications of these results for different theories of number processing are discussed.  相似文献   

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