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1.
This study investigates the effects of prior experience, task instruction, and choice on creative performance. Although extant research suggests that giving people choice in how they approach a task could enhance creative performance, we propose that this view needs to be circumscribed. Specifically, we argue that when choice is administered during problem solving by varying the number of available resources, the high combinatorial flexibility conferred by a large choice set of resources can be overwhelming. Through two experiments, we found that only individuals with high prior experience in the task domain and given explicit instruction to be creative produced more creative outcomes when given more choice. When either of these two conditions is not met (i.e., low prior experience or given non‐creativity instruction), more choice did not lead to more creative performance. Theoretical and practical implications of these findings are discussed.  相似文献   

2.
Abstract.— The relationships between achievement motivation and problem solving were discussed. It was suggested that problem solving may be differentially related to achievement motivation in high and low ability groups. In a group of 46 male students, scoring high on a test of intellectual flexibility, a positive relationship was found between a projective measure of fear of failure and solution of the Hatrack Problem. In a group of 49 male subjects with low flexibility scores, fear of failure was negatively related to problem solving. The results were taken to indicate that the ability measure represented general self confidence and expectancy. Thus subjects with high self confidence might attempt to avoid failure by trying hard to succeed, while a more probable strategy for subjects with low expectancy would be to exert little effort. A test of this hypothesis was made by analyzing a measure of overt activity in the Hatrack situation across high/low motivational and ability groups. Whereas in the high ability group subjects with high fear of failure showed a high level of activity, high fear of failure subjects in the low ability group showed a low level of activity, thus supporting the hypothesis.  相似文献   

3.
The purpose of this paper is to propose a training program for creative problem solving based on computer programming. The proposed program will encourage students to solve real‐life problems through a creative thinking spiral related to cognitive skills with computer programming. With the goal of enhancing digital fluency through this proposed training program, we investigated its effects. Two sets of experiments were performed in which 119 typical students and 30 younger, gifted students participated. Two synthetic creative problem solving tests, which had a high correlation with logical ability, scientific problem solving ability and divergent thinking ability, were developed to measure creative problem solving ability. We provided the treatment group with a paper‐based booklet with relevant problems developed specifically for that group. ANCOVA statistical procedures were used to analyze the pre‐ and post‐synthetic creative problem solving tests. The findings of our study are as follows: with typical students, the originality of the treatment group outperformed the control group, a result that was compatible with previous research. With gifted students, the fluency of the treatment group outperformed the control group, and overall creative problem solving ability was enhanced. Remarkably, fluency increased significantly, a notable difference from the results of prior studies. In conclusion, we inferred that, given the definition of digital fluency, if creative problem solving ability is enhanced by a training program for creative problem solving based on computer programming, digital fluency will ultimately be improved. In this paper, we discuss the result of fluency enhancement that contradicts prior research. We suggest that this training program could be a new learning environment for the students who have grown up with digital media.  相似文献   

4.
研究采用物品多用途任务、中文复合远距离联想任务和汉语双字词词对相关性判断任务,考察新颖性寻求特质水平对创造性表现的影响,探明语义网络在其中的作用。结果发现:(1)高新颖性寻求个体在物品多用途任务中有更高的新颖性得分,而在中文复合远距离联想任务中与低新颖性寻求个体表现一致;(2)在低相关词对判断时,高新颖性寻求个体反应时更短;(3)低相关词对判断反应时在新颖性寻求对创造性行为表现的影响中起部分中介作用。本研究结果预示着,新颖性寻求特质有利于个体建构形成能快速激活远距离信息的语义网络,进而促进其创造性行为表现。  相似文献   

5.
Empirical studies of creativity emphasize the importance of ambiguity advantage in idea generation and creative problem‐solving. This study examined whether ambiguous figures could directly induce a mind‐set that would transfer to the creative problem‐solving. In Experiment 1, we examined whether presentation of ambiguous figures would influence participants' performance in alternative uses tasks, and the results showed that prior exposure to ambiguous figures significantly enhanced participants' performance in the dimension of fluency, flexibility, and originality than those exposed to non‐ambiguous figures; in general uses tasks, there were no significant difference in the reaction time and originality between the ambiguous figure condition and non‐ambiguous figure condition. In Experiment 2, the facilitative effect of ambiguous figures on creative thinking was further examined with creative story generation tasks that demand more mental effort and increased cognitive load. Results showed that creativity of stories generated in ambiguous figure condition was scored significantly higher than those in non‐ambiguous figure condition. The current research extends our understanding of the facilitative effect of ambiguous figures on creative problem‐solving.  相似文献   

6.
摘要 采用顿悟-分析自我报告范式,以远距离联想任务为实验材料,从工作记忆容量和工作记忆负荷两个角度考察了工作记忆对顿悟和分析型问题解决的影响。结果表明,高工作记忆容量个体分析型问题解决的表现优于低工作记忆容量者,但在顿悟表现上无显著差异;工作记忆负荷较小时个体分析型问题解决表现更佳,但对顿悟表现没有影响。说明通过分析解决创造性问题的表现依赖于工作记忆的支持,而通过顿悟解决问题的表现与工作记忆无关。  相似文献   

7.
Prior studies examining imitation of exemplar solutions have produced a mixed pattern of findings with some studies indicating that exemplar imitation contributes to creative problem‐solving and other studies indicating that it may inhibit creative problem‐solving. In the present effort, it is argued that the effects of exemplar imitation on creative problem‐solving depend on the strategies people use when working with exemplars. In the present study, people were asked to provide advertising campaigns in response to a marketing problem. Prior to starting work on this problem, manipulations were made in exemplar content. Imitation strategies used in problem‐solving, for example, forward incrementation, and redefinition, were assessed. It was found that imitation strategies were strongly related to the production of higher quality, more original, and more elegant advertising campaigns. Moreover, use of these strategies was facilitated when more specific information was presented in exemplar solutions. The implications of these findings for understanding the role of imitation in creative problem‐solving are discussed.  相似文献   

8.
Seventy‐five participants from one suburban high school formed 21 teams with 3–4 members each for the Future Problem Solving Program International (FPSPI). Students were selected to participate in either the regular FPSPI or an enhanced FPSPI, where multiple group training activities grounded in problem‐solving style were incorporated into a 9‐week treatment period. An ANCOVA procedure was used to examine the difference in team responses to a creative problem‐solving scenario for members of each group, after accounting for initial differences in creative problem‐solving performance, years of experience in FPSPI, and creative thinking related to fluency, flexibility, and originality. The ANCOVA resulted in a significant difference in problem‐solving performance in favor of students in the treatment group (F(1, 57) = 8.21, p = .006, partial eta squared = .126, medium), while there were no significant differences in years of experience or creativity scores. This result led researchers to conclude that students in both groups had equivalent creative ability and that participation in the group activities emphasizing problem‐solving style significantly contributed to creative performance.  相似文献   

9.
Creative work occurs on novel, ill‐defined tasks. By virtue of their ambiguity and complexity, however, creative tasks allow the situation to be construed in a number of ways. Accordingly, one might argue that beliefs, as interpretive structures, would be related to performance on creative problem‐solving tasks. To test this proposition, a battery of measures was developed to assess people's beliefs. Subsequently, 195 undergraduates were asked to work on three creative problem‐solving tasks. When quality and originality ratings, reflecting performance on the creative problem‐solving tasks, were regressed on the beliefs, multiple correlations in the low .40s were obtained. It was found that beliefs consistent with the nature of the task were those most likely to be related to performance. The implications of these findings are discussed with respect to the role of beliefs in shaping people's creative problem‐solving activities.  相似文献   

10.
This study investigated the relationship between creativity and personality among college students from a variety of major fields of study. Indicators of creativity were ratings of written stories, lists of personal hobbies, and scores on the Creative Personality Scale (CPS; Gough, 1979 ). Personality was assessed broadly using the NEO‐Five Factor Inventory (Costa and McCrae, 1985 ) as well as measures of depersonalization, intolerance of ambiguity, faith in intuition, and problem‐solving styles. The results showed a positive relationship between openness to experience and all creativity measures. Moreover, high scores on intuition and extraversion were the best predictors for creativity as measured by the CPS. Story creativity was predicted by low scores on conscientiousness. Depersonalization was not significantly related to creativity. The results of this investigation confirm and extend previous research in demonstrating a close association between creativity and specific personality traits. Future research should clarify the nature of the creative personality across individuals of differing levels and domains of expertise. Copyright © 2001 John Wiley & Sons, Ltd.  相似文献   

11.
Insight problem solving requires restructuring of a problem space by stepping out of the framework provided by the commonly activated cognitive schemas and acquiring a new perspective on the problem. Schizotypy has been linked with loosened associative and overinclusive thinking that may be advantageous for this process. The present study tested this hypothesis and found that individuals with a high degree of schizotypy show better performance on a set of insight problems relative to individuals with low schizotypy, but not on a set of incremental problems that required focused goal-related thinking. Results support the notion that schizotypy is associated not only with enhanced abilities in creative processes involved in divergent thinking but also in creative operations during analytical problem solving.  相似文献   

12.
We propose that problem‐solving demand (PSD) is an important job attribute for employees' creative performance. Applying job design theory, we examined the relationship between PSD and employee creativity. The theorised model was tested with data obtained from a sample of 270 employees and their supervisors from three Chinese organisations. Regression results revealed that PSD was positively related to creativity, and this relationship was mediated by creative self‐efficacy. Additionally, intrinsic motivation moderated the relationship between PSD and creative self‐efficacy such that the relationship was stronger for individuals with high rather than low intrinsic motivation. We discuss our findings, implications for practice, and future research.  相似文献   

13.
Organizations use groups to improve performance on tasks that require problem solving. Is this belief in the problem solving benefits of groups misplaced given the process-losses often experienced by brainstorming groups? This study of 94 intact autonomous work groups performing multi-part tasks revealed that group creative performance increased multiplicatively (exponentially) with the number of highly creative group members composing the group. However, this occurred only when Team Creativity-Relevant Processes (TCRP) within the group were relatively high. When TCRP were relatively low, group creative performance decreased multiplicatively with the number of highly creative group members within it. When TCRP were about average for the sample, group performance increased only linearly with the number of highly creative members within a group.  相似文献   

14.
Cognitive aspects of children's executive function (EF) were examined as moderators of the effectiveness of parental guidance on children's learning. Thirty‐two 5‐year‐old children and their parents were observed during joint problem‐solving. Forms of guidance geared towards cognitive assistance were coded as directive or elaborative, and children's responses were recorded. Children were then assessed on an independent version of the same task. A parent‐rated composite of working memory and planning was used as a measure of EF. Directive guidance by parents was associated with more child errors during the joint activity, whereas elaborative guidance was associated with better performance. Parent‐rated EF moderated the relation, such that the relation between elaborative guidance and better performance was only significant for children with low EF. During the independent task, EF again moderated the relation between parent guidance and children's performance, such that children with low EF did worse when parents had provided more directive guidance; for children with high EF, directive guidance was associated with better independent performance. These findings suggest that the extent to which children's performance relates to different forms of parents' guidance varies, and elaborative assistance may be more helpful for children with low EF. Copyright © 2016 John Wiley & Sons, Ltd.  相似文献   

15.
The present study examined the impact of working memory capacity (WMC) on college students' ability to solve probability problems while using a self‐explanation strategy. Participants learned to solve probability problems in one of three conditions: a backward‐faded self‐explanation condition, an example problem pairs self‐explanation condition, or a control (no self‐explanation) condition. Even when accounting for the impact of WMC, learning to problem‐solve using self‐explanation led to superior problem‐solving performance. Conditions that prompted self‐explanation during problem‐solving resulted in significantly better problem‐solving performance than the control condition. These findings provide insight into the influence of individual differences on problem‐solving when strategies are provided, as well as information about the effectiveness of the self‐explanation strategy during mathematical problem‐solving. Copyright © 2016 John Wiley & Sons, Ltd.  相似文献   

16.
A work‐specific measure of openness to experience was compared with the general NEO PI‐R Openness scale for predicting supervisory ratings of creative performance at work. Results at the scale and facet levels indicated that the use of a consistent and criterion‐matched frame of reference improved validity of this personality construct for the prediction of work‐related creative problem solving. Scores from the Work‐specific Openness scale significantly predicted creative work performance, whereas scores from the general measure did not. Results also showed incremental validity of the Work‐specific scale over the NEO PI‐R scale. Evidence is mounting that specifying a work context for personality measures can increase validity for predicting job performance beyond that typically observed when using general scales.  相似文献   

17.
Novelty is inherent to creative processes. A positive effect of novelty on creative task performance was therefore predicted. However, creativity can benefit from divergent, as well as convergent thinking. Subsequently, novelty may benefit creative performance when divergent thinking is required, but it could inhibit creative performance when convergent thinking is required. In Study 1, participants were primed with novelty or familiarity, and performed a creativity task that required divergent thinking. Results showed a beneficial effect of novelty priming on originality of the answers. In Study 2, a creativity task that required convergent thinking was framed as novel, familiar, or neutral. Results showed an inhibitory effect of novelty on creativity. Results are related to information processing styles, and implications for creativity and novelty research are discussed.  相似文献   

18.
栾墨  吴霜  李虹 《心理学报》2020,52(10):1178-1188
该研究探讨了预期交流对创造力的影响, 以及解释水平在其中的调节作用。实验1采用结构性想象任务探讨预期交流是否影响创造力。结果表明, 相较于没有预期交流, 预期交流条件下的个体表现出更高的创造力。实验2采取了创意产生任务, 并探讨了解释水平在其中的调节作用。结果表明, 当完成抽象的、高解释水平任务时, 相较于无预期交流, 预期交流条件下个体在新奇性和变通性两个维度上表现出了更高的创造力; 当完成具体的、低解释水平任务时, 预期交流的效应不复存在。也就是说, 只有当创造力任务要求高解释水平的抽象思维时, 预期交流才能促进创造力的发挥。总结而言, 本研究在过往对于交流与创造力以及解释水平与创造力的研究基础上进一步发现, 对于抽象创造力任务, 虽然真正的信息交流尚未发生, 但仅仅对于交流的预期就会提高创造力水平。  相似文献   

19.
采用单字法定向遗忘范式,考察远距离联想任务得分高低者在中性和负性词语定向遗忘效应上的差异,来探讨创造性思维水平高低与主动抑制的关系。实验采用2(高/低创造性思维水平)×2(中性/负性词汇)×2(记住/忘记指令)×2(2s/5s时间间隔)混合设计,发现高低创造力组,在材料不同呈现时间下,对不同情绪材料的定向遗忘效应分别不同。低创者在2s和5s以及高创者在5s时间间隔时,均对中性词语表现出定向遗忘效应,而对负性词汇没有表现出明显的定性遗忘效应。高创者在2s时间间隔下,对中性和负性词语均表现出定向遗忘效应。结果表明较短时间内高创者对负性情绪的主动抑制能力优于低创者。  相似文献   

20.
This study investigated the effects of working in dyads and their associated gender composition on performance (solution rate and time) and process variables (number of impasses, number of passed solutions, and number of problem solving suggestions and interactions) in a set of classic insight problem solving tasks. Two types of insight problems were used: multiple moves available (MMA) and few moves available (FMA) problems. The results showed no effects on number of problems solved or solving time, but group and gender composition effects emerged when looking at process variables such as number of impasses, time to impasse, number of passed solutions, number of problem solving suggestions, and number of interactions between dyad members. Results support prior evidence that process loss in creative problem solving may be due to differences in interpersonal interactions during group problem solving that do not necessarily affect overall problem solving success.  相似文献   

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