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1.
We argue that people's self-esteem is affected by the fairness of procedures to which they are subjected; unfair treatment will lower self-esteem. Moreover, since this influence on self-esteem is presumably due to the implicit evaluation expressed by the choice of procedure and hence by the evaluation expressed by the person implementing the procedure, people's concern with the fairness of treatment will be focused on the interactional aspects of the procedure. In two experiments designed to test these hypotheses subjects received either a high or a low grade on an ability test on the basis of either fair or unfair grading procedures. The results of Experiment 1 indicated that subjects' self-esteem was lower after unfair treatment, and this influence was only apparent when subjects received high test feedback. Additionally, ratings of the fairness of the interaction were lower following unfair grading procedures. Experiment 2 also manipulated level of involvement with the test. Self-esteem was affected by procedural fairness and procedural fairness influenced perceived fairness of the interaction only in the high involvement condition.  相似文献   

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3.
Evidence from two experiments indicates that task-related communication promotes cooperation in mixed-motive situations by activating interpersonal norms related to fairness and trust. In Experiment 1, task-related communication increased cooperation between individuals in a three-choice prisoner’s dilemma game (PDG-Alt) but task-unrelated communication did not. In Experiment 2, cooperation was increased both by sending a task-related message to one’s counterpart and receiving a cooperative task-related message from one’s counterpart. Mediation analyses revealed that task-related communication increased cooperation by activating fairness and trust norms (Experiments 1 and 2). Specifically, whereas sending (relative to receiving) a task-related message increased cooperation by activating fairness norms, receiving (relative to sending) a task-related message increased cooperation by activating trust norms (Experiment 2).  相似文献   

4.
Social mindfulness refers to individual's respect and protection of others’ options in interpersonal interaction. The object‐choosing task is a traditional paradigm to assess social mindfulness. Individuals with high social mindfulness would choose the nonunique object so that others would have more options; on the contrary, individuals with low social mindfulness would choose the unique object, which limits others’ choices. No prior study has examined whether perceiving people with different levels of social mindfulness affects one's cooperation. Based on this background, two experiments were conducted to address this question. In both experiments, a confederate participant's (Player A's) social mindfulness was manipulated by setting the frequency that Player A chose the unique and the nonunique objects. Then, participants were asked to interact with Player A in the public goods game (Experiment 1) or in the centipede game (Experiment 2). Convergent results showed that compared to those interacting with a socially unmindful person, participants interacting with a person perceived as socially mindful contributed more resources in the public goods game and chose to pass on more rounds in the centipede game. These findings suggest that perception of others’ high social mindfulness enhances one's own cooperative behaviour.  相似文献   

5.
为了探究合作与竞争行为及其不同的行为结果对自我参照效应的影响,采用三个实验:实验一让被试阅读合作或竞争故事,测量其自我参照效应,结果发现,阅读竞争故事的被试表现出明显的自我参照效应,而阅读合作故事的被试表现出了他人参照效应;实验二让被试完成真实的合作或竞争游戏,结果发现,完成竞争游戏的被试表现出明显的自我参照效应,而完成合作游戏的被试没有表现出自我参照效应;实验三操作合作或竞争游戏的结果(成功或失败),结果发现,不论是合作行为还是竞争行为,被试在失败的结果下表现出的自我参照效应比成功时更明显。整个研究表明,人际间的行为互动模式(合作或竞争)及其行为结果(成功或失败)对自我参照效应有一定的影响。  相似文献   

6.
The current article explores status as an antecedent of procedural fairness effects (the findings that perceived procedural fairness affects people's reactions, e.g., their relational judgments). On the basis of the literature, the authors proposed that salience of the general concept of status leads people to be more attentive to procedural fairness information and that, as a consequence, stronger procedural fairness effects should be found. In correspondence with this hypothesis, Experiment 1 showed stronger procedural fairness effects on people's relational treatment evaluations in a status salient condition compared with a control condition. Experiment 2 replicated this effect and, in further correspondence with the hypothesis, showed that status salience led to increased cognitive accessibility of fairness concerns. Implications for the psychology of procedural justice are discussed.  相似文献   

7.
Four studies showed that procedural fairness (fair vs. unfair treatment by an authority figure) has reputational implications for personal and relational self-esteem. Participants relied on procedural fairness to infer their reputation, especially when they were identifiable (Study 1). Furthermore, concern for reputation moderated the influence of procedural fairness on self-esteem: Variations in procedural fairness were more strongly associated with the personal self-esteem of individuals high rather than low in concern for reputation (Studies 2–3). Finally, violations in procedural fairness (i.e., unfair treatment) led to a more substantial reduction in the relational self-esteem of positive-reputation than negative-reputation participants: The former felt more relationally devalued than the latter, when they were denied voice (Study 4).  相似文献   

8.
The present research examined the effect of leaders' procedural fairness and perceived charisma on an important organizational process: cooperation. Both charisma and procedural fairness were predicted to have a positive effect on cooperation, and procedural fairness and charisma were predicted to interact such that their effects are stronger alone than in conjunction. Results from a scenario experiment, a cross-sectional survey, and a laboratory experiment supported these predictions. Results from the laboratory study also showed that the interactive effect of leader charisma and procedural fairness on cooperation was mediated by their interactive effect on the sense of group belongingness. It is concluded that leader charisma and procedural fairness may engender cooperation because they appeal to relational concerns.  相似文献   

9.
In the present research, the authors examined the effect of procedural fairness and rewarding leadership style on an important variable for employees: self-esteem. The authors predicted that procedural fairness would positively influence people's reported self-esteem if the leader adopted a style of rewarding behavior for a job well done. Results from a scenario experiment, a laboratory experiment, and an organizational survey indeed show that procedural fairness and rewarding leadership style interacted to influence followers' self-esteem, such that the positive relationship between procedural fairness and self-esteem was more pronounced when the leadership style was high in rewarding behavior. Implications in terms of integrating the leadership and procedural fairness literature are discussed.  相似文献   

10.
The present research examined the effect of procedural justice and transformational leadership style on followers' affective responses: Self-esteem and emotions. It was predicted that procedural justice would positively influence both followers' self-esteem and emotions, but particularly so if the leader displayed a transformational style. Results from a scenario experiment, a laboratory experiment, and an organizational survey indeed showed that procedural justice and transformational leadership style interacted to influence followers' self-esteem and emotions, such that the positive relationships between procedural justice and the affective measures were more pronounced when the leadership style was high in transformational behaviour. Implications in terms of integrating the leadership and procedural justice literatures are discussed.  相似文献   

11.
Two experiments using an iterated prisoner's dilemma game examined under which conditions participants' cooperation rates would either change due to monetary value changes (e.g., 3 cents to 3 dollars) or not change due to numeric value changes (e.g., 3 dollars to 300 cents). A total of 102 university students played the game against a computer that employed one of four strategies across blocks. Results showed high rates of cooperation when participants played against a tit-for-tat strategy and low rates of cooperation against a random strategy. There was no change in cooperation rates due to changes in numeric value alone and a decrease in cooperation rates when large monetary values were at stake. Cooperation rates were higher and cooperation responses slower at earlier stages of the game. I argue that people's ability to strategize plays a key role in the changing rates and speed of cooperative behaviour in the prisoner's dilemma.  相似文献   

12.
The proposition that individuals engage in intergroup discrimination to increase or maintain positive social identity and a high level of self-esteem has received some empirical support. An attempt was made to extend prior findings by evaluating whether intergroup allocation behaviour consistent with subjects' social values would lead to higher self-esteem than inconsistent allocation behaviour. More specifically, it was predicted that competitive subjects' self-esteem will be higher following discriminatory choices than fair choices and prosocial subjects' self-esteem will be higher following fair choices than discriminatory choices. It was also predicted that after subjects were constrained to make discriminatory choices, competitors' self-esteem would be higher than prosocials' self-esteem and after subjects were constrained to make fair choices, prosocials' self-esteem would be higher than competitors' self-esteem. Experiment I supported the first of these predictions when a measure of personal self-esteem was used as a dependent variable. Experiment 2 attempted to extend the generality of the findings of Experiment 1 by defining and measuring self-esteem in collective terms. The expected prior pattern of results did not occur again. Constraining subjects to make discriminatory choices increased their collective self-esteem regardless of their social values.  相似文献   

13.
Two experiments investigated the impact of social motives or individuals' preferences for specific self—other outcome distributions, on behaviour in an n-person game. Subjects' social motives (altruistic, cooperative, individualistic, competitive) were assessed prior to the decision-making in either 7-person games (Experiment 1) or 20-person games (Experiment 2). A modification of the n-person game format normally employed is introduced in this research to permit the choices made by players on a given trial to modify the payoff matrix available to self and others on subsequent trials. The game format, a simulated social dilemma, was presented in terms of a conservation of resources problem. In Experiment 1 communication opportunities were manipulated. As predicted, there were consistent differences between the four classes of social motivation in the amount of the resources taken for self competitive subjects took the most, individualistic subjects took less than the competitive ones but more than the average, while cooperative and altruistic subjects took the smallest amount of the resources for themselves. Moreover, competitive subjects expected the others to take fewer resources than they intended to themselves, and altruistic subjects expected the others to take more resources than they intended to themselves. These findings are only partly consistent with existing theories concerning the relationship between behaviour and expected behaviour of others. In addition, when communication was allowed, significantly fewer resources were taken for self Contrary to the predictions based on previous research findings, subjects in the 20-person groups did not take more resources for self than subjects in the 7-person groups.  相似文献   

14.
It has generally been assumed that increases in the concrete outcomes of a procedure will result in judgments of greater procedural and distributive fairness, but research on this topic has been inconsistent. Using a classic procedural justice paradigm (Walker, LaTour, Lind, &. Thibaut, 1974), the experiment tested the effects of four levels of outcome. Forty-eight male and female undergraduates were led to believe that their team had been wrongfully charged with cheating in a business simulation game. An adversary adjudication was held, purportedly to resolve the charge. The outcome of the adjudication was confiscation of all, two thirds, one third, or none of the subject's monetary winnings from the game. Both procedural and distributive fairness measures showed dear nonlinear outcome effects. The relationship between outcomes and both fairness measures showed some evidence of being nonmonotonic as well: A two-thirds loss resulted in less favorable reactions than did a total loss. Ratings on other scales suggest that the nonlinear effects are due to beliefs that the judge did not fully consider the evidence in the two-thirds loss and one-third loss conditions. The discussion focuses on the theoretical implications of the findings for procedural justice and social exchange processes and the practical implications for conflict resolution procedure.  相似文献   

15.
Addressing inequality is a critical challenge for society as a whole and requires sustained efforts to promote fairness and opportunity for all. Filling in the resource gap across social classes is essential in reducing inequality. Previous studies have revealed that ingroup favouritism hinders the rich from cooperating with the poor and expands the wealth gap. Nevertheless, how to find ways of narrowing the gap between the rich and the poor remains an open question. Inducing rich–poor cooperation could be effective in eliciting resource flow across classes. In this study, two experiments using a modified Prisoner's Dilemma game were conducted in Japan (N = 213) and China (N = 150) to examine whether highlighting partners' cooperativeness under permeable group boundaries induces rich–poor cooperation. All participants were allocated to the rich group and participated in the game with programmed rich- or poor-group partner bots, whose cooperation rates were manipulated. Despite the initial resource disparities between participants and the partner bots, participants were more likely to select and cooperate with cooperative poor-group partners than with non-cooperative rich-group partners. Generalized trust played an important role in the enhancement of rich–poor cooperation. The findings shed light on the possibility of reducing inequality and promoting social mobility in society.  相似文献   

16.
Mixed‐motive games represent situations that confront people with a conflict between cooperative and non‐cooperative alternatives. Despite this common basis, recent research has shown that the consistency of people's choices across different mixed‐motive games is rather low. The present research examined behavioural consistency within the same mixed‐motive game, by presenting participants with a series of one‐shot Prisoner's Dilemma Games. Across this set of games, payoffs were manipulated in order to intensify or weaken the conflict between self and the other party while maintaining the game's underlying structure. Our findings indicate that significant differences in choice behaviour are observed as a function of both situational (i.e. manipulations of the Prisoner's Dilemma Game's payoff structure) and personality differences (i.e. individual differences in personality and motivational traits). Moreover, our included situational variables and personality features did not interact with each other and were about equally impactful in shaping cooperation. Crucially, however, despite the significant behavioural differences across game variants, considerable consistency in choices was found as well, which suggests that the game's motivational basis reliably impacts choice behaviour in spite of situational and personality variations. We discuss implications for theorizing on mixed‐motive situations and elaborate on the question how cooperation can be promoted. © 2018 European Association of Personality Psychology  相似文献   

17.
This paper investigates the effect of utilitarianism and fairness motives on cooperative behavior in a real‐life, large‐scale social dilemma while also looking at the moderating effect of various situational factors on this relationship. Perceived criticality of the situation and high‐efficacy beliefs are shown to increase cooperation of utilitarians more than they increase cooperation of those with a fairness motive. Ownership of the problem and the expected cooperation of others on the other hand are shown to increase cooperation of those with a fairness motive more so than they increase cooperation of utilitarians. Implications of these findings for increasing cooperation in social dilemmas are discussed.  相似文献   

18.
社会公平从古至今都是人类追求的崇高社会理想。对社会公平的感知即社会公平感直接决定着个体的机构信任,并影响其公共合作参与。本研究将社会公平感分为分配公平和程序公平,将机构信任度分为工具信任和动机信任,采用实验室情境设计的方法,引入最后通牒博弈和免责博弈范式,通过2个实验系统探讨"公正无私,一言而万民齐"的因果机制。研究发现分配公平与程序公平正作用于个体的公共合作态度与意向,在此基础上建立起公共合作的双路径模型:外部路径由分配公平产生工具信任和动机信任,进而触发公共合作;内部路径由程序公平产生动机信任和工具信任,进而触发公共合作;二者结合构成个体参与公共合作的双动力系统。双路径模型的适用性在组织情境和社会情境下均得到了支持。  相似文献   

19.
Successful cooperation requires that humans can flexibly adjust choices to their partner’s behaviour. This, in turn, presupposes a representation of a partner’s past decisions in working memory. The aim of the current study was to investigate the role of working memory processes in cooperation. For that purpose, we tested the effects of working memory updating (Experiment 1) and working memory maintenance demands (Experiments 2 and 3) on cooperative behaviour in the Prisoner’s dilemma game. We found that demands on updating, but not maintenance, of working memory contents impaired strategy use in the Prisoner’s dilemma. Thus, our data show that updating a partner’s past behaviour in working memory represents an important precondition for strategy use in cooperation.  相似文献   

20.
3个实验逐步深入地考察了囚徒困境博弈中, 对手的高兴、中性和愤怒面部表情对个体合作行为的影响及相关变量的中介和调节作用。实验1的结果表明, 对手的高兴表情比愤怒表情诱发了更高的合作水平, 且高兴和中性表情均比愤怒表情产生了更高的合作预期, 合作预期中介了面部表情与合作行为的关系; 实验2引入指导语操纵被试的直觉或理性决策模式, 发现实验1的结果仅出现在直觉条件下, 却未出现在理性条件下, 且整体而言直觉决策模式下比理性决策模式下更合作; 实验3采用更加严格的时间压力范式操纵被试的直觉或理性决策模式, 发现除了高兴表情比中性表情也诱发了更多的合作行为外, 其他几乎复制了实验2的结果。基于这些结果, 建立了有调节的中介模型, 以期揭示他人面部表情、合作预期、合作行为及个体决策模式之间的复杂关系。  相似文献   

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