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1.
Behavioral data suggest that distinguishable orientations may be necessary for place learning even when distal cues define different start points in the room and a unique goal location. We examined whether changes in orientation are also important in place learning and navigation in a water T-maze. In Experiment 1, rats were trained to locate a hidden platform and given a no-platform probe trial after 16 and 64 trials with the maze moved to a new position. Direction and response strategies were more prevalent than a place strategy. In Experiment 2, acquisition of place, response and direction strategies was assessed in a water T-maze that was moved between two locations during training. Rats were impaired on the place task when the maze was translated (moved to the L or R) but were successful when the maze was rotated across trials. These data are consistent with findings from appetitive tasks.  相似文献   

2.
Our research explores predictions that people make in a simple environment consisting of sequences of a binary signal followed by two possible outcomes. In order to optimize their prediction success, respondents should use a very simple decision rule, called maximization, whereby they consistently predict according to the signal. In line with past research, our findings show that even respondents who realized after the experiment that maximization is optimal failed to use it during the experiment itself. We discuss conditions that weaken or reinforce behaving according to the optimal rule in a repeated choice situation. Experiment 1 shows that individuals who are forced to plan their strategy and justify their actions are more likely to discover and use the optimal rule than those not forced to do so. Thinking about the appropriateness of one's performance can be done in two different orientations: focusing on the past (justifying past actions) or on the future (planning future action). Experiment 2 shows that planning induces rule‐base thinking, while justifying fails to do so. These findings are discussed within a theoretical framework which suggest an interplay between the experiential and the rational modes of processing. Copyright © 2003 John Wiley & Sons, Ltd.  相似文献   

3.
《Cognition》2014,130(2):186-203
Planning defined as the predetermination of a sequence of actions towards some goal is crucial for complex problem solving. To shed light on the evolution of executive functions, we investigated the ontogenetic and phylogenetic origins of planning. Therefore, we presented all four great apes species (N = 12) as well as 4- and 5-year-old human preschoolers (N = 24) with a vertical maze task. To gain a reward placed on the uppermost level of the maze, subjects had to move the reward to the bottom through open gaps situated at each level of the maze. In total, there were ten gaps located over three of the maze’s levels, and free passage through these gaps could be flexibly blocked using multiple traps. Due to the decision tree design of the maze, the subjects had to plan their actions depending on the trap configuration up to two steps ahead to successfully retrieve the reward. We found that (1) our measure of planning was negatively correlated with age in nonhuman apes, (2) younger apes as well as 5-year-old children planned their moves up to two steps ahead whereas 4-year-olds were limited to plan one step ahead, and (3) similar performance but different underlying limitations between apes and children. Namely, while all species of nonhuman apes were limited by a lack of motor control, human children exhibited a shortage in shifting their attention across a sequence of subgoals.  相似文献   

4.
Humans routinely make inferences about both the contents and the workings of other minds based on observed actions. People consider what others want or know, but also how intelligent, rational, or attentive they might be. Here, we introduce a new methodology for quantitatively studying the mechanisms people use to attribute intelligence to others based on their behavior. We focus on two key judgments previously proposed in the literature: judgments based on observed outcomes (you're smart if you won the game) and judgments based on evaluating the quality of an agent's planning that led to their outcomes (you're smart if you made the right choice, even if you didn't succeed). We present a novel task, the maze search task (MST), in which participants rate the intelligence of agents searching a maze for a hidden goal. We model outcome-based attributions based on the observed utility of the agent upon achieving a goal, with higher utilities indicating higher intelligence, and model planning-based attributions by measuring the proximity of the observed actions to an ideal planner, such that agents who produce closer approximations of optimal plans are seen as more intelligent. We examine human attributions of intelligence in three experiments that use MST and find that participants used both outcome and planning as indicators of intelligence. However, observing the outcome was not necessary, and participants still made planning-based attributions of intelligence when the outcome was not observed. We also found that the weights individuals placed on plans and on outcome correlated with an individual's ability to engage in cognitive reflection. Our results suggest that people attribute intelligence based on plans given sufficient context and cognitive resources and rely on the outcome when computational resources or context are limited.  相似文献   

5.
《Cognitive development》2005,20(2):303-320
Recent infant studies indicate that goal attribution (understanding of goal-directed action) is present very early in infancy. We examined whether 6.5-month-olds attribute goals to agents and whether infants change the interpretation of goal-directed action according to the kind of agent. We conducted three experiments using the visual habituation paradigm. In Experiment 1, we investigated whether 6.5-month-olds attribute goals to human action. In Experiment 2, we investigated whether 6.5-month-olds attribute goals to humanoid-robot motion. In Experiment 3, we tested whether infants attribute goals to a moving box. The agent used in Experiment 3 had no human-like appearance. The results of the three experiments show that infants positively attribute goals to both human action (Experiment 1) and humanoid motion (Experiment 2) but not to a moving box (Experiment 3). These results suggest that 6.5-month-olds tend to interpret certain actions in terms of goals, their reasoning about these actions is based on a sophisticated teleological representation, and that human-like appearance of agents may influence this teleological reasoning in early infancy.  相似文献   

6.
Internal knowledge and visual cues about object's weight play an important role in grasping and lifting objects. It has been shown that both visual cues and internal knowledge might influence movement kinematics and force production depending on action goal (use vs. transport). However, there is little evidence about weight's influence on action planning as reflected by initiation time. In the present study we investigated this issue. In Experiment 1, participants had to grasp light and heavy objects (without moving them) to either use or transport them. In Experiment 2 we asked another group of participants to actually use or transport the same objects. We observed that initiation times were faster for heavy objects than for light objects in both the transport and use tasks, but only in Experiment 2. Thus, weight influenced the planning of use and transport actions, only when the end-goal of the action was really achieved. These data are incompatible with the hypothesis that only use actions are supported by stored object's representations. They rather suggest that in some circumstances, depending of the end-goal of the action and the physical constraints the planning of both use and transport actions are based on stored object representation.  相似文献   

7.
For large numbers of targets, path planning is a complex and computationally expensive task. Humans, however, usually solve such tasks quickly and efficiently. We present experiments studying human path planning performance and the cognitive processes and heuristics involved. Twenty-five places were arranged on a regular grid in a large room. Participants were repeatedly asked to solve traveling salesman problems (TSP), i.e., to find the shortest closed loop connecting a start location with multiple target locations. In Experiment 1, we tested whether humans employed the nearest neighbor (NN) strategy when solving the TSP. Results showed that subjects outperform the NN-strategy, suggesting that it is not sufficient to explain human route planning behavior. As a second possible strategy we tested a hierarchical planning heuristic in Experiment 2, demonstrating that participants first plan a coarse route on the region level that is refined during navigation. To test for the relevance of spatial working memory (SWM) and spatial long-term memory (LTM) for planning performance and the planning heuristics applied, we varied the memory demands between conditions in Experiment 2. In one condition the target locations were directly marked, such that no memory was required; a second condition required participants to memorize the target locations during path planning (SWM); in a third condition, additionally, the locations of targets had to retrieved from LTM (SWM and LTM). Results showed that navigation performance decreased with increasing memory demands while the dependence on the hierarchical planning heuristic increased.  相似文献   

8.
It is now widely accepted that sensitivity to goal-directed actions emerges during the first year of life. However, controversy still surrounds the question of how this sensitivity emerges and develops. One set of views emphasizes the role of observing behavioral cues, while another emphasizes the role of experience with producing own action. In a series of four experiments we contrast these two views. In Experiment 1, it was shown that infants as young as 6 months old can interpret an unfamiliar human action as goal-directed when the action involves equifinal variations. Experiments 2 and 3 demonstrated that 12- and 9-month-olds are also able to attribute goals to an inanimate action if it displays behavioral cues such as self-propelledness and an action-effect. In Experiment 4, we found that even 6-months-olds can encode the goal object of an inanimate action if all three cues, equifinality, self-propelledness and an action-effect, were present. These findings suggest that the ability to ascribe goal-directedness does not necessarily emerge from hands-on experience with particular actions and that it is independent from the specific appearance of the actor as long as sufficient behavioral cues are available. We propose a cue-based bootstrapping model in which an initial sensitivity to behavioral cues leads to learning about further cues. The further cues in turn inform about different kinds of goal-directed agents and about different types of actions. By uniting an innate base with a learning process, cue-based bootstrapping can help reconcile divergent views on the emergence of infants' ability to understand actions as goal-directed.  相似文献   

9.
Pigeons were tested for symmetry after A-B training under conditions designed to avoid problems that may prevent its emergence, namely the change of stimulus location in testing relative to training and the lack of requisite discrimination training. In Experiment 1, samples appeared in two locations during baseline training to minimize the impact of stimulus location. Experiments 2 and 3 included multiple-location training along with additional identity and symbolic matching training, respectively, to explicitly train all of the simultaneous and successive stimulus discriminations required for testing. Experiment 4 provided reinforcement for symmetrical matching relations with some stimulus sets (with multiple-location training) prior to symmetry testing with different sets. In all experiments, pigeons showed no evidence of symmetry despite the fact that baseline (A-B) matching transferred to novel locations. Additional tests for reflexivity (Experiment 2) yielded similar outcomes. These results indicate that the change in stimulus location is not the sole reason that pigeons do not show symmetry and increase the plausibility of arguments that symmetry and other indexes of stimulus equivalence may be beyond the capabilities of the pigeon.  相似文献   

10.
In 4 experiments, instructions to plan a task (water jugs) that normally produces little planning altered how participants solved the problems and resulted in enhanced learning and memory. Experiment 1 identified planning strategies that allowed participants to plan full solutions to water jugs problems. Experiment 2 showed that experience with planning led to better solutions even after planning was no longer required, whereas control participants showed little improvement. Experiments 3 and 4 showed that although the most recent planned solution could be recalled following a long filled retention interval, retroactive interference (RI) between successive problems resulted in much lower recall of earlier solutions. RI during plan generation could also explain participants' choice of depth-first planning strategies.  相似文献   

11.
Place learning is impaired when a single plus maze is moved between adjacent locations 33-120 cm apart. This maze translation creates distinct start locations but maintains a single goal location with respect to distal cues. Hippocampal cell recording data suggest the majority of place fields are tied to apparatus boundaries, not to distal cues, when an apparatus is moved these distances to the left or right. Thus, rats may fail to appreciate the existence of multiple start locations with respect to distal cues when the maze is moved in this way and their start location on the surface is constant. Performance on the single plus maze problem was improved when texture cues were correlated with different start locations. Place learning was supported when multiple start locations were provided on a single large surface (double plus maze), even though rats did not explore the entire surface. Place learning was also supported when random extensions were added to a double plus maze such that start locations, relative to surface boundaries, were not informative as to goal location. This outcome suggests sensitivity to multiple start locations is required for distal cue use in translational place problems.  相似文献   

12.
In the Monty Hall dilemma, humans are initially given a choice among three alternatives, one of which has a hidden prize. After choosing, but before it is revealed whether they have won the prize, they are shown that one of the remaining alternatives does not have the prize. They are then asked whether they want to stay with their original choice or switch to the remaining alternative. Although switching results in obtaining the prize two thirds of the time, humans consistently fail to adopt the optimal strategy of switching even after considerable training. Interestingly, there is evidence that pigeons show more optimal switching performance with this task than humans. Because humans often view even random choices already made as being more valuable than choices not made, we reasoned that if pigeons made a greater investment, it might produce an endowment or ownership effect resulting in more human-like suboptimal performance. On the other hand, the greater investment in the initial choice by the pigeons might facilitate switching behavior by helping them to better discriminate their staying versus switching behavior. In Experiment 1, we examined the effect of requiring pigeons to make a greater investment in their initial choice (20 pecks rather than the usual 1 peck). We found that the increased response requirement facilitated acquisition of the switching response. In Experiment 2, we showed that facilitation of switching due to the increased response requirement did not result from extinction of responding to the initially chosen location.  相似文献   

13.
The task of determining an optimal route to several locations is called the traveling salesperson problem (TSP). The TSP has been used recently to examine spatial cognition in humans and non-human animals. It remains unclear whether or not the decision process of animals other than non-human primates utilizes rigid rule-based heuristics, or whether non-human animals are able to flexibly ‘plan’ future routes/behavior based on their knowledge of multiple locations. We presented pigeons in a One-way and Round-Trip group with TSPs that included two or three destinations (feeders) in a laboratory environment. The pigeons departed a start location, traveled to each feeder once before returning to a final destination. Pigeons weighed the proximity of the next location heavily, but appeared to plan ahead multiple steps when the travel costs for inefficient behavior appeared to increase. The results provide clear and strong evidence that animals other than primates are capable of planning sophisticated travel routes.  相似文献   

14.
15.
Motor planning has generally been studied in situations where participants carry out physical actions without a particular purpose. Yet in everyday life physical actions are usually carried out for higher-order goals. We asked whether two previously discovered motor planning phenomena - the end-state comfort effect and motor hysteresis - would hold up if the actions were carried out in the service of higher-order goals. The higher-order goal we chose to study was memorization. By focusing on memorization, we asked not only how and whether motor planning is affected by the need to memorize, but also how memory performance might depend on the cognitive demands of motor planning. We asked university-student participants to retrieve cups from a column of drawers and memorize as many letters as possible from the inside of the cups. The drawers were opened either in a random order (Experiment 1) or in a regular order (Experiments 2 and 3). The end-state comfort effect and motor hysteresis were replicated in these conditions, indicating that the effects hold up when physical actions are carried out for the sake of a higher-order goal. Surprisingly, one of the most reliable effects in memory research was eliminated, namely, the tendency of recent items to be recalled better than earlier items - the recency effect. This outcome was not an artifact of memory being uniformly poor, because the tendency of initial items to be recalled better than later items - the primacy effect - was obtained. Elimination of the recency effect was not due to the requirement that participants recall items in their correct order, for the recency effect was also eliminated when the items could be recalled in any order (Experiment 3). These and other aspects of the results support recent claims for tighter links between perceptual-motor control and intellectual (symbolic) processing than have been assumed in the past.  相似文献   

16.
Visual search in a conjunction task can be facilitated if half the distractor items are previewed prior to the other half of the distractors and the target item. Here, we investigate the nature of this preview by using a top-up procedure, which presents an initial preview followed by a secondary preview after a period of time (the offset period). In Experiment 1, we demonstrate that increasing the time of the offset period decreases search efficiency. If the offset period is increased to 2 sec, the previewed items are searched to a greater extent than when the offset period is 450 msec. This holds even when the old items remain in the same positions across presentations and when they differ in color from new search stimuli. However, when the offset intervals are reduced, the preview can be discounted from search even when the old items change locations between exposures (Experiment 2) and when they are not distinguished from search displays by their color (Experiment 3). The last result occurs only as long as the preview items can be grouped in terms of form. When the preview stimuli are heterogeneous, they are no longer discounted from search if their locations change across the offset period (Experiment 4). We interpret the data in terms of object-based priming, which enables the repeated form of the old distractors to be filtered more easily from search.  相似文献   

17.
The Barnes maze is a spatial memory task that requires subjects to learn the position of a hole that can be used to escape the brightly lit, open surface of the maze. Two experiments assessed the relative importance of spatial (extra-maze) versus proximal visible cues in solving the maze. In Experiment 1, four groups of mice were trained either with or without a discrete visible cue marking the location of the escape hole, which was either in a fixed or variable location across trials. In Experiment 2, all mice were trained with the discrete visible cue marking the target hole location. Two groups were identical to the cued-target groups from Experiment 1, with either fixed or variable escape locations. For these mice, the discrete cue either was the sole predictor of the target location or was perfectly confounded with the spatial extra-maze cues. The third group also used a cued variable target, but a curtain was drawn around the maze to prevent the use of spatial cues to guide navigation. Probe trials with all escape holes blocked were conducted to dissociate the use of spatial and discrete proximal cues. We conclude that the Barnes maze can be solved efficiently using spatial, visual cue, or serial-search strategies. However, mice showed a strong preference for using the distal room cues, even when a discrete visible cue clearly marked the escape location. Importantly, these data show that the cued-target control version of the Barnes maze as typically conducted does not dissociate spatial from nonspatial abilities.  相似文献   

18.
Two experiments were conducted to examine the effects of bilateral hippocampus (Hp) and area parahippocampalis (APH) lesions in pigeons on the acquisition of a visual and spatial task. In Experiment 1, pigeons were trained on three successive six-pair concurrent discrimination tasks, each using a novel set of stimuli. There was no difference between control unoperated pigeons and Hp-APH pigeons in terms of the number of sessions required to learn either the first, second, or third concurrent discrimination task. In Experiment 2, the same pigeons were trained on an open-field spatial task similar in many ways to the radial-arm maze task used with rats. In contrast to the absence of impairments on the visual concurrent discrimination task, pigeons with Hp-APH lesions were severely impaired on the acquisition of the spatial task. These findings support the view that the Hp-APH in pigeons is important for the processing of spatial, rather than visual information.  相似文献   

19.
When copying a model's behavior with a tool, children tend to imitate (copy the specific actions to replicate the model's goal) rather than emulate (bring about the model's goal in the most efficient way). Tasks producing these findings test children immediately after the behavior is modeled. In 2 experiments, we investigated children's copying behavior after a delay (of a week). In Experiment 1 (n = 90), we found that although 3- and 4-year-olds often imitate in the short term, they are more likely to emulate in the long term. Data from Experiment 2 (n = 80) were consistent with children remembering actions that were relevant to a causal narrative of the task. Overall, our data suggest that children simultaneously encode modeled behavior in 2 ways that lead to both imitation and emulation. In the discussion, we consider what kind of information leads children to emulate in the long term.  相似文献   

20.
For adults, prior information about an individual's likely goals, preferences or dispositions plays a powerful role in interpreting ambiguous behavior and predicting and interpreting behavior in novel contexts. Across two studies, we investigated whether 10‐month‐old infants’ ability to identify the goal of an ambiguous action sequence was facilitated by seeing prior instances in which the actor directly pursued and obtained her goal, and whether infants could use this prior information to understand the actor's behavior in a new context. Experiment 1 demonstrated that the goal preview impacted infants’ subsequent action understanding, but only if the preview was delivered in the same room as the subsequent action sequence. Experiment 2 demonstrated that infants’ failure to transfer prior goal information across situations arose from a change in the room per se and not other features of the task. Our results suggest that infants may use their understanding of simple actions as a leverage point for understanding novel or ambiguous actions, but that their ability to do so is limited to certain types of contextual changes.  相似文献   

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