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This paper examines the widespread intuition that the dynamical approach to cognitive science is importantly related to emergentism about the mind. The explanatory practices adopted by dynamical cognitive science rule out some conceptions of emergence; covering law explanations require a deducibility relationship between explanans and explanandum, whereas canonical theories of emergence require the absence of such deducibility. A response to this problem - one which would save the intuition that dynamics and emergence are related - is to reconstrue the concept of emergence as a relationship between laws. I call this “nomological emergence” and comment on the extent to which dynamicists would find it acceptable. Alternatively, dynamical cognitive science might be viewed as fitting better with the kind of “functional reductionism” which has recently been developed by authors such as Jaegwon Kim. Which of these two alternatives is preferable remains an open question pending the further development of dynamical cognitive science, particularly in its “non-classical” forms.  相似文献   

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虚拟空间的特点之一是具有不连续性, 即在无连接型建筑单元的情况下各个单体间可直接通达的特性。本研究对人在不连续的虚拟空间中的再定向能力进行了探究, 将人类空间再定向能力的研究从现实空间延伸到了虚拟空间, 并研究了人在不同虚拟现实设备中的行为表现差异。结果表明, 人在不连续的虚拟空间中能完成再定向任务, 而虚拟空间中建筑单元的几何信息对人在不连续虚拟空间中的再定向表现无显著影响, 但被试在桌面式虚拟现实中的成绩显著高于在头盔式虚拟现实中的成绩。这些结果表明了人对不连续的虚拟空间的适应性。  相似文献   

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In each of five experiments Ss made direct assessments of interpoint distances within a stimulus configuration. A multidimensional scaling method was applied to make explicit the form of the subjective configuration. The stimulus configurations consisted of small light points arranged in a two- or three-dimensional array in a dark room, and of real stars in the sky. All the data were adequately accounted for by a configuration constructed in Euclidean space of the appropriate dimensionality. That was true even in the situation where alley experiments with the same Ss gave the result that is usually regarded as evidence for a hyperbolic binocular space. The Euclidean interpretation entails a more complicated form of correspondence between physical and visual spaces than the hyperbolic interpretation.  相似文献   

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The present study investigated depth perception in virtual environments. Twenty-three participants verbally estimated ten distances between 40 cm and 500 cm in three different virtual environments in two conditions: (1) only one target was presented or (2) ten targets were presented at the same time. Additionally, the presence of a metric aid was varied. A questionnaire assessed subjective ratings about physical complaints (e.g., headache), the experience in the virtual world (e.g., presence), and the experiment itself (self-evaluation of the estimations). Results show that participants underestimate the virtual distances but are able to perceive the distances in the right metric order even when only very simple virtual environments are presented. Furthermore, interindividual differences and intraindividual stabilities can be found among participants, and neither the three different virtual environments nor the metric aid improved depth estimations. Estimation performance is better in peripersonal than in extrapersonal space. In contrast, subjective ratings provide a preferred space: a closed room with visible floor, ceiling, and walls.  相似文献   

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Rats were trained on a free-operant avoidance procedure in which shock intensity was controlled by interresponse time. Shocks were random at a density of about 10 shocks per minute. Shock probability was response independent. As long as interresponse times remained less than the limit in effect, any shocks received were at the lower of two intensities (0.75 mA). Whenever interresponse times exceeded the limit, any shocks received were at the higher intensity (1.6 mA). The initial limit of 15 seconds was decreased in 3-second steps to either 6 or 3 seconds. All animals lever pressed to avoid higher intensity shock. As the interresponse time limit was reduced, the response rate during the lower intensity shock and the proportion of brief interresponse times increased. Substantial warmup effects were evident, particularly at the shorter interresponse-time limits. Shock intensity reduction without change in shock probability was effective in the acquisition and maintenance of avoidance responding, as well as in differentiation of interresponse times. This research suggests limitations on the generality of a safety signal interpretation of avoidance conditioning.  相似文献   

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HIV‐related stigmatization in employee selection procedures may be enacted through discrimination based on an applicant's HIV status. This study (N = 58) investigated to what extent applying an acknowledgment strategy in a job interview setting reduces HIV‐related stigma, taking into account the applicants' personal responsibility and the perceivers' attitudes toward people living with HIV (PLWH). In an immersive virtual office, virtual applicants with HIV presented themselves as part of a job application procedure. Using a 2 (acknowledgment versus non‐acknowledgment) × 2 (responsible versus not responsible for the onset of the HIV‐infection) within‐subjects design, we hypothesized that acknowledgment and onset responsibility would yield an interaction effect as well as separate main effects. We predicted that hearing virtual job applicants acknowledging their HIV status triggers higher evaluations, especially when applicants are not held personally responsible for their infection. In addition, we hypothesized that (between‐subjects) positive implicit and explicit attitudes independently moderate the relationship between acknowledgment and applicant evaluation. We found that low‐onset responsible applicants were more positively evaluated than high‐onset responsible applicants (main effect of onset responsibility), F(1, 57) = 4.31, = 0.04. This effect was irrespective of the applicants' status acknowledgment (no interaction effect). Acknowledgment did, however, produce higher evaluations when participants' explicit attitudes toward PLWH were more positive, F(1, 57) = 7.13, = 0.01 (moderation effect of explicit attitudes). This study indicates that the more positive the explicit attitudes toward PLWH, the more positive the evaluations when hearing PLWH acknowledging their stigma. Theoretical and practical implications of these findings are discussed.  相似文献   

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Human behavioral space is three-dimensional (3D), and when moving through 3D space individuals selectively allocate their attention to acquire necessary information. This study aimed to examine the characteristics of attention in real 3D space when observers were moving forward. In static and self-motion situations, relative and absolute cues were used. Results indicated that internal representation for allocation of attention in 3D space is in depth-aware mode whether in static or moving condition. Moreover, near superior asymmetrical switching of attention is more strongly manifested under moving than under static conditions. Our findings indicate that focusing of attention by relative and absolute cues is maintained in self-motion, and that allocation of attention during movement is more viewer-centered than when observers are static.  相似文献   

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Programmed instruction has been overlooked as a way of implementing more intensive application of learning principles, possibly because it has not been well understood. Today, most of the hardware problems of past teaching machines have been solved. Instructors can now expand their effectiveness and productivity by shifting to the creation of both classroom tests and computer-interactive tutorials, a change that would leave more time for personal interaction with students. But a better understanding of the contingency of reinforcement and the science in which this concept has evolved is necessary. The computer as a teaching machine has yet to be fully exploited.  相似文献   

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The use of quantum mechanical concepts in social science is a fairly new phenomenon. This paper uses one of quantum mechanics’ most basic concepts, probability interference, to explain the violation of an important decision theory principle (the ‘sure-thing principle’). We also attempt to introduce other quantum mechanical concepts in relation to the sure-thing principle violation.  相似文献   

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ABSTRACT

When immersive virtual reality users employ digital self-representations, i.e., avatars, they may be subject to the Proteus effect. This effect describes changes in attitudes and behaviors in accordance with identity cues derived from the employed avatar’s appearance, which can persist after leaving virtual reality. Individual reactions to the experience can affect the strength of observed Proteus effects. Especially the experienced illusions of body ownership of avatars and of being in the virtual environment (spatial presence) have been discussed in this context. This study investigated a Proteus effect of avatar age on post-embodiment walking speed, with special focus on how body ownership and spatial presence moderated this effect. Participants who had previously embodied older avatars took significantly longer to walk a set distance than either young avatar or control group participants. This was only apparent during the first half of the walking phase, which may indicate fast decay rates of the effect after embodiment ended. The reported body ownership could not be shown to impact the strength of the Proteus effect. Participants reporting more pronounced spatial presence were subject to stronger Proteus effects, with only the two-thirds of the sample with higher spatial presence showing evidence of the effect.  相似文献   

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Although borderline patients are suitable for it, they often undergo repeated testing of phantasies against objective reality without success. A reason for these partial failures is that subjects have not been able to build a solid sense of reality and have found many diffi culties for processing reality demands and possibilities. The author puts forward some thoughts on this question, such as the importance of working through the depressive position and the Oedipus complex in the process of building up a solid sense of reality. A sense of reality also favours continuous reality processing. When reality processing becomes as continuous as life itself, the repetition of individual reality tests becomes less frequent and necessary, and more satisfying. The author also presents some recommendations for the psychoanalytic treatment of such patients, stressing the importance and the diffi culties of the introduction of the borderline patient into the triangular situation because primitive defences‐such as disavowal and denial‐are mobilized.  相似文献   

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Neurophysiological data indicate that the reachable peripersonal space and the unreachable extrapersonal space are represented in segregated parietofrontal circuits and that when the unreachable space becomes reachable because of tool use, it is automatically coded by the network selective for peripersonal space. Here we directly tested the role of action's consequences in space coding. Thirty-eight participants bisected lines at either a reachable distance (60 cm) or unreachable distance (120 cm) using either a laser pointer or laser cutter. The laser cutter but not the laser pointer had an action consequence; the line broke into two pieces. The results showed that distance moderated the effect of action. At an unreachable distance, the mean bisection point was closer to the centre when participants used the laser cutter compared to when they used the laser pointer. There were no differences at a reachable distance (60 cm). This result suggests that the space in which the individual may determine a physical consequence is categorized as peripersonal space, independently from its actual distance from the individual's body.  相似文献   

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《Journal of Applied Logic》2014,12(2):128-150
A logic for specifying probabilistic transition systems is presented. Our perspective is that of agents performing actions. A procedure for deciding whether sentences in this logic are valid is provided. One of the main contributions of the paper is the formulation of the decision procedure: a tableau system which appeals to solving systems of linear equations. The tableau rules eliminate propositional connectives, then, for all open branches of the tableau tree, systems of linear equations are generated and checked for feasibility. Proofs of soundness, completeness and termination of the decision procedure are provided.  相似文献   

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