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1.
Center of mass perception was investigated by varying the shape, size, and orientation of planar objects. Shape was manipulated to investigate symmetries as information. The number of reflective symmetry axes, the amount of rotational symmetry, and the presence of radial symmetry were varied. Orientation affected systematic errors. Judgments tended to undershoot the center of mass. Random errors increased with size and decreased with symmetry. Size had no effect on random errors for maximally symmetric objects, although orientation did. The spatial distributions of judgments were elliptical. Distribution axes were found to align with the principle moments of inertia. Major axes tended to align with gravity in maximally symmetric objects. A functional and physical account was given in terms of the repercussions of error. Overall, judgments were very accurate.  相似文献   

2.
Spatial updating allows people to keep track of the self-to-object relations during movement. Previous studies demonstrated that physical movement enhanced spatial updating in remote environments, but failed to find the same effect in described environments. However, these studies mainly considered rotation as a physical movement, without examining other types of movement, such as walking. We investigated how walking affects spatial updating within described environments. Using the judgement of relative directions task, we compared the effects of imagination of rotation, physical rotation, and walking on spatial updating. Spatial updating was evaluated in terms of accuracy and response times in different perspectives, and by calculating two indexes, namely the encoding and sensorimotor alignment effects. As regards response times, we found that in the imagination of rotation and physical rotation conditions the encoding alignment effect was higher than the sensorimotor alignment effect, while in the walking condition this gap disappeared. We interpreted these results in terms of an enhanced link between allocentric and sensorimotor representations, due to the information acquired through walking.  相似文献   

3.
When one moves, the spatial relationship between oneself and the entire world changes. Spatial updating refers to the cognitive process that computes these relationships as one moves. In two experiments, we tested whether spatial updating occurs automatically for multiple environments simultaneously. Participants turned relative to either a room or the surrounding campus buildings and then pointed to targets in both the environment in which they turned (updated environment) and the other environment (nonupdated environment). The participants automatically updated the room targets when they moved relative to the campus, but they did not update the campus targets when they moved relative to the room. Thus, automatic spatial updating depends on the nature of the environment. Implications for theories of spatial learning and the structure of human spatial representations are discussed.  相似文献   

4.
Coordinate frame for symmetry detection and object recognition   总被引:1,自引:0,他引:1  
Can subjects voluntarily set an internal coordinate frame in such a way as to facilitate the detection of symmetry about an arbitrary axis? If so, is this internal coordinate frame the same as that involved in determining perceived top and bottom in object recognition and shape perception? Subjects were required to determine whether dot patterns were symmetric. Cuing the subjects in advance about the orientation of the axis of symmetry produced a substantial speedup in performance (Experiments 1 and 3) and an increase in accuracy with brief displays (Experiment 2). The effects appeared roughly additive, with an overall advantage for vertical symmetry; thus, the vertical axis effect is not due to a tendency to prepare for the vertical axis. The cuing advantage was found to depend upon the subject's knowing in advance the spatial location as well as orientation of the frame of reference (Experiment 4). The fifth experiment provided evidence that the frame of reference responsible for these effects is the same as the one that determines shape perception: Subjects viewed displays containing a letter (at an unpredictable orientation) and a dot pattern, rapidly naming the letter and then determining whether the dots were symmetric about a prespecified axis. When the top-bottom axis of the letter was oriented the same way as the axis of symmetry for the dots, symmetry judgments were significantly more accurate. Thus, the results suggest a single frame of reference for both types of judgment. The General Discussion proposes a theory of how visual symmetry may be computed, which might account for these phenomena and also characterize their relation to "mental rotation" effects.  相似文献   

5.
Research with humans and with nonhuman species has suggested a special role of room geometry in spatial memory functioning. In two experiments, participants learned the configuration of a room with four corners, along with the configuration of four objects within the room, while standing in a fixed position at the room’s periphery. The configurations were either rectangular (Experiment 1) or irregular (Experiment 2). Room geometry was not recalled better than object layout geometry, and memories for both configurations were orientation dependent. These results suggest that room geometry and object layout geometry are represented similarly in human memory, at least in situations that promote long-term learning of object locations. There were also some differences between corners and objects in orientation dependence, suggesting that the two sources of information are represented in similar but separate spatial reference systems.  相似文献   

6.
Research with humans and with nonhuman species has suggested a special role of room geometry in spatial memory functioning. In two experiments, participants learned the configuration of a room with four corners, along with the configuration of four objects within the room, while standing in a fixed position at the room's periphery. The configurations were either rectangular (Experiment 1) or irregular (Experiment 2). Room geometry was not recalled better than object layout geometry, and memories for both configurations were orientation dependent. These results suggest that room geometry and object layout geometry are represented similarly in human memory, at least in situations that promote long-term learning of object locations. There were also some differences between corners and objects in orientation dependence, suggesting that the two sources of information are represented in similar but separate spatial reference systems. [corrected]  相似文献   

7.
Previous studies show that following disorientation children use the geometry of an enclosed space to locate an object hidden in one of the corners [e.g. (Hermer, L., & Spelke, E. (1996). Modularity and development: A case of spatial reorientation. Cognition, 61, 195-232)]. These studies have used a disorientation procedure that involves rotating the viewer (with eyes closed). Here, we examine 18- to 25-month-olds' spatial coding in two disorientation tasks--involving either viewer or space rotation. Importantly, the rotational movements in both tasks could not be visually tracked. Children were tested in either task (viewer- or space-movement) from either inside or outside a triangular (isosceles) space (with one unique and two equivalent corners). In the viewer-movement task, performance was above chance, regardless of which corner contained the object. In the space-movement task, performance was above chance at only the unique corner. On both tasks, performance was better from inside the space than from outside. The implications for how children determine location are discussed.  相似文献   

8.
Mental rotation, as a covert simulation of motor rotation, could benefit from spatial updating of object representations. We are interested in what kind of visual cue could trigger spatial updating. Three experiments were conducted to examine the effect of dynamic and static orientation cues on mental rotation, using a sequential matching task with three-dimensional novel objects presented in different views. Experiment 1 showed that a rotating orientation cue with constant speed reduced viewpoint costs in mental rotation. Experiment 2 extended this effect with a varied-speed rotating orientation cue. However, no such benefit was observed with a static orientation cue in Experiment 3. These findings indicated that a visually continuous orientation cue is sufficient to elicit spatial updating in mental rotation. Furthermore, there may be differences in the underlying mechanisms of spatial updating on the basis of constant-speed rotating cues and varied-speed rotating cues.  相似文献   

9.
Spatial scaling is an integral aspect of many spatial tasks that involve symbol-to-referent correspondences (e.g., map reading, drawing). In this study, we asked 3–6-year-olds and adults to locate objects in a two-dimensional spatial layout using information from a second spatial representation (map). We examined how scaling factor and reference features, such as the shape of the layout or the presence of landmarks, affect performance. Results showed that spatial scaling on this simple task undergoes considerable development, especially between 3 and 5 years of age. Furthermore, the youngest children showed large individual variability and profited from landmark information. Accuracy differed between scaled and un-scaled items, but not between items using different scaling factors (1:2 vs. 1:4), suggesting that participants encoded relative rather than absolute distances.  相似文献   

10.
11.
Non-human animals and human children can make use of the geometric shape of an environment for spatial reorientation and in some circumstances reliance on purely geometric information (metric properties of surfaces and sense) can overcome the use of local featural cues. Little is known as to whether the use of geometric information is in some way reliant on past experience or, as would likely be argued by advocates of the notion of a geometric module, it is innate. We tested the navigational abilities of newborn domestic chicks reared in either rectangular or circular cages. Chicks were trained in a rectangular-shaped enclosure with panels placed at the corners to provide salient featural cues. Rectangular-reared and circular-reared chicks proved equally able to learn the task. When tested after removal of the featural cues, both rectangular- and circular-reared chicks showed evidence that they had spontaneously encoded geometric information. Moreover, when trained in a rectangular-shaped enclosure without any featural cues, chicks reared in rectangular-, circular-, or c-shaped cages proved to be equally able to learn and perform the task using geometric information. These results suggest that effective use of geometric information for spatial reorientation does not require experience in environments with right angles and metrically distinct surfaces, thus supporting the hypothesis of a predisposed geometric module in the animal brain.  相似文献   

12.
We investigated, in two experiments, the discrimination of bilateral symmetry in vision and touch using four sets of unfamiliar displays. They varied in complexity from 3 to 30 turns. Two sets were 2-D flat forms (raised-line shapes and raised surfaces) while the other two were 3-D objects constructed by extending the 2-D shapes in height (short and tall objects). Experiment 1 showed that visual accuracy was excellent but latencies increased for raised-line shapes compared with 3-D objects. Experiment 2 showed that unimanual exploration was more accurate for asymmetric than for symmetric judgments, but only for 2-D shapes and short objects. Bimanual exploration at the body midline facilitated the discrimination of symmetric shapes without changing performance with asymmetric ones. Accuracy for haptically explored symmetric stimuli improved as the stimuli were extended in the third dimension, while no such a trend appeared for asymmetric stimuli. Unlike vision, haptic response latency decreased for 2-D shapes compared with 3-D objects. The present results are relevant to the understanding of symmetry discrimination in vision and touch.  相似文献   

13.
赵民涛  牟炜民 《心理学报》2005,37(3):308-313
让被试在没有外界参照线索的条件下,从三个观察视点学习物体场景,首次以局部场景再认范式探讨了空间记忆中场景表征的朝向特异性。结果表明:(1)多视点学习条件下,场景空间表征依然是依赖于特定朝向的,不支持空间表征独立于朝向和空间表征依赖于多个观察朝向的观点。(2)场景空间表征的朝向依赖性不仅表现于方位判断任务,也同样表现于场景再认任务。(3)场景本身的内在结构对空间表征中参照系的选取有重要影响。  相似文献   

14.
虚拟空间的特点之一是具有不连续性, 即在无连接型建筑单元的情况下各个单体间可直接通达的特性。本研究对人在不连续的虚拟空间中的再定向能力进行了探究, 将人类空间再定向能力的研究从现实空间延伸到了虚拟空间, 并研究了人在不同虚拟现实设备中的行为表现差异。结果表明, 人在不连续的虚拟空间中能完成再定向任务, 而虚拟空间中建筑单元的几何信息对人在不连续虚拟空间中的再定向表现无显著影响, 但被试在桌面式虚拟现实中的成绩显著高于在头盔式虚拟现实中的成绩。这些结果表明了人对不连续的虚拟空间的适应性。  相似文献   

15.
We investigated the role of visual experience on the spatial representation and updating of haptic scenes by comparing recognition performance across sighted, congenitally and late blind participants. We first established that spatial updating occurs in sighted individuals to haptic scenes of novel objects. All participants were required to recognise a previously learned haptic scene of novel objects presented across the same or different orientation as learning whilst they either remained in the same position to moved to a new position relative to the scene. Scene rotation incurred a cost in recognition performance in all groups. However, overall haptic scene recognition performance was worse in the congenitally blind group. Moreover, unlike the late blind or sighted groups, the congenitally blind group were unable to compensate for the cost in scene rotation with observer motion. Our results suggest that vision plays an important role in representing and updating spatial information encoded through touch and have important implications for the role of vision in the development of neuronal areas involved in spatial cognition.  相似文献   

16.
Two experiments explored the role of environmental cues in maintaining spatial orientation (sense of selflocation and direction) during locomotion. Of particular interest was the importance of geometric cues (provided by environmental surfaces) and featural cues (nongeometric properties provided by striped walls) in maintaining spatial orientation. Participants performed a spatial updating task within virtual environments containing geometric or featural cues that were ambiguous or unambiguous indicators of self-location and direction. Cue type (geometric or featural) did not affect performance, but the number and ambiguity of environmental cues did. Gender differences, interpreted as a proxy for individual differences in spatial ability and/or experience, highlight the interaction between cue quantity and ambiguity. When environmental cues were ambiguous, men stayed oriented with either one or two cues, whereas women stayed oriented only with two. When environmental cues were unambiguous, women stayed oriented with one cue.  相似文献   

17.
This study was designed to assess the effects of symmetry and plane of presentation on the determination of the perceptual center of flat figures. Experiment 1 demonstrates the existence of effects in improving center determination, both in the number of sides of the shape and in rotational and reflective symmetry (confounded in the experiment). Experiment 2 shows that the presentation plane has no effect on center determination. In Experiment 3, we divide the effects of the two symmetry types, showing that rotational symmetry alone is as effective as the presence of both symmetry types—that is, the presence of symmetry axes is not very useful in finding perceived centers.  相似文献   

18.
Wang (2004) showed that people do not always simultaneously update their relationships to real and imagined environments in a dual-environment situation. Employing the same paradigm, we examined whether spatial updating operates on virtual reality as it does on a real or fictitious environment. Participants learned target locations in a real room and a virtual kitchen. Then they turned to face targets either in the room or in the kitchen, while blindfolded, and pointed to the targets before and after turning. Participants kept track of their orientation in both environments equally efficiently, regardless of explicit instructions. In contrast, when the real environment was described verbally but not directly perceived, participants automatically updated the virtual kitchen but not the room. These results suggest that people automatically update a virtual environment as they do a real one when the two environments are superimposed. The automaticity of spatial updating is discussed.  相似文献   

19.
This study was designed to assess the effects of symmetry and plane of presentation on the determination of the perceptual center of flat figures. Experiment 1 demonstrates the existence of effects in improving center determination, both in the number of sides of the shape and in rotational and reflective symmetry (confounded in the experiment). Experiment 2 shows that the presentation plane has no effect on center determination. In Experiment 3, we divide the effects of the two symmetry types, showing that rotational symmetry alone is as effective as the presence of both symmetry types--that is, the presence of symmetry axes is not very useful in finding perceived centers.  相似文献   

20.
Spatial updating has been shown to occur automatically and operate on both real and imagined environments. In three experiments, we compared spatial updating in real and imagined environments and examined when automatic spatial updating occurs. Participants learned the locations of real objects in a room and imagined being in their kitchens. They turned to face either the kitchen or the room targets and pointed to the targets before and after turning. Although objects in the real environment were automatically updated when the participants turned in the imagined environment, targets in the imagined environment were not automatically updated when the participants turned in the real environment. However, explicit spatial updating of imagined environments was as efficient as that of real environments. Automatic updating of the real objects required perceptual experience of these targets, either visually or by touch, and did not occur when the targets were described verbally. Implications for spatial cognition research are discussed.  相似文献   

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