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1.
ObjectivesTo compare quiet eye training (QET) and ‘traditional’ technical training (TT) interventions for a throw and catch task in children.DesignThis pilot study adopted a between groups randomized control design.MethodSixteen, 10 year-old typically developing children performed 10 pre- and 10 post-test trials before and after QET or TT, while wearing a Mobile Eye gaze registration system. Both interventions consisted of three video demonstrations (focusing on the throw, the catch, and linking the throw and catch) followed by a series of practice trials. QET videos emphasized gaze strategy instructions whereas TT videos emphasized traditional primary school throwing and catching instructions.ResultsSignificant interaction effects for performance and quiet eye durations revealed that only the QET group significantly lengthened QE durations, which contributed to significant improvements in catching from pre- to post-test.ConclusionsQET may be an effective method for improving throwing and catching skills in typically developing children.  相似文献   

2.
Quiet-eye training for soccer penalty kicks   总被引:1,自引:0,他引:1  
Anxiety has been shown to disrupt visual attention, visuomotor control and subsequent shot location in soccer penalty kicks. However, optimal visual attention has been trained in other far aiming skills, improving performance and resistance to pressure. We therefore asked a team of ten university soccer players to follow a quiet eye (QE; Vickers 1996) training program, designed to align gaze with aiming intention to optimal scoring zones, over a 7-week period. Performance and gaze parameters were compared to a placebo group (ten players) who received no instruction, but practiced the same number of penalty kicks over the same time frame. Results from a retention test indicated that the QE-trained group had more effective visual attentional control, were significantly more accurate, and had 50% fewer shots saved by the goalkeeper than the placebo group. Both groups then competed in a penalty shootout to explore the influence of anxiety on attentional control and shooting accuracy. Under the pressure of the shootout, the QE-trained group failed to maintain their accuracy advantage, despite maintaining more distal aiming fixations of longer duration. The results therefore provide only partial support for the effectiveness of brief QE training interventions for experienced performers.  相似文献   

3.
Vine SJ  Wilson MR 《Acta psychologica》2011,136(3):340-346
The aim of this study was to examine the efficacy of an intervention designed to train effective visual attentional control (quiet eye-training) for a far aiming skill, and determine whether such training protected against attentional disruptions associated with performing under pressure. Sixteen novice participants wore a mobile eye-tracker to assess their visual attentional control (quiet eye) during the completion of 520 basketball free throws carried out over 8 days. They first performed 40 pre-test free throws and were randomly allocated into a quiet eye (QE) training or Control group (technical instruction only). Participants then performed 360 free throws during a training period and a further 120 test free throws under conditions designed to manipulate the level of anxiety experienced. The QE trained group maintained more effective visual attentional control and performed significantly better in the pressure test compared to the Control group, providing support for the efficacy of attentional training for visuo-motor skills.  相似文献   

4.
Students' ability to accurately self‐assess their performance and select a suitable subsequent learning task in response is imperative for effective self‐regulated learning. Video modeling examples have proven effective for training self‐assessment and task‐selection skills, and—importantly—such training fostered self‐regulated learning outcomes. It is unclear, however, whether trained skills would transfer across domains. We investigated whether skills acquired from training with either a specific, algorithmic task‐selection rule or a more general heuristic task‐selection rule in biology would transfer to self‐regulated learning in math. A manipulation check performed after the training confirmed that both algorithmic and heuristic training improved task‐selection skills on the biology problems compared with the control condition. However, we found no evidence that students subsequently applied the acquired skills during self‐regulated learning in math. Future research should investigate how to support transfer of task‐selection skills across domains.  相似文献   

5.
The study examined whether attentional demands of a concurrent cognitive task during balance training affect the acquisition, retention and transfer of a postural control skill. Single-leg balance was evaluated in 64 volunteers (mean age 24.0 years, SD 3.10 years) while performing either a cognitive task requiring little attention (forward counting) or a highly demanding cognitive task (arithmetic manipulation) following three days of training. Skill retention was evaluated two days following the cessation of training, and transfer was determined by changes in the untrained extremity. Three training sessions induced decreases in mean sway velocity and amplitude variability. Skill retention was enhanced in the group trained under conditions with greater attentional demands, suggesting that diverting attention away from the postural task and allowing learning to involve more automatic processes may enhance the learning of such tasks. Practice induced similar changes in the trained and untrained extremities following both training protocols.  相似文献   

6.
Individuals with a positive visual attention bias may use their gaze to regulate their emotions while under stress. The current study experimentally trained differential biases in participants' (N = 55) attention toward positive or neutral information. In each training trial, one positive and one neutral word were presented and then a visual target appeared consistently in the location of the positive or neutral words. Participants were instructed to make a simple perceptual discrimination response to the target. Immediately before and after attentional training, participants were exposed to a stress task consisting of viewing a series of extremely negative images while having their eyes tracked. Visual fixation time to negative images, assessed with an eye tracker, served as an indicator of using gaze to successfully regulate emotion. Those participants experimentally trained to selectively attend to affectively positive information looked significantly less at the negative images in the visual stress task following the attentional training, thus demonstrating a learned aversion to negative stimuli. Participants trained toward neutral information did not show this biased gaze pattern.  相似文献   

7.
Action game playing has been associated with several improvements in visual attention tasks. However, it is not clear how such changes might influence the way we overtly select information from our visual world (i.e. eye movements). We examined whether action-video-game training changed eye movement behaviour in a series of visual search tasks including conjunctive search (relatively abstracted from natural behaviour), game-related search, and more naturalistic scene search. Forty nongamers were trained in either an action first-person shooter game or a card game (control) for 10 hours. As a further control, we recorded eye movements of 20 experienced action gamers on the same tasks. The results did not show any change in duration of fixations or saccade amplitude either from before to after the training or between all nongamers (pretraining) and experienced action gamers. However, we observed a change in search strategy, reflected by a reduction in the vertical distribution of fixations for the game-related search task in the action-game-trained group. This might suggest learning the likely distribution of targets. In other words, game training only skilled participants to search game images for targets important to the game, with no indication of transfer to the more natural scene search. Taken together, these results suggest no modification in overt allocation of attention. Either the skills that can be trained with action gaming are not powerful enough to influence information selection through eye movements, or action-game-learned skills are not used when deciding where to move the eyes.  相似文献   

8.
The aim of this study was to examine the efficacy of quiet eye (QE) training in optimizing the learning and performance under pressure of novices in a putting task. Fourteen participants performed 40 pre-test putts and were randomly allocated into a QE training or control group. They then performed 320 acquisition phase putts and a further 120 test putts in a retention-transfer (pressure)-retention design. The QE-trained group maintained more effective attentional control and performed significantly better in the pressure test compared to the control group. Furthermore, longer QE periods were associated with better performance across all test putts.  相似文献   

9.
Although there is a growing body of evidence indicating that divergent-thinking skills may be very task specific, there has been no research testing how narrowly divergent-thinking training can be targeted. Seventy-nine seventh-grade students received training in poetry-relevant divergent-thinking skills. These subjects and a matched control group later wrote poems and stories, the creativity of which was judged by experts. There was a significantly greater impact on poetry-writing creativity. Implications for creativity theory and training programs are discussed. Numerous research reports (Baer, 1991, 1992, 1993, 1994a, 1994b, in press-a; Runco, 1987, 1989) have shown that the skills underlying creative performance may be quite task specific, and this suggests possible limitations on the potential benefits of divergent-thinking training. One response to this task-specific understanding of divergent thinking has been to design divergent-thinking training programs that include practice in a wide range of task-specific divergent-thinking skills. This approach has been shown to have a general effect of enhancing creativity in diverse domains (Baer, 1988, 1992, 1993). An alternate approach would be to target training to specific kinds of creativity; however, there has been no research investigating just how narrowly such divergent-thinking training can be targeted. The present investigation was designed to test what effect divergent-thinking training focusing on a single task would have on creative performance on that task and on a different, but closely related, task. The larger goals were (a) to help creativity researchers better understand the nature of divergent thinking as it impacts creative performance and (b) to be of practical value in helping educators design training programs better suited to specific training objectives. Seventh-grade students were trained in divergent- thinking skills hypothesized to be related to poetry — writing creativity. Following this training, trained subjects and a matched sample of untrained subjects wrote both poems and stories in their regular English classes. Poems and stories were judged for creativity by experts who did not know the subjects. It was predicted that training in poetry-relevant divergent thinking would result in a greater increase in creativity on a poetry-writing task than on a story-writing task.  相似文献   

10.
In the course of all motor behavior, the brain is limited in how much information it can process and act upon at a time. Performers must constantly decide where to look, what to attend to, and how to time fixated information with precisely controlled actions. The gaze can be directed to only one location at a time and information central to success must be selected from spatially complex environments, most often under severe time constraints. The coordination of these processes is explored in this Special issue in a number of motor tasks, including golf, soccer, law enforcement, and ballet. The papers describe the visual information and quiet eye characteristics that underlie the ability to make decisions under complex task conditions and the relationship between control of the gaze and task outcomes. With the attainment of motor expertise, measureable changes occur within the gaze, cognitive, and neural systems that are useful in training, rehabilitation, and the treatment of motor deficits.  相似文献   

11.
It has been well established that poor reading skills in the first grades of primary school can lead to poor reading skills in all coming years. A reading acceleration program (RAP) known to improve reading skills in adults and children with and without reading difficulties (RD) was tested for its effect on children in second grade with standard reading skills. The influence of the RAP on improving all reading skills—decoding, fluency, and reading comprehension—was examined. Seventy-nine children in second grade were divided into two study groups and one control group. Each study group received a training program that emphasizes reading skills: decoding, fluency, and comprehension were trained at the levels of words and sentences in Version A and at the levels of words and paragraphs in Version B. Both programs significantly improved reading skills compared with the control group that was not trained: Group A improved word fluency whereas Group B improved accuracy measures (word, pseudo-word, and text). Both training groups showed significantly greater improvement over time than the control group on reading comprehension. We conclude that a RAP training that combines words, sentences, and paragraphs is the most effective for improving reading skills.  相似文献   

12.
There is mounting research to suggest that cognitive and motor expertise is more resistant to age-related decline than more general capacities. The authors investigated the retention of skills in medium-aged skilled (n = 14) and older-aged skilled (n = 7) athletes by comparing them with medium-aged less skilled (n = 15) and older-aged less skilled (n = 15) participants. Participants performed basketball free throws and dart throws as a transfer task under standardized conditions. Motor performance (accuracy) and perceptual performance (quiet eye) were examined across the four groups. There were significant differences between skill groups and age groups in throwing accuracy on both throwing tasks. Skilled players outperformed less skilled and medium-aged players outperformed older-aged players in basketball and dart throws. There were no significant differences in quiet eye duration across the skill or age groups in either task. These results indicate expertise in a perceptual motor task such as the basketball free throw can be retained in older athletes and that present models of skill maintenance should be re-evaluated to consider the issue of transfer.  相似文献   

13.
Domestic dogs (Canis familiaris) seem to possess an evolved competency to follow human-given cues, often out-performing their wild progenitor the wolf (Canis lupus) on cue-following tasks. However, domestication may not be solely responsible for the socio-cognitive skills of dogs, with ontogenetic experience also playing a role. This research evaluated the effects of intensive training on cue-following behaviour using an unreinforced object-choice paradigm. The responses of dogs that were trained to competitive levels were compared to those of pet dogs with only basic training, and dogs living in an animal shelter that demonstrated no or only rudimentary following of basic commands. Using a cue-following task where three types of cues were presented by familiar and unfamiliar human partners, the number of cues followed by each training group were recorded. All dogs found cues where gesture was combined with a congruent head and eye movement easier to follow than either gesture or eye gaze alone. Whether the cue-giver was familiar or not had a significant effect on number of cues followed in homed dogs, and the performance of shelter dogs was comparable to the other groups when faced with an unfamiliar cue-giver. Contrary to predictions, level of training did not improve performance on the cue-following task. This work does provide support for the presence of an evolved adaptation to exploit social cues provided by humans that can be augmented by familiarity with the cue giver. However, additional joint activity as experienced in an intensive training regime does not seem to increase accuracy in following human-given cues.  相似文献   

14.
This study investigated, in the field, differences in the transfer and retention of training in using micrometers, of two groups of young trainees. The experimental group were motor-vehicle servicing trainees and the control group were information technology trainees. The results showed that (i) there was no difference between trainees of the two groups in end-of-training tests when they were trained from scratch, though the information technology trainees retained the skill better; (ii) experimental subjects, who had learned the micrometer skill one year previously, were more effectively trained to use it in a new trade than were control subjects, who lacked previous experience; (iii) experimental subjects, who had learned the micrometer skill one year previously, were not more effectively trained to use a vernier height-gauge. Results are discussed in terms of the level of skill at which a possible transfer mechanism may be supposed to operate. Evidence is presented of effective transfer of training between two skills very closely related at the motor level. Failure of transfer of training between two skills related at a somewhat higher level of abstraction is shown. The question of transfer of training between two skills not closely related at these lower levels, but related at a yet higher level of abstraction, is discussed.  相似文献   

15.
ObjectivesTwo studies investigated expert-novice differences in information-seeking behaviour, cognitions and performance during cycling time trials (TT). Study 1 examined trained and novice cyclist’s cognitions whilst performing a TT, using a Think Aloud (TA) protocol and eye-tracking techniques. Study 2 investigated expertise differences during alone and competitive TTs.Methodsin Study 1, six trained and seven novice cyclists performed a 16.1 km TT. In Study 2, eight trained and ten novice cyclists performed three 16.1 km TT; a baseline TT, an alone TT and a trial against a virtual competitor. In both studies, participants were asked to TA and in Study 1 they also wore mobile gaze-tracking glasses. Performance feedback and a simulated TT course were visually displayed during all trials, as was a virtual avatar during the competitor trial. Verbalisations were coded into primary and secondary themes. Cognitions and pacing strategies were compared between groups and across the duration of the TTs. In Study 1, eye-tracking data for total dwell time and gaze frequency were calculated for each area of interest (Time Elapsed, Power, Heart Rate, Cadence, Distance Covered, Speed and Course Scenery).ResultsIn Study 1, no significant differences were found in information-seeking behaviour between groups, however there were expertise differences in the cognitive strategies used. Trained cyclists’ verbalisations were more performance-relevant (i.e., power output), whereas the untrained group were more focused on task completion (i.e., distance and time) and irrelevant information. Both groups talked more about distance and motivational thoughts in the later stages of the trial, and dwell time on distance feedback also increased in this final 4 km. In Study 2, the trained group performed faster than the untrained group but there were no significant differences in pace or performance between alone and competitive TTs for either group. Differences in cognitions were found between groups and across the TT duration.ConclusionBoth studies demonstrate that cognitive processes differ as a function of expertise during self-paced cycling time trials. There were no differences in information-seeking behaviour between trained and untrained cyclists and there was no effect of an opponent on pace or performance.  相似文献   

16.
Efficient deployment of attention is important to the safe execution of tasks with a high content of visual information, such as driving. Chasing a lead vehicle is an extremely demanding and dangerous task, though little is known of the visual skills required. A study is reported that recorded the eye movements of police drivers and two control groups (novices and age‐ and experienced‐ matched controls) while watching a series of video clips of driving. The clips included pursuits, emergency response drives, and control drives (at normal speeds) around Nottinghamshire, UK. Analysis of gaze durations within certain categories of stimuli revealed that daytime pursuit drives correspond with an increase in gaze durations on a lead car (controlled for exposure), though police drivers direct their attention to other sources of potential hazards, such as pedestrians, more so than other drivers. Copyright © 2005 John Wiley & Sons, Ltd.  相似文献   

17.
Experimental work shows that some motor skills are retained well over a long delay and others are not. It is possible that motor tasks that are primarily implicit are retained over long intervals, whereas those with an explicit component are subject to more rapid forgetting. To test whether implicit motor skills are retained, 24 (experienced) participants were retested after a one-year delay for their retention of an implicit motor sequence. They had been trained on the sequence in a button-pushing task. Although the experienced participants responded faster than they had a year earlier, they showed no retention of the sequence compared to 24 participants who had received no training a year earlier, and no savings in relearning the sequence. The overall speed effect may indicate that the amount of training is crucial to the degree of retention of a skill. The results indicate that it is not the case that implicit motor skills are well retained whereas those with an explicit component are not.  相似文献   

18.
ObjectiveVirtual reality (VR) systems hold significant potential for training skilled behaviours and are currently receiving intense interest in the sporting domain. They offer both practical and pedagogical benefits, but there are concerns about the effect that perceptual deficiencies in VR systems (e.g. reduced haptic information, and stereoscopic display distortions) may have on learning and performance. ‘Specificity of learning’ theories suggest that VR could be ineffective (or even detrimental) if important differences (e.g. perceptual deficiencies) exist between practice and real task performance conditions. Nevertheless, ‘structural learning’ theories suggest VR could be a useful training tool, despite these deficiencies, because a trainee can still learn the underlying structure of the behaviour. We explored these theoretical predictions using golf putting as an exemplar skill.MethodIn Experiment 1 we used a repeated measures design to assess putting accuracy (radial error) and quiet eye duration of expert golfers (n = 18) on real putts before and after 40 VR ‘warm up’ putts. In Experiment 2, novice golfers (n = 40) were assigned to either VR or real-world putting training. Putting accuracy and quiet eye durations were then assessed on a real-world retention test.ResultsBoth visual guidance (quiet eye) and putting accuracy were disrupted temporarily when moving from VR to real putting (Experiment 1). However, real-world and VR practice produced comparable improvements in putting accuracy in novice golfers (Experiment 2).ConclusionOverall, the results suggest that: (i) underlying skill structures can be learned in VR and transferred to the real-world; (ii) perceptual deficiencies will place limits on the use of VR. These findings demonstrate the challenges and opportunities for VR as a training tool, and emphasise the need to empirically test the costs and benefits of specific systems before deploying VR training.  相似文献   

19.
Pigeons were trained in a matching task with either color (group color-first) or line (group line-first) samples. After asymmetrical training in which each group was initially trained with the same sample on all trials, marked retention asymmetries were obtained. In both groups, accuracy dropped precipitously on trials involving the initially trained sample and remained high on trials involving the sample introduced second in training, suggesting that asymmetrical training encouraged a single-code/default strategy in which only the sample trained initially was coded. Pigeons next received concurrent training with the alternate set of samples mapped to the same set of comparisons as were the first set of samples (many-to-one, MTO, procedure). Retention testing revealed no marked retention asymmetries in group line-first whereas marked retention asymmetries occurred with both sets of samples in group color-first. Hence, only birds in group color-first continued to use a single-code/default strategy after MTO training.  相似文献   

20.
教师的眼神注视是在视频学习中重要但易被忽视的元素。以往理论存在两种对立的观点:其中准社会交往理论和社会代理理论支持教师的眼神注视促进学习; 而基于多媒体学习认知理论与认知负荷理论认为教师的眼神注视会阻碍学习效果。通过汇总以往实证研究得出如下结论:首先, 教师的眼神注视对学习效果具有小的促进效应, 即教师的眼神注视能够促进学习者的保持成绩(d保持 = 0.41)和迁移成绩(d迁移 = 0.39); 其次, 在主观体验上, 教师的眼神注视对准社会交往也具有小的促进效应(d准社会交往 = 0.35), 而教师的眼神注视对认知负荷影响十分微弱(d认知负荷 = -0.02); 最后, 在对学习材料的注意加工上, 教师的眼神注视总体上影响比较微弱(d注视时间 = 0.06, d首次注视时间 = -0.15)。未来研究需要对不同注视类型、先前知识经验、学习材料性质以及认知神经方法进一步探究。  相似文献   

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