首页 | 本学科首页   官方微博 | 高级检索  
相似文献
 共查询到20条相似文献,搜索用时 15 毫秒
1.
Three- to six-year-old children (n = 28) and adults (n = 46) participated in a two-dimensional search task that included geometry and feature conditions. During each of 24 trials, participants watched as a cartoon character hid behind one of three landmarks arranged in a triangle on a computer screen. The landmarks and character then disappeared and reappeared in the same or a new position on the screen. During feature condition trials participants could use unique features of the landmarks to locate the hidden character, while during geometry trials participants could only use the geometry of the triangle. In both conditions, adults’ performance was near ceiling while children’s performance was significantly worse. Children’s performance was worse in the geometry condition than in the feature condition but search accuracy improved with age for both types of information. Findings are considered in the context of the broader literature on spatial cognition and development.  相似文献   

2.
Disoriented 4-year-old children use a distinctive container to locate a hidden object, but do they reorient by this information? We addressed this question by testing children's search for objects in a circular room containing one distinctive and two identical containers. Children's search patterns provided evidence that the distinctive container served as a direct cue to a hidden object's location, but not as a directional signal guiding reorientation. The findings suggest that disoriented children's search behavior depends on two distinct processes: a modular reorientation process attuned to the geometry of the surface layout and an associative process linking landmarks to specific locations.  相似文献   

3.
Children's use of geometry and landmarks to reorient in an open space   总被引:5,自引:0,他引:5  
Gouteux S  Spelke ES 《Cognition》2001,81(2):119-148
Eight experiments tested the abilities of 3-4-year-old children to reorient themselves and locate a hidden object in an open circular space furnished with three or four landmark objects. Reorientation was tested by hiding a target object inside one of the landmarks, disorienting the child, observing the child's search for the target, and comparing the child's performance to otherwise similar trials in which the child remained oriented. On oriented trials, children located the target successfully in every experiment. On disoriented trials, in contrast, children failed to locate the object when the landmarks were indistinguishable from one another but formed a distinctive geometric configuration (a triangle with sides of unequal length or a rectangle). This finding provides evidence that the children failed to use the geometric configuration of objects to reorient themselves. As in past research, children also did not appear to reorient themselves in accord with non-geometric properties of the layout. In contrast to these findings, children successfully located the object in relation to a geometric configuration of walls. Moreover, adults, who were tested in two further experiments, located the object by using both geometric and non-geometric information. Together, these ten experiments provide evidence that early-developing navigational abilities depend on a mechanism that is sensitive to the shape of the permanent, extended surface layout, but that is not sensitive to geometric or non-geometric properties of objects in the layout.  相似文献   

4.
Landmark use has been demonstrated in a variety of organisms, yet the manner in which landmarks are encoded and subsequently used appears to vary between and sometimes within species, even when faced with identical landmark arrays. In the present experiments, orangutans and human children were shown a square array of identical landmarks and were trained to locate a hidden goal in the centre of the array. In Experiments 1 and 2, the search space appeared to be discrete, with white gridlines dividing up the space, and in Experiments 3a and 3b, the search space was uniformly coloured, making it appear continuous. In all experiments, following training, subjects were given a single expansion test, to determine their landmark strategy use, based on peak search activity. The orangutans appeared to use absolute directional vectors from individual landmarks, with peak search activities on the inner corners of the square array, and they used this strategy persistently. In contrast, human children showed two landmark-based strategies, absolute directional vectors and a relational or “middle” strategy, with the majority of children starting their search in the middle region. Although some children, especially young children, persistently used one strategy like the orangutans, many changed strategies when the original one failed to yield the hidden goal.  相似文献   

5.
A dynamic 3-D virtual environment was constructed for humans as an open-field analogue of Blaisdell and Cook's (2005) pigeon foraging task to determine if humans, like pigeons, were capable of integrating separate spatial maps. Participants used keyboard keys and a mouse to search for a hidden goal in a 4×4 grid of raised cups. During Phase 1 training, a goal was consistently located between two landmarks (Map 1: blue T and red L). During Phase 2 training, a goal was consistently located down and left of a single landmark (Map 2: blue T). Transfer trials were then conducted in which participants were required to make choices in the presence of the red L alone. Cup choices during transfer assessed participants’ strategies: association (from Map 1), generalization (from Map 2), or integration (combining Map 1 and 2). During transfer, cup choices increased to a location which suggested an integration strategy and was consistent with results obtained with pigeons. However, additional analyses of the human data suggested participants initially used a generalization strategy followed by a progressive shift in search behavior away from the red L. This shift in search behavior during transfer was responsible for the changes in cup choices across transfer trials and was confirmed by a control condition. These new analyses offer an alternative explanation to the spatial integration account proposed for pigeons.Electronic Supplementary Material Supplementary material is available for this article at  相似文献   

6.
A series of place learning experiments was carried out in young chicks (Gallus gallus) in order to investigate how the geometry of a landmark array and that of a walled enclosure compete when disoriented animals could rely on both of them to re-orient towards the centre of the enclosure. A square-shaped array (four wooden sticks) was placed in the middle of a square-shaped enclosure, the two structures being concentric. Chicks were trained to ground-scratch to search for food hidden in the centre of the enclosure (and the array). To check for effects of array degradation, one, two, three or all landmarks were removed during test trials. Chicks concentrated their searching activity in the central area of the enclosure, but their accuracy was inversely contingent on the number of landmarks removed; moreover, the landmarks still present within the enclosure appeared to influence the shape of the searching patterns. The reduction in the number of landmarks affected the searching strategy of chicks, suggesting that they had focussed mainly on local cues when landmarks were present within the enclosure. When all the landmarks were removed, chicks searched over a larger area, suggesting an absolute encoding of distances from the local cues and less reliance on the relationships provided by the geometry of the enclosure. Under conditions of monocular vision, chicks tended to rely on different strategies to localize the centre on the basis of the eye (and thus the hemisphere) in use, the left hemisphere attending to details of the environment and the right hemisphere attending to the global shape.This contribution is part of the special issue “Animal Logics” (Watanabe and Huber 2006).  相似文献   

7.
Recent research has indicated that, particularly under conditions of inertial disorientation, mammals may be sensitive to landmark configuration geometry at the expense of individual featural information when locating hidden goals. The current study sought to establish whether landmark use could be demonstrated in 12-18-month-old infants with and without a disorientation procedure, and with geometrically ambiguous landmark configurations. A peekaboo paradigm was employed in which infants learned to anticipate a peekaboo event after a cue from two locations within a circular arena, followed by a test trial from a novel position in which no peekaboo occurred after the cue. In all conditions, an isosceles triangle arrangement of landmarks was used, with peekaboo occurring between the landmarks of one of the two equal "sides", thus being geometrically ambiguous. In two conditions, the landmarks were distinctive, and in two further conditions, they were identical. In one of the distinctive conditions and one of the identical landmark conditions, infants underwent a disorientation procedure in between training and test trials. Only oriented infants with distinctive landmarks were successful in test trials, thus suggesting that infants are able to use the individual features of landmarks to locate a goal, but can only do so if oriented.  相似文献   

8.
Recent evidence suggests humans optimally weight visual and haptic information (i.e., in inverse proportion to their variances). A more recent proposal is that spatial information (i.e., distance and direction) may also adhere to Bayesian principles and be weighted in an optimal fashion. A fundamental assumption of this proposal is that participants encode the variability of spatial information. In a three-dimensional virtual-environment open-field search task, we provide evidence that participants encoded the variability of landmark-based spatial information. Specifically, participants searched for a hidden goal location in a 5 × 5 matrix of raised bins. Participants experienced five training phases in which they searched for a hidden goal that maintained a unique spatial relationship to each of four distinct landmarks. Each landmark was assigned an a priori value of locational uncertainty such that each varied in its ability to predict a goal (i.e., varied in number of potential goal locations). Following training, participants experienced conflict trials in which two distinct landmarks were presented simultaneously. Participants preferentially responded to the landmark with the lower uncertainty value (i.e., smaller number of potential goal locations). Results provide empirical evidence for the encoding of variability of landmark-based spatial information and have implications for theoretical accounts of spatial learning.  相似文献   

9.
A characteristic feature of associative conditioning is that learning a predictive relationship between two events can block later learning about an added event. It is not yet well established whether blocking occurs in the spatial domain or the circumstances in which it does. We now report, using rats trained to search for hidden food near landmarks in an open field arena, that blocking can occur in spatial learning. The animals noticed the added landmark at the start of the blocking phase and explored it, but either failed to incorporate it into their spatial map or developed a representation in which only some landmarks actually control behavior. Additionally, performance at asymptote was controlled by the shape of the landmark array rather than the individual landmarks comprising it, indicating that blocking in the spatial domain may represent a failure to alter the encoded geometry of a learned array.  相似文献   

10.
Visual search for features and conjunctions in development.   总被引:1,自引:0,他引:1  
Visual search performance was examined in three groups of children 7 to 12 years of age and in young adults. Colour and orientation feature searches and a conjunction search were conducted. Reaction time (RT) showed expected improvements in processing speed with age. Comparisons of RT's on target-present and target-absent trials were consistent with parallel search on the two feature conditions and with serial search in the conjunction condition. The RT results indicated searches for feature and conjunctions were treated similarly for children and adults. However, the youngest children missed more targets at the largest array sizes, most strikingly in conjunction search. Based on an analysis of speed/accuracy trade-offs, we suggest that low target-distractor discriminability leads to an undersampling of array elements, and is responsible for the high number of misses in the youngest children.  相似文献   

11.
Male and female children, 3, 4, and 5 years old, searched for a sticker that was hidden in 1 of 15 linearly aligned boxes. Two identical bear-shaped landmarks cued the sticker location, which was always in the middle of 3 boxes that separated the two landmarks. The absolute locations of the landmarks and sticker varied across training trials, but the distance in relation to each other remained constant. Training continued until the child chose the correct box first for 3 consecutive trials or for a maximum of 20 trials. Striking age and sex differences emerged in acquisition: The percentage of children who reached criterion increased over age groups to 100% for the boys but stayed at approximately 20% for the girls. A landmark expansion test (with the landmarks moved farther apart) given to children who met criterion revealed that most of these children chose the middle location.  相似文献   

12.
Recent studies have suggested that any animal that relies on landmark-based search memory encodes and uses metric properties of space to navigate. So far, however, metric information provided by landmarks has been predominantly investigated in avian species. In the present study, I investigated whether the domestic dog (Canis familiaris), a mammalian species, encodes the distance and direction from landmarks. Dogs were trained to find a ball hidden next to an array of two distinct landmarks that remained at a constant location in a room from trial to trial. After training, the dogs were occasionally tested on unrewarded conditions where the array was either left in its usual position or shifted laterally, perpendicularly, or diagonally relative to the rear wall of the room. Although the dogs significantly shifted their search as a function of the displacement of the landmarks, they did not search at the predicted coordinates of the goal relative to the shift of the landmarks, suggesting that the global cues available in the testing room were also encoded and used by dogs to locate the position of the goal.  相似文献   

13.
An important characteristic of mature spatial cognition is the ability to encode spatial locations in terms of relations among landmarks as well as in terms of vectors that include distance and direction. In this study, we examined children's use of the relation middle to code the location of a hidden toy, using a procedure adapted from prior work on spatial cognition in gerbils (Collett, Cartwright, & Smith, 1986). Children of 4 and 5 years searched for a hidden toy in a large-scale environment. They were trained to find the toy with either 2 or 1 landmark present. On subsequent trials we altered the number and locations of the landmarks to determine how children represented the location of the toy. With 2 landmarks present during the initial training trial, the children coded both the middle location and the distance and direction from the toy to the landmarks. With 1 landmark present during the training trial, the children coded the location in terms of distance and direction to the single landmark. Our results shed light on seemingly inconsistent prior findings in both human and nonhuman species and indicate that both relational and vector coding are present in young children.  相似文献   

14.
The ability to learn a route through a virtual environment was assessed in 19 older children and adults with Williams syndrome (WS) and 40 typically developing (TD) children aged 6-9 years. In addition to comparing route-learning ability across groups, we were interested in whether participants show an adult-like differentiation between "useful" and "less useful" landmarks when learning a route and the relative salience of landmark position versus landmark identity. Each virtual environment consisted of a brick wall maze with six junctions. There were 16 landmarks in the maze, half of which were on the correct path and half on incorrect paths. Results showed that both groups could learn each route to criterion (two successful completions of a route without error). During the learning phase, the WS group produced more errors than the TD group and took longer to reach criterion. This was predominantly due to the large number of perseverative errors (i.e., errors that were made at the same choice point on consecutive learning trials) made by the WS group relative to the TD children. We suggest that this reflects a difficulty in inhibiting erroneous responses in WS. During the test phase, the TD group showed stronger recall of landmarks adjacent to junctions (more useful landmarks) than of landmarks along path sections (less useful landmarks) independent of each individual's level of nonverbal ability. This pattern was also evident in the WS group but was related to level of nonverbal maturation; the differentiation between recall of junction and path landmarks increased as nonverbal ability increased across WS participants. Overall, the results demonstrate that individuals with WS can learn a route but that the development of this ability is atypical.  相似文献   

15.
A real-world open-field search task was implemented with humans as an analogue of Blaisdell and Cook’s (Anim Cogn 8:7–16, 2005) pigeon foraging task and Sturz, Bodily, and Katz’s (Anim Cogn 9:207–217, 2006) human virtual foraging task to 1) determine whether humans were capable of integrating independently learned spatial maps and 2) make explicit comparisons of mechanisms used by humans to navigate real and virtual environments. Participants searched for a hidden goal located in one of 16 bins arranged in a 4 × 4 grid. In Phase 1, the goal was hidden between two landmarks (blue T and red L). In Phase 2, the goal was hidden to the left and in front of a single landmark (blue T). Following training, goal-absent trials were conducted in which the red L from Phase 1 was presented alone. Bin choices during goal-absent trials assessed participants’ strategies: association (from Phase 1), generalization (from Phase 2), or integration (combination of Phase 1 and 2). Results were inconsistent with those obtained with pigeons but were consistent with those obtained with humans in a virtual environment. Specifically, during testing, participants did not integrate independently learned spatial maps but used a generalization strategy followed by a shift in search behavior away from the test landmark. These results were confirmed by a control condition in which a novel landmark was presented during testing. Results are consistent with the bulk of recent findings suggesting the use of alternative navigational strategies to cognitive mapping. Results also add to a growing body of literature suggesting that virtual environment approaches to the study of spatial learning and memory have external validity and that spatial mechanisms used by human participants in navigating virtual environments are similar to those used in navigating real-world environments.  相似文献   

16.
To navigate efficiently, a traveler must establish a heading using a frame of reference. A large body of evidence has indicated that humans and a variety of nonhuman animals utilize the geometry, or shape, of enclosed spaces as a frame of reference to determine their heading. An important and yet unresolved question is whether shape information from arrays of discrete objects and enclosed environments are represented, and utilized, in the same way. In the present study, rats were presented with a reference memory task in which they had to find water that was hidden in 1 of 4 discrete and unique objects placed at the vertices of a rectangle. The results indicate that rats could utilize both feature and geometry cues to locate the hidden goal. The rats' performance declined during transformation tests using a triangular array, indicating that the rats may have encoded the primary axis of the object array, rather than local cues, to direct their search.  相似文献   

17.
Common marmosets (Callithrix jacchus jacchus), human children, and human adults learned to find a goal that was located in the center of a square array of four identical landmarks. The location of the landmark array and corresponding goal varied across trials, so the task could not be solved without using the landmark array. In Experiment 1, a matrix of discrete goal locations was presented and the landmarks surrounded and were adjacent to the correct location during training. After training, an expansion test was given in which the distance between landmarks was increased. Marmosets, children (ages 5–9), and adults all readily learned to use the landmarks to search accurately during training. On the expansion test, adults uniformly searched in the center of the array. Monkeys and children concentrated their searching near the landmarks rather than in the center. The monkeys, but not the children, searched more often on the directionally appropriate side of the landmarks than on other sides of the landmarks. In Experiment 2, children (ages 3–5) were trained with a continuous search space and with the goal farther from the landmarks so that a beaconing strategy rule could not be used. Several of the children failed to acquire the training task. Of those who learned to find the goal, three searched in the middle on expansion tests but most searched nearer to the landmarks. The “middle rule” strategy that is uniformly used by adult humans does not appear to be a preferred strategy for children or non-human primates.  相似文献   

18.
The effects of inner–outer feature interactions with unfamiliar faces were investigated in 6- and 10-year-old children and adults (20–30 years) to determine their contribution in holistic face vision. Participants completed a two-alternative forced-choice (2AFC) task under two conditions. The congruent condition used whole, inner-only, and outer-only stimuli. The incongruent condition used stimuli combining the inner features from one face with outer features from a novel face, or vice versa. Results yielded strong congruency effects which were moderated by pronounced feature-type asymmetries specific to developmental stage. Adults showed an inner-feature preference during congruent trials, but no asymmetry for incongruent trials. Children showed no asymmetry for congruent trials, but an outer-feature preference for incongruent trials. These findings concur with recent theoretical developments indicating that adults and children are likely to differ in the types of feature-specific information they preferentially encode in face perception, and that holistic effects are moderated differently in adults and children as a function of feature type.  相似文献   

19.
Pigeons were trained to search for hidden food in a rectangular environment designed to eliminate any external cues. Following training, the authors administered unreinforced test trials in which the geometric properties of the apparatus were manipulated. During tests that preserved the relative geometry but altered the absolute geometry of the environment, the pigeons continued to choose the geometrically correct corners, indicating that they encoded the relative geometry of the enclosure. When tested in a square enclosure, which distorted both the absolute and relative geometry, the pigeons randomly chose among the 4 corners, indicating that their choices were not based on cues external to the apparatus. This study provides new insight into how metric properties of an environment are encoded by pigeons.  相似文献   

20.
几何模块论的局限性——来自梯形实验的证据   总被引:2,自引:0,他引:2  
以往研究表明幼儿主要依赖几何信息进行再定向,但这些研究大多使用矩形空间。在本研究中,幼儿所处的空间为几何信息更丰富,目标物体所在位置确定的梯形。结果发现,幼儿并不会利用新增的几何信息确定目标物体,仍然去正确位置的对角寻找,表现出的寻找模式与矩形空间一样,这说明幼儿在空间再定向任务中对几何信息的利用很有限。此外,录像分析的结果发现,幼儿在面向梯形两底边时会更多地且径直地走向正确位置或对角,这种寻找过程上的特点表明他们可能基于空间轴朝向结合左右方位感表征物体位置  相似文献   

设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号