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1.
Selective attention not only influences which objects in a display are perceived, but also directly changes the character of how they are perceived--for example, making attended objects appear larger or sharper. In studies of multiple-object tracking and probe detection, we explored the influence of sustained selective attention on where objects are seen to be in relation to each other in dynamic multi-object displays. Surprisingly, we found that sustained attention can warp the representation of space in a way that is object-specific: In immediate recall of the positions of objects that have just disappeared, space between targets is compressed, whereas space between distractors is expanded. These effects suggest that sustained attention can warp spatial representation in unexpected ways.  相似文献   

2.
Locations of multiple stationary objects are represented on the basis of their global spatial configuration in visual short-term memory (VSTM). Once objects move individually, they form a global spatial configuration with varying spatial inter-object relations over time. The representation of such dynamic spatial configurations in VSTM was investigated in six experiments. Participants memorized a scene with six moving and/or stationary objects and performed a location change detection task for one object specified during the probing phase. The spatial configuration of the objects was manipulated between memory phase and probing phase. Full spatial configurations showing all objects caused higher change detection performance than did no or partial spatial configurations for static and dynamic scenes. The representation of dynamic scenes in VSTM is therefore also based on their global spatial configuration. The variation of the spatiotemporal features of the objects demonstrated that spatiotemporal features of dynamic spatial configurations are represented in VSTM. The presentation of conflicting spatiotemporal cues interfered with memory retrieval. However, missing or conforming spatiotemporal cues triggered memory retrieval of dynamic spatial configurations. The configurational representation of stationary and moving objects was based on a single spatial configuration, indicating that static spatial configurations are a special case of dynamic spatial configurations.  相似文献   

3.
In the present research, we investigated the depth information contained in the representations of apparently moving 3-D objects. By conducting three experiments, we measured the magnitude of representational momentum (RM) as an index of the consistency of an object’s representation. Experiment 1A revealed that RM magnitude was greater when shaded, convex, apparently moving objects shifted to a flat circle than when they shifted to a shaded, concave, hemisphere. The difference diminished when the apparently moving objects were concave hemispheres (Experiment 1B). Using luminance-polarized circles, Experiment 2 confirmed that these results were not due to the luminance information of shading. Experiment 3 demonstrated that RM magnitude was greater when convex apparently moving objects shifted to particular blurred convex hemispheres with low-pass filtering than when they shifted to concave hemispheres. These results suggest that the internal object’s representation in apparent motion contains incomplete depth information intermediate between that of 2-D and 3-D objects, particularly with regard to convexity information with low-spatial-frequency components.  相似文献   

4.
Assuming there are fictional objects, what sorts of properties do they have? Intuitively, most of their properties involve being represented—appearing in works of fiction, being depicted as clever, being portrayed by actors, being admired or feared, and so on. But several philosophers, including Saul Kripke, Peter van Inwagen, Kendall Walton, and Amie Thomasson, argue that even if there are fictional objects, they are not really represented in some or all of these cases. I reconstruct four kinds of arguments for this unexpected conclusion; they concern the semantics of names, pragmatic force, creation, and representations’ qualitative content. But I find all the arguments flawed. I then argue for the contrary, employing a new perspective: representation of fictional objects begins with the works of fiction that originate them. A work of fiction represents its “native” objects because our culture bestows that property on it (and on other works of fiction). I sketch conditions for such property bestowal and argue that they are satisfied in this case.  相似文献   

5.
Updating egocentric representations in human navigation   总被引:20,自引:0,他引:20  
Wang RF  Spelke ES 《Cognition》2000,77(3):215-250
Seven experiments tested whether human navigation depends on enduring representations, or on momentary egocentric representations that are updated as one moves. Human subjects pointed to unseen targets, either while remaining oriented or after they had been disoriented by self-rotation. Disorientation reduced not only the absolute accuracy of pointing to all objects ('heading error') but also the relative accuracy of pointing to different objects ('configuration error'). A single light providing a directional cue reduced both heading and configuration errors if it was present throughout the experiment. If the light was present during learning and test but absent during the disorientation procedure, however, subjects showed low heading errors (indicating that they reoriented by the light) but high configuration errors (indicating that they failed to retrieve an accurate cognitive map of their surroundings). These findings provide evidence that object locations are represented egocentrically. Nevertheless, disorientation had little effect on the coherence of pointing to different room corners, suggesting both (a) that the disorientation effect on representations of object locations is not due to the experimental paradigm and (b) that room geometry is captured by an enduring representation. These findings cast doubt on the view that accurate navigation depends primarily on an enduring, observer-free cognitive map, for humans construct such a representation of extended surfaces but not of objects. Like insects, humans represent the egocentric distances and directions of objects and continuously update these representations as they move. The principal evolutionary advance in animal navigation may concern the number of unseen targets whose egocentric directions and distances can be represented and updated simultaneously, rather than a qualitative shift in navigation toward reliance on an allocentric map.  相似文献   

6.
Recent evidence suggests that the rapid apprehension of small numbers of objects-- often called subitizing-- engages a system which allows representation of up to 4 objects but is distinct from other aspects of numerical processing. We examined subitizing by studying people with Williams syndrome (WS), a genetic deficit characterized by severe visuospatial impairments, and normally developing children (4-6.5 years old). In Experiment 1, participants first explicitly counted displays of 1 to 8 squares that appeared for 5 s and reported "how many". They then reported "how many" for the same displays shown for 250 ms, a duration too brief to allow explicit counting, but sufficient for subitizing. All groups were highly accurate up to 8 objects when they explicitly counted. With the brief duration, people with WS showed almost perfect accuracy up to a limit of 3 objects, comparable to 4 year-olds but fewer than either 5 or 6.5 year-old children. In Experiment 2, participants were asked to report "how many" for displays that were presented for an unlimited duration, as rapidly as they could while remaining accurate. Individuals with WS responded as rapidly as 6.5 year-olds, and more rapidly than 4 year-olds. However, their accuracy was as in Experiment 1, comparable to 4 year-olds, and lower than older children. These results are consistent with previous results indicating that people with WS can simultaneously represent multiple objects, but that they have a smaller capacity than older children, on par with 4 year-olds. This pattern is discussed in the context of normal and abnormal development of visuospatial skills, in particular those linked to the representation of numerosity.  相似文献   

7.
Newborn chicks were tested for their sensitivity to number vs. continuous physical extent of artificial objects they had been reared with soon after hatching. Because of the imprinting process, such objects were treated by chicks as social companions. We found that when the objects were similar, chicks faced with choices between 1 vs. 2 or 2 vs. 3 objects chose the set of objects of larger numerosity, irrespective of the number of objects they had been reared with. Moreover, when volume, surface or contour length were controlled for using sets of 1 vs. 4, 1 vs. 6 or 1 vs. 3 objects, chicks resorted to choosing the larger object, rather than the familiar numerosity. When, however, chicks were reared with objects differing in their aspect (colour, size, and shape) and then tested with completely novel objects (of different colour and shape but controlled for continuous extent), they chose to associate with the same number of objects they had been reared with. These results suggest that identification of objects as different and separate individuals is crucial for the computation of number rather than continuous extent in numerical representation of small numerosities and provide a striking parallel with results obtained in human infants. Early availability of small numerosity discrimination by chicks strongly suggests that these abilities are in place at birth.  相似文献   

8.
Recent evidence suggests that the rapid apprehension of small numbers of objects—often called subitizing—engages a system which allows representation of up to 4 objects but is distinct from other aspects of numerical processing. We examined subitizing by studying people with Williams syndrome (WS), a genetic deficit characterized by severe visuospatial impairments, and normally developing children (4–6.5 years old). In Experiment 1, participants first explicitly counted displays of 1 to 8 squares that appeared for 5 s and reported “how many”. They then reported “how many” for the same displays shown for 250 ms, a duration too brief to allow explicit counting, but sufficient for subitizing. All groups were highly accurate up to 8 objects when they explicitly counted. With the brief duration, people with WS showed almost perfect accuracy up to a limit of 3 objects, comparable to 4-year-olds but fewer than either 5- or 6.5-year-old children. In Experiment 2, participants were asked to report “how many” for displays that were presented for an unlimited duration, as rapidly as possible while remaining accurate. Individuals with WS responded as rapidly as 6.5-year-olds, and more rapidly than 4-year-olds. However, their accuracy was as in Experiment 1, comparable to 4-year-olds and lower than older children. These results are consistent with previous findings, indicating that people with WS can simultaneously represent multiple objects, but that they have a smaller capacity than older children, on par with 4-year-olds. This pattern is discussed in the context of normal and abnormal development of visuospatial skills, in particular those linked to the representation of numerosity.  相似文献   

9.
10.
In two experiments, we investigated the activation of perceptual representations of referent objects during word processing. In both experiments, participants learned to associate pictures of novel three-dimensional objects with pseudowords. They subsequently performed a recognition task (Experiment 1) or a naming task (Experiment 2) on the object names while being primed with different types of visual stimuli. Only the stimuli that the participants had encountered as referent objects during the training phase facilitated recognition or naming responses. New stimuli did not facilitate the processing of object names, even if they matched a schematic or prototypical representation of the referent object that the participants might have abstracted during word-referent learning. These results suggest that words learned by way of examples of referent objects are associated with experiential traces of encounters with these objects.  相似文献   

11.
In a recent paper, Karl Schafer argues that Hume's theory of mental representation has two distinct components, unified by their shared feature of having accuracy conditions. As Schafer sees it, simple and complex ideas represent the intrinsic imagistic features of their objects whereas abstract ideas represent the relations or structures in which multiple objects stand. This distinction, however, is untenable for at least two related reasons. Firstly, complex ideas represent the relations or structures in which the impressions that are the objects of their simple components stand. Secondly, abstract ideas are themselves instances of complex ideas. I draw two important conclusions from these facts. Firstly, contra Schafer and Garrett (to whom Schafer responds), the Copy Principle, properly emended, constitutes the entirety of Hume's theory of mental representation. Secondly, whereas paradigm examples of complex ideas, e.g. ideas of spatial and temporal complexes, are structured by relations of contiguity, abstract ideas are those complex ideas instead structured by relations of resemblance. As such, they represent their objects not as spatially or temporally contiguous but rather as resembling.  相似文献   

12.
Intention and Analogy in Children's Naming of Pictorial Representations   总被引:6,自引:0,他引:6  
What underlies children's naming of representations, such as when they call a statue of a clothespin "a clothespin"? One possibility is that they focus exclusively on shape, extending the name "clothespin" only to entities that are shaped like typical clothespins. An alternative possibility is that they extend a word that refers to an object to any representation of that object, and that shape is relevant because it is a reliable indicator of representational intent. We explored these possibilities by asking 3- and 4-year-olds to describe pictures that represented objects through intention and analogy. The results suggest that it is children's appreciation of representation that underlies their naming; sameness of shape is neither necessary nor sufficient. We conclude by considering whether this account might apply more generally to artifacts other than pictorial representations.  相似文献   

13.
Four experiments investigated the nature of spatial representations used in locomotion. Participants learned the layout of several objects and then pointed to the objects while blindfolded in 3 conditions: before turning (baseline), after turning to a new heading (updating), and after disorientation (disorientation). The internal consistency of pointing in the disorientation condition was relatively high and equivalent to that in the baseline and updating conditions, when the layout had salient intrinsic axes and the participants learned the locations of the objects on the periphery of the layout. The internal consistency of pointing was disrupted by disorientation when participants learned the locations of objects while standing amid them and the layout did not have salient intrinsic axes. It was also observed that many participants retrieved spatial relations after disorientation from the original learning heading. These results indicate that people form an allocentric representation of object-to-object spatial relations when they learn the layout of a novel environment and use that representation to locate objects around them. Egocentric representations may be used to locate objects when allocentric representations are not of high fidelity.  相似文献   

14.
15.
儿童语言获得之认知发展机制研究新进展   总被引:1,自引:0,他引:1  
王沛  蔡李平 《心理科学》2006,29(5):1250-1253
儿童母语的习得是以已有的知识经验为基础的,即概念信息,由此儿童可以对经验过的对象、关系和事件做出区分并加以归类。这为以后儿童语言的获得奠定了基础。因此,儿童首先建立的是对事物的概念性表征,然后再以语言的形式表达之,即获得了语言性表征。但是,当儿童获得了语言表征之后,原先的概念表征还是继续发挥着它应有的作用。  相似文献   

16.
Previous work has found that repeated exposure to ignored rotated objects is insufficient to allow the formation of orientation-invariant representations (Murray, 1995b). In this study, the negative priming paradigm was used to examine whether the identity of ignored rotated objects was encoded. Subjects were briefly presented with a prime followed by a probe display. One of the two overlapping drawings of objects in each display was selected for further processing, and the other was ignored. In one condition, the ignored objects were upright; in another, they were rotated 240°; and in a final condition, subjects repeatedly named the 240° objects prior to experiencing them as ignored objects in the priming task. Naming latency for the attended probe was slower when it was semantically related to the ignored prime in all conditions. The results suggest that unattended rotated objects are processed to a level of representation that is at least categorical.  相似文献   

17.
张明  狄胜德 《心理科学》2007,30(5):1073-1076
采用单探测变化检测范式,考察了形状和颜色客体在工作记忆中的表征方式、特征检测类型及初始刺激呈现时间对工作记忆表征的影响。结果表明:(1)视觉客体工作记忆的表征包括两个水平,首先是对客体的特征进行加工存储,其次才是对特征的捆绑;(2)不同特征的加工时间不同,颜色的加工完成的较早,记忆效果好,而形状的加工完成的较晚,记忆效果也差,表现出颜色的子系统优势;(3)特征的捆绑不是必需的,只有在任务需要时才进行,并且捆绑的过程符合特征捆绑的双阶段理论。  相似文献   

18.
Monocular approaches to simultaneous localization and mapping (SLAM) have recently addressed with success the challenging problem of the fast computation of dense reconstructions from a single, moving camera. Thus, if these approaches initially relied on the detection of a reduced set of interest points to estimate the camera position and the map, they are currently able to reconstruct dense maps from a handheld camera while the camera coordinates are simultaneously computed. However, these maps of 3-dimensional points usually remain meaningless, that is, with no memorable items and without providing a way of encoding spatial relationships between objects and paths. In humans and mobile robotics, landmarks play a key role in the internalization of a spatial representation of an environment. They are memorable cues that can serve to define a region of the space or the location of other objects. In a topological representation of the space, landmarks can be identified and located according to its structural, perceptive or semantic significance and distinctiveness. But on the other hand, landmarks may be difficult to be located in a metric representation of the space. Restricted to the domain of visual landmarks, this work describes an approach where the map resulting from a point-based, monocular SLAM is annotated with the semantic information provided by a set of distinguished landmarks. Both features are obtained from the image. Hence, they can be linked by associating to each landmark all those point-based features that are superimposed to the landmark in a given image (key-frame). Visual landmarks will be obtained by means of an object-based, bottom-up attention mechanism, which will extract from the image a set of proto-objects. These proto-objects could not be always associated with natural objects, but they will typically constitute significant parts of these scene objects and can be appropriately annotated with semantic information. Moreover, they will be affine covariant regions, that is, they will be invariant to affine transformation, being detected under different viewing conditions (view-point angle, rotation, scale, etc.). Monocular SLAM will be solved using the accurate parallel tracking and mapping (PTAM) framework by Klein and Murray in Proceedings of IEEE/ACM international symposium on mixed and augmented reality, 2007.  相似文献   

19.
Impossible shadows and the shadow correspondence problem   总被引:1,自引:0,他引:1  
Mamassian P 《Perception》2004,33(11):1279-1290
Shadows cast by objects contain potentially useful information about the location of these objects in the scene as well as their surface reflectance. However, before the visual system can use this information, it has to solve the shadow correspondence problem, that is to match the objects with their respective shadows. In the first experiment, it is shown that the estimate of the light source position is affected by a gradual luminance ramp added to the image. In the second experiment, it is shown that observers process impossible shadow images as if they ignored the local features of the objects. All together, the results suggest that the visual system solves the shadow correspondence problem by relying on a coarse representation of the scene.  相似文献   

20.
Historically, accounts of object representation and perceived similarity have focused on intrinsic features. Although more recent accounts have explored how objects, scenes, and situations containing common relational structures come to be perceived as similar, less is known about how the perceived similarity of parts or objects embedded within these relational systems is affected. The current studies test the hypothesis that objects situated in common relational systems come to be perceived as more similar. Similarity increases most for objects playing the same role within a relation (e.g., predator), but also increases for objects playing different roles within the same relation (e.g., the predator or prey role in the hunts relation) regardless of whether the objects participate in the same instance of the relation. This pattern of results can be captured by extending existing models that extract meaning from text corpora so that they are sensitive to the verb-specific thematic roles that objects fill. Alternative explanations based on analogical and inferential processes are also considered, as well as the implications of the current findings to research in language processing, decision making, and category learning.  相似文献   

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