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1.
Previous research has demonstrated the existence of the so-called affordance effect (faster response when the visual affordance of a graspable object (e.g., a pan) corresponds to the response location). It has been argued that the effect is due to abstract spatial coding of the position of the handle relative to the object instead of the grasping affordance. Our experiment tested the hypothesis that the affordance effect is not caused solely by abstract spatial coding but also by specific motor activation in response to the visual affordance. We assumed that, in the case of abstract spatial codes, response location and not hand distinction would be the critical factor for producing an affordance effect. In our experiment, bi-manual crossed/uncrossed responses to left/right symbols superimposed on a picture of a pan were used. The task was to attend to the symbol and to press a corresponding left/right button. Affordances of the pan were manipulated. A three-way interaction between side of affordance (left/right), mode of response (crossed/uncrossed hands), and response-affordance correspondence (corresponding/non-corresponding) showed a correspondence effect in the right affordance condition with hands uncrossed and no correspondence effect with hands crossed. The correspondence effect was obtained in the left affordance condition across hand positions that differed only by their magnitude. Overall, the results suggest that both mechanisms (grasping affordance and spatial codes) differentially contribute to the processing of an object with a graspable handle, depending on the affordance side and response hand.  相似文献   

2.
Undergraduate students' presses on left and right buttons occasionally made available points exchangeable for money. Blue lights over the buttons were correlated with multiple random-ratio random-interval components; usually, the random-ratio schedule was assigned to the left button and the random-interval to the right. During interruptions on the multiple schedule, students filled out sentence-completion guess sheets (e.g., The way to earn points with the left button is to...). For different groups, guesses were shaped with differential points also worth money (e.g., successive approximations to “press fast” for the left button), or were instructed (e.g., Write “press slowly” for the left button), or were simply collected. Control of rate of pressing by guesses was examined in individual cases by reversing shaped or instructed guesses, by instructing pressing rates, and/or by reversing multiple-schedule contingencies. Shaped guesses produced guess-consistent pressing even when guessed rates opposed those characteristic of the contingencies (e.g., slow random-ratio and fast random-interval rates), whereas guesses and rates of pressing rarely corresponded after unsuccessful shaping of guesses or when guessing had no differential consequences. Instructed guesses and pressing were inconsistently related. In other words, when verbal responses were shaped (contingency-governed), they controlled nonverbal responding. When they were instructed (rule-governed), their control of nonverbal responding was inconsistent: the verbal behavior sometimes controlled, sometimes was controlled by, and sometimes was independent of the nonverbal behavior.  相似文献   

3.
康武杨敏  王丽平 《心理科学》2013,36(5):1242-1248
SNARC效应是当对数字进行奇偶判断时,即使数的奇偶性与数的大小无关,但右手(左手)对相对大(小)的数的反应快。首先介绍SNARC效应的起源和理论解释,然后总结SNARC效应的特性,论述SNARC效应和Simon效应以及MARC 效应的关系,并对SNARC效应的脑机制进行了概述,最后提出3个有待深入研究的问题:(1)SNARC效应的加工处理机制;(2)SANRC效应的理论探索;(3)SNARC效应的本质。  相似文献   

4.
Much evidence has suggested that people conceive of time as flowing directionally in transverse space (e.g., from left to right for English speakers). However, this phenomenon has never been tested in a fully nonlinguistic paradigm where neither stimuli nor task use linguistic labels, which raises the possibility that time is directional only when reading/writing direction has been evoked. In the present study, English-speaking participants viewed a video where an actor sang a note while gesturing and reproduced the duration of the sung note by pressing a button. Results showed that the perceived duration of the note was increased by a long-distance gesture, relative to a short-distance gesture. This effect was equally strong for gestures moving from left to right and from right to left and was not dependent on gestures depicting movement through space; a weaker version of the effect emerged with static gestures depicting spatial distance. Since both our gesture stimuli and temporal reproduction task were nonlinguistic, we conclude that the spatial representation of time is nondirectional: Movement contributes, but is not necessary, to the representation of temporal information in a transverse timeline.  相似文献   

5.
6.
It is well established that temporal events are represented on a spatially oriented mental time line from left to right. Depending on the task characteristics, the spatial representation of time may be linked to different types of dimensions, including manual response codes and physical space codes. The aim of the present study was to analyze whether manual response and physical space codes are independent of each other or whether they interact when both types of information are involved in the task. The participants performed a temporal estimation task with two lateralized response buttons in four experiments. In the first experiment, the target stimuli were presented on the left side, at the center, or on the right side of the space, whereas the reference stimuli were always presented centrally. The reverse situation was presented in the second experiment. In the third experiment, both stimuli were presented in opposite spatial positions (e.g., left–right), whereas in the last experiment, both stimuli were presented in the same spatial position (e.g., left–left). In all experiments, perceptual and motor congruency effects were found, but no modulation of the congruency effects was found when both the perceptual and motor components were congruent. The results indicated that physical, spatial, and manual response codes are independent from each other for time–space associations, even when both codes are involved in the task. These results are discussed in terms of the “intermediate-coding” account.  相似文献   

7.
ABSTRACT

In spatial compatibility tasks, when the spatial location of a stimulus is irrelevant it nevertheless interferes when a response is required in a different spatial location. For example, response with a left key-press is slowed when the stimulus is presented to the right as compared to the left side of a computer screen. However, in some conditions this interference effect is not detected in reaction time (RT) measures. It is typically assumed that the lack of effect means the irrelevant spatial code was not analysed or that the information rapidly decayed before response. However, we show that even in conditions where there appears to be no spatial interference when measuring RTs, effects can nevertheless be detected after response when recording facial electromyography responses. This dissociation between two measures highlights the importance of diverging methods to investigate visuomotor processes as conclusions based on only one measure can be misleading.  相似文献   

8.
毕翠华  冯欣蕊 《心理科学》2018,(5):1069-1076
时间和空间存在反应编码联合效应(spatial—temporal association of response codes effect, STEARC),该效应的编码是视觉空间性还是言语性还存在争议。本研究借鉴Georges(2015)的研究方式,以2秒内的时距为刺激,实验1采用言语反应和空间反应,词语和空间与时距的关系分为一致和不一致。结果发现言语反应时,短时距用“左边”反应快,长时距用“右边”反应快,空间反应时,时距和空间的一致性效应消失,表明言语编码参与两种反应形式的STEARC效应。实验2将词语改为箭头朝向(视觉编码条件),发现视觉编码和空间编码存在于相对应的反应形式中。研究表明时空关系的编码形式与具体任务要求有关。  相似文献   

9.
An act as simple as pressing a button involves various stages of processing. Each stage of action production is susceptible to interference from competing representations/processes. For example, in the Simon Effect, interference arises from an incongruence between incidental spatial information and the spatial properties of intended action; in the flanker task, interference arises when visual targets and distracters are associated with different responses (response interference [RI]). Less interference arises in the flanker task when targets and distracters are different in appearance but associated with the same response (perceptual interference [PI]). Interference also stems from the automatic activation of representations associated with the anticipated effects of an action, response-effect (R–E) compatibility (e.g., the presence of a left-pointing arrow after one presses a button on the right will increase interference in future trials). This has been explained by ideomotor theory—that the mental representation of anticipated action-effects are activated automatically by voluntary action and that such representations can cause facilitation or interference by automatically priming their associated action plans. To illuminate the nature of action production and provide additional support for ideomotor theory, we examined for the first time the effects of PI and RI in a new R–E compatibility paradigm.  相似文献   

10.
Visuo-spatial representations of the alphabet (so-called 'alphabet forms') may be as common as other types of sequence-space synaesthesia, but little is known about them or the way they relate to implicit spatial associations in the general population. In the first study, we describe the characteristics of a large sample of alphabet forms visualized by synaesthetes. They most often run from left to right and have salient features (e.g., bends, breaks) at particular points in the sequence that correspond to chunks in the 'Alphabet Song' and at the alphabet mid-point. The Alphabet Song chunking suggests that the visuo-spatial characteristics are derived, at least in part, from those of the verbal sequence learned earlier in life. However, these synaesthetes are no faster at locating points in the sequence (e.g., what comes before/after letter X?) than controls. They tend to be more spatially consistent (measured by eye tracking) and letters can act as attentional cues to left/right space in synaesthetes with alphabet forms (measured by saccades), but not in non-synaesthetes. This attentional cueing suggests dissociation between numbers (which reliably act as attentional cues in synaesthetes and non-synaesthetes) and letters (which act as attentional cues in synaesthetes only).  相似文献   

11.
Does one night of sleep deprivation alter processes of supervisory attention in general or only a specific subset of such processes? Twenty college-aged volunteers, half female, performed a choice reaction time task. A cue indicated that compatible (e.g., right button, right-pointing arrow) or incompatible (e.g., left button, right-pointing arrow) responses were to be given to a stimulus that followed 50 or 500 ms later. The paradigm assessed response inhibition, task-shifting skill, and task strategy-processes inherent in supervisory attention. Performance, along with heart rate, was assessed for 12 hr following normal sleep or a night of complete sleep deprivation. Sleep deprivation altered neither preparation for task shifting nor response inhibition. The ability to use preparatory bias to speed performance did decrease with sleep deprivation. Sleep deprivation appears to selectively affect this supervisory attention process, which is perceived as an active effort to cope with a challenging task.  相似文献   

12.
In choice reaction time, stimuli and responses in some combinations (e.g., based on spatial arrangement) are faster than in other combinations. To test whether motion toward a position yields faster responses at that position, a computer-generated square in front of one hand appeared to move either toward that hand or toward the other hand. Compatible responses (e.g., motion toward left hand/left response) were faster than incompatible responses, even when that opposed traditional positional compatibility. In Experiment 2, subjects responded to the same stimuli but with both hands left, right, or on the body midline. Medial responses were the fastest, showing that destination, rather than mere relative position, was a critical variable. It was suggested that spatial compatibility effects are not unique to position but apply to a variety of task situations, describable by J.J. Gibson's theory of affordances, in which he claims that one perceives the actions (e.g., catching) permitted in a situation.  相似文献   

13.
The visual system sometimes fails, partially or completely, to encode and/or retrieve spatial relations among parts of an object. For example, targets can easily be confused with their mirror images, especially when they must be retained in memory. In the current experiments we ask whether our representations of spatial relations can be amended by information from different cognitive domains. Specifically, we ask whether failure to form a stable representation of spatial relations among parts can be overcome by the use of linguistic information. Four year-olds saw squares split by color and matched them after delay. In Experiment 1, children saw the target and were told either “Look, this is a blicket” (Label Condition) or “Look!” (NoLabel Condition). Then, three choices appeared: the target (e.g. vertical split with red left, green right), its mirror image, and another square that had a different internal split (e.g. horizontal). Overall, children performed better than chance. However, their errors were almost exclusively mirror image confusions, suggesting that children failed to bind color and location (e.g. red left, green right). There was no difference between the NoLabel and Label conditions, suggesting the whole-object novel label did not help children form a stable representation of the spatial relation among the parts. Experiment 2 tested whether color–location binding can be improved by providing language that might bind these features. Children were shown a target and were told, e.g. “The red is on the left.” Performance was reliably better than in Experiment 1, suggesting language did help children bind color and location. Experiments 3 and 4 explored whether the same performance improvement could be accomplished by increasing non-linguistic attention to the target (i.e. flashing the red part, Experiment 3) or by using neutral relational language (e.g. “The red is touching the green”). Neither experiment showed enhanced performance, suggesting that language can augment visual–spatial representations only if it conveys very specific information (e.g. direction). Generally, the results suggest that specific linguistic information can help form a stable representation of spatial relationship and that this effect is not attributable to general attentional effects.  相似文献   

14.
The present study compared the processing of direction for up and down arrows and for left and right arrows in visual displays. Experiment 1 demonstrated that it is more difficult to deal with left and right than with up and down when the two directions must be discriminated but not when they must simply be oriented to. Experiments 2 and 3 showed that telling left from right is harder regardless of whether the responses are manual or verbal. Experiment 4 showed that left-right discriminations take longer than up-down discriminations for judgments of position as well as direction. In Experiment 5 it was found that position information can intrude on direction judgments both within a dimension (e.g., a left arrow to the left of fixation is judged faster than a left arrow to the right of fixation) and across dimensions (e.g., judging vertically positioned left and right arrows is more difficult than judging horizontally positioned left and right arrows). There was indirect evidence in these experiments that although the spatial codes for up and down are symmetrical, the codes for left and right may be less so; this in turn could account for the greater difficulty of discriminating left from right.  相似文献   

15.
A spatial compatibility effect (SCE) is typically observed in forced two-choice tasks in which a spatially defined response (e.g., pressing a left vs. a right key) has to be executed to a nonspatial feature of a stimulus (e.g., discriminating red from green) that is additionally connoted by a spatial feature (e.g., the stimulus points to the left or the right). Responses are faster and more accurate when the response side and the spatial stimulus feature are compatible than when they are incompatible. Previous research has demonstrated that SCEs are diminished when stimuli from only one response category are responded to in individual go/no-go tasks, whereas SCEs reemerge when two participants work jointly on two complementary, individual go/no-go tasks in a joint go/no-go task setting. This social Simon effect has been considered evidence for shared task representations. We show that SCEs emerge in individual go/no-go tasks when the spatial dimension is made more salient, whereas SCEs are eliminated in joint go/no-go tasks when the spatial dimension is made less salient. These findings are consistent with an account of social Simon effects in terms of spatial response coding, whereas they are inconsistent with an account of shared task representations. The relevance of social factors for spatial response coding is discussed.  相似文献   

16.
The spatial‐temporal association indicates that time is represented spatially along a left‐to‐right line. It is unclear whether the spatial‐temporal association is mainly related to a perceptual or a motor component. In addition, the spatial‐temporal association is not consistently found using a time reproduction task. Our rationale for this finding is that, classically, a non‐lateralized button for performing the task has been used. Using two lateralized response buttons, the aim of the study was to find a spatial‐temporal association in a time reproduction task. To account for the perceptual component, reference and target stimuli were presented in different spaces through four experiments. In all experiments, a Spatial‐Temporal Association of Response Codes (STEARC) effect was found and this effect was not modulated by the spatial position of both reference and target stimuli. The results suggested that the spatial‐temporal association was mainly derived from the spatial information provided by response buttons, reflecting a motor but not visuospatial influence.  相似文献   

17.
A largely substantiated view in the domain of working memory is that the maintenance of serial order is achieved by generating associations of each item with an independent representation of its position, so-called position markers. Recent studies reported that the ordinal position of an item in verbal working memory interacts with spatial processing. This suggests that position markers might be spatial in nature. However, these interactions were so far observed in tasks implying a clear binary categorization of space (i.e., with left and right responses or targets). Such binary categorizations leave room for alternative interpretations, such as congruency between non-spatial categorical codes for ordinal position (e.g., begin and end) and spatial categorical codes for response (e.g., left and right). Here we discard this interpretation by providing evidence that this interaction can also be observed in a task that draws upon a continuous processing of space, the line bisection task. Specifically, bisections are modulated by ordinal position in verbal working memory, with lines bisected more towards the right after retrieving items from the end compared to the beginning of the memorized sequence. This supports the idea that position markers are intrinsically spatial in nature.  相似文献   

18.
It has been suggested that representations for action, elicited by an object's visual affordance, serve to potentiate motor components (such as a specific hand) to respond to the most afforded action. In three experiments, participants performed speeded left-right button press responses to an imperative target superimposed onto a prime image of an object suggesting a visual affordance oriented to left or right visual space. The time course of response activation was measured by varying the onset time between the prime and target. Long-lasting and gradually developing correspondence effects were found between the suggested affordance of the prime and the side of response, with little effect of response modality (hands uncrossed, hands crossed, or foot response). We conclude that visual affordances can evoke an abstract spatial response code, potentiating a wide variety of lateralized responses corresponding with the affordance.  相似文献   

19.
It has been suggested that the mental representation of numbers is spatial in nature such that numbers are ordered on a mental number line. In the present investigation we use a variant of the Eriksen flanker task requiring a magnitude decision (smaller or larger than 5) for a central target number by pressing a response button with the right or left hand. The target number is flanked by irrelevant distracters that are either identical to the target, different from the target but biasing the same response, or different from the target and biasing a different response. Response latencies and event-related brain potentials were obtained in a group of healthy adults. Besides the typical response congruency effects on response latency and the N2 component of the ERP, we observed several other effects. First, numerical distance of the target to the standard 5 influenced decision latencies and amplitude and latency of the P3 component with smaller distances leading to longer decision latencies, longer P3 latencies and smaller P3 amplitudes. Second, smaller numerical distance between target and distracters led to faster decisions for response congruent and to slower decisions for response-incongruent trials. For response-incongruent trials P3 amplitude was small/large and P3 latency was long/short for small/large distances. These findings underscore the spatial character of number representation and further show that the relation between targets and distracters, although task irrelevant, is assessed automatically with facilitatory and inhibitory effects driven by spatial distance on the mental number line.  相似文献   

20.
Humans routinely use spatial language to control the spatial distribution of attention. In so doing, spatial information may be communicated from one individual to another across opposing frames of reference, which in turn can lead to inconsistent mappings between symbols and directions (or locations). These inconsistencies may have important implications for the symbolic control of attention because they can be translated into differences in cue validity, a manipulation that is known to influence the focus of attention. This differential validity hypothesis was tested in Experiment 1 by comparing spatial word cues that were predicted to have high learned spatial validity (“above/below”) and low learned spatial validity (“left/right”). Consistent with this prediction, when two measures of selective attention were used, the results indicated that attention was less focused in response to “left/right” cues than in response to “above/below” cues, even when the actual validity of each of the cues was equal. In addition, Experiment 2 predicted that spatial words such as “left/right” would have lower spatial validity than would other directional symbols that specify direction along the horizontal axis, such as “←/→” cues. The results were also consistent with this hypothesis. Altogether, the present findings demonstrate important semantic-based constraints on the spatial distribution of attention.  相似文献   

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