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1.
Age-related changes in movement time and spatial distribution of pointing errors were investigated using a whole-arm target-aimed task. 60 children (6 to 11 yr.) and 10 young adults were required to reach towards targets located on a vertical screen in four conditions: target lit for 4 sec. in light (1), in darkness (2), target lit for 200 msec. in light (3), in darkness (4). Accuracy was perfect in Conditions 1 and 2, with a significant increase of MT in Condition 2 between the ages 7 and 10. Accuracy decreased slightly in Condition 3 and strongly in Condition 4, despite a similar shortening of MT. In Condition 4 the subjects undershot the target position: horizontally from age 8 and vertically in all age groups, with an increase of vertical bias by girls at age 9. These results suggest age-related changes in computation of arm movement towards the target.  相似文献   

2.
To foveate a visual target, subjects usually execute a primary hypometric saccade (S1) bringing the target in perifoveal vision, followed by a corrective saccade (S2) or by more than one S2. It is still debated to what extent these S2 are pre-programmed or dependent only on post-saccadic retinal error. To answer this question, we used a visually-triggered saccade task in which target position and target visibility were manipulated. In one-third of the trials, the target was slightly displaced at S1 onset (so-called double step paradigm) and was maintained until the end of S1, until the start of the first S2 or until the end of the trial. Experiments took place in two visual environments: in the dark and in a dimly lit room with a visible random square background. The results showed that S2 were less accurate for shortest target durations. The duration of post-saccadic visual integration thus appears as the main factor responsible for corrective saccade accuracy. We also found that the visual context modulates primary saccade accuracy, especially for the most hypometric subjects. These findings suggest that the saccadic system is sensitive to the visual properties of the environment and uses different strategies to maintain final gaze accuracy.  相似文献   

3.
Children in second, fourth and sixth grades and college sophomores were compared on a visual search and scanning task under three experimental condilions. In Condition I, a single target letter was sought in a list of letters of low visual confusability. In Condition II, two target letters were sought but only one appeared in a given list. In Condition III, a single target letter was sought in a list of letters of high confusability. Search time decreased with age in all three tasks. Searching for two targets was no harder than searching for one. A highly confusable visual context increased search time at all age levels.  相似文献   

4.
Children in second, fourth and sixth grades and college sophomores were compared on a visual search and scanning task under three experimental conditions. In Condition I, a single target letter was sought in a list of letters of low visual confusability. In Condition II, two target letters were sought but only one appeared in a given list. In Condition III, a single target letter was sought in a list of letters of high confusability. Search time decreased with age in all three tasks. Searching for two targets was no harder than searching for one. A highly confusable visual context increased search time at all age levels.  相似文献   

5.
Two experiments involving memory retrieval of auditorilv and visually presented materials were performed. In Experiment I, subjects were presented with memory sets of 1, 2, or 4 stimuli and then with a test item to be classified as belonging or not belonging to the memory set. In Condition 1, each memory stimulus was a single, auditorily presented letter. In Condition 2, each memory stimulus was a visually presented letter. In Conditions 3 and 4, each memory stimulus was a pair of letters, one presented visually and the other auditorily. Mean reaction time (RT) for the classification task increased as a function of number of memory stimuli at equal rates for all four conditions. This was interpreted as evidence for a parallel scanning process in Conditions 3 and 4 where the auditory item and visual item of each memory stimulus pair can be scanned simultaneously. Experiment II compared memory retrieval for a simultaneous condition in which auditory and visual memory items were presented as pairs with a sequential condition in which mixed auditory-visual memory sets were presented one item at a time. RTs were shorter for the simultaneous condition. This was interpreted as evidence that parallel scanning may depend upon memory input parameters.  相似文献   

6.
The present study is concerned with the perceptual information about the body and space underlying the act of catching a ball. In a series of four experiments, subjects were asked to catch a luminous ball under various visual conditions. In general, catching in a normally illuminated room was contrasted with catching the luminous ball in an otherwise completely dark room. In the third and fourth experiments, intermediate conditions of visual information were included. The results suggest that it is possible to catch a ball with one hand when only the ball is visible, but performance is better when the subject has the benefit of a rich visual environment and two hands. The second experiment indicated that subject performance does improve with practice in the dark, but time spent in the darkened room itself doesn't result in a significant decrement in performance. Results of the third study suggest that vision of one's hand does not aid in the performance of this task whereas the presence of a minimal visual frame appears to aid performance. The final study examined the relation between catching performance and body sway under similar visual conditions. Results of this experiment imply that persons who exhibit relatively little postural sway in full-room lighting performed better at this catching task.  相似文献   

7.
Numerous factors impact attentional allocation, with behaviour being strongly influenced by the interaction between individual intent and our visual environment. Traditionally, visual search efficiency has been studied under solo search conditions. Here, we propose a novel joint search paradigm where one individual controls the visual input available to another individual via a gaze contingent window (e.g., Participant 1 controls the window with their eye movements and Participant 2 – in an adjoining room – sees only stimuli that Participant 1 is fixating and responds to the target accordingly). Pairs of participants completed three blocks of a detection task that required them to: (1) search and detect the target individually, (2) search the display while their partner performed the detection task, or (3) detect while their partner searched. Search was most accurate when the person detecting was doing so for the second time while the person controlling the visual input was doing so for the first time, even when compared to participants with advanced solo or joint task experience (Experiments 2 and 3). Through surrendering control of one’s search strategy, we posit that there is a benefit of a reduced working memory load for the detector resulting in more accurate search. This paradigm creates a counterintuitive speed/accuracy trade-off which combines the heightened ability that comes from task experience (discrimination task) with the slower performance times associated with a novel task (the initial search) to create a potentially more efficient method of visual search.  相似文献   

8.
The social interaction between a behaviorally disordered preschool child and her classroom peers was measured under two conditions of contingent adult attention: (1) verbal praise and physical contact directed to the target subject's peers for appropriate interaction with the target subject, and (2) verbal praise and physical contact directed specifically to the target subject for engaging in appropriate interaction with peers. Continuous measures of interactive behavior were made during baseline, intervention, and return to baseline conditions. Results indicated that application of experimental contingencies to peers (Condition 1) rapidly increased appropriate social behaviors by the peers and also by the target subject. When experimental contingencies were applied to the target subject (Condition 2), a similar increase in appropriate social behaviors was noted for both the target subject and the peers. Additionally, during Conditions 1 and 2 the recipient(s) of contingent adult attention initiated more appropriate social contacts than did the interacting partner(s).  相似文献   

9.
Three experiments explored whether access to wheel running is sufficient as reinforcement to establish and maintain simple and conditional visual discriminations in nondeprived rats. In Experiment 1, 2 rats learned to press a lit key to produce access to running; responding was virtually absent when the key was dark, but latencies to respond were longer than for customary food and water reinforcers. Increases in the intertrial interval did not improve the discrimination performance. In Experiment 2, 3 rats acquired a go-left/go-right discrimination with a trial-initiating response and reached an accuracy that exceeded 80%; when two keys showed a steady light, pressing the left key produced access to running whereas pressing the right key produced access to running when both keys showed blinking light. Latencies to respond to the lights shortened when the trial-initiation response was introduced and became much shorter than in Experiment 1. In Experiment 3, 1 rat acquired a conditional discrimination task (matching to sample) with steady versus blinking lights at an accuracy exceeding 80%. A trial-initiation response allowed self-paced trials as in Experiment 2. When the rat was exposed to the task for 19 successive 24-hr periods with access to food and water, the discrimination performance settled in a typical circadian pattern and peak accuracy exceeded 90%. When the trial-initiation response was under extinction, without access to running, the circadian activity pattern determined the time of spontaneous recovery. The experiments demonstrate that wheel-running reinforcement can be used to establish and maintain simple and conditional visual discriminations in nondeprived rats.  相似文献   

10.
Fitts’ law robustly predicts the time required to move rapidly to a target. However, it is unclear whether Fitts’ law holds for visually guided actions under visually restricted conditions. We tested whether Fitts’ law applies under various conditions of visual restriction and compared pointing movements in each condition. Ten healthy participants performed four pointing movement tasks under different visual feedback conditions, including full-vision (FV), no-hand-movement (NM), no-target-location (NT), and no-vision (NV) feedback conditions. The movement times (MTs) for each task exhibited highly linear relationships with the index of difficulty (r2 > .96). These findings suggest that pointing movements follow Fitts’ law even when visual feedback is restricted or absent. However, the MTs and accuracy of pointing movements decreased for difficult tasks involving visual restriction.  相似文献   

11.
Subjects (120 young adults and 120 children) were tested for their abilities to estimate visually the distance to a target 5 m away, then walk unaided by vision to that target as accurately as possible. Experimental groups were determined by visual scanning time (1, 5, or 10 s), delay between the end of visual scanning and the start of locomotion (0, 1, 3, or 5 s), and by age (9 year old children or young adult). Adults performed locomotor distance estimations based on visual scanning more accurately than children under all conditions. Increased scanning time resulted in more accurate performances by children but not by adults, and increased delays between the end of scanning and the start of locomotion caused decreases in accuracy for children only. These decrements were partially ameliorated by increased scanning time. The total time spent without vision after scanning the target (delay time plus walking time) was an important factor, with sharp increases in error for all delay conditions for children. The results are discussed in terms of trace decay effects and developmental aspects of visual guidance of locomotion.  相似文献   

12.
Reinforcer efficacy in a delayed matching-to-sample task.   总被引:2,自引:2,他引:0       下载免费PDF全文
Five domestic hens were exposed to a delayed matching-to-sample task. Conditions 1, 5, and 8 were variable-delay conditions in which five delays (0.25, 1, 2, 4, and 8 s) from the red or green sample to the presentation of the red and green comparison stimuli were presented a number of times during each session. In the fixed-delay condition (Condition 3), each delay was presented for 15 sessions under a Latin square design across birds. When improvements in accuracy across the variable-delay conditions are taken into account, the data were similar under both the variable and fixed delays. In Conditions 2, 4, 6, and 7 sample-reinforcer intervals were held at 8, 8, 4, and 2 s, respectively, while sample-choice intervals were varied within these during each session. With increasing sample-reinforcer interval, both initial discriminability (i.e., with sample-choice delay = 0) and rate of decrement in discriminability decreased. Although the former would be predicted if accuracy depends of the average sample-reinforcer interval, the latter would not. These data show that increasing the sample-choice interval had less effect on matching accuracy than increasing the sample-reinforcer interval did.  相似文献   

13.
The present study is concerned with the perceptual information about the body and space underlying the act of catching a ball. In a series of four experiments, subjects were asked to catch a luminous ball under various visual conditions. In general, catching in a normally illuminated room was contrasted with catching the luminous ball in an otherwise completely dark room. In the third and fourth experiments, intermediate conditions of visual information were included. The results suggest that it is possible to catch a ball with one hand when only the ball is visible, but performance is better when the subject has the benefit of a rich visual environment and two hands. The second experiment indicated that subject performance does improve with practice in the dark, but time spent in the darkened room itself doesn't result in a significant decrement in performance. Results of the third study suggest that vision of one's hand does not aid in the performance of this task whereas the presence of a minimal visual frame appears to aid performance. The final study examined the relation between catching performance and body sway under similar visual conditions. Results of this experiment imply that persons who exhibit relatively little postural sway in full-room lighting performed better at this catching task.  相似文献   

14.
Experiments were performed to investigate the Filehne illusion, the apparent movement of the background during pursuit eye movements. In a dark room subjects tracked a luminous target as it moved at 3°/s or 10.5/s in front of an illuminated background which was either stationary or moved at a fraction of the target speed in the same or opposite direction. Subjects reported whether the background appeared to move and the direction of the movement. Results reveal only a partial loss of position constancy for the background during tracking. The stationary background is perceived to move slightly in the direction opposite to that in which the tracked target is moving. These results seemed best described as an instance of perceptual underconstancy and led to the speculation that the source of the illusion is an underestimation of the rate of pursuit eye movements. An experimental test of this hypothesis which produced supporting evidence is reported.  相似文献   

15.
Three experiments investigated the effects of familiarity, practice, and stimulus variability on naming latencies for photographs of objects. Latencies for pictures of objects having the same name decreased most with practice when the same picture was always used to represent a given object (Condition Ps-Ns), less if different views of the same object were used (Condition Pv-Ns), and least if pictures of different objects having the same name were used (Condition Pd-Ns). In all cases, however, the effect of practice was significant. The savings in naming latency associated with practice on Conditions Ps-Ns and Pv-Ns showed almost no transfer to condition Pd-Ns, even though the same responses were being given before and after transfer. However, practice on Condition Ps-Ns transferred completely to Condition Pv-Ns. Name frequency affected latency in all conditions. The frequency effect decreased slightly with practice.These results are related to several alternative models of the coding processes involved in naming objects. It is concluded that at least three types of representation may be necessary: visual codes, nonverbal semantic codes, and name codes. A distinction is made between visual codes that characterize two-dimensional stimuli and those that characterize three-dimensional objects.  相似文献   

16.
All current evidence of visual perspective taking in dogs can possibly be explained by dogs reacting to certain stimuli rather than understanding what others see. In the current study, we set up a situation in which contextual information and social cues are in conflict. A human always forbade the dog from taking a piece of food. The part of the room being illuminated was then varied, for example, either the area where the human was seated or the area where the food was located was lit. Results show that dogs steal significantly more food when it is dark compared to when it is light. While stealing forbidden food the dog’s behaviour also depends on the type of illumination in the room. Illumination around the food, but not the human, affected the dogs’ behaviour. This indicates that dogs do not take the sight of the human as a signal to avoid the food. It also cannot be explained by a low-level associative rule of avoiding illuminated food which dogs actually approach faster when they are in private. The current finding therefore raises the possibility that dogs take into account the human’s visual access to the food while making their decision to steal it.  相似文献   

17.
What visual information do children normally require for the control of reaching movements? How is performance affected when children do not have access to the preferred mode of perceptual information? These questions were studied in 28 children who were tested on 3 occasions: at 6, 7, and 8 years of age. The task was to pick beads, 1 at a time, from 1 cup and carry them to another cup. With the aid of a mirror arrangement and a curtain, the amount of visual information was manipulated with regard to both the target and the performing hand. The movements were monitored with an optoelectronic device (SELSPOT II) and analyzed in terms of transport and object-handling phases. Results showed that object handling required visual information on both hand and target. For the transport phase of the movement, visual information on the spatial location of the target was sufficient, and sight of the hand did not improve performance. In contrast to adult subjects, when children did not have access to the required visual information, their performances deteriorated markedly. These results indicate that from the age of 6, children use visual information for control of arm movements in a manner like that of adults, although with less accuracy and speed. However, even 8-year-old children are limited in their ability to use alternative perceptual strategies for movement control, and they therefore become less flexible and more dependent on visual information.  相似文献   

18.
An attempt was made to examine the development of the ability to identify stimuli presented to peripheral vision in several different tasks. Five- and 8-year-old children and college adults saw, for 20 msec, either a single figure at 1°, 2°, 4°, or 6° of visual angle from the fovea (singleform condition) or an off-foveal figure with an additional figure at the fovea (double-form condition). In the double-form conditions, the subjects were required to identify either the peripheral figure only (double-form presentation) or both figures (double-form report). The main effects of Age, Distance, and Form Condition were significant. Accuracy improved with increasing age and with decreasing distance. The Form Condition effect reflected lower accuracy in the two double-form conditions than in the single-form condition. Interestingly, there was no difference between the two double-form conditions, suggesting that the mere presence of a foveal stimulus, with instructions to ignore it, produces as much decrement in peripheral performance as when subjects are told to fully process and report the foveal stimulus. Also, there was no interaction between Form Condition and Distance, suggesting that the label “tunnel vision” may be misleading, since the presence of the foveal stimulus seems to have an equal effect on all peripheral locations and does not really “restrict” the size of the effective visual field.  相似文献   

19.
Recent research [e.g., Carrozzo, M., Stratta, F., McIntyre, J., & Lacquaniti, F. (2002). Cognitive allocentric representations of visual space shape pointing errors. Experimental Brain Research 147, 426-436; Lemay, M., Bertrand, C. P., & Stelmach, G. E. (2004). Pointing to an allocentric and egocentric remembered target. Motor Control, 8, 16-32] reported that egocentric and allocentric visual frames of reference can be integrated to facilitate the accuracy of goal-directed reaching movements. In the present investigation, we sought to specifically examine whether or not a visual background can facilitate the online, feedback-based control of visually-guided (VG), open-loop (OL), and memory-guided (i.e. 0 and 1000 ms of delay: D0 and D1000) reaches. Two background conditions were examined in this investigation. In the first background condition, four illuminated LEDs positioned in a square surrounding the target location provided a context for allocentric comparisons (visual background: VB). In the second condition, the target object was singularly presented against an empty visual field (no visual background: NVB). Participants (N=14) completed reaching movements to three midline targets in each background (VB, NVB) and visual condition (VG, OL, D0, D1000) for a total of 240 trials. VB reaches were more accurate and less variable than NVB reaches in each visual condition. Moreover, VB reaches elicited longer movement times and spent a greater proportion of the reaching trajectory in the deceleration phase of the movement. Supporting the benefit of a VB for online control, the proportion of endpoint variability explained by the spatial location of the limb at peak deceleration was less for VB as opposed to NVB reaches. These findings suggest that participants are able to make allocentric comparisons between a VB and target (visible or remembered) in addition to egocentric limb and VB comparisons to facilitate online reaching control.  相似文献   

20.
This study investigated the effects of presumably positive and neutral response-contingent stimuli on the occurence of stuttering. Eight adult stutterers spoke spontaneously during a 60-min experimental session, which was divided into three 20-min periods. During Condition I no stimuli were delivered. During Condition II a digital counter and a pair of yellow lights were activated each time the subject stuttered. During Condition III these same response-contingent stimuli were delivered, but with the additional factor that the subject would earn 5¢ each time the counter moved forward and the lights were illuminated. Conditions II and III were counterbalanced across subjects. The experimenter was unaware of which of the two contingencies were operative during Conditions II and III. Results showed no significant changes in occurence of stuttering due to either response-contingent stimulus. A discussion of theoretical and experimental implications is given.  相似文献   

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