首页 | 本学科首页   官方微博 | 高级检索  
相似文献
 共查询到20条相似文献,搜索用时 8 毫秒
1.
Two experiments examined the effects of plane rotation on the recognition of briefly displayed pictures of familiar objects, using a picture—word verification task. Mirroring the results of earlier picture naming studies (Jolicoeur, 1985; Jolicoeur & Milliken, 1989), plane rotation away from a canonical upright orientation reduced the efficiency of recognition, although in contrast to the results from picture naming studies, the rotation effects were not reduced with experience with the stimuli. However, the rotation effects were influenced by the visual similarity of the distractor objects to the picture of the object presented, with greater orientation sensitivity being observed when visually similar distractors were presented. We suggest that subjects use orientation-sensitive representations to recognize objects in both the present unspeeded verification and in the earlier speeded naming tests of picture identification.  相似文献   

2.
In a series of three experiments, we examined, first, the effects of viewpoint in depth on the efficiency of initial picture naming and, second, the effects of priming on subsequent naming. On initial presentation, foreshortened views were harder to name than were more typical (nonforeshortened) views. In addition, priming increased as a function of the similarity of the prime and target. Indeed, if a foreshortened view of an object had already been named, the subjects named a subsequent foreshortened view of that object as fast as or faster than they named a subsequent, more typical view. These results provide evidence against theories that predict full view-invariant object recognition and view-invariant priming of object recognition. Instead, the results support theories that suggest that object recognition is mediated by stored representations that are both view- and object-specific.  相似文献   

3.
Five-year-old children explored multidimensional objects either haptically or visually and then were tested for recognition with target and distractor items in either the same or the alternative modality. In Experiments 1 and 2, haptic, visual, and cross-modal recognition were all nearly with familiar objects; haptic and visual recognition were also excellent with unfamiliar objects, but cross-modal recognition was less accurate. In Experiment 3, cross-modal recognition was also less accurate than within-mode recognition with familiar objects that were members of the same basic-level category. The results indicate that children's haptic recognition is remarkably good, that cross-modal recognition is otherwise constrained, and that cross-modal recognition may be accomplished differently for familiar and unfamiliar objects.  相似文献   

4.
In four experiments, we examined the haptic recognition of 3-D objects. In Experiment 1, blindfolded participants named everyday objects presented haptically in two blocks. There was significant priming of naming, but no cost of an object changing orientation between blocks. However, typical orientations of objects were recognized more quickly than nonstandard orientations. In Experiment 2, participants accurately performed an unannounced test of memory for orientation. The lack of orientation-specific priming in Experiment 1, therefore, was not because participants could not remember the orientation at which they had first felt an object. In Experiment 3, we examined haptic naming of objects that were primed either haptically or visually. Haptic priming was greater than visual priming, although significant cross-modal priming was also observed. In Experiment 4, we tested recognition memory for familiar and unfamiliar objects using an old-new recognition task. Objects were recognized best when they were presented in the same orientation in both blocks, suggesting that haptic object recognition is orientation sensitive. Photographs of the unfamiliar objects may be downloaded from www.psychonomic.org/archive.  相似文献   

5.
We investigated plane rotation effects on the minimum presentation duration that is required in order to recognize pictures of familiar objects, using the method of ascending limits. Subjects made unspeeded verification responses, selecting from 126 written alternatives. Replicating similar identification studies in which brief, masked pictures (Lawson & Jolicoeur, 1998) were presented, disorientation reduced the efficiency of recognition. Mirroring the findings in speeded picture naming studies (e.g., Jolicoeur, 1985; Jolicoeur & Milliken, 1989), but in contrast to those of Lawson and Jolicoeur (1998), orientation effects were found over a wide range of views and were attenuated but not eliminated with experience with a given object. The results bridge the findings from unspeeded verification and speeded naming tasks. They suggest that the same orientation-sensitive processes are tapped in both cases, and that practice effects on these processes are object specific.  相似文献   

6.
Mental rotation: effects of dimensionality of objects and type of task   总被引:4,自引:0,他引:4  
The original studies of mental rotation estimated rates of imagining rotations that were much slower when two simultaneously portrayed three-dimensional shapes were to be compared (R. Shepard & J. Metzler) than when one two-dimensional shape was to be compared with a previously learned two-dimensional shape (Cooper and her associates). In a 2 X 2 design, we orthogonally varied dimensionality of objects and type of task. Both factors affected reaction times. Type of task was the primary determiner of estimated rate of mental rotation, which was about three times higher for the single-stimulus task. Dimensionality primarily affected an additive component of all reaction times, suggesting that more initial encoding is required for three-dimensional shapes. In the absence of a satisfactory way of controlling stimulus complexity, the results are at least consistent with the proposal that once three-dimensional objects have been encoded, their rotation can be imagined as rapidly as the rotation of two-dimensional shapes.  相似文献   

7.
How do observers recognize objects after spatial transformations? Recent neurocomputational models have proposed that object recognition is based on coordinate transformations that align memory and stimulus representations. If the recognition of a misoriented object is achieved by adjusting a coordinate system (or reference frame), then recognition should be facilitated when the object is preceded by a different object in the same orientation. In the two experiments reported here, two objects were presented in brief masked displays that were in close temporal contiguity; the objects were in either congruent or incongruent picture-plane orientations. Results showed that naming accuracy was higher for congruent than for incongruent orientations. The congruency effect was independent of superordinate category membership (Experiment 1) and was found for objects with different main axes of elongation (Experiment 2). The results indicate congruency effects for common familiar objects even when they have dissimilar shapes. These findings are compatible with models in which object recognition is achieved by an adjustment of a perceptual coordinate system.  相似文献   

8.
Newell FN  Bülthoff HH 《Cognition》2002,85(2):113-143
We report three experiments where the categorical perception of familiar, three-dimensional objects was investigated. A continuum of shape change between 15 pairs of objects was created and the images along the continuum were used as stimuli. In Experiment 1 participants were first required to discriminate pairs of images of objects that lay along the shape continuum. Then participants were asked to classify each morph-image into one of two pre-specified classes. We found evidence for categorical perception in some but not all of our object pairs. In Experiment 2 we varied the viewpoint of the objects in the discrimination task and found that effects of categorical perception generalized across changes in view. In Experiment 3 similarity ratings for each object pair were collected. These similarity scores correlated with the degree of perceptual categorization found for the object pairs. Our findings suggest that some familiar objects are perceived categorically and that categorical perception is closely tied to inter-object perceptual similarity.  相似文献   

9.
The effects of alcohol (1.0 ml/kg body weight) and practice (2 sessions) were investigated in 2-, 4-, and 8-choice reaction time (RT) tasks with 24 male subjects. The number of errors increased with alcohol, practice, and increasing task complexity (choice). Mean RT decreased with practice, but increased with alcohol and complexity. Both the alcohol and practice effects on mean RT increased as complexity increased. The effects of alcohol, practice, and complexity were all larger for the higher percentiles of the RT distributions than for the lower percentiles. RT distributions were further analysed at each level of choice by plotting percentiles (5th, 10th, ... , 95th) for alcohol conditions against corresponding percentiles for no-alcohol conditions, and percentiles obtained early in practice (Session 1) against those obtained later in practice (Session 2). These plots revealed that whereas at all levels of choice the effect of alcohol could be expressed as a simple linear transformation of all RTs, the effect of practice required a more complex curvilinear transformation. Thus, alcohol produces a general slowing of all RTs, whereas practice produces a disproportionate improvement at the slower end of the RT distribution.  相似文献   

10.
It is assumed that “configural processing” is important for recognizing people whom we know. Studies have shown better discrimination of relational changes between facial features when faces are presented upright than upside down and when presented as photographic negatives. However, studies have also demonstrated tolerance for complex changes to facial configuration of familiar faces when images are geometrically distorted. In two experiments, we explored effects of linear stretching, Gaussian blur, and contrast negation on recognition of familiar or unfamiliar faces (Experiment 1) and familiar or unfamiliar company brand logos (Experiment 2). Only contrast negation severely impaired recognition of familiar faces but not unfamiliar faces or company brand logos. Effects of contrast negation were additional to linear stretching, whereas linear stretching independently had no impact on recognition. These findings highlight an important deficit in the recognition of familiar faces caused by contrast negation.  相似文献   

11.
Both spatial and propositional theories of imagery predict that the rate at which mental images can be rotated is slower the more complex the stimulus. Four experiments (three published and one unpublished) testing that hypothesis found no effect of complexity on rotation rate. It is argued that despite continued methodological improvements, subjects in the conditions of greater complexity may have found it sufficient to rotate only partial images, thereby vitiating the prediction. The two experiments reported here are based on the idea of making the discriminative response sufficiently difficult so as to force the rotation of complete images. The first one scaled the similarity between standard polygons and certain systematically mutated versions. From the ratings so obtained, two levels of perceived similarity, high and low, were defined and served as separate conditions in a response-time, image rotation experiment. The second experiment tested the complexity hypothesis by examining the effect of similarity on rotation rates and its interaction with levels of complexity. The results support the complexity hypothesis, but only for the highly similar stimuli. Rotation times were also generally slower for high as compared with low similarity. It is argued that these results arise because subjects rotate incomplete images when the stimuli are not very similar.  相似文献   

12.
13.
Occipital EEG was monitored while subjects inspected 27 projected patterns. The number (N) and variety (V) of elements in the patterns were varied systematically. There were three levels of N (6, 12 or 24 elements) and three levels of V (circles, squares or hexagons occupying all, one half or one third of the element locations for all levels of N). Subjects were instructed that they would be required in a post-test to recognize the patterns, among patterns which had not appeared; they were also informed that the patterns had been constructed according to a set of simple rules, but the nature of these rules was not made fully explicit. The EEG was quantified by means of low-frequency analysis, yielding measures of abundance (theta, alpha and beta) and mean dominant frequency. For the recognition task, nine stimulus items were embedded among 45 items. Recognition efficiency was measured by means of the signal detection theory discrimination index (d'). The results were as follows: (i) Both N and V were inversely related to alpha abundance (P less than 0-01); (ii) the strongest relationship between stimulus parameters and the EEG held for N and EEG beta activity (13-5-19-5 Hz;P less than 0-001), where again the EEG and N were inversely related; (iii) there was a significant (P less than 0-05) direct relationship between N and theta activity; (iv) contrary to prediction, mean dominant alpha frequency decreased as N increased; (v) d' correlated significantly with a number of effects for N, i.e. subjects who exhibited greatest EEG discriminability of items during exposure of the patterns, subsequently obtained the higher detection scores in the recognition task. The work described therefore demonstrates that only only do stimulus parameters have systematic effects upon brain activity as measured by the EEG, but that such effects have functional value and reflect aspects of efficiency. The results are fully compatible with arousal theory constructs relating physiological reactivity and performance.  相似文献   

14.
15.
In the visuomotor mental rotation (VMR) task, participants point to a location that deviates from a visual cue by a predetermined angle. This task elicits longer reaction times (RT) relative to tasks wherein the visual cue is spatially compatible with the movement goal. The authors previously reported that visuomotor transformations are faster and more efficient when VMR responses elicit a degree of dimensional overlap (i.e., 0° and 5°) or when the transformation involves a perceptually familiar angle (i.e., 90° or 180°; K. A. Neely & M. Heath, 2010b). One caveat to this finding is that standard and VMR responses were completed in separate blocks of trials. Thus, between-task differences not only reflect the temporal demands of the visuomotor transformations, but also reflect the temporal cost of response inhibition. The goal of this study was to isolate the time cost of visuomotor transformations in the VMR task. The results demonstrated that visuomotor transformations are more efficient and effective when the response entails a degree of dimensional overlap between target and response (i.e., when the angular disparity between the responses is small) or when the transformation angle is perceptually familiar.  相似文献   

16.
How does the human visual system determine the depth-orientation of familiar objects? We examined reaction times and errors in the detection of 15° differences in the depth orientations of two simultaneously presented familiar objects, which were the same objects (Experiment 1) or different objects (Experiment 2). Detection of orientation differences was best for 0° (front) and 180° (back), while 45° and 135° yielded poorer results, and 90° (side) showed intermediate results, suggesting that the visual system is tuned for front, side and back orientations. We further found that those advantages are due to orientation-specific features such as horizontal linear contours and symmetry, since the 90° advantage was absent for objects with curvilinear contours, and asymmetric object diminished the 0° and 180° advantages. We conclude that the efficiency of visually determining object orientation is highly orientation-dependent, and object orientation may be perceived in favor of front-back axes.  相似文献   

17.
Research on expertise has shown that nonexperts may sometimes outperform experts. Some researchers have suggested that superior performance by experts depends on the match between the experts' cognition and the demands of the task. The authors explored this issue using a quasi-experiment set in an organization. They examined how 3 sets of similar tasks that differ in their type of complexity can lead to differences in task perceptions and performance among experts, intermediates, and novices. The results suggest that experts and novices pay attention to different aspects of a task and that this affects both their perceptions of task complexity (i.e., task analyzability and variability) and their performance on the task.  相似文献   

18.
19.
Viewpoint-dependent recognition of familiar faces   总被引:5,自引:0,他引:5  
Troje NF  Kersten D 《Perception》1999,28(4):483-487
The question whether object representations in the human brain are object-centered or viewer-centered has motivated a variety of experiments with divergent results. A key issue concerns the visual recognition of objects seen from novel views. If recognition performance depends on whether a particular view has been seen before, it can be interpreted as evidence for a viewer-centered representation. Earlier experiments used unfamiliar objects to provide the experimenter with complete control over the observer's previous experience with the object. In this study, we tested whether human recognition shows viewpoint dependence for the highly familiar faces of well-known colleagues and for the observer's own face. We found that observers are poorer at recognizing their own profile, whereas there is no difference in response time between frontal and profile views of other faces. This result shows that extensive experience and familiarity with one's own face is not sufficient to produce viewpoint invariance. Our result provides strong evidence for viewer-centered representations in human visual recognition even for highly familiar objects.  相似文献   

20.
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号