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Even though there is a wealth of research on addiction and implicit measures, the effects of addiction on time perception are still unclear. Internal clock models separate the effects of attention and arousal which could have important implications for addiction research. This study investigated whether Internet related stimuli can lead to distorted time perception. We found evidence that Internet and Facebook related stimuli can distort time perception due to attention and arousal related mechanisms. This highlights that Facebook related stimuli lead to an overestimation of time compared to Internet related stimuli, and both Facebook and Internet related stimuli were associated with better discriminability of time compared to matched neutral stimuli. Implications of these findings on addiction are discussed.  相似文献   

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In two experiments, we investigated time perception during apparent biological motion. Pictures of initial, intermediate, and final positions of a single movement were presented, with interstimulus intervals that were constant within trials but varied across trials. Movement paths were manipulated by changing the sequential order of body postures. Increasing the path length produced an increase in perceived movement velocity. To produce an implicit measure of apparent movement dynamics, we also asked participants to judge the duration of a frame surrounding the stimuli. Longer paths with higher apparent movement velocity produced shorter perceived durations. This temporal bias was attenuated for nonbody (Experiment 1) and inverted-body (Experiment 2) control stimuli. As an explanation for these findings, we propose an automatic top-down mechanism of biological-motion perception that binds successive body postures into a continuous perception of movement. We show that this mechanism is associated with velocity-dependent temporal compression. Furthermore, this mechanism operates on-line, bridging the intervals between static stimuli, and is specific to configural processing of body form.  相似文献   

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It is common scientific knowledge, that most of what we say within a conversation is not only expressed by the words' meaning alone, but also through our gestures, postures, and body movements. This non-verbal mode is possibly rooted firmly in our human evolutionary heritage, and as such, some scientists argue that it serves as a fundamental assessment and expression tool for our inner qualities. Studies of nonverbal communication have established that a universal, culture-free, non-verbal sign system exists, that is available to all individuals for negotiating social encounters. Thus, it is not only the kind of gestures and expressions humans use in social communication, but also the way these movements are performed, as this seems to convey key information about an individual's quality. Dance, for example, is a special form of movement, which can be observed in human courtship displays. Recent research suggests that people are sensitive to the variation in dance movements, and that dance performance provides information about an individual's mate quality in terms of health and strength. This article reviews the role of body movement in human non-verbal communication, and highlights its significance in human mate preferences in order to promote future work in this research area within the evolutionary psychology framework.  相似文献   

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Individual differences in eye movements during picture viewing were examined across image format, content, and foveal quality in 3 experiments. Experiment 1 demonstrated that an individual's fixation durations were strongly related across 3 types of scene formats and that saccade amplitudes followed the same pattern. In Experiment 2, a similar relationship was observed for fixation durations across faces and scenes, although the amplitude relationship did not hold as strongly. In Experiment 3, the duration and amplitude relationships were observed when foveal information was degraded and even removed. Eye movement characteristics differ across individuals, but there is a great deal of consistency within individuals when viewing different types of images.  相似文献   

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This study examined the relative importance of contest experience and size differences to behavioral decisions over the course of contests. Using a mangrove rivulus fish, Kryptolebias marmoratus, we showed that although contest experience and size differences jointly determined contest outcomes, they affected contestants’ interactions at different stages of contests. Contest experience affected behavioral decisions at earlier stages of contests, including the tendency and latency to launch attacks, the tendency to escalate contests into mutual attacks and the outcome of non-escalated contests. Once contests were escalated into mutual attacks, the degree of size difference affected the fish’s persistence in escalation and chance of winning, but contest experience did not. These results support the hypothesis that contest experience modifies individuals’ estimation of their fighting ability rather than their actual strength. Furthermore, (1) in contests between two naïve contestants, more than 60 % of fish that were 2–3 mm smaller than their opponent escalated the contest to physical fights, even though their larger opponents eventually won 92 % of escalated fights and (2) fish with a losing experience were very likely to retreat in the face of an opponent 2–3 mm smaller than them without escalating. The result that a 2–3 mm size advantage could not offset the influence of a losing experience on the tendency to escalate suggests that, as well as depending on body size, the fish’s physical strength is influenced by other factors which require further investigation.  相似文献   

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Three experiments compared forgetting of the duration of a bar-like visual stimulus with forgetting of its length. The main aim of the experiments was to investigate whether subjective shortening (a decrease in the subjective magnitude of a stimulus as its retention interval increased) was observable in length judgements as well as in time judgements, where subjective shortening has been often observed previously. On all trials of the three experiments, humans received two briefly presented coloured bars, separated by adelay ranging from 1 to 10 s, and the bars could differ in length, duration of presentation, or both. In Experiment 1 two groups of subjects made either length or duration judgements, and subjective shortening-type forgetting functions were observed only for duration. Experiments 2 and 3 used the same general procedure, but the stimuli judged could differ both in length and duration within a trial, and different subject groups (Experiment 2) or the same subjects in two conditions (Experiment 3) made either length or duration judgements of stimuli, which were on average physically identical. Subjective shortening was only found with duration, and never with length, supporting the view that subjective shortening may be unique to time judgements.  相似文献   

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PurposeThe understanding of fatigue of the human motor system is important in the fields of ergonomics, sport, rehabilitation and neurology. In order to understand the interactions between fatigue and reaction time, we evaluated the effects of two different fatiguing tasks on reaction time.Methods83 healthy subjects were included in a case-control study with three arms where single and double choice reaction time tasks were performed before and after 2 min fatiguing task (an isometric task, a finger tapping task and at rest).ResultsAfter an isometric task, the right-fatigued hand was slower in the choice component of a double choice reaction time task (calculated as the individual difference between single and double choice reaction times); also, the subjects that felt more fatigued had slower choice reaction time respect to the baseline assessment. Moreover, in relationship to the performance decay after two minutes, finger tapping task produces more intense fatigability perception.ConclusionsWe confirmed that two minutes of isometric or repetitive tasks are enough to produce fatigue. The fatigue perception is more intense for finger tapping tasks in relation to the performance decay. We therefore confirmed that the two fatiguing tasks produced two different kind of fatigue demonstrating that with a very simple protocol it is possible to test subjects or patients to quantify different form of fatigue.  相似文献   

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Equal-loudness contours were first obtained for five stimulus frequencies at four stimulus intensities. These 20 stimuli were then presented as reaction-time signals in a Donders C paradigm. The Z-transform method of convolution, as applied in linear systems identification, was used to deconvolve an empirically generated response (or “residual”) distribution (TR) from each of the 20 reaction-time (RT) distributions obtained at different intensities and frequencies. The resulting sensory-detection (td) models formed exponential densities at strong intensities (60 and 80 phons), but their shapes were either gamma or normal at relatively weak intensities (20 and 40 phons). Our analyses support the idea that the simple reactiontime process (RT) is a convolution (or sum) of two component stages: stimulus detection (td), followed by response evocation (tr). Based on the shapes of td, a neural-impulse theory is offered to account for the detection of simple auditory RT signals.  相似文献   

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This study shows that the difference in appearance between two types of computer generated real time visual information namely, cursor and trace feedback, becomes visible in the execution of aimed stylus movements. Movement execution was scrutinized by division into four relevant subsequent constituents on the basis of key kinematic events. As expected, the final section of a movement took more time and showed a larger number of adjustments in the cursor condition. Instead, the influence of trace feedback on movement execution became discernible in earlier sections of movement execution. When a combination of feedback types was employed, trace feedback seemed to dominate the impact on execution. Discussion focuses on the contribution of the present study to understanding the impact of specific features inherent to types of real time visual feedback, and the relevance of the present study's result to future research.  相似文献   

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Luce RD 《Psychological review》2012,119(2):373-387
The article first summarizes the assumptions of Luce (2004, 2008) for inherently binary (2-D) stimuli (e.g., the ears and eyes) that lead to a "p-additive," order-preserving psychophysical representation. Next, a somewhat parallel theory for unary (1-D) signals is developed for intensity attributes such as linear extent, vibration to finger, and money. The 3rd section studies the property of bisymmetry in these 2 cases. For the 2-D case and the nontrivial p-additive forms, Proposition 3 shows that bisymmetry implies commutativity of the presentations. Bisymmetry has been empirically well sustained, whereas commutativity has been rejected for loudness, brightness, and perceived contrast, thus implying that pure additivity must obtain in the 2-D context. By contrast, bisymmetry and commutativity are automatically satisfied by the p-additive 1-D theory. The 4th section explores the resulting complex of cross-modal predictions. For the additive 1-D case and the 2-D case, the predictions are power functions. For the nonadditive 1-D cases, other relations are predicted (see Table 2). Some parameter estimation issues are taken up in Appendices B and C.  相似文献   

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People with dissociative seizures (DS) report a range of difficulties in emotional functioning and exhibit altered responding to emotional facial expressions in experimental tasks. We extended this research by investigating subjective and autonomic reactivity (ratings of emotional valence, arousal and skin conductance responses [SCRs]) to general emotional images in 39 people with DS relative to 42 healthy control participants, whilst controlling for anxiety, depression, cognitive functioning and, where relevant, medication use. It was predicted that greater subjective negativity and arousal and increased SCRs in response to the affective pictures would be observed in the DS group. The DS group as a whole did not differ from controls in their subjective responses of valence and arousal. However, SCR amplitudes were greater in ‘autonomic responders’ with DS relative to ‘autonomic responders’ in the control group. A positive correlation was also observed between SCRs for highly arousing negative pictures and self‐reported ictal autonomic arousal, in DS ‘autonomic responders’. In the DS subgroup of autonomic ‘non‐responders’, differences in subjective responses were observed for some conditions, compared to control ‘non‐responders’. The findings indicate unaffected subjective responses to emotional images in people with DS overall. However, within the group of people with DS, there may be subgroups characterized by differences in emotional responding. One subgroup (i.e., ‘autonomic responders’) exhibit heightened autonomic responses but intact subjective emotional experience, whilst another subgroup (i.e., ‘autonomic non‐responders’) seem to experience greater subjective negativity and arousal for some emotional stimuli, despite less frequent autonomic reactions. The current results suggest that therapeutic interventions targeting awareness and regulation of physiological arousal and subjective emotional experience could be of value in some people with this disorder.  相似文献   

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The analysis of timing in human movements requires a reference with which timing can be quantified. In reactive movements this reference is given by the stimulus. However, many movements do not respond to such an external event. In throwing, for instance, the hand opening for release has to be timed to an acceleration of the throwing arm. A common approach to analyzing release-timing variability is to choose a landmark in the movement that is supposed to have a fixed temporal relation to the release. Such distinct landmarks, however, are not always well definable. Therefore, the present article describes an alternative approach analyzing timing variability on the basis of the alignment of different trials relative to their kinematic shape, by shifting the trials in the time domain. The basic assumption behind this approach is that single throwing movements are one instance of an acquired movement template, and thus show a considerable similarity. In contrast, the location of the temporal moment of release varies from trial to trial, generating imprecision regarding the release timing. In trials synchronized with respect to the release, this variability can be assessed by shifting the kinematic profiles of the throwing movements in time such that they superimpose as closely as possible. As a result, the corresponding time shifts for all trials represent a measure of the release time deviations across trials, and the standard deviation of these deviations represents the timing variability. Aside from timing analyses in such movements as throwing, the approach can be applied to very different tasks with timing demands—for example, to neurophysiological signals.  相似文献   

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During brief, dangerous events, such as car accidents and robberies, many people report that events seem to pass in slow motion, as if time had slowed down. We have measured a similar, although less dramatic, effect in response to unexpected, nonthreatening events. We attribute the subjective expansion of time to the engagement of attention and its influence on the amount of perceptual information processed. We term the effect time's subjective expansion (TSE) and examine here the objective temporal dynamics of these distortions. When a series of stimuli are shown in succession, the low-probability oddball stimulus in the series tends to last subjectively longer than the high-probability stimulus even when they last the same objective duration. In particular, (1) there is a latency of at least 120 msec between stimulus onset and the onset of TSE, which may be preceded by subjective temporal contraction; (2) there is a peak in TSE at which subjective time is particularly distorted at a latency of 225 msec after stimulus onset; and (3) the temporal dynamics of TSE are approximately the same in the visual and the auditory domains. Two control experiments (in which the methods of magnitude estimation and stimulus reproduction were used) replicated the temporal dynamics of TSE revealed by the method of constant stimuli, although the initial peak was not apparent with these methods. In addition, a third, control experiment (in which the method of single stimuli was used) showed that TSE in the visual domain can occur because of semantic novelty, rather than image novelty per se. Overall, the results support the view that attentional orienting underlies distortions in perceived duration.  相似文献   

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The coordination of limb movements with different kinematic patterns   总被引:2,自引:0,他引:2  
The principles underlying the coordination of limb movements with different spatiotemporal features were explored. After an initial training session in which the same unidirectional movement had to be performed with both upper limbs, subjects attempted to coordinate two different movements in a second session, i.e., the learned unidirectional movement in the left limb and a new double reversal movement in the right limb. The findings uncovered a wide variety in patterns of interlimb dependence among and within subjects, going from a high degree of dependence to relative independence. The relationship between limbs was studied by means of a detailed analysis of the displacement and acceleration patterns and the electromyographic activity of the major muscles involved. The general underlying principle that appeared to account for the diversity in movement organization was this: higher independence between limb movements is achieved when subjects initiate the movements to be coordinated successively. This asynchrony in movement onset can possibly be viewed as an attempt to safeguard against interference.  相似文献   

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