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Attention is drawn to a persistent illusory correlation between the words time and duration. This illusory correlation led Ward (1991) to conclude that neural adaptation and informational adaptation are asynchronous. But when the illusion is dispelled so that like is compared to like, it then appears possible that informational adaptation and neural adaptation may be closely linked.  相似文献   

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Predators everywhere impose strong selection pressures on the morphology and behavior of their prey, but the resulting antipredator adaptations vary greatly among species. Studies of adaptive coloration in prey species have generally focused on cryptic or aposematic prey, with little consideration of color patterns in palatable mobile prey. Complex color patterns have been proposed to decrease the ability of visual predators to capture moving prey (motion dazzle effect). Most support for this hypothesis, however, comes from experiments with human subjects and simulated prey. We tested the motion dazzle effect using, for the first time, natural predators (cane toads, Rhinella marina) and live prey (house crickets, Acheta domesticus) with altered color patterns. We found no support for the motion dazzle effect as striped crickets did not fare better than solid colored ones. Crickets that spent more time moving, however, were more likely to be eaten. Our results suggest that motion specialized visual predators such as toads overcome the motion dazzle effect and impose stronger selection pressure on prey behavior than on coloration. These findings emphasize the importance of sensory specializations of predators in mediating antipredator strategies.  相似文献   

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Blindfolded subjects moved a stylus held in the hand over a standard distance of 4.5 ins. in a given direction. They then attempted to move the same distance in a direction at right angles to the first. Eight combinations of movements were investigated. The results reveal an illusion such that the extent of movements to left or right across the body is underestimated, while the extent of movements towards or away from the body in the mid-line is overestimated. The illusion applies to speed as well as extent of movement. Movement up or down in a vertical plane is equivalent to movement towards or away from the body in a horizontal plane.

The interaction of this illusion with the well-known horizontal-vertical illusion of visual perception explains a failure to find any net illusory effect where lines visually displayed in different orientations were matched for length by unseen movements in similar orientations.

Whether the visual and movement illusions simply co-exist or whether they are functionally related is not yet clear.  相似文献   

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Sunaga S  Sato M  Arikado N  Jomoto H 《Perception》2008,37(6):902-914
When a black and a white rectangle drifts across a stationary striped background with constant velocity, the rectangles appear to alternately speed up and slow down. Anstis (2001, Perception 30 785-794; 2004, Vision Research 44 2171-2178) suggested that this 'footsteps' illusion is due to confusion between contrast and velocity signaling in the motion detectors of the human visual system. To test this explanation, three experiments were carried out. In experiment 1, the magnitudes of the footsteps illusion in dynamic and static conditions was compared. If motion detectors play an important role in causing the illusion, it should be reduced in the static condition. Remarkably, however, we found that the illusory misalignment between the black and the white rectangle was even more prominent in the static condition than in the dynamic condition. In experiment 2, we measured the temporal-frequency properties of the footsteps illusion. The results showed that the footsteps illusion was tuned to low temporal frequencies. This suggests that the static illusory misalignment can contribute sufficiently to the dynamic illusory misalignment. In experiment 3, the magnitude of the illusion was measured with the rectangles drifting on a temporally modulated background instead of a spatially modulated background. If contrast affects the apparent velocity of the rectangles, temporal modulation of a uniform background should also cause the footsteps illusion. However, the results showed that the magnitude of the illusion was much reduced in this condition. Taken together, the results indicate that the footsteps illusion can be regarded as a static geometrical illusion induced by the striped background and that motion detectors play a minor role at best.  相似文献   

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《Perception》2011,40(1):101-103
A sudden luminance increment on a moving stimulus was perceived significantly along the trajectory, in the direction of motion, from its displayed position. A nonlinear relationship with stimulus speed, for a Fr?hlich-like illusion, but not for the luminance-increment illusion, challenges certain models of spatial mislocalisation and argues for different processes underlying the two illusions.  相似文献   

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Although previous research has demonstrated that performance on visuospatial assessments can be enhanced through relevant experience, an unaddressed question is whether such experience also produces a similar increase in target domains (such as science learning) where visuospatial abilities are directly relevant for performance. In the present study, participants completed either spatial or nonspatial training via interaction with video games and were then asked to read and learn about the geologic topic of plate tectonics. Results replicate the benefit of playing appropriate video games in enhancing visuospatial performance and demonstrate that this facilitation also manifests itself in learning science topics that are visuospatial in nature. This novel result suggests that visuospatial training not only can impact performance on measures of spatial functioning, but also can affect performance in content areas in which these abilities are utilized.  相似文献   

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David Jakobsen 《Synthese》2016,193(11):3429-3439
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The present study examined whether strategy moderated the relationship between visuospatial perspective-taking and empathy. Participants (N=96) undertook both a perspective-taking task requiring speeded spatial judgements made from the perspective of an observed figure and the Empathy Quotient questionnaire, a measure of trait empathy. Perspective-taking performance was found to be related to empathy in that more empathic individuals showed facilitated performance particularly for figures sharing their own spatial orientation. This relationship was restricted to participants that reported perspective-taking by mentally transforming their spatial orientation to align with that of the figure; it was absent in those adopting an alternative strategy of transposing left and right whenever confronted with a front-view figure. Our finding that strategy moderates the relationship between empathy and visuospatial perspective-taking enables a reconciliation of the apparently inconclusive findings of previous studies and provides evidence for functionally dissociable empathic and non-empathic routes to visuospatial perspective-taking.  相似文献   

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Faubert J  Herbert AM 《Perception》1999,28(5):617-621
Circularly repeating patches containing sawtooth luminance gradients produce a sensation of motion when viewed in the periphery. Illusory motion is perceived in a dark-to-light direction, but only when one's gaze is directed to different locations around the stimulus, a point outside the display is fixated and the observer blinks, or when the stimulus is sequentially displayed at different locations whilst the observer fixates one point. We propose that the illusion is produced by the interaction of three factors: (i) introducing transients as a result of eye movements or blinks; (ii) differing latencies in the processing of luminance; and (iii) spatiotemporal integration of the differing luminance signals in the periphery.  相似文献   

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Osa A  Nagata K  Honda Y  Ichikawa M  Matsuda K  Miike H 《Perception》2011,40(11):1350-1356
We report a new angle illusion observed when viewing a real scene involving a straight road. The scene portrays two white lines which outline a traffic lane on a road and converge to a vanishing point. In experiment 1, observers estimated the angle created by these converging lines in this scene or in its image projected onto a screen. Results showed strong underestimation of the angle, ie over 50% for observations of both the real scene and its projected image. Experiment 2 assessed how depth cues in projected images influence the angle illusion. Results showed that this angle illusion disappeared when scene information surrounding convergent lines was removed. In addition, the illusion was attenuated with projection of an inverted scene image. These findings are interpreted in terms of a misadoption of depth information in the processing of angle perception in a flat image; in turn, this induces a massive angle illusion.  相似文献   

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Contrary to the predictions of established theory, Schutz and Lipscomb (2007) have shown that visual information can influence the perceived duration of concurrent sounds. In the present study, we deconstruct the visual component of their illusion, showing that (1) cross-modal influence depends on visible cues signaling an impact event (namely, a sudden change of direction concurrent with tone onset) and (2) the illusion is controlled primarily by the duration of post-impact motion. Other aspects of the post-impact motion—distance traveled, velocity, acceleration, and the rate of its change (i.e., its derivative, jerk)—play a minor role, if any. Together, these results demonstrate that visual event duration can influence the perception of auditory event duration, but only when stimulus cues are sufficient to give rise to the perception of a causal cross-modal relationship. This refined understanding of the illusion’s visual aspects is helpful in comprehending why it contrasts so markedly with previous research on cross-modal integration, demonstrating that vision does not appreciably influence auditory judgments of event duration (Walker & Scott, 1981).  相似文献   

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Recent studies (e.g.,  and ) have provided evidence that scores on tests of fluid intelligence can be improved by having participants complete a four week training program using the dual n-back task. The dual n-back task is a working memory task that presents auditory and visual stimuli simultaneously. The primary goal of our study was to determine whether a visuospatial component is required in the training program for participants to experience gains in tests of fluid intelligence. We had participants complete variations of the dual n-back task or a short-term memory task as training. Participants were assessed with four tests of fluid intelligence and four cognitive tests. We were successful in corroborating Jaeggi et al.'s results, however, improvements in scores were observed on only two out of four tests of fluid intelligence for participants who completed the dual n-back task, the visual n-back task, or a short-term memory task training program. Our results raise the issue of whether the tests measure the construct of fluid intelligence exclusively, or whether they may be sensitive to other factors. The findings are discussed in terms of implications for conceptualizing and assessing fluid intelligence.  相似文献   

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A homogeneous coordinate system is used to describe the transformation from a real three-dimensional stimulus to an illusory three-dimensional perceptual object. The model comprises a series of transformations of which one acts as an illusion operator. The illusion operator is specified by a single parameter whose value determines whether the real or the illusory object is perceived. An experiment to test one prediction derived from the model was performed. The results confirm the prediction.  相似文献   

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