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1.
三维空间中视觉空间返回抑制对Simon效应的影响   总被引:1,自引:0,他引:1  
王爱君  张明 《心理科学》2015,(4):792-800
通过虚拟现实技术构建虚拟三维场景,采用视觉空间返回抑制范式与Simon任务的变式相结合,操纵了目标深度、线索有效性以及空间一致性三个变量,考察三维空间深度位置上视觉空间返回抑制如何影响任务无关的反应表征(Simon效应)。结果发现,(1)三维空间深度位置上存在基于空间的返回抑制效应,且空间返回抑制效应会削减Simon效应;(2)目标出现在远处空间时,线索化条件下的Simon效应显著大于非线索化条件下的Simon效应;(3)目标出现在近处空间时,线索化条件与非线索化条件下的Simon效应之间无显著差异。研究表明,空间返回抑制并不是"深度盲",且目标的空间位置会对空间返回抑制与Simon效应的交互关系产生影响。  相似文献   

2.
通过虚拟现实构建虚拟三维场景,将二维平面视觉空间返回抑制范式应用到三维空间,通过两个实验操纵了目标深度、线索有效性以及视野位置三个变量,考察注意在三维空间不同视野深度位置上进行定向/重定向产生的返回抑制效应。结果发现,(1)二次线索化位于固定的中央视野时,不论目标出现在近处空间还是出现在远处空间,外周视野条件下的返回抑制大于中央视野条件下的返回抑制;(2)二次线索化位于非固定的中央视野时,近处空间和远处空间的返回抑制存在分离,表现为当目标出现在远处空间时,外周视野条件下的返回抑制效应减小。研究表明,三维空间中外周视野深度位置上的返回抑制与中央视野深度位置上的返回抑制存在差异。  相似文献   

3.
王爱君  李毕琴  张明 《心理学报》2015,47(7):859-868
采用虚拟现实技术,将Posner经典二维平面中的线索化范式应用到三维空间,通过两个实验操纵了注意沿着不同方向进行直线转移的方式,考察了注意在三维空间深度位置上进行定向/重定向而产生的晚期抑制效应(返回抑制,Inhibition of return)。结果发现:(1)无论注意沿着何种直线转移方式转移都在深度位置上发现了基于空间的返回抑制;(2)无效提示线索条件下,目标出现在三维空间近处空间时的反应显著快于目标出现在远处空间时的反应,导致了近远空间的返回抑制量存在差异。研究说明了返回抑制效应并不是“深度盲”。  相似文献   

4.
研究采用边缘位置提示与中央符号提示,探讨了外源性与内源性注意定向对立体视觉加工的影响.结果发现:(1)短SOA下,非预测性边缘位置线索对2D和3D空间中的视觉辨认任务均产生了启动效应.3D空间中线索提示诱发了注意的自动定向,注意在深度面间的转移需要耗费一定时间.(2)长SOA下,2D平面上非预测性边缘位置线索导致了返回抑制,3D空间中的返回抑制波及至不同的深度面上.(3)不同SOA下,3D空间中预测性中央符号线索对视觉辨认任务均产生了启动效应,其效应量不随SOA延长而变化.  相似文献   

5.
背景线索效应是由重复场景导致搜索效率提高的现象。以往研究发现三维场景下能获得背景线索效应,但对三维场景下深度知觉线索信息如何影响空间场景提供有效线索引导注意仍缺乏实证研究。本研究以矩阵刺激为材料,通过设置不同的刺激项目水平数探讨深度知觉线索对背景线索效应的影响模式。结果发现:(1)在场景布局由较少项目构成时,深度知觉线索提供目标与刺激项目的有效联结,获得背景线索效应;(2)当刺激项目水平达到一定程度时,深度知觉线索增加了背景线索任务的搜索难度,干扰了重复场景中的背景信息对注意的指导性加工,背景线索效应消失。研究结果为三维场景下深度信息对空间场景中注意引导加工的影响提供了证据。  相似文献   

6.
张明  张阳 《应用心理学》2006,12(2):114-120
采用3×2×3的混合实验设计,考察了三种线索-靶子呈现时间间隔条件下,中央线索化对动态范式中“基于客体的返回抑制”的影响。结果表明,在外周方框旋转同时或旋转停止后中央线索化时,出现了“基于客体的返回抑制”效应,但在外周方框旋转之前中央线索化时,“基于客体的返回抑制”效应却消失了。这说明中央线索化对动态范式中的“基于客体的返回抑制”有着重要的影响,也为动态范式中“基于客体的返回抑制”的空间位置抑制动态更新说提供了新的证据。  相似文献   

7.
阈上和阈下不同情绪线索对返回抑制的影响   总被引:1,自引:1,他引:0  
为检验返回抑制是否受线索生物学意义的调节, 分别在实验一和实验二中以阈上和阈下不同情绪效价(高兴、生气和中性)的面孔为外源性线索, 变化同时提示位置的多寡, 要求被试对靶子尽可能快而准地作探测反应。实验一发现, 三种线索情况下均出现返回抑制且效应量无显著差异; 实验二发现, 线索为中性面孔时出现返回抑制, 线索为高兴和生气面孔时未出现返回抑制。说明返回抑制受线索生物学意义的调节。阈下线索的生物学意义(情绪效价)能得到自动加工, 从而影响空间注意的转移和返回抑制机制的功用; 阈上线索的情绪效价被清晰感知时, 自上而下的注意控制机制使线索的生物学意义被忽略, 从而阻碍情绪效价功能的发挥。  相似文献   

8.
以随机点立体图为实验材料,采用三维空间线索-目标范式,将刺激呈现于同一视野位置以排除眼跳因素干扰,通过观察有意注意倾斜平面和无意注意倾斜平面与测试平面间的方向一致性和角度一致性对检测平面加工的影响,探讨了注意在不同倾斜平面间的转移是否产生返回抑制。结果表明:(1)以视差线索构造的三维视觉空间中,存在与注意有关的返回抑制效应;(2)无意注意加工能导致返回抑制,注意引导平面比无意注意平面引起更大的抑制效应。本研究的结果支持Posner返回抑制是由注意转移所致的观点  相似文献   

9.
为探讨内隐情绪加工是否会对返回抑制产生影响,采用线索靶子范式,以情绪性面孔图片作为目标,要求被试完成定位任务。结果发现,行为数据和脑电数据均显示了显著的返回抑制效应;N1成分上情绪效价和线索有效性的主效应及交互作用均显著,有效线索条件下情绪目标诱发的波幅显著大于中性目标;N170成分上线索有效性主效应显著,相较于N1成分,N170成分在有效线索上波幅更小,在无效线索上波幅更大。实验结果表明返回抑制效应受到内隐情绪加工的调节,提示该效应来源于早期的知觉抑制,支持知觉抑制理论。  相似文献   

10.
利用虚拟现实技术,将IOR经典线索提示范式应用到三维空间,设置不同的深度距离,操纵目标深度、线索类型两个自变量,分析IOR效应的差异,并进一步探索其在三维空间中的扩散范围问题。结果发现:(1)短距离条件下,同侧视野不同深度的线索(Z-无效)反应显著慢于不同视野相同深度的线索(X-无效)反应,而长距离条件下,两者无显著差异;(2)无论目标深度远近,IOR效应均存在,短距离条件Z-无效的IOR量均显著小于长距离条件。结论:三维空间存在IOR,并在深度位置上具有一定的扩散范围,以提示线索位置为中心,IOR的扩散程度随深度距离的增加而降低。  相似文献   

11.
Inhibition of return (IOR) causes people to be slower to return their attention to a recently attended object (object-based IOR) or location (location-based IOR). In attempts to separately measure the two components, moving stimuli have been used that permit the dissociation of the attended object from its location when it was attended. The implicit assumption has been that both object- and locationbased components of IOR will operate whenever the cued object and cued location are identical. We show here that although this assumption may be true in a static display, it appears to be unwarranted when moving stimuli are involved: Very little IOR is observed when a cued object moves away from, and then subsequently returns to, its initial location. Thus, the processes that underlie IOR operate very differently in static versus dynamic scenes.  相似文献   

12.
When attention is oriented to a peripheral visual event, observers respond faster to stimuli presented at a cued location than at an uncued location. Following initial reaction time facilitation responses are slower to stimuli subsequently displayed at the cued location, an effect known as inhibition of return (IOR). Both facilitatory and inhibitory effects have been extensively investigated in two-dimensional space. Facilitation has also been documented in three-dimensional space, however the presence of IOR in 3D space is unclear, possibly because IOR has not been evaluated in an empty 3D space. Determining if IOR is sensitive to the depth plane of stimuli or if only their bi-dimensional location is inhibited may clarify the nature of the IOR. To address this issue, we used an attentional cueing paradigm in three-dimensional (3D) space. Results were obtained from fourteen participants showed IOR components in 3D space when binocular disparity was used to induce depth. We conclude that attentional orienting in depth operates as efficiently as in the bi-dimensional space.  相似文献   

13.
Effects of information specifying the position of an object in a 3-D scene were investigated in two experiments with twelve observers. To separate the effects of the change in scene position from the changes in the projection that occur with increased distance from the observer, the same projections were produced by simulating (a) a constant object at different scene positions and (b) different objects at the same scene position. The simulated scene consisted of a ground plane, a ceiling plane, and a cylinder on a pole attached to both planes. Motion-parallax scenes were studied in one experiment; texture-gradient scenes were studied in the other. Observers adjusted a line to match the perceived internal depth of the cylinder. Judged depth for objects matched in simulated size decreased as simulated distance from the observer increased. Judged depth decreased at a faster rate for the same projections shown at a constant scene position. Adding object-centered depth information (object rotation) increased judged depth for the motion-parallax displays. These results demonstrate that the judged internal depth of an object is reduced by the change in projection that occurs with increased distance, but this effect is diminished if information for change in scene position accompanies the change in projection.  相似文献   

14.
Spatial reference in multiple object tracking is available from configurations of dynamic objects and static reference objects. In three experiments, we studied the use of spatial reference in tracking and in relocating targets after abrupt scene rotations. Observers tracked 1, 2, 3, 4, and 6 targets in 3D scenes, in which white balls moved on a square floor plane. The floor plane was either visible thus providing static spatial reference or it was invisible. Without scene rotations, the configuration of dynamic objects provided sufficient spatial reference and static spatial reference was not advantageous. In contrast, with abrupt scene rotations of 20°, static spatial reference supported in relocating targets. A wireframe floor plane lacking local visual detail was as effective as a checkerboard. Individually colored geometric forms as static reference objects provided no additional benefit either, even if targets were centered on these forms at the abrupt scene rotation. Individualizing the dynamic objects themselves by color for a brief interval around the abrupt scene rotation, however, did improve performance. We conclude that attentional tracking of moving targets proceeds within dynamic configurations but detached from static local background.  相似文献   

15.
张明  张阳 《心理学报》2006,38(6):798-804
对动态范式中基于客体的返回抑制进行了考察。实验1在双侧客体改变和不改变条件下考察了返回抑制效应,结果表明,在双侧客体改变条件下返回抑制仍然存在。实验2采用单侧客体变化技术对动态范式中基于客体的返回抑制进行了测量,结果发现,在有效线索化条件下,单侧客体改变和不改变条件下对靶子的反应时没有显著差异(p > 0.90)。这些结果表明动态范式中基于客体的返回抑制的机制是空间抑制的动态更新,而不是客体表征受到抑制  相似文献   

16.
In the present study, memory for picture boundaries was measured with scenes that simulated self-motion along the depth axis. The results indicated that boundary extension (a distortion in memory for picture boundaries) occurred with moving scenes in the same manner as that reported previously for static scenes. Furthermore, motion affected memory for the boundaries but this effect of motion was not consistent with representational momentum of the self (memory being further forward in a motion trajectory than actually shown). We also found that memory for the final position of the depicted self in a moving scene was influenced by properties of the optical expansion pattern. The results are consistent with a conceptual framework in which the mechanisms that underlie boundary extension and representational momentum (a) process different information and (b) both contribute to the integration of successive views of a scene while the scene is changing.  相似文献   

17.
In the present study, memory for picture boundaries was measured with scenes that simulated self-motion along the depth axis. The results indicated that boundary extension (a distortion in memory for picture boundaries) occurred with moving scenes in the same manner as that reported previously for static scenes. Furthermore, motion affected memory for the boundaries but this effect of motion was not consistent with representational momentum of the self (memory being further forward in a motion trajectory than actually shown). We also found that memory for the final position of the depicted self in a moving scene was influenced by properties of the optical expansion pattern. The results are consistent with a conceptual framework in which the mechanisms that underlie boundary extension and representational momentum (a) process different information and (b) both contribute to the integration of successive views of a scene while the scene is changing.  相似文献   

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