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1.
In five studies, we tested whether ostracism triggers feelings of relative deprivation and whether relative deprivation accounts for the impact of ostracism on aggression. Relative to participants who recalled either inclusive or neutral experiences, participants who recalled ostracism experiences reported higher levels of relative deprivation (Study 1). Furthermore, the feeling of relative deprivation mediated the effect of ostracism on aggression (Studies 2, 3a, and 3b). Framing ostracism as an experience of nondeprivation weakened the connection between ostracism and aggression (Study 4), which suggests an effective way of reducing aggression following an ostracism experience. Together, these findings highlight the significance of relative deprivation in shaping people's responses toward ostracism.  相似文献   

2.
Is perception of human motion affected by psychosocial resources? According to the Resources and Perception Model, perception is jointly affected by subjective threat and psychosocial resources that buffer threat. Two experiments tested whether social threat (i.e., ostracism) and psychosocial resources affect perception of human motion. Observers attempted to identify human movement in ambiguous point‐light displays after being ostracized or not ostracized. Additionally, trait resources (self‐esteem plus social support) were measured (Studies 1 and 2), and self‐affirmation was manipulated (Study 2). Study 1 showed that ostracism reduced sensitivity for detecting human motion but not among people with ample trait resources. Study 2 replicated this ostracism‐by‐trait resources interaction. It also showed that self‐affirmation improved human motion perception for all included participants but only benefited ostracized participants with ample trait resources. These studies show that a basic visual skill—detecting human motion—is jointly affected by social threats and psychosocial resources.  相似文献   

3.
Ostracism is such a widely used and powerful tactic that the authors tested whether people would be affected by it even under remote and artificial circumstances. In Study 1, 1,486 participants from 62 countries accessed the authors' on-line experiment on the Internet. They were asked to use mental visualization while playing a virtual tossing game with two others (who were actually computer generated and controlled). Despite the minimal nature of their experience, the more participants were ostracized, the more they reported feeling bad, having less control, and losing a sense of belonging. In Study 2, ostracized participants were more likely to conform on a subsequent task. The results are discussed in terms of supporting K. D. Williams's (1997) need threat theory of ostracism.  相似文献   

4.
Electronic-based communication (such as Immersive Virtual Environments; IVEs) may offer new ways of satisfying the need for social connection, but they also provide ways this need can be thwarted. Ostracism, being ignored and excluded, is a common social experience that threatens fundamental human needs (i.e., belonging, control, self-esteem, and meaningful existence). Previous ostracism research has made use of a variety of paradigms, including minimal electronic-based interactions (e.g., Cyberball) and communication (e.g., chatrooms and Short Message Services). These paradigms, however, lack the mundane realism that many IVEs now offer. Further, IVE paradigms designed to measure ostracism may allow researchers to test more nuanced hypotheses about the effects of ostracism. We created an IVE in which ostracism could be manipulated experimentally, emulating a previously validated minimal ostracism paradigm. We found that participants who were ostracized in this IVE experienced the same negative effects demonstrated in other ostracism paradigms, providing, to our knowledge, the first evidence of the negative effects of ostracism in virtual environments. Though further research directly exploring these effects in online virtual environments is needed, this research suggests that individuals encountering ostracism in other virtual environments (such as massively multiplayer online role playing games; MMORPGs) may experience negative effects similar to those of being ostracized in real life. This possibility may have serious implications for individuals who are marginalized in their real life and turn to IVEs to satisfy their need for social connection.  相似文献   

5.
Recent research indicates that ostracism is painful even in the face of mitigating circumstances. However, in all previous experiments, there have been no costs to inclusion or benefits for ostracism. If being included meant losing money and being ostracized meant retaining money, would individuals still be distressed when ostracized? In 2 studies, the authors attempted to "load the dice" against inclusion in favor of ostracism. Participants played a variant of Cyberball called euroyberball (pronounced Euroball), in which ostracism and inclusion were crossed with whether the participants earned or lost money for each ball toss they received. In 2 experiments, the authors found that even when being ostracized meant retaining more money than the other players, it was painful. In Study 2, the authors also introduced conditions in which participants were overincluded. In these conditions, participants were sensitive to financial incentives. However, even then participants felt worse when given no positive attention than when given punitive attention.  相似文献   

6.
To be ostracized is to be ignored and excluded. How does ostracism affect individuals? Considerable research has now shown that the initial (reflexive) reactions to even the most minimal forms of ostracism are painful and distressing. Fundamental needs of belonging, self‐esteem, control, and meaningful existence are thwarted; sadness and anger increase. These effects emerge despite individual differences or situational factors that should lead logically to easy dismissal. With time to appraise the ostracism episode, individuals become differentially sensitized based on (i) the specific needs that are thwarted, (ii) their own individual differences, and (iii) their assessment of who ostracizes and why. These differences lead to need‐restorative behaviors that range from being overly socially attentive and susceptible to influence to being aggressive and antisocial.  相似文献   

7.
This study used the ostracism detection theory to investigate how ostracism impacts individuals in two ways: (1) immediate poststressor needs, mood, ruminative thoughts, and desire to affiliate, and (2) short‐term affective and cortisol reactivity. A total of 58 college students were randomly assigned to the inclusion or ostracism conditions of Cyberball, a virtual ball‐tossing game. Immediately following the experimental manipulation, ostracized participants reported more thwarted psychological need states, more negative mood, and fewer positive ruminative thoughts, relative to their included counterparts. Ostracized participants reported a greater interest in affiliating with others in online or in‐person settings. In the short‐term, ostracized males reported more hostility than included males, although the scores were within expected norms for most males. There was no relation between Cyberball condition and gender across time for depression, anxiety, or positive affect. Approximately 20 min after the onset of the stressor, women in the luteal phase and women taking oral contraceptives in the ostracized group displayed higher cortisol than their counterparts in the included group. Relative to baseline, however, cortisol did not reliably increase after the onset of the stressor. Ostracized females taking oral contraceptives showed the greatest decline in cortisol, compared to included oral contraceptive users. Overall, results suggest that most of the negative effects of ostracism are immediate and limited to psychological, not neuroendocrine, responses.  相似文献   

8.
The current research investigates the role of implicit theories of relationships in modulating aggressive responses to ostracism. Three studies tested whether destiny beliefs (that potential relationships are either fundamentally compatible or not) predispose people to behave aggressively in the wake of ostracism. In Study 1, individual differences in destiny beliefs moderated the relationship between ostracism and aggressive affect. Two additional studies showed that manipulated destiny beliefs (vs. growth beliefs) caused ostracized participants to blast a provocateur with aversive noise (Study 2) and to give a destructive job candidate evaluation to a stranger (Study 3). These results highlight the significance of implicit theories in understanding risk factors for ostracism-related aggression.  相似文献   

9.
Research suggests that ostracism increases susceptibility to indirect forms of social influence (e.g., conformity). Yet, no study to date has explored whether the effects of ostracism extend to the most direct form of social influence—obedience. We investigated whether ostracized individuals would be more likely to obey a direct command to do something effortful in uncomfortable conditions. Participants (N = 62) were randomly assigned to be included or ostracized in Cyberball, or assigned to a control condition. They were then approached by the experimenter and commanded to go outside when temperatures were below 30°F and take 39 unique and creative photographs in the cold of winter. Ostracized participants were more likely to obey the experimenter’s command to be creative when taking photographs. No differences in obedience emerged between the inclusion and the control condition. We provided evidence completing the social influence “trifecta”: ostracism increases susceptibility to conformity, compliance, and now, obedience.  相似文献   

10.
Being ostracized can be a painful and distressing experience and can lead to subsequent aggression by the victim. However, it is unknown whether watching someone else be ostracized either in real life or on television is similarly distressing. The purpose of the current study was to examine what type of distress (if any) is induced after viewing ostracism on television. The study consisted of 50 participants, half who viewed a movie clip containing ostracism and half who viewed a control clip. Physiological and self-report data revealed that viewing ostracism was distressing to participants. In particular, participants who viewed the ostracism clip reported a lower sense of belonging, self esteem, and mood, and a greater increase in heart rate and skin conductivity than those who viewed the control clip.  相似文献   

11.
ABSTRACT

Being ostracized can be a painful and distressing experience and can lead to subsequent aggression by the victim. However, it is unknown whether watching someone else be ostracized either in real life or on television is similarly distressing. The purpose of the current study was to examine what type of distress (if any) is induced after viewing ostracism on television. The study consisted of 50 participants, half who viewed a movie clip containing ostracism and half who viewed a control clip. Physiological and self-report data revealed that viewing ostracism was distressing to participants. In particular, participants who viewed the ostracism clip reported a lower sense of belonging, self esteem, and mood, and a greater increase in heart rate and skin conductivity than those who viewed the control clip.  相似文献   

12.
The feeling of being ostracized in the workplace has been associated with the withdrawal of prosocial and helping behaviours. We propose that reminders of money would moderate (weaken) this relationship. We conducted three studies with working adult participants. Results showed that activating thoughts of money, even unrelated to compensation, reduced the negative relationship between ostracism and prosocial intentions (Studies 1 and 3) and behaviour (Study 2) in the organization. Study 3 furthermore showed that this effect occurs by reinforcing organizational identification. Our research identifies a factor that is already present in the work setting that could buffer the negative psychological and behavioural outcomes associated with ostracism: cues of money. We discuss the implications for research on money, social threats, and organizational behaviour.  相似文献   

13.
Cell phone-induced ostracism threatens fundamental needs   总被引:1,自引:0,他引:1  
Cell phones are useful tools with both practical and social benefits. However, using them in the context of face-to-face conversations may be problematic. We consider this behavior a form of ostracism and test its effects on the satisfaction of basic psychological needs for belonging, self-esteem, control, and meaningful existence. In Study 1 participants who recalled a time in which a friend was checking a cell phone during a serious conversation reported feeling more ostracized (ignored and excluded), greater pain, and threat to basic needs than participants recalling a conversation without a cell phone interruption or a control event. Study 2 replicated and extended this effect: Cell phone-induced ostracism’s effects were partially mediated by decreased feelings of relational evaluation, and threatened basic needs both in serious and casual conversation contexts. Findings from both studies also indicated that cell phone-induced ostracism hurts women more so than men.  相似文献   

14.
15.
Considerable knowledge about ostracism’s impact comes from research using Cyberball, an online ball-tossing game. In Cyberball, the inclusion condition is the control condition, to which ostracism is compared. The assumption is that Cyberball-inclusion is not affirming and represents an expected level of inclusion. However, without a no-inclusion control condition, it is unclear whether inclusion elevates need satisfaction, whether ostracism depresses need satisfaction, or both. We introduce Cybertree—a control condition designed to provide a similar experience to Cyberball without inclusion. Individuals playing Cybertree did not differ from included individuals in terms of feeling ostracized, level of need satisfaction, and mood. Both Cyberball inclusion and Cybertree differed significantly from ostracized individuals. We conclude that Cyberball inclusion is a reasonable control group for Cyberball ostracism but discuss research questions that may benefit from the use of Cybertree.  相似文献   

16.
Being ostracized by others threatens the satisfaction of fundamental needs, although less so when individuals first are reminded of a close relationship. What remains unknown is the effect of being ostracized directly by a relationship partner, which may vary depending on attachment security. We examined how a partner's involvement in ostracism affects need satisfaction and relationship evaluations, and explored attachment security. One hundred and twenty‐seven couple members played Cyberball in a between‐subjects experiment manipulating ostracism and partner involvement. Need satisfaction was more strongly affected by the partner's presence (vs. absence). Individuals evaluated their relationship more negatively as a function of partner ostracism and high attachment avoidance. Attachment anxiety was associated with lower need satisfaction. The results highlight relational expectations and influences on belonging needs.  相似文献   

17.
We hypothesized that increasing or decreasing levels of control in an ostracized individual could moderate aggressive responding to ostracism. Participants were either ostracized or included in a spontaneous game of toss, and then exposed to a series of blasts of aversive noise, the onsets over which they had either control or no control. Aggression was defined as the amount of hot sauce participants allocated to a stranger, knowing the stranger did not like hot foods, but would have to consume the entire sample. Ostracized participants without control allocated more than four times as much sauce as any other group; ostracized participants who experienced restored control were no more aggressive than either of the groups who were included. Aggressive responding to ostracism may depend on the degree to which control needs are threatened in the target, and is discussed in terms of Williams’s (2001) needs threat model of ostracism.  相似文献   

18.
Three studies tested whether perceived consensus affects selective reinforcement of other people's stated opinions on important social issues. Participants who perceived relatively high consensus for their opinions were more likely than participants who perceived low consensus to reward another person's agreeing statements more than the person's disagreeing statements about gun control (Study 1) and to prolong interrogating another student about abortion (Study 2). In Study 3, participants who were told they were in a two-thirds majority regarding gay scout troop leaders were more likely than participants who were told they were in a one-third minority to practice selective reinforcement. The results have implications for settings in which interrogators believe they can exercise power over the person who is being questioned.  相似文献   

19.
Ostracism—being excluded and ignored—thwarts satisfaction of four fundamental needs: belonging, self-esteem, control, and meaningful existence. The current study investigated whether training participants to focus their attention on the here-and-now (i.e., focused attention) reduces distress from an ostracism experience. Participants were first trained in either focused or unfocused attention, and then played Cyberball, an online ball-tossing game for which half the participants were included or ostracized. Participants reported their levels of need satisfaction during the game, and after a short delay. Whereas both training groups experienced the same degree of need-threat in the immediate measure, participants who were trained in focused attention showed more recovery for the delayed measure. We reason that focused attention would not reduce the distress during the ostracism experience, but it aided in recovery by preventing participants from reliving the ostracism experience after it concludes.  相似文献   

20.
We hypothesized that the companionship of a close other would buffer the negative effect of ostracism for people with a strong sense of self-esteem. Participants were either included or ostracized during the experiment with the presence of a close other or a stranger. We measured the participants' self-esteem and feelings about the ostracism or inclusion experience. Consistent with our predictions, participants accompanied by a close other were less threatened by the ostracism experience than those accompanied by a stranger; furthermore, the buffering effect of a social companion on ostracism was more apparent among participants high in self-esteem but not among those low in self-esteem. The implications of these findings for ostracism research were discussed.  相似文献   

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