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1.
Karthik Panchanathan Willem E. Frankenhuis Joan B. Silk 《Organizational behavior and human decision processes》2013,120(2):285-297
Dozens of studies show that bystanders are less likely to help victims as bystander number increases. However, these studies model one particular situation, in which victims need only one helper. Using a multi-player dictator game, we study a different but common situation, in which a recipient’s welfare increases with the amount of help, and donors can share the burden of helping. We find that dictators transfer less when there are more dictators, and recipients earn less when there are multiple dictators. This effect persisted despite mechanisms eliminating uncertainty about other dictators’ behavior (a strategy method and communication). In a typical public goods game, people seem to transform the situation into an assurance game, willing to contribute if certain others will too. Despite similarities, people do not treat a recipient’s welfare like a public good. Instead, people seem to transform the situation into a prisoner’s dilemma, refusing to help whatever others do. 相似文献
2.
This study investigated the role of emoticons in computer-mediated communication (CMC). The study consisted of an online questionnaire about the social motives for emoticon use and an experimental part in which participants (N = 1,251) had to respond to short Internet chats. In these chats, the interaction partner (friend vs. stranger) and the valence of the context (positive vs. negative) were manipulated. Results showed that emoticons are mostly used to express emotion, to strengthen a message, and to express humor. Furthermore, more emoticons were used in communication with friends than in communication with strangers, and more emoticons were used in a positive context than in a negative context. Participants seem to use emoticons in a way similar to facial behavior in face-to-face communication with respect to social context and interaction partner. 相似文献
3.
Our previous research demonstrated the effectiveness of the name game when learning the names of group members. In three experiments we conclude our study of the name game by demonstrating that it is very acceptable to participants and successful with larger groups. Experiment 1 compared the simple and elaborate name games. In the latter, participants learned a word provided by each person in addition to their full name. This ‘bonus’ information was very well learned without detriment to the name learning. Participants rated both versions of the name game as a good use of time and worth playing again although the elaborate name game was rated as more fun. Experiments 2 and 3 used the name game with groups of around 25, finding very good recall of full names. The role of retrieval in the effectiveness of the name game was again demonstrated to be essential. Copyright © 2004 John Wiley & Sons, Ltd. 相似文献
4.
We report research on the relations between emotions, display rules, social motives, and facial behaviour. In Study 1 we used a questionnaire methodology to examine how respondents would react to a funny or a not funny joke told to them by a close friend or a stranger. We assessed display rules and motivations for smiling and/or laughing. Display rules and social motives (partly) mediated the relationship between the experimental manipulations and self‐reported facial behaviour. Study 2 was a laboratory experiment in which funny or not funny jokes were told to participants by a male or female stranger. Consistent with hypotheses, hearing a funny joke evoked a stronger motivation to share positive affect by showing longer Duchenne smiling. Contrary to hypotheses, a not funny joke did not elicit greater prosocial motivation by showing longer “polite” smiling, although such a smiling pattern did occur. Rated funniness of the joke and the motivation to share positive affect mediated the relationship between the joke manipulation and facial behaviour. Path analysis was used to explore this mediating process in greater detail. 相似文献
5.
Both chimpanzees and human infants use the pointing gesture with human adults, but it is not clear if they are doing so for the same social motives. In two studies, we presented chimpanzees and human 25-month-olds with the opportunity to point for a hidden tool (in the presence of a non-functional distractor). In one condition it was clear that the tool would be used to retrieve a reward for the pointing subject (so the pointing was selfish or 'for-me'), whereas in the other condition it was clear that the tool would be used to retrieve the reward for the experimenter (so the pointing was helpful or 'for-you'). The chimpanzees pointed reliably only when they themselves benefited, whereas the human children pointed reliably no matter who benefited. These results are interpreted as evidence for the especially cooperative nature of human communication. 相似文献
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7.
Processing of cognition, affect, and intention was investigated in viewers of advertisements to prevent speeding while driving. Results indicated that anchoring-point messages had greater effects on viewers' cognition, attitude, and behavioral intention than did messages without anchoring points. Further, the changes in message anchoring points altered participants' perceptions of acceptable and unacceptable judgments: a higher anchoring point in the form of speeding mortality was more persuasive in promoting the idea of reducing driving speed. Implications for creation of effective safe driving communications are discussed. 相似文献
8.
Rudy V. Nydegger 《Journal of personality》1980,48(1):38-53
A 60-trial iterated PDG was played by 24 male undergraduates. Half were Abstract Information Processors, and half were Concrete Information Processors. In addition, half of the subject pairs played the game face-to-face, while in the other pairs the game was played in separate cubicles. Rather than allowing for free play, the subjects were given the illusion of playing against one another when in reality they all played against a simulation program. It was found that concrete subjects cooperated most in the presence of another player, and competed most when not facing him. This was apparently due to the tendency for the concrete players to be “caught” by the cooperative pull of the face-to-face condition. The abstract subjects tended to use information-seeking strategies in both conditions. When the information was irrelevant to the game (e.g., presence of a false “partner”) the abstract players did not maximize to the same degree as when the feedback was more meaningful. 相似文献
9.
Subjects in Santa Barbara, California, and Groningen, The Netherlands, participated in a seven-person social dilemma game, presented in terms of a conservation of resources problem. Prior to their decision making in the social dilemma game, subject's social motive (altruistic, cooperative, individualistic, competitive) was assessed by means of two different classification procedures. On the basis of previous research findings American subjects were expected to display relatively more competitive social motives, and Dutch subjects relatively more cooperative ones. However, no indications of crosscultural differences were found neither with regard to the distribution of social motives nor with regard to the amount of resources taken for self in the social dilemma game. In both locations, competitive subjects took most resources for self, individualistic subjects took next most, cooperative subjects took less than individualists, and altruistic subjects took the least. In addition to predictive validity, indices of the convergent validity of two social motive assessment procedures were described. 相似文献
10.
An investigation of the group concept proposed by Tqjfel and Turner shows that group formation and intergroup behaviour cannot be explained by the similarity of group members. Taking into account only similarity of elements leads to conceptual contaminations concerning group and class, group and collective, personal and social identity, and finally interpersonal and intergroup behaviour. It is claimed that only the consideration of group structure and the differentiation of partially individual and partially structural attributes of the group members results in a conceptually adequate theory of group formation and intergroup behaviour of its members. 相似文献
11.
Alan G Ingham George Levinger James Graves Vaughn Peckham 《Journal of experimental social psychology》1974,10(4):371-384
Ringelmann's classic finding—that the addition of co-workers in a rope-pulling task leads to a linear decrement in the individual group member's average performance—was reexamined experimentally. Study I attempted to replicate the effect, using groups of subjects ranging in size from 1 to 6. Performance dropped significantly as group size was increased from one individual to two or to three, but the addition of a fourth, fifth, or sixth member produced insignificant additional decrements; thus, the effect was not linear but curvilinear. Study II was designed to examine possible sources of performance loss, separating the factors of “coordination” and “motivation” loss (Steiner, 1972). The possibility of intermember incoordination was eliminated, while motivation loss remained free to vary: Each experimental subject pulled alone, and in “groups” where he believed there were from one to five other members. Once again, individual performance declined significantly with the addition of the first and second perceived co-worker, but then leveled off for perceived group sizes three to six. Some implications are discussed. 相似文献
12.
Two hundred and eighteen undergraduates (94 males and 124 females) made decisions in same-sex dyads across four types of 3-choice decomposed games. An analysis of each subject's choices was performed to see if he or she consistently pursued one of the three motives of Own (Individualism), Relative (Competition) or Joint (Cooperation) gain across all four decomposed games. Sixty-six percent of the subjects manifested such consistency, and sex of subject was unrelated to which goal was pursued. Of the remaining 32%, a sizable subgroup () was shown to be making its choices in an Altruistic fashion, attempting to maximize the outcomes of the other subject. An analysis of variance of the F scale scores of subjects in these motivational categories yielded an effect (p < .025), with the Competitive group having the highest, and the Altruistic group having the lowest mean authoritarianism score. Correlational analyses indicated negative r's between degree of Competition and F score, positive r's between degree of Altruism and F, but no apparent relation between F and either Individualistic or Joint gain choice. 相似文献
13.
Two studies tested the effects of social motives during negotiation on postnegotiation group performance. In both experiments, a prosocial or a proself motivation was induced, and participants negotiated in 3-person groups about a joint market. In Experiment 1, groups subsequently performed an advertisement task. Consistent with the authors' predictions, results showed that proself groups performed worse on the convergent aspects of this task but better on the divergent aspects than prosocial groups. In Experiment 2, the authors manipulated social motive and negotiation (negotiation vs. no negotiation), and groups performed a creativity task (requiring divergent performance) or a planning task (requiring convergent performance). Proself groups showed greater dedication, functioned more effectively, and performed better than prosocial groups on the creativity task, whereas prosocial groups showed greater dedication, functioned more effectively, and performed better than proself groups on the planning task, and these effects only occurred when the task was preceded by group negotiation. 相似文献
14.
Robert A. Smith 《Psychometrika》1971,36(1):31-34
A limitation of the Tukey HSD procedure for multiple comparison has been the requirement of equal number of observations for each group. Three approximation techniques have been suggested when the group sizes are unequal. Each of these techniques was empirically analyzed to determine its effect on TypeI error. Two of the considered variables, average group size and differences in group size, caused differing actual probabilities of TypeI error. One of the three techniques (Kramer's) consistently provided actual probabilities in close agreement with corresponding nominal probabilities. 相似文献
15.
James J. Gillespie Jeanne M. Brett Laurie R. Weingart 《European journal of social psychology》2000,30(6):779-797
What makes negotiators satisfied with their outcomes? In this study, we examined whether interpersonal interdependence, in the context of multi‐party multi‐issue negotiation, affected negotiators' satisfaction with their individual and group outcomes. We integrated principles from interdependence, social comparison, and social value theories to generate hypotheses about the social‐evaluative nature of satisfaction with negotiation outcomes. Controlling for differences in quality of individual outcomes, we found a positive association between satisfaction and individual outcome and a negative association between satisfaction and group outcome. Relative to those with prosocial social value orientation, negotiators with an individualistic social value orientation were less satisfied with the group outcome, regardless of induced motivational orientation. Neither motivational orientation nor an interaction between motivational orientation and social value orientation were related to satisfaction. We discuss the implications of our results for research on interdependence processes in negotiations and the role of social motives. Copyright © 2000 John Wiley & Sons, Ltd. 相似文献
16.
A new circumplex model of interpersonal interaction emphasizes the motives that drive interpersonal behaviors and the negative affect (such as anger) that occurs when a strongly activated motive is frustrated. This study examined the model experimentally by varying conditions designed to activate and frustrate interpersonal motives. One hundred twenty-nine students engaged in text-based discussions using a computer. Three factors were varied: (a) activation of interpersonal motives--participants believed the interaction was interpersonal (with a human) or noninterpersonal (with a computer); (b) individual differences in motive activation--assertive and nonassertive participants were compared (strong vs. weak motive to influence others); and (c) level of frustration of activated motives--the "partner's" messages contained dominating or nondominating language. Participants who believed their interaction was interpersonal produced more interpersonal behaviors of various types. Assertive participants who interacted with a dominating and apparently human partner produced a disproportionate amount of hostility, indicating anger ascribed to frustrated motives. 相似文献
17.
Thor Egerbladh 《European journal of social psychology》1981,11(2):161-171
Tested several social decision models—or problem-solving models—on groups of different sizes working on a disjunctive task, that is, anagrams of two levels of difficulty. The subjects were 300 ten- and eleven-year-old Swedish boys and girls from Grades 4 and 5, a 2 × 5 × 2 (ability levels high and low × group sizes 1, 2, 3, 4, and 5 × task difficulties hard and easy) design was used. Support was found for the truth-wins model as an explanation of the underlying processes in very small groups (2 and 3), while reasonable explanations for larger groups (4 and 5) were given by the truth-supported wins and the majority if correct, equiprobability otherwise model. Slightly different group processes were inferred on the hard as compared to the easy tasks. The results also extend previous research on the generality of the models, especially the truth-wins model. 相似文献
18.
Relationships among organizational roles, perceptions of the structure of the organization, and communications were studied in a university psychology department. Fifty-five members, representing five status groups (e.g., faculty, graduate students, etc.) and four sections of the department (e.g., Counseling, Experimental, etc.), judged the similarity of 16 faculty stimuli, rated the faculty on their interests and activities, and reported on their own communications. Individual Differences Multidimensional Scaling analysis of the similarities data revealed four dimensions of the perceptions of the organization: Section Affiliation, Teaching versus Research, Interest in Industrial Psychology, and Orthodoxy of Life-Style. Section groups differed significantly both in their communications and in the way the Orthodoxy of Life-Style dimension was weighted in their perceptions of the organization. Perceptions of the organization were related to communication behavior. 相似文献
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20.
Joseph P Forgas 《Journal of experimental social psychology》1978,14(5):434-448
The social environment of an intact academic group, composed of faculty members, research students, and staff, was studied using a multidimensional scaling (MDS) procedure. The perceived group structure and the perception of social episodes were represented, and the relationship between these two aspects of the social environment was analyzed. Results indicated that (a) the perceived group structure could be adequately represented in three dimensions with group members differentiated along dimensions of sociability, creativity, and competence, (b) an individuals' perception of the group and his position within it were significantly related, (c) group members perceived the social episodes of the group in terms of attribute dimensions such as anxiety, involvement, evaluation, and socioemotional vs task orientation, and (d) an individual's formal status and perceived position within the group were significantly related to his perception of the group's episodes. The results are discussed in terms of the factors influencing episode perception, and the symbolic processes mediating between social position and perception. The utility of social episodes in describing a social environment is considered. 相似文献