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The effects of information technology on the creative performance in small groups were examined. An experimental 3 × 2 design was used in order to assess the effects of Group Communication Support System (GCSS) and perceived usefulness on the creative product and the creative process. A chat, a video conference and a face‐to‐face group were compared. The consensual technique was used to obtain measurements of creativity. The results of the analysis of variance indicated that the face‐to‐face group evoked more creative results than the other two. The more real life‐like the conditions were the better fluency of ideas. The video conference group scored significantly lower on incubation in the creative process. No effects were found concerning the participants' perceived usefulness. Participants in the face‐to‐face group reported themselves to be more satisfied with both their product and process than the participants in the computer‐mediated groups. The study suggests that the measurement of both the creative product and the creative process can contribute to the research on how GCSS affects creative performance.  相似文献   

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Although creativity has drawn the attention of researchers during the past century, collaborative processes have barely been investigated. In this article, the collective dimension of a creative process is investigated, based on a dynamic and ecological approach that includes an affective component. Dynamic means that the creative process is no longer considered as sequential, and ecological, that the individuals were observed in their normal place of creation. This study was conducted with science students that were required to carry on a research project during 15 weeks in small groups. The results tend to confirm the hypothesis of a nonlinear process, with important variations of the affects depending on the stage. Moreover, each group creative process seems to be specific. The relation between the social functioning of the group and the process is also discussed. Finally, because it is a part of any teamwork, verbalization is proposed as a new powerful tool to investigate creative process.  相似文献   

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On voit apparaitre une nouvelle litte´rature traitant de la cre´ativite´ et de l'innovation dans les groupes et les e´quipes. Bien que de nombreaux facteurs inhibent la cre´ativite´ des groupes, nos investigations et analyses indiquent que l'interaction dans les groupes et e´quipes serait une source fe´conde d'innovations et d'ide´es cre´atives. On pre´sente dans cet article un mode`le the´orique de la cre´ativite´ dans les groupes producteurs d'ide´es et l'impact sur le travail en e´quipe et les recherches a` venir.
There is an emerging literature on group and team creativity and innovation. Although there are many factors that appear to inhibit creativity in groups, our review and analysis suggests that interaction in groups and teams can be an important source of creative ideas and innovations. A theoretical model of creativity in idea‐generating groups is developed and implications for teamwork and future research are presented.  相似文献   

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ABSTRACT

This paper reviews the literature as it relates to psychotherapy and creativity. The focus is on the creative process and the role of the therapist as “artist” in the practice of couple therapy. The theory on which the paper is based in problem-centered with influences from the writing of Satir, humanistic psychology and psychodynamic psychotherapy. The paper attempts to offer suggestions as to how therapists might enhance their innate creative ability when working with couples.  相似文献   

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Within the investment theory of creativity (Sternberg & Lubart, 1996), creativity is defined as a 2-part process of buying low by investing in unusual ideas and then selling high by convincing others of the value or usefulness of these new ideas. This process requires both creative ideation and perseverance. The purpose of this research was to examine the psychometric properties of instrumentation proposed to assess the 2 underlying constructs in this definition: the creative ideational behavior required to buy low and the persevering behavior required to sell high. In particular, psychometric properties of a creativity ideation measure, the Runco Ideational Behavior Scale (RIBS Scale: Runco, Plucker, & Lim, 2001) and a perseverance measure, the Grit Scale (Duckworth, Peterson, Matthews, & Kelly, 2007) were examined in this study. Two samples of undergraduate students (= 187; = 817) completed a survey including these two scales and demographic information. Factor analyses were performed on the RIBS and Grit Scales. The RIBS Scale was found to have a 2-factor structure and 2 proposed new subscales. The Grit Scale’s previously reported 2-factor structure was confirmed.  相似文献   

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Although the first research on the creative process was based on interviews with the aim of identifying the main stages (macro‐process), in the last 50 years researchers have focused more on the analysis of micro‐processes, i.e., the mechanisms underlying the generation of ideas. This interest in the micro‐processes is partly a result of the tools available to researchers to carry out rigorous studies on the creative process. In this article, we present a useful and relevant analytical tool for macro‐processes to assess the creative process in a natural context and when it occurs. Here, the reader will find advice on establishing a research protocol for the creative process by using diaries. Examples of diaries and results are presented. The advantage of this tool is that it enables a direct, rich, and inexpensive assessment of the creative process. Thus, the ecological validity of the diary method is particularly high.  相似文献   

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