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1.
The authors investigated the influence of task difficulty on warm-up decrement and learning across practice sessions. Three groups of participants practiced a star-tracing task over 3 consecutive days with different levels (e.g., easy, medium, hard) of task difficulty. The performance data were modeled with a 2 time scale function that represented the transient, fast time scale process of warm-up decrement superimposed with the persistent, slow time scale process of learning. Movement time decreased as a function of practice with the most difficult condition exhibiting the greatest reduction though still the longest movement time. The 2 time scale model provided a better fit to the data than an exponential or power law function and showed that the 3 difficulty conditions exhibited similar rates of change for the respective slow (i.e., learning) and fast (i.e., warm-up decrement) time scale processes that varied by an order of magnitude. Task difficulty was inversely related to the initial level of warm-up decrement but not the rate of performance recovery early in a practice session. The findings support the postulation that there is a persistent learned component to the initial conditions in subsequent practice sessions but that there is a common time scale of accommodating the transient process of warm-up decrement.  相似文献   

2.
Although the Serial Reaction-Time Task has been an effective tool in studying procedural learning, there is still a debate as to whether learning in the task is effector-based, stimulus-based, or response-based. In this article, the authors contribute to this debate by contrasting response- and stimulus-based learning by manipulating them selectively and simultaneously. Results show that (a) participants learned response sequences in the absence of stimulus-specific perceptual sequence information but (b) not stimulus sequences without corresponding response information. In a third condition, response sequence and stimulus frequency information were in conflict, and each effect decreased learning in the other domain. Overall, our findings show that learning in these tasks is primarily motor-based, but it is also constrained by relatively salient perceptual information. Together with earlier findings in the literature, the findings also suggest a task and stimulus-arrangement-specific interaction between motor and perceptual learning, where relevance and salience of the specific information plays a crucial role.  相似文献   

3.
40 college males were sequentially assigned to 1 of 2 groups to examine the effects of induced physical fatigue upon the performance and learning of a gross motor task, the stabilometer. All Ss were given 32 practice trials over 3 practice sessions, with 48 hr. rest interpolated between sessions. Trials 1 and 2 were performed under control conditions (no fatigue) for both groups. The Experimental Group was then required to perform under conditions of physical fatigue during Trials 3-26. Trials 27-32 (Session 3) were performed under control conditions. The condition of fatigue was achieved on Trials 3-26 by having Ss pedal a bicycle ergometer until a heart rate of 180 beats/min was attained prior to each trial. The Control Group cancelled vowels. The results indicated that physical fatigue was detrimental to the performance and learning of the Experimental Group.  相似文献   

4.
The effects of practice (Experiment 1) and parameter variability (Experiment 2) on the learning of generalized motor programs (GMPs) and movement parameterization were investigated In each experiment, 2 tasks with different relative force-time structures were tested. Participants (N = 32, Experiment (N = 40, Experiment 2) attempted to exert a pattern of force that resembled in force and time a waveform that was displayed on a computer monitor. In both experiments, the analysis suggested that the GMP, although refined over practice, was relatively stable (i.e., resistant to decay and interference), even early in practice (after 20 trials). In addition, the results indicated that constant and variable parameter practice did not differentially affect GMP learning but did degrade the learning of the parameter that was not varied. The data provided additional evidence for the dissociation of the GMP and the parameterization processes proposed in GMP theory. Contrary to schema theory, the present data suggest an interdependence between the force and the time parameters: The manipulation of 1 of the parameters has a negative effect on the learning of the other parameter.  相似文献   

5.
Haptic guidance can improve the immediate performance of a motor task by enforcing a desired pattern of kinematics, but several studies have found that it impairs motor learning. In this study, we studied whether guidance from a robotic steering wheel can improve one's short-term learning of steering a simulated vehicle. We developed a computer algorithm that adapted the firmness of the guidance based on ongoing error. Training with "guidance-as-needed" or "fixed guidance" allowed participants to learn to steer without experiencing large errors and produced slightly better immediate retention than did training without guidance, apparently because participants were better able to learn when to initiate turns. Training with guidance-as-needed produced slightly better results than training with fixed guidance: the guidance-as-needed participants' errors were significantly smaller when guidance was removed. However, this difference quickly dissipated with more practice. We conclude that haptic guidance can benefit short-term learning of a steering-type task while also limiting performance errors during training.  相似文献   

6.
High variability practice has been found to lead to a higher rate of motor learning than low variability practice in sports tasks. The authors compared the effects of low and high levels of practice variability on a simple unimanual arm rotation task. Participants performed rhythmic unimanual internal-external arm rotation as smoothly as possible before and after 2 weeks of low (LV) or high (HV) variability practice and after a 2-week retention interval. Compared to the pretest, the HV group significantly decreased hand, radioulnar, and shoulder rotation jerk on the retention test and shoulder jerk on the posttest. After training the LV group had lower radioulnar and shoulder jerk on the posttest but not the retention test. The results supported the hypothesis that high variability practice would lead to greater learning and reminiscence than low variability practice and the theoretical prediction of a bifurcation in the motor learning dynamics.  相似文献   

7.
This study examined the effects of constant versus variable practice on learning a simple motor task in eight patients diagnosed with Alzheimer's Disease (AD). According to the variability of practice hypothesis, variations in practice of a motor skill result in superior learning as evidenced by better ability to transfer the skill. Eight AD patients were matched for Mini-Mental State Exam and baseline scores and then randomly assigned to a constant or variable practice group. Then, the participants were trained in hitting a tennis ball with a small racquet against a horizontal target (practice task) over 12 sessions. Finally, they were asked to aim at a vertical target (transfer task). All participants showed improvement on the practice task. On the transfer task, three of four participants in the variable practice group outperformed their matched counterparts, suggesting learning benefits of variable practice.  相似文献   

8.
Two experiments tested the hypothesis that the decremental effects of massed practice are due to the development of a negative drive (Hull’s Ir). The results indicated that the decremental effects of massed practice on either the pursuit rotor or the two-hand coordinator do not transfer to depress performance or reminiscence on the other task. The results did not support Hull’s drive interpretation but were explained by theories attributing decrement to a decreased level of arousal.  相似文献   

9.
Forty participants (age range = 18–35 years) practiced 1 of 2 versions of an aiming task (with or without spring resistance). Knowledge of results (KR) was provided to them either immediately or after a delay of 2 trials. Immediate KR led to significantly more accurate performance during the 80 trials in acquisition but significantly less accurate performance on a 40-trial retention test given 24 hr after practice. In addition, the spring version of the task was performed significantly less accurately than the no-spring version on the 24-hr retention test. Most important, a significant interaction on the 24-hr retention test revealed that performance of the no-spring version of the task, when KR had been given after a 2-trial delay, was significantly more accurate than performance of the other 3 combinations of task version and KR schedule. The results suggest that KR dependency in motor skill learning is related to familiarity with task-intrinsic feedback in addition to the schedule on which KR is presented.  相似文献   

10.
Engagement during practice can motivate a learner to practice more, hence having indirect effects on learning through increased practice. However, it is not known whether engagement can also have a direct effect on learning when the amount of practice is held constant. To address this question, 40 participants played a video game that contained an embedded repeated sequence component, under either highly engaging conditions (the game group) or mechanically identical but less engaging conditions (the sterile group). The game environment facilitated retention over a 1-week interval. Specifically, the game group improved in both speed and accuracy for random and repeated trials, suggesting a general motor-related improvement, rather than a specific influence of engagement on implicit sequence learning. These data provide initial evidence that increased engagement during practice has a direct effect on generalized learning, improving retention and transfer of a complex motor skill.  相似文献   

11.
The authors investigated whether the salience of dynamic visual information in a video-aiming task mediates the specificity of practice. Thirty participants practiced video-aiming movements in a full-vision, a weak-vision, or a target-only condition before being transferred to the target-only condition without knowledge of results. The full- and weak-vision conditions resulted in less endpoint bias and variability in acquisition than did the target-only condition. Going from acquisition to transfer resulted in a large increase in endpoint variability for the full-vision group but not for the weak-vision or target-only groups. Kinematic analysis revealed that weak dynamic visual cues do not mask the processing of other sources of afferent information; unlike strong visual cues, weak visual cues help individuals calibrate less salient sources of afferent information, such as proprioception.  相似文献   

12.
Robust offline performance gains, beyond those that would be anticipated by being exposed to additional physical practice, have been reported during procedural learning and have been attributed to enhancement consolidation, a process by which memory is transformed in such a way that it is not only more resistant to forgetting but may also involve a reorganization of information that supports superior task execution. The authors assessed the impact of increasing within-session practice extent on the emergence of offline performance gains. Practice-dependent improvements occurred across 12 and 24 30-s practice trials of a 5-element motor sequencing task. Offline improvements were observed following both 12 and 24 trials. The improvement following 12 trials was associated with the formation of motor chunks important for establishing movement sequence structure. In contrast, the offline improvement after 24 trials was not related to further changes in movement structure beyond those that had emerged during practice. These data suggest that additional memory operations, beyond those needed to amalgamate subsequences of the SRT task, are susceptible to enhancement consolidation.  相似文献   

13.
In investigations into perception-action systems, variability of observable behavior may be considered to (a) interfere with inquiry, (b) be neither detrimental nor particularly useful to inquiry, or (c) play a crucial role in inquiry. The authors underscore recent suggestions that alternative (c) is a preferred strategy for the study of many motor behaviors. In tutorial fashion, the authors review the concepts of variability and determinism with respect to postural and rhythmic movements. Study of the variability of those behaviors has revealed crucial features suggestive of underlying mechanisms and control, such as particular blends of noise and determinism (piecewise determinism). It has also revealed general lessons (for example, more variable does not mean more random and more controllable does not mean more deterministic) that may extend to other classes of perceptual-motor behavior.  相似文献   

14.
Research has attempted to address what characteristics benefit from transfer of learning; however, it is still unclear which characteristics are effector dependent or independent. Furthermore, it is not clear if intralimb transfer shows, similarly to interlimb transfer, an asymmetry of benefits between the upper limbs. The purpose of the current study is to examine if effector independence effects emerge, as observed in interlimb transfer studies, when transfer to new effector group within the same limb occurs, and whether the pattern of intralimb transfer benefits differ between the limbs. Our results suggest that a visuomotor task transfers within both limbs, even though the transfer benefits within the limbs seem to differ. This was supported by more transfer occurring in the dominant limb than the nondominant limb. Potential control mechanisms used for intralimb transfer are discussed.  相似文献   

15.
We conducted two studies to investigate if and how: (1) the rate of skill acquisition was related to motor performance at retention of a serial RT task (Study 1); and (2) whether rate of skill acquisition and baseline performance could be used to design schedules of practice related to contextual interference (CI) to enhance motor learning (Study 2). In Study 1, a slower rate of skill acquisition of repeating sequences in practice was related to faster response times at retention. Based on performance in Study 1, three levels of individualized CI were created for Study 2. Compared to low and moderate levels of CI, the higher CI practice condition led to faster response times in retention. We conclude that an individualized ‘challenge point’, which generates high CI enhances motor learning by optimizing challenge.  相似文献   

16.
Abstract

Variable practice promotes a higher level of motor learning than constant practice. The glutamate receptors, n-methyl-d-aspartate (NMDA) and alfa-amino-3-hydroxy-5-methyl-4-isoxazolepropionic (AMPA), have been associated with the changes in motor cortex that occur throughout the process of motor learning. Considering that, it is possible that variable practice is more associated with the NMDA and AMPA receptors than constant practice. This study aimed ao investigating the association between the glutamate receptors, NMDA and AMPA, and constant and variable practice schedules. Seventy-eight male mice practiced the rotarod task in a constant or variable scheduling, in two consecutive days (acquisition phase). Learning tests were performed 24?h and 10?days after the end of the acquisition phase. Variable practice was more associated with the NMDA receptor and had a greater AMPA receptor expression than constant practice. The results suggest that the benefits of variable practice are result of both the greater dependency on the NMDA receptor and the greater AMPA receptor expression.  相似文献   

17.
陈玲丽  刘文  吴家舵  任杰 《心理科学》2007,30(1):192-195
考察不同运动经历人群的内隐序列学习能力。被试为上海体育学院小球运动员和非运动员;实验结合PDP,采用序列学习任务,并测试操作智商与记忆广度。结果发现,运动员在15个组段上的平均反应时、内隐学习量、自动提取贡献率上显著大于非运动员;不同水平运动员在内隐学习量上差异显著。研究结论:运动员的内隐序列学习能力显著好于非运动员,与运动水平有关,与智商无显著相关;这种内隐序列学习能力可能是某种运动能力的表现形式。  相似文献   

18.
刘海燕  邓淑红 《心理科学》2007,30(2):454-457
以217名高中生为被试,采用计算机监控的活动操作法,探讨课堂成就目标定向、任务难度对不同学业水平学生元认知监控策略运用的影响。结果表明:(1)课堂掌握目标定向下均比在课堂成绩目标定向下更多地运用元认知监控策略;(2)高学业学生在较难任务上比较易任务上更多地运用元认知监控策略;低学业学生,在课堂掌握目标定向下.在较难任务上比较易任务上更多地使用元认知监控策略;在课堂成绩目标定向下,与课堂掌握目标定向情形相反;(3)临场动机中的自我效能感、目标方向、努力程度在课堂成就目标定向、任务难度对元认知监控策略的影响中具有中介作用。  相似文献   

19.
动作序列学习是动作技能学习的重要组成部分,其中大部分动作序列学习都有效应器参与。目前有关效应器在动作序列学习中的作用机制存在两种观点:一是依存于效应器的观点,即动作序列技能的获得依附于具体的效应器,不可向其他效应器迁移,其学习的本质是建立反应或肌肉间的联结。二是独立于效应器的观点,即动作序列技能的获得并不依存于具体效应器,某个效应器获得的技能可以向其他效应器迁移,其学习的本质是建立抽象的刺激表征联结。效应器作用机制随练习程度、意识状态及其他条件的不同而有所变化。  相似文献   

20.
Non–luminance-mediated changes in pupil diameter have been used since the first studies by Darwin in 1872 as indicators of clinical, cognitive, and arousal states. However, the relation between processes involved in motor control and changes in pupil diameter remains largely unknown. Twenty participants attempted to compensate random walks of a cursor with a computer mouse to restrain its trajectory within a target circle while the authors recorded their pupil diameters. Two conditions allowed the authors to experimentally manipulate the motor and cognitive components of the task. First, the step size of the cursor's random walk was either large or small leading to 2 task difficulties (difficult or easy). Second, they instructed participants to imagine controlling the cursor by moving the mouse, but without actually moving it (task modality: imagined movement or real movement condition). Task difficulty and modality allowed the authors to show that pupil diameters reflect processes involved in motor control and in the processing of feedback, respectively. Furthermore, the authors also demonstrate that motor learning can be quantified by pupil size. This noninvasive approach provides a promising method for investigating not only motor control, but also motor imagery, a research field of growing importance in sports and rehabilitation.  相似文献   

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