首页 | 本学科首页   官方微博 | 高级检索  
相似文献
 共查询到20条相似文献,搜索用时 15 毫秒
1.
The present study investigated whether and how visual memory and haptic perception are related. Participants were required to compare a visual reference velocity with a visual test velocity separated by a 4-s interval. During the retention interval, a fast or slow hand movement was performed. Although the hand movement was not visible, effects of the speed of the distracting body movement occurred. Slow movements resulted in a lowering of the represented visual velocity, whereas fast movements heightened the represented velocity. Subsequent experiments extended the effect to body movements that differed from the visual motion and ruled out the possibility that the effect was due to changes in visual perception or interference from semantic, verbal, and acoustic memory codes. Perhaps haptic velocity information and visual velocity information stored in short-term memory are blended.  相似文献   

2.
The role of visual feedback during movement is attributed to its accuracy, but findings regarding the utilization of this information are inconsistent. We developed a novel dot-placing task to investigate the role of vision in arm movements. Participants conducted pointing-like movements between two target stimuli at even spaces. In Experiment 1, visual feedback of targets and response positions was manipulated. Although visual loss of target stimuli hindered accuracy of movements, the absence of the position of previously placed dots had little effect. In Experiment 2, the effect of movement time on accuracy was assessed, as the relationship between these has been traditionally understood as a speed/accuracy trade-off. Results revealed that duration of movement did not impact movement accuracy.  相似文献   

3.
What visual information do children normally require for the control of reaching movements? How is performance affected when children do not have access to the preferred mode of perceptual information? These questions were studied in 28 children who were tested on 3 occasions: at 6, 7, and 8 years of age. The task was to pick beads, 1 at a time, from 1 cup and carry them to another cup. With the aid of a mirror arrangement and a curtain, the amount of visual information was manipulated with regard to both the target and the performing hand. The movements were monitored with an optoelectronic device (SELSPOT II) and analyzed in terms of transport and object-handling phases. Results showed that object handling required visual information on both hand and target. For the transport phase of the movement, visual information on the spatial location of the target was sufficient, and sight of the hand did not improve performance. In contrast to adult subjects, when children did not have access to the required visual information, their performances deteriorated markedly. These results indicate that from the age of 6, children use visual information for control of arm movements in a manner like that of adults, although with less accuracy and speed. However, even 8-year-old children are limited in their ability to use alternative perceptual strategies for movement control, and they therefore become less flexible and more dependent on visual information.  相似文献   

4.
It has been shown that, even for very fast and short duration movements, seeing one's hand in peripheral vision, or a cursor representing it on a video screen, resulted in a better direction accuracy of a manual aiming movement than when the task was performed while only the target was visible. However, it is still unclear whether this was caused by on-line or off-line processes. Through a novel series of analyses, the goal of the present study was to shed some light on this issue. We replicated previous results showing that the visual information concerning one's movement, which is available between 40 degrees and 25 degrees of visual angle, is not useful to ensure direction accuracy of video-aiming movements, whereas visual afferent information available between 40 degrees and 15 degrees of visual angle improved direction accuracy over a target-only condition. In addition, endpoint variability on the direction component of the task was scaled to direction variability observed at peak movement velocity. Similar observations were made in a second experiment when the position of the cursor was translated to the left or to the right as soon as it left the starting base. Further, the data showed no evidence of on-line correction to the direction dimension of the task for the translated trials. Taken together, the results of the two experiments strongly suggest that, for fast video-aiming movements, the information concerning one's movement that is available in peripheral vision is used off-line.  相似文献   

5.
The constraints that guide bimanual movement coordination are informative about the processing principles underlying movement planning in humans. For example, symmetry relative to the body midline benefits finger and hand movements independent of hand posture. This symmetry constraint has been interpreted to indicate that movement coordination is guided by a perceptual code. Although it has been assumed implicitly that the perceptual system at the heart of this constraint is vision, this relationship has not been tested. Here, congenitally blind and sighted participants made symmetrical and non-symmetrical (that is, parallel) bimanual tapping and finger oscillation movements. For both groups, symmetrical movements were executed more correctly than parallel movements, independent of anatomical constraints like finger homology and hand posture. For the blind, the reliance on external spatial factors in movement coordination stands in stark contrast to their use of an anatomical reference frame in perceptual processing. Thus, the externally coded symmetry constraint evident in bimanual coordination can develop in the absence of the visual system, suggesting that the visual system is not critical for the establishment of an external-spatial reference frame in movement coordination.  相似文献   

6.
Pointing accuracy with an unseen hand to a just-extinguished visual target was examined in various eye movement conditions. When subjects caught the target by a saccade, they showed about the same degree of accuracy as that shown in pointing to a visible target. On the other hand, when subjects tracked a moving target by a pursuit eye movement, they systematically undershot when subsequently pointing to the target. The differential effect of the two types of eye movements on pointing tasks was examined on both the preferred and non-preferred hands, and it was found that the effect of eye movements was more prominent on the preferred hand than on the non-preferred hand. The results are discussed in relation to outflow eye position information.  相似文献   

7.
The study examined the contribution of various sources of visual information utilised in the control of discrete aiming movements. Subjects produced movements, 15.24 cm in amplitude, to a 1.27 cm target in a movement time of 330 ms. Responses were carried out at five vision-manipulation conditions which allowed the subject complete vision, no vision, vision of only the target or stylus, and a combination of stylus and target. Response accuracy scores indicated that a decrement in performance occurred when movements were completed in the absence of visual information or when only the target was visible during the response. The stylus and the target plus stylus visual conditions led to response accuracy which was comparable to movements produced with complete vision. These results suggest that the critical visual information for aiming accuracy is that of the stylus. These findings are consistent with a control model based on a visual representation of the discrepancy between the position of the hand and the location of the target.  相似文献   

8.
This study investigated how accuracy is attained in fast goal-directed arm movements. Subjects were instructed to make arm extension movements over three different distances in random order, with and without visual feedback. Target width was varied proportionally with distance. Movement time was kept as short as possible, but there were well-defined limits with respect to accuracy. There appeared to be a large relative variability (variation coefficient [VC]) in the initial acceleration. The VC in the distance the hand moved during the acceleration phase was much smaller. This reduction was accompanied by a strong negative correlation between the initial acceleration and the duration of the acceleration phase. Further, the VC in the total distance moved was less than the VC in the distance moved during acceleration. This result indicates asymmetry between the acceleration and the deceleration phase. This is confirmed by the negative correlation between the distance the hand moved during acceleration and the distance it moved during deceleration. Withdrawal of visual feedback had a significant effect on movement accuracy. No differences were found in the parameters of the acceleration phase in the two feedback conditions, however. our results point to the existence of a powerful variability compensating mechanism within the acceleration phase. This mechanism seems to be independent of visual feedback; this suggests that efferent information (efference copies) and/or proprioceptive information is/are responsible for the timing of agonist and antagonist activation. The asymmetry between the acceleration and deceleration phase contributes to a reduction in the relative variability in the total distance moved. The fact that the withdrawal of visual feedback affected movement variability only during the deceleration phase indicates that visual information is used in the adjustment of antagonist activity.  相似文献   

9.
Numerous studies of human motor control have examined the effects of constraints on the programming and execution of visually directed limb movements. Only a few studies, however, have explored how the subject's objective in making the movement affects the coordinated sequence of eye and limb movements that unfolds as the subject points to or grasps an object in space. In the present study, the characteristics of the targets and the environment remained constant while the demands for speed and accuracy were varied across blocks of trials by changing the instructions to the subject. In other words, the constraints operating in the situation were kept constant, but the objective of the movement was systematically varied by changing the relative demands for speed and accuracy. All subjects were required to point to visual targets presented on a screen in front of them. Eye position was monitored by infrared reflection. The position of each subject's hand in three-dimensional space was reconstructed by a computer-assisted analysis of the images provided by two rotary-shutter video cameras. The speed and accuracy demands of the task were varied in blocks of trials by requiring the subjects to point to the target "as quickly as you can" (speed condition); "as accurately as you can" (accuracy condition); or both "quickly and accurately" (speed/accuracy condition). The time to initiate an eye movement to the target was found to be reduced by increasing either the speed or accuracy demands of the task although the time to initiate the hand movement was reduced only in the speed condition. While the duration of the acceleration phase of the reach remained constant in real time, the duration of the deceleration phase was increased with increased demands for accuracy. As expected, both variable and absolute errors were largest in the speed condition. The findings indicated that the programming of the limb movement and its coordination with the associated eye movements were affected by varying the objective of the task.  相似文献   

10.
The focus of the present study was on determining whether the high level of directional accuracy found in aiming studies in which the subjects can see their hand in the visual periphery supports the existence of a kinetic visual channel or, rather, the advantage of binocular over monocular vision for movement directional control. The limits of this kinetic visual channel were also explored. The results of the 1st experiment indicated that seeing one's hand in the visual periphery is sufficient to ensure optimal directional aiming accuracy. Further, no differences in aiming accuracy were noted between monocular and binocular vision. These results supported the existence of a visual kinetic channel. In the 2nd experiment, whether this kinetic visual channel would operate with movements slower (55 degrees /s) than those usually used in studies that had proved its existence (over 110 degrees /s) was delineated. The results indicated that this visual kinetic channel was operative even at relatively slow movement velocities. Central vision of the hand seemed to be used for on-line directional control of relatively slow movements.  相似文献   

11.
Dance-like actions are complex visual stimuli involving multiple changes in body posture across time and space. Visual perception research has demonstrated a difference between the processing of dynamic body movement and the processing of static body posture. Yet, it is unclear whether this processing dissociation continues during the retention of body movement and body form in visual working memory (VWM). When observing a dance-like action, it is likely that static snapshot images of body posture will be retained alongside dynamic images of the complete motion. Therefore, we hypothesized that, as in perception, posture and movement would differ in VWM. Additionally, if body posture and body movement are separable in VWM, as form- and motion-based items, respectively, then differential interference from intervening form and motion tasks should occur during recognition. In two experiments, we examined these hypotheses. In Experiment 1, the recognition of postures and movements was tested in conditions in which the formats of the study and test stimuli matched (movement–study to movement–test, posture–study to posture–test) or mismatched (movement–study to posture–test, posture–study to movement–test). In Experiment 2, the recognition of postures and movements was compared after intervening form and motion tasks. These results indicated that (1) the recognition of body movement based only on posture is possible, but it is significantly poorer than recognition based on the entire movement stimulus, and (2) form-based interference does not impair memory for movements, although motion-based interference does. We concluded that, whereas static posture information is encoded during the observation of dance-like actions, body movement and body posture differ in VWM.  相似文献   

12.
The control of head posture and movement play a significant role in the early development of motor skills. However, a detailed kinematic study charting this development is currently lacking. Hence, the authors performed a longitudinal study of 18 infants between birth and 4 months charting changes in head posture and movements when tracking a visual object. The results showed that beyond 2 months, the head was more often held at the body midline and this was accompanied by an increase in the number, extent, and speed of head movement. Further, it was found that head movements were organized into movement units. Movement units initially increased in number, but after 3 months decreased in number and increased in duration, especially after peak velocity. This more symmetrical profile velocity points to more controlled head movements after 3 months of age.  相似文献   

13.
The focus of the present study was on determining whether the high level of directional accuracy found in aiming studies in which the subjects can see their hand in the visual periphery supports the existence of a kinetic visual channel or, rather, the advantage of binocular over monocular vision for movement directional control. The limits of this kinetic visual channel were also explored. The results of the 1st experiment indicated that seeing one's hand in the visual periphery is sufficient to ensure optimal directional aiming accuracy. Further, no differences in aiming accuracy were noted between monocular and binocular vision. These results supported the existence of a visual kinetic channel. In the 2nd experiment, whether this kinetic visual channel would operate with movements slower (55°/s) than those usually used in studies that had proved its existence (over 110°/s) was determined. The results indicated that this visual kinetic channel was operative even at relatively slow movement velocities. Central vision of the hand seemed to be used for on-line directional control of relatively slow movements.  相似文献   

14.
《Acta psychologica》2013,142(3):394-401
The integration of separate, yet complimentary, cortical pathways appears to play a role in visual perception and action when intercepting objects. The ventral system is responsible for object recognition and identification, while the dorsal system facilitates continuous regulation of action. This dual-system model implies that empirically manipulating different visual information sources during performance of an interceptive action might lead to the emergence of distinct gaze and movement pattern profiles. To test this idea, we recorded hand kinematics and eye movements of participants as they attempted to catch balls projected from a novel apparatus that synchronised or de-synchronised accompanying video images of a throwing action and ball trajectory. Results revealed that ball catching performance was less successful when patterns of hand movements and gaze behaviours were constrained by the absence of advanced perceptual information from the thrower's actions. Under these task constraints, participants began tracking the ball later, followed less of its trajectory, and adapted their actions by initiating movements later and moving the hand faster. There were no performance differences when the throwing action image and ball speed were synchronised or de-synchronised since hand movements were closely linked to information from ball trajectory. Results are interpreted relative to the two-visual system hypothesis, demonstrating that accurate interception requires integration of advanced visual information from kinematics of the throwing action and from ball flight trajectory.  相似文献   

15.
The speed-accuracy trade-off is a fundamental movement problem that has been extensively investigated. It has been established that the speed at which one can move to tap targets depends on how large the targets are and how far they are apart. These spatial properties of the targets can be quantified by the index of difficulty (ID). Two visual illusions are known to affect the perception of target size and movement amplitude: the Ebbinghaus illusion and Muller-Lyer illusion. We created visual images that combined these two visual illusions to manipulate the perceived ID, and then examined people’s visual perception of the targets in illusory context as well as their performance in tapping those targets in both discrete and continuous manners. The findings revealed that the combined visual illusions affected the perceived ID similarly in both discrete and continuous judgment conditions. However, the movement outcomes were affected by the combined visual illusions according to the tapping mode. In discrete tapping, the combined visual illusions affected both movement accuracy and movement amplitude such that the effective ID resembled the perceived ID. In continuous tapping, none of the movement outcomes were affected by the combined visual illusions. Participants tapped the targets with higher speed and accuracy in all visual conditions. Based on these findings, we concluded that distinct visual-motor control mechanisms were responsible for execution of discrete and continuous Fitts’ tapping. Although discrete tapping relies on allocentric information (object-centered) to plan for action, continuous tapping relies on egocentric information (self-centered) to control for action. The planning-control model for rapid aiming movements is supported.  相似文献   

16.
The role played by peripheral visual information in the control of aiming movements is not fully understood, as is indicated by the conflicting results reported in the literature. In the present study, the authors tested and confirmed the hypothesis that the source of the conflict lies in the portion of the visual peripheral field that has been under scrutiny in the different studies. Participants (N = 60) moved a computer mouse from a fixed starting position to 1 of 3 targets under varied vision conditions. The portion of the peripheral visual field that best ensured directional accuracy of a sweeping movement was found to be located between 20 degrees and 10 degrees of visual angle, whereas the area found to favor directional accuracy of an aiming movement comprised 30 degrees through 10 degrees of visual angle.  相似文献   

17.
In five experiments, we investigated the effects of visual exposure to a real hand, arubber hand, or a wooden block on reaching movements made with the unseen left hand behind a parasagittal mirror. Participants reached from one of four starting positions, corresponding to four levels of conflict between the proprioceptively and visually specified positions of the reaching hand. Reaching movements were affected most by exposure to the real hand, intermediately by the rubber hand, and least of all by the wooden block When the posture and/or movement of the visible hand was incompatible with that of the reaching hand, the effect on reaching was reduced. A "rubber hand illusion" questionnaire revealed that illusions of ownership of the rubber hand were not strongly correlated with reaching performance. This research suggests that proprioception is recalibrated following visual exposure to prosthetic hands and that this recalibration is independent of the rubber hand illusion.  相似文献   

18.
The question addressed in the present study was whether subjects (N = 24) can use visual information about their hand, in the first half of an aiming movement, to ensure optimal directional accuracy of their aiming movements. Four groups of subjects practiced an aiming task in either a complete vision condition, a no-vision condition, or in a condition in which their hand was visible for the first half [initial vision condition (IV)] or the second half of the movement [final vision condition (FV)]. Following 240 trials of acquisition, all subjects were submitted to a transfer test that consisted of 40 trials performed in a no-vision condition. The results indicated that seeing the hand early in movement did not help subjects to optimize either directional or amplitude accuracy. On the other hand, when subjects viewed their hand closer to the target, movements resulted that were as accurate as those performed under a complete vision condition. In transfer, withdrawing vision did not cause any increase in aiming error for the IV or the no-vision conditions. These results replicated those of Carlton (1981) and extended those of Bard and colleagues (Bard, Hay, & Fleury, 1985) in that they indicated that the kinetic visual channel hypothesized by Paillard (1980; Paillard & Amblard, 1985) appeared to be inoperative beyond 40deg of visual angle.  相似文献   

19.
An experiment was conducted to examine the contribution of the hemispheres to the organization of aiming movements. The spatial positions of targets were obtained by extrapolating from brief visual displays of geometric patterns. The patterns comprised linear, quadratic, cubic, and quartic mathematical functions and varied in spatial complexity. Vision of the hand was also manipulated. While the hands did not differ in spatial accuracy, movements made by the right hand were of shorter duration and had higher peak velocities. The stimulus pattern strongly influenced kinematics, in particular the number of discrete modifications of the movement trajectory. Vision of the hand resulted in superior accuracy, although subjects were unable to compare the relative positions of the limb and the target. Vision of the hand did not lead to an increase in discrete adjustments, suggesting that visual information was used in a continuous fashion. Movements into ipsilateral space differed from those into contralateral space with respect to a number of parameters.  相似文献   

20.
The role played by peripheral visual information in the control of aiming movements is not fully understood, as is indicated by the conflicting results reported in the literature. In the present study, the authors tested and confirmed the hypothesis that the source of the conflict lies in the portion of the visual peripheral field that has been under scrutiny in the different studies. Participants (N = 60) moved a computer mouse from a fixed starting position to 1 of 3 targets under varied vision conditions. The portion of the peripheral visual field that best ensured directional accuracy of a sweeping movement was found to be located between 20° and 10° of visual angle, whereas the area found to favor directional accuracy of an aiming movement comprised 30° through 10° of visual angle.  相似文献   

设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号