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1.
In 2 experiments, the authors manipulated the frequency of concurrent feedback to discern the effects on learning. In each experiment, participants (N = 48, Experiment 1; N = 36, Experiment 2) attempted to reproduce a criterion force-production waveform (5 s in duration) presented on the computer monitor. Consistent with the guidance hypothesis, the results of Experiment 1 indicated very strong guiding effects of concurrent feedback and strong dependence on the feedback, as indicated by participants' extremely poor performance upon feedback withdrawal in retention. As predicted by the guidance hypothesis, dependence on the feedback was reduced as a result of reducing the frequency of the concurrent feedback. The results of Experiment 2 indicated that one can enhance learning by providing concurrent and terminal feedback on 1 trial, with no feedback on the subsequent trial. In that way, the strong guiding effects of concurrent feedback could be realized and the beneficial effects of terminal feedback could also be achieved.  相似文献   

2.
In 2 experiments, the authors investigated a potential interaction involving the processing of concurrent feedback using design features from the specificity of practice literature and the processing of terminal feedback using a manipulation from the guidance hypothesis literature. In Experiment 1, participants produced (198 trials) flexion-extension movements to reproduce a specific pattern of displacement over time with or without vision of the limb position and with 100% or 33% knowledge of results (KR) frequency. The transfer test was performed without vision and KR. In Experiment 2, the authors assessed whether sensory information processing was modulated by the amount of practice. Participants performed 54 or 396 trials under a 100% or a 33% KR frequency with vision before being transferred to a no-vision condition without KR. Results of both experiments indicated that the Vision-33% condition suffered a larger detrimental effect of withdrawing visual information than the Vision-100% condition. Experiment 2 indicated that this detrimental effect increased with practice. These results indicated the reduction in terminal feedback prompted participants to more deeply process the concurrent visual information thus reinforcing their dependency on the visual information.  相似文献   

3.
Recent work on the role of knowledge of results (KR) in motor learning has challenged some traditional assumptions. In particular, the guidance hypothesis suggests that there is a detriment to learning when KR guides the learner toward correct performance. Three experiments that explored this hypothesis are reported here. These experiments contrasted the effects of relative frequency of guidance versus the relative frequency of KR. According to the guidance hypothesis, it was predicted that parallel effects of the relative frequency manipulation on motor learning and performance would result under guided and KR conditions. The movement task was a reciprocal timing task that was either paced by a metronome (Experiment 1) or augmented by auditory KR (Experiments 2 and 3). The results of Experiments 1 and 3 revealed a number of parallel effects, thus providing support for the guidance hypothesis. The contrast of Experiments 1 and 2 resulted in a number of dissociable effects, however. These findings are discussed in relation to the potential guiding properties of KR and their impact on motor performance and learning.  相似文献   

4.
The effect of concurrent visual feedback on the implicit learning of repeated segments in a task of pursuit tracking has been tested. Although this feedback makes it possible to regulate the positional error during the movement, it could also induce negative guidance effects. To test this hypothesis, a first set of participants (N=42) were assigned to two groups, which performed either the standard pursuit-tracking task based on the experimental paradigm of Pew ( 1974 ; group F-ST), or a task called "movement reproduction" in which the feedback was suppressed (group noF-ST). A second set of participants (N=26) performed in the same feedback condition groups but in a dual-task situation (F-DT and noF-DT; Experiment 2). The results appear to confirm our predictions since the participants in groups without feedback, contrary to those in groups with feedback, succeeded with practice in differentiating their performances as a function of the nature of the segments (repeated or nonrepeated) both in simple (Experiment 1) and in dual-task (Experiment 2) situations. These experiments indicate that the feedback in the pursuit-tracking task induces a guidance function potentially resulting in an easiness tracking that prevents the participants from learning the repetition.  相似文献   

5.
The authors examined how the effectiveness of feedback for the learning of complex motor skills is affected by the focus of attention it induces. The feedback referred specifically either to body movements (internal focus) or to movement effects (external focus). In Experiment 1, groups of novices and advanced volleyball players (N = 48) practiced “tennis” serves under internal-focus or external-focus feedback conditions in a 2 (expertise) × 2 (feedback type) design. Type of feedback did not differentially affect movement quality, but external-focus feedback resulted in greater accuracy of the serves than internal-focus feedback during both practice and retention, independent of the level of expertise. In Experiment 2, the effects of relative feedback frequency as a function of attentional focus were examined. A 2 (feedback frequency: 100% vs. 33%) × 2 (feedback type) design was used. Experienced soccer players (N = 52) were required to shoot lofted passes at a target. External-focus feedback resulted in greater accuracy than internal-focus feedback did. In addition, reduced feedback frequency was beneficial under internal-focus feedback conditions, whereas 100% and 33% feedback were equally effective under external-focus conditions. The results demonstrate the effectiveness of effect-related, as opposed to movement-related, feedback and also suggest that there is a need to revise current views regarding the role of feedback for motor learning.  相似文献   

6.
A fundamental motor learning principle conveyed in textbooks is that augmented terminal feedback frequency differentially affects motor learning and performance. The guidance hypothesis predicts that relative to a reduced frequency of feedback, providing learners with feedback following every practice trial enhances practice performance but degrades subsequent motor learning. This change in effectiveness for each relative feedback frequency is called a reversal effect, and because it is thought that practice variables can have distinct impacts on learning and performance, delayed retention tests are considered the gold standard in motor learning research. The objectives of this meta-analysis were to a) synthesize the available evidence regarding feedback frequency, performance, and motor learning to test whether there are significant changes in effectiveness from acquisition and immediate retention to delayed retention, b) evaluate potential moderators of these effects, and c) investigate the potential influence of publication bias on this literature. We screened 1662 articles found in PubMed and PsycINFO databases as well as with reference tracing and a targeted author search. A final sample of 61 eligible papers were included in the primary analysis (k = 75, N = 2228). Results revealed substantial heterogeneity but no significant moderators, high levels of uncertainty, and no significant effect of reduced feedback frequency at any time point. Further, multilevel analyses revealed no evidence of a significant change in effect from acquisition or immediate retention to delayed retention. Z-curve analysis suggested the included studies were severely underpowered. These results suggest that robust evidence regarding feedback frequency and motor learning is lacking.  相似文献   

7.
The purpose of this study was to investigate the effects of aging and the role of augmented visual information in the acquisition of a new bimanual coordination pattern, namely a 90° relative phase pattern. In a pilot study, younger and older adults received augmented visual feedback in the form of a real-time orthogonal display of both limb movements after every fifth trial. Younger adults acquired this task over three days of practice and retained the task well over periods of one week and one month of no practice while the older adults showed no improvement at all on the task. It was hypothesized that the amount of augmented information was not sufficient for the older adults to overcome the strong tendency to perform natural, intrinsically stable coordination patterns, which consequently prevented them from learning the task. The present study evaluated the age-related role of augmented visual feedback for learning the new pattern. Participants were randomly assigned within age groups to receive either concurrent or terminal visual feedback after every trial in acquisition. In contrast to the pilot study, all of the older adults learned the pattern, although not to the same level as the younger adults. Both younger and older adults benefitted from concurrent visual feedback, but the older adults gained more from the concurrent feedback than the younger adults, relative to terminal feedback conditions. The results suggest that when learning bimanual coordination patterns, older adults are more sensitive to the structure of the practice conditions, particularly the availability of concurrent visual information. This greater sensitivity to the learning environment may reflect a diminished capacity for inhibitory control and a decreased ability to focus attention on the salient aspects of learning the task.  相似文献   

8.
The effects of movement time and time to visual feedback (feedback time) on prism exposure aftereffects and direct effects were studied. In Experiment 1, the participants' (N = 60) pointing limb became visible early in the movement (.2-s feedback time, and eye-head aftereffects increased with increasing movement time (.5 to 3.0 s), but larger hand-head aftereffects showed little change. Direct effects (terminal error during exposure) showed near-perfect compensation for the prismatic displacement (11.4 diopters) when movement time was short but decreasing compensation with longer movement times. In Experiment 2, participants' (N = 48) eye-head aftereffects increased and their larger hand-head aftereffects decreased with increasing movement time (2.0 and 3.0 s), especially when feedback time increased (.25 and 1.5 s). Direct effects showed increasing overcompensation for longer movement and feedback times. Those results suggest that aftereffects and direct effects measure distinct adaptive processes, namely, spatial realignment and strategic control, respectively. Differences in movement and feedback times evoke different eye -hand coordination strategies and consequent direct effects. Realignment aftereffects also depend upon the coordination strategy deployed, but not all strategies support realignment. Moreover, realignment is transparent to strategic control and, when added to strategic correction, may produce nonadaptive performance.  相似文献   

9.
The effects of practice (Experiment 1) and parameter variability (Experiment 2) on the learning of generalized motor programs (GMPs) and movement parameterization were investigated In each experiment, 2 tasks with different relative force-time structures were tested. Participants (N = 32, Experiment (N = 40, Experiment 2) attempted to exert a pattern of force that resembled in force and time a waveform that was displayed on a computer monitor. In both experiments, the analysis suggested that the GMP, although refined over practice, was relatively stable (i.e., resistant to decay and interference), even early in practice (after 20 trials). In addition, the results indicated that constant and variable parameter practice did not differentially affect GMP learning but did degrade the learning of the parameter that was not varied. The data provided additional evidence for the dissociation of the GMP and the parameterization processes proposed in GMP theory. Contrary to schema theory, the present data suggest an interdependence between the force and the time parameters: The manipulation of 1 of the parameters has a negative effect on the learning of the other parameter.  相似文献   

10.
Considerable interest in the hypothesis that different cognitive tasks recruit qualitatively distinct processing systems has led to the proposal of separate explicit (declarative) and implicit (procedural) systems. A popular probabilistic category learning task known as the weather prediction task is said to be ideally suited to examine this distinction because its two versions, “observation” and “feedback,” are claimed to recruit the declarative and procedural systems, respectively. In two experiments, we found results that were inconsistent with this interpretation. In Experiment 1, a concurrent memory task had a detrimental effect on the implicit (feedback) version of the task. In Experiment 2, participants displayed comparable and accurate insight into the task and their judgment processes in the feedback and observation versions. These findings have important implications for the study of probabilistic category learning in both normal and patient populations.  相似文献   

11.
The effect of concurrent visual feedback on the implicit learning of repeated segments in a task of pursuit tracking has been tested. Although this feedback makes it possible to regulate the positional error during the movement, it could also induce negative guidance effects. To test this hypothesis, a first set of participants (N?=?42) were assigned to two groups, which performed either the standard pursuit-tracking task based on the experimental paradigm of Pew (1974 Pew, R. W. 1974. Levels of analysis in motor control. Brain Research, 71: 393400. [Crossref], [PubMed], [Web of Science ®] [Google Scholar]; group F-ST), or a task called “movement reproduction” in which the feedback was suppressed (group noF-ST). A second set of participants (N?=?26) performed in the same feedback condition groups but in a dual-task situation (F-DT and noF-DT; Experiment 2). The results appear to confirm our predictions since the participants in groups without feedback, contrary to those in groups with feedback, succeeded with practice in differentiating their performances as a function of the nature of the segments (repeated or nonrepeated) both in simple (Experiment 1) and in dual-task (Experiment 2) situations. These experiments indicate that the feedback in the pursuit-tracking task induces a guidance function potentially resulting in an easiness tracking that prevents the participants from learning the repetition.  相似文献   

12.
Following Salmoni, Schmidt, & Walter's (1984) discussion of knowledge of results (KR) as a variable influencing learning, the effect of varying relative frequency of KR while holding absolute number of trials constant was examined. In two experiments, the same treatment groups were compared in acquisition, retention (after 2 min and 24 hr), and on their pattern of responses on the sequence of no-KR trials following a KR trial. In Experiment 1, differences between groups in acquisition were consistent with the number of KR trials received, and there were no differences between groups in either of the retention conditions. Experiment 2 replicated Experiment 1 with a more difficult task. There were no between-group differences in acquisition. In Retention 1, the 100% and 33% relative frequency groups outperformed the less frequent KR groups, whereas in Retention 2, this trend was reversed. The findings from Experiment 2 provide qualified support for the hypothesis that reduced relative frequency of KR in acquisition facilitates performance in retention. The pattern of responses on the sequence of no-KR trials following a KR trial were consistent with Adams' (1971) perceptual-trace decay hypothesis.  相似文献   

13.
Three experiments are reported which investigate the role of concurrent and terminal feedback in the acquisition of a discrete positioning task. Experiments I and II compare the efficiency of concurrent visual feedback (CVF) and terminal visual feedback (TVF) as training methods when the gain of the visual display is varied from 1:1 to 4:1. There is a consistent interaction between feedback method and gain of the display over the recall trials. Concurrent visual feedback is inferior to terminal visual feedback at a gain of 4:1 in Experiment I and when the displayed and actual movement directions differ (Experiment II). Experiment III explores the relationship between concurrent and terminal feedback when feedback is of a digital form and its precision is varied. Concurrent feedback is worse as a training method although there is no interaction between feedback method and precision of feedback. These findings are discussed in the light of a variety of factors which could contribute to the inferiority of concurrent feedback as a training method.  相似文献   

14.
Frequency trajectory is a better measure to investigate age-limited learning effects than age of acquisition (AoA) ratings (Zevin, J. D., & Seidenberg, M. S. (2002). Age of acquisition effects in word reading and other tasks. Journal of Memory and Language, 47(1), 1-29). The current study uses frequency trajectory as a variable to investigate age-limited learning effects in Chinese character recognition, and tests predictions of the arbitrary mapping hypothesis as applied in a non-alphabetic writing system. In Experiment 1, regression analyses showed that, compared to rated AoA, frequency trajectory of characters was less affected by other lexical properties, and could explain a significant proportion of variance of AoA. In Experiment 2, the frequency trajectory and predictability from orthography to pronunciation of characters were orthogonally manipulated in a character naming task. The frequency trajectory effect appeared only for the arbitrary mapping condition. In Experiment 3, frequency trajectory and predictability from orthography to meaning of characters were manipulated in a semantic category judgment task. The frequency trajectory effects were found only when the mapping from orthography to semantic is less consistent. In summary, the study confirmed that AoA is a genuine factor affecting word processing, and the AoA effects were limited to those situations in which mapping between input and output representation was arbitrary. These results provide strong cross-linguistic evidence in support of the arbitrary mapping hypothesis.  相似文献   

15.
This study (N= 160 males) examined the cognitive and inertial motivation effects of overt success feedback on subjects high and low in resultant achievement motivation. The cognitive effects of overt success feedback were investigated by requesting attributions to effort, ability, luck, and task difficulty concerning performance on a digit symbol substitution task. The inertial motivation effects of overt success feedback were investigated through a transfer design. Results indicated overt success feedback to have an inertial motivation effect on performance efficiency at a subsequent verbal learning task. The results provided evidence against Weiner's (1972) attribution theory version of the inertial motivation hypothesis, and were interpreted within the general learning theory framework combined with the achievement and test anxiety models of Atkinson and Sarason. The interpretation offered considers the various experimental conditions as sources of motivation.  相似文献   

16.
The self-invoking trigger hypothesis was proposed by Wulf and Lewthwaite [Wulf, G., & Lewthwaite, R. (2010). Effortless motor learning? An external focus of attention enhances movement effectiveness and efficiency. In B. Bruya (Ed.), Effortless attention: A new perspective in attention and action (pp. 75–101). Cambridge, MA: MIT Press] as a mechanism underlying the robust effect of attentional focus on motor learning and performance. One component of this hypothesis, relevant beyond the attentional focus effect, suggests that causing individuals to access their self-schema will negatively impact their learning and performance of a motor skill. The purpose of the present two studies was to provide an initial test of the performance and learning aspects of the self-invoking trigger hypothesis by asking participants in one group to think about themselves between trial blocks—presumably activating their self-schema—to compare their performance and learning to that of a control group. In Experiment 1, participants performed 2 blocks of 10 trials on a throwing task. In one condition, participants were asked between blocks to think about their past throwing experience. While a control group maintained their performance across blocks, the self group's performance was degraded on the second block. In Experiment 2, participants were asked to practice a wiffleball hitting task on two separate days. Participants returned on a third day to perform retention and transfer tests without the self-activating manipulation. Results indicated that the self group learned the hitting task less effectively than the control group. The findings reported here provide initial support for the self-invoking trigger hypothesis.  相似文献   

17.
Augmented feedback, provided by coaches or displays, is a well-established strategy to accelerate motor learning. Frequent terminal feedback and concurrent feedback have been shown to be detrimental for simple motor task learning but supportive for complex motor task learning. However, conclusions on optimal feedback strategies have been mainly drawn from studies on artificial laboratory tasks with visual feedback only. Therefore, the authors compared the effectiveness of learning a complex, 3-dimensional rowing-type task with either concurrent visual, auditory, or haptic feedback to self-controlled terminal visual feedback. Results revealed that terminal visual feedback was most effective because it emphasized the internalization of task-relevant aspects. In contrast, concurrent feedback fostered the correction of task-irrelevant errors, which hindered learning. The concurrent visual and haptic feedback group performed much better during training with the feedback than in nonfeedback trials. Auditory feedback based on sonification of the movement error was not practical for training the 3-dimensional movement for most participants. Concurrent multimodal feedback in combination with terminal feedback may be most effective, especially if the feedback strategy is adapted to individual preferences and skill level.  相似文献   

18.
Existing research shows that people can improve their decision skills by learning what experts paid attention to when faced with the same problem. However, in domains like financial education, effective instruction requires frequent, personalized feedback given at the point of decision, which makes it time‐consuming for experts to provide and thus, prohibitively costly. We address this by demonstrating an automated feedback mechanism that allows amateur decision‐makers to learn what information to attend to from one another, rather than from an expert. In the first experiment, eye movements of N = 100 subjects were recorded while they repeatedly performed a standard behavioral finance investment task. Consistent with previous studies, we found that a significant proportion of subjects were affected by decision bias. In the second experiment, a different group of N = 100 subjects faced the same task but, after each choice, they received individual, machine learning‐generated feedback on whether their pre‐decision eye movements resembled those made by Experiment 1 subjects prior to good decisions. As a result, Experiment 2 subjects learned to analyze information similarly to their successful peers, which in turn reduced their decision bias. Furthermore, subjects with low Cognitive Reflection Test scores gained more from the proposed form of process feedback than from standard behavioral feedback based on decision outcomes.  相似文献   

19.
In 3 experiments, the author tested the hypothesis that coordination dynamics is the content of a generalized motor program (GMP) for rhythmic interlimb coordination. In Experiment 1, learners (N = 14) practiced a ?90° movement with either identically timed or differently timed limbs. Both acquisition and transfer to novel (effector and pattern) timings were unaffected by the learning condition and were suggestive of the intrinsic dynamics for in-phase and antiphase. In Experiment 2, learners' (N = 13) acquisition of 2 different phase relations (?90° and ?45°) was qualitatively identical. Attractor reconstruction revealed an increase in the predictability of individual movement trajectories and a decrease in attractor dimensionality over learning. Transfer for both ?90° and ?45° was again suggestive of the intrinsic dynamics. In Experiment 3, learning altered participants' (N = 8) performance of in-phase and antiphase relations. Together, the results suggested a single continuum of phase relations, called an attractor landscape, that produces similar patterns of CE and VE for both previously stable and learned coordinations.  相似文献   

20.
目的:研究采用“学习-测试”范式,通过3个实验探讨积极社会情绪反馈对注意捕获的影响。方法:实验1,在学习阶段做出反应后,分别给予积极情绪和中性情绪反馈,探讨积极情绪和中性情绪捕获注意的情况;实验2,学习阶段做出反应后,没有任何情绪反馈;实验3,改变学习阶段积极情绪和中性情绪反馈图片出现的频率,探讨图片出现频率对注意捕获的影响。结果:(1)与中性情绪相比,积极情绪捕获了较多注意(实验1);(2)无情绪反馈时,经过多次练习的刺激作为干扰刺激也捕获到了注意(实验2);(3)积极情绪影响刺激注意优先性的过程还受到积极情绪图片出现频率的影响(实验3)。结论:积极情绪捕获注意的机制中,也有自上而下目标驱动的机制在起作用;情绪图片出现的频率也会影响社社会情绪对注意的捕获。  相似文献   

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