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1.
Monolingual English‐speaking preschool children tend to process number gestures as unanalyzed wholes rather than use the one‐to‐one (finger‐to‐quantity) correspondence. By school age, however, children can use the one‐to‐one correspondence. The purpose of the present studies was to test whether children learn one‐to‐one correspondence through exposure to a variety of finger configurations to convey a single quantity. In Study 1, we compared children with exposure to multiple one‐to‐one configurations, that is, French‐English and German‐English bilingual children, to English monolingual children who see consistent representations. As predicted, the bilingual children performed better in interpreting unconventional number gestures. In Study 2, we compared Chinese‐English bilingual children who knew arbitrary one‐handed Chinese numbers gestures for quantities 6–10 to Chinese‐English bilingual children who did not know these gestures, as well as to monolingual English speakers. Chinese‐English bilinguals who knew the arbitrary gestures were more likely to interpret unconventional gestures arbitrarily (i.e., influenced by the written and/or Chinese gesture forms). These children did not differ from English monolinguals in the interpretation of unconventional gestures. These results are consistent with the argument that children can become sensitive to the one‐to‐one correspondence in number gestures with exposure to multiple configurations for the same quantity.  相似文献   

2.
In this research, we investigate the impact of significant life experiences on intertemporal decisions among young adults. A series of experiments focus specifically on the impact of experiencing the death of a close other by cancer. We show that such an experience, which bears information about time, is associated with making decisions that favor the long-term future over short-term interests (Studies 1 and 2). Underlying this effect appears to be increased salience and concreteness regarding one’s future life course, shifting focus away from the present toward the long run (Studies 3 and 4). Finally, we explore the shift caused by a cancer death of a public figure and examine its stability over time (Study 5). Implications for research on intertemporal decision making and the impact of life events on perceptions and preferences are discussed.  相似文献   

3.
The need for Australians to increase retirement savings has been widely promoted. Yet our understanding of the motivations of individuals to save at a higher rate remains sparse. This article reports the findings of a survey of superannuation fund members and their intentions to contribute more to superannuation and to manage their investment strategy. The article uses the theory of planned behaviour to focus on the important motivational influence of social norms. Formative research identified a number of influential social referents. Among identified referents, the study found that spouses appear to be the primary source of social influence for retirement savings decisions. The government and employers appear to exert little influence, and financial advisors and superannuation funds take up the middle ground of social influence. Possibilities for interventions designed to influence behaviour are discussed; however, conclusions are tempered by the fact that correspondence between intention and behaviour is not tested in the present research.  相似文献   

4.
Younger and older adults performed an inequality verification task (7+6 < 15, Yes/No?) in a control condition and in a dual-task condition where they simultaneously performed an executive-component task. Arithmetic-problem characteristics were manipulated in order to test strategy selection (i.e., choice of appropriate strategies in order to improve performance) and strategy execution (i.e., performance of the cognitive processes involved in each strategy). Results revealed that strategy selection changes with age: Older adults mainly selected one type of strategies in contrast to younger adults who used several types of strategies. These age-related changes were similar in the control and dual-task conditions. Strategy execution also changed with age, as shown by larger age-related differences on hardest problems. These age-related changes were larger in the dual-task condition, compared to the control condition. This impact of executive components as mediator of age-related changes depended on general age-related slowing. We discuss these findings in order to further understand the effects of age on arithmetic performance.  相似文献   

5.
Speakers should be motivated to produce easy-to-understand sentences, but they must successfully say sentences that are harder to produce. Four experiments assessed how verb bias influences the mention of the optional “that” in sentence-complement structures. Without the “that”, such sentences can be incorrectly interpreted as including direct objects (garden paths), and especially so after direct-object-biased verbs (compared to embedded-clause-biased verbs). But direct-object-biased verbs are rarely produced as sentence-complement structures, and so they might be harder to produce as such. Experiments 1 and 2 show that speakers mention the “that” more after direct-object-biased verbs than after embedded-clause-biased verbs. Experiment 3a shows that sentences with verbs biased toward neither direct objects nor embedded subjects were often produced with the “that”, and Experiment 3b shows that postverbal noun phrases after neither-biased verbs are interpreted as direct objects less than direct-object-biased verbs and so should cause a milder garden path. Thus, frequent “that” mention is not sensitive to the tendency of a verb to be followed by a direct object, but by how rarely the verb has been produced in the formulated structure.  相似文献   

6.
Two experiments were performed to examine the effects of red and blue on the emotional pleasure of Chinese people. Experiment 1 explored the effects of the ‘physical’ colours red and blue on emotion, and the results showed that red induced positive and negative emotion, while blue only induced positive emotion. Experiment 2 further explored the effects of the ‘verbal’ colours red and blue on emotion, and the results showed that red induced only positive emotion, while blue induced neither positive nor negative emotion. The findings indicate that the influence of colour on emotion is rooted in both natural and social associations. For Chinese, the associations between blue and positive emotion, and red and negative emotion, were natural associations; however, the associations between red and positive emotion were social associations. Moreover, physical colour and verbal colour stimuli induced emotions by activating different mechanisms: physical colour induced emotions via both natural and social associations, whereas verbal colour induced emotions via social associations.  相似文献   

7.
In the current study, we explored how a person's physiological arousal relates to their performance in a challenging math situation as a function of individual differences in working memory (WM) capacity and math-anxiety. Participants completed demanding math problems before and after which salivary cortisol, an index of arousal, was measured. The performance of lower WM individuals did not depend on cortisol concentration or math-anxiety. For higher WM individuals high in math-anxiety, the higher their concentration of salivary cortisol following the math task, the worse their performance. In contrast, for higher WM individuals lower in math-anxiety, the higher their salivary cortisol concentrations, the better their performance. For individuals who have the capacity to perform at a high-level (higher WMs), whether physiological arousal will lead an individual to choke or thrive depends on math-anxiety.  相似文献   

8.
Several studies of choice behavior (risk taking) in achievement-oriented situations are reanalyzed. The usual ways of pooling all choices over trials and subjects conceal the series of subjects' decisions and the dynamics inherent in these decisions. A basic strategy of subjects in an achievement-oriented choice situation seems to be to start with an easy task, choose a more difficult one whenever you succeed, and stay mostly at the same difficulty level whenever you fail. A computer model, in which such simple assumptions are made, generates preference functions over the order of difficulty levels that are indistinguishable from those found in empirical studies. It is concluded that the study of choice behavior in achievement-oriented situations should be based on the analysis of the series of single decisions by one subject. For this we need models that allow the predictions of such decisions and the prediction of action-controlling cognitions and emotions.  相似文献   

9.
The core issue in the 19-century sources of psycholinguistics was the question, “Where does language come from?” This genetic perspective unified the study of the ontogenesis, the phylogenesis, the microgenesis, and to some extent the neurogenesis of language. This paper makes the point that this original perspective is still a valid and attractive one. It is exemplified by a discussion of the genesis of spoken words.  相似文献   

10.
The literature on how people solve moral dilemmas often focuses on situations in which individuals have to make a decision where different moral rules are in conflict. In some of these situations, such as in footbridge dilemmas, people have to choose between sacrificing a few people in order to save many. The present research focuses on how people decide what to do in dilemmas involving conflicting moral rules. We propose that the rule that is cognitively most accessible during the decision making process (e.g., “Save lives” or “Do not kill”) will influence how people solve these moral dilemmas. Three studies are reported that indeed demonstrate that the most accessible rule influences willingness to intervene within footbridge dilemmas. This effect is found even when the accessibility of the rule is induced subliminally.  相似文献   

11.
Brandstätter, Gigerenzer, and Hertwig [Brandstätter, E., Gigerenzer, G., & Hertwig, R. (2006). The Priority Heuristic: Making choices without trade-offs. Psychological Review, 113(2), 409–432] put forward the priority heuristic (PH) as a fast and frugal heuristic for decisions under risk. According to the PH, individuals do not make trade-offs between gains and probabilities, as proposed by expected utility models such as cumulative prospect theory (CPT), but use information in a non-compensatory manner and ignore information. We conducted three studies to test the PH empirically by analyzing individual choice patterns, decision times and information search parameters in diagnostic decision tasks. Results on all three dependent variables conflict with the predictions of the PH and can be better explained by the CPT. The predictive accuracy of the PH was high for decision tasks in which the predictions align with the predictions of the CPT but very low for decision tasks in which this was not the case. The findings indicate that earlier results supporting the PH might have been caused by the selection of decision tasks that were not diagnostic for the PH as compared to CPT.  相似文献   

12.
《Cognitive development》2005,20(1):33-48
We used a collaborative recall task to explore the nature and consequences of children's interaction with another child at the same or different age. Ninety-six children memorised word lists for recall. In a first condition children recalled collaboratively: in a pair with another child. In a second condition children recalled words independently (this made possible the creation of “nominal” pairs for comparison). Pairs were either composed of two 7-year-olds, two 9-year-olds, or a 7- and a 9-year-old. Older pairs, like adults, showed a net negative effect of collaborative recall. However, younger children showed no effects of collaboration. Analyses of the different contributions offered by each child in a pair, and of measures of social dominance suggest that older children dominate social aspects of interaction and recall when paired with a younger child. We argue that younger children may lack full awareness of the role of interaction as a forum for the co-construction of knowledge.  相似文献   

13.
Research on the phenomenon of selective exposure to information demonstrates that after preliminary or final decisions, people show a preference for supporting rather than conflicting information (confirmation bias). In this article, we examine conditions that increase or decrease distortions in the search for information. We report on four experiments indicating that the confirmation bias is influenced by whether people focus on their decision or on the presented pieces of information during the information search. Focusing on the decision, for example, because a reward for a correct decision is promised or simply because participants repeatedly think of it, increases the confirmation bias. On the other hand, if participants focus on the available pieces of information because they have to invest money in order to search for information or because they have to evaluate the individual pieces of information, the confirmation bias decreases. Implications for theoretical understanding and interventions for decision-making situations are discussed.  相似文献   

14.
ABSTRACT

This research aimed at determining to what extent manipulating a specific parenting variable, self-efficacy beliefs or verbal responsiveness, causes specific change in this variable alone, or conversely to what extent it causes widespread change that affects other parenting covariates—in particular behavioral and emotional responsiveness, positive affect irritability, support, and control. Two microtrials were used to achieve this goal. The 45 parents participating were randomly assigned to an 8-week waiting list followed by an 8-week intervention condition focusing on self-efficacy manipulation, or to an 8-week intervention condition focusing on verbal responsiveness manipulation. It can be concluded from the results that the two specific parenting variables under consideration had widespread effects on the six parenting behaviors, with the exception of control in the self-efficacy beliefs condition. The results are discussed for both empirical and clinical purposes.  相似文献   

15.
Previous research suggests that behavior is generally predicted by specific self-concepts but not global self-concepts. A study was conducted to examine the conditions under which global conceptions of self are predictive of decision-making. Participants were given the opportunity to bet lottery tickets on their performance in the “Utah Challenge” competition. Both global and specific self-concepts independently predicted betting on specific known contests and betting on a contest that was unknown. Global but not specific self-concepts independently predicted betting on a multi-faceted contest. Mediation analyses suggest that self-concepts guide decisions by influencing the perceived likelihood of success. Participants’ were more overconfident about their chances of winning when a task was unknown rather than familiar.  相似文献   

16.
Religious organisations are a relevant actor in immigration policymaking in Italy; they usually work in networks with institutions and other actors from the nonprofit sector to implement projects and services for migrants. However, the collaboration might lead to disagreement on which is the best way to face social problems related to immigration. In the province of Foggia, the reports on the precarious conditions of migrants employed in agriculture led to the development of a range of activities for improving their status and fighting their exploitation. While an issue network on the receipt and first assistance for migrants has arisen, there is no agreement on deeper interventions between nonprofit organisations (NPOs) which want to provide help for migrants in actual situations of precariousness and NPOs committed to face the causes of these situations. The tension between these two conceptions of nonprofit role in public policies might be divisive inside the religious associationism.  相似文献   

17.
Recent theorizing on the role of morality in media entertainment suggests morality serves as a guiding force in audience reactions to content. Using moral foundations theory as a base, research has found significant associations between moral salience and audience preferences for and responses to film and television varying in their presentations of morality. Our study extends this work by testing the same relationship in video games. Because a distinguishing factor between video games and traditional media is interactivity, our study focuses on how moral salience predicts decisions made in a video game. We find that increased moral salience led to a decreased probability of moral violations, while decreased moral salience led to an observed random (50%) distribution of violations. This finding was largely stable across different morality subcultures (German, United States) and age groups (adolescents and elderly), with deviations from this pattern explained by theory. We interpret this as evidence for a gut or game explanation of decision making in video games. When users encounter virtual scenarios that prime their moral sensitivities, they rely on their moral intuitions; otherwise, they make satisficing decisions not as an indication of moral corruption but merely as a continuation of the virtual experience.  相似文献   

18.
The curse of dimensionality, which has been widely studied in statistics and machine learning, occurs when additional features cause the size of the feature space to grow so quickly that learning classification rules becomes increasingly difficult. How do people overcome the curse of dimensionality when acquiring real‐world categories that have many different features? Here we investigate the possibility that the structure of categories can help. We show that when categories follow a family resemblance structure, people are unaffected by the presence of additional features in learning. However, when categories are based on a single feature, they fall prey to the curse, and having additional irrelevant features hurts performance. We compare and contrast these results to three different computational models to show that a model with limited computational capacity best captures human performance across almost all of the conditions in both experiments.  相似文献   

19.
The parity effect in arithmetic problem verification tasks refers to faster and more accurate judgments for false equations when the odd/even status of the proposed answer mismatches that of the correct answer. In two experiments, we examined whether the proportion of incorrect answers that violated parity or the number of even operands in the problem affected the magnitude of these effects. Experiment 1 showed larger parity effects for problems with two even operands and larger parity effects during the second half of the experiment. Experiment 2 replicated the results of Experiment 1 and varied the proportion of problems violating parity. Larger parity effects were obtained when more of the false problems violated parity. Moreover, all three effects combined to show the greatest parity effects in conditions with a high proportion of parity violations in problems containing two even operands that were solved during the second half of the experiment. Experiment 3 generalized the findings to the case of five rule (i.e., checking whether a false product ends in 5 or 0), another procedure for solving and verifying multiplication problems quickly. These results (1) delineate further constraints for inclusion in models of arithmetic processing when thinking about how people select among verification strategies, (2) show combined effects of variables that traditionally have been shown to have separate effects on people's strategy selection, and (3) are consistent with a view of strategy selection that suggests a bias either in the allocation of cognitive resources in the execution of strategies or in the order of execution of these strategies; they argue against a simple, unbiased competition among strategies.  相似文献   

20.
Using synthetic faces that varied along four perceptual dimensions (Wilson, Loffler, & Wilkinson, 2002), we examined the effects of face similarity on memory for face-name associations. The nature of these stimuli allowed us to go beyond the categorical similarity manipulations used in previous verbal associative memory studies to trace out the parametric relation between similarity and various performance measures. In Experiment 1, we found that recall performance diminished as a function of how many studied faces were in the vicinity of the cue face in similarity space. Also, incorrect recalls were more likely to come from nearby positions in face space. Experiments 2 and 3, respectively, demonstrated analogous effects with a set of more distinguishable, photorealistic faces, and in an associative recognition task. These results highlight the similarity between associative recall and associative recognition, and between face-name association and other domains of associative memory.  相似文献   

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