共查询到18条相似文献,搜索用时 31 毫秒
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采用视空工作记忆任务和真实场景搜索任务相结合的双任务范式, 结合眼动技术将搜索过程划分为起始阶段、扫描阶段和确认阶段, 探究视空工作记忆负载对真实场景搜索绩效的影响机制, 同时考查试次间搜索目标是否变化、目标模板的具体化程度以及搜索场景画面的视觉混乱度所起的调节作用。结果表明, 视空工作记忆负载会降低真实场景搜索的成绩, 在搜索过程中表现为视空负载条件下扫描阶段持续时间的延长、注视点数目的增加和空间负载条件下确认阶段持续时间的延长, 视空负载对搜索过程的影响与目标模板的具体化程度有关; 空间负载会降低真实场景搜索的效率, 且与搜索画面的视觉混乱度有关, 而客体负载则不会。由此可见, 视空工作记忆负载对真实场景搜索绩效的影响不同, 空间负载对搜索过程的影响比客体负载更长久, 二者均受到目标模板具体化程度的调节; 仅空间负载会降低真实场景的搜索效率, 且受到搜索场景画面视觉混乱度的调节。 相似文献
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探究自闭症谱系障碍(ASD)儿童视觉搜索优势的显现是否受任务难度影响及优势存在机理。本研究采集ASD和正常发育(TD)儿童完成不同难度等级视觉搜索任务的行为和眼动数据。结果发现:在高难度等级任务中ASD组的准确率显著高于TD组;ASD组在任务中对目标刺激的回视次数、对靶子和外周感兴趣区的注视时间显著少于TD组,且ASD组偏好注视刺激的右侧区域。结果表明ASD儿童视觉搜索优势显现受任务难度影响,且可能与其对干扰刺激增强的知觉能力有关。 相似文献
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采用比较视觉搜索任务和眼动追踪技术,通过增加组成图片的图形数量和改变不同图形的特征属性,考察比较视觉搜索任务是否遵循工作记忆最小化原则以及图形特征加工的优先性问题。结果表明图形数量的增加不影响平均每次注视的图形数量,被试平均每次注视1.65个图形,即比较视觉搜索任务仍遵循工作记忆最小化原则。不同图形中颜色和形状都不同的注视时间最短,颜色不同和形状不同在注视时间上差异不显著,表明比较视觉搜索任务中特征维度数量比特征性质在引导注意上具有优先性。事先不规定搜索路径的情况下,被试主要采用系统搜索策略完成比较搜索任务。 相似文献
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背景线索效应揭示了个体在视觉搜索过程中对刺激之间具有的稳定空间关系(刺激间不变的相对空间位置)的学习能够提高搜索效率。本文基于经典背景线索效应在内隐习得空间布局的机制下结合真实场景视觉搜索的相关理论,对真实场景背景线索效应的实验范式、学习性质与内容进行归纳梳理,将真实场景视觉搜索中影响背景线索效应的视觉信息分为低水平物理特征及高水平语义信息两个维度进行论述。虽然当前研究涉及真实场景背景线索效应在不同场景维度信息的加工机制,但对于发挥作用的场景信息类别以及作用阶段还较少涉及,未来研究仍需进一步的探讨。 相似文献
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视觉情境范式是一种通过追踪、测量人眼在视觉物体上的注视轨迹来研究实时口语加工的眼动实验范式。该范式运用于语言理解类研究的理论基础是眼动连接假设(如:协同互动理论、基于目标的连接假设理论等),这些连接假设在眼动轨迹与口语加工进程之间建立起了有意义的关联。使用视觉情境范式所获取的数据能够为口语加工提供精确的时间信息,常用的数据分析方法包括:时间兴趣区内注视比例均值分析、分叉点分析、生长曲线分析等。该范式为研究词汇语音识别、句法解歧、语义理解、语篇语用信息加工等问题提供了关键性证据。 相似文献
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本研究通过增加组成图片的图形数量和改变目标图形的特征,考察老年人和大学生在比较视觉搜索任务中的眼动特点和图形特征加工的优先性。结果表明与青年人相比,老年人在比较视觉搜索过程中总注视时间和注视次数增加,平均眼跳幅度减少,对目标刺激的注视时间增加。老年人和青年人在目标刺激的注视过程中都表现出图形维度数量的优先性,即表现为颜色和形状都不同的目标刺激注视时间最短,颜色不同和形状不同的目标刺激在注视时间上差异不显著。说明老年人在比较视觉搜索过程中存在认知老化,在图形特征加工的优先性上结果和青年人一致,以上结果与年龄和研究任务有关。 相似文献
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搜索策略是将视觉注意导引到目标最可能出现位置的直接认知控制。本研究采用眼动跟踪技术与视觉搜索时间——鼠标点击时间的分离技术,探讨计算机视觉界面不同项目突显方式下的搜索策略问题。结果表明:(1)有无项目突显方式、不同的突显有效性水平,被试采用了导向式和序列式两种不同的搜索策略;(2)被试采用导向式搜索策略时,被试在第一个感兴趣区域首注视点百分比小于58.3%,在视觉搜索过程中的注视点数量明显较小、扫视轨迹长度和注视时间明显较少;(3)被试采用序列式搜索策略时,被试在第一个感兴趣区域首注视点百分比大于58.3%,在视觉搜索过程中的注视点数量明显较多、扫视轨迹长度和注视时间明显较长;(4)采用导向式的视觉搜索策略能显著减少被试的视觉搜索时间,提高视觉搜索的绩效,但不能显著减少被试的鼠标点击时间;(5)因为视觉界面上突显的设置改变了用户的搜索策略,所以提高了视觉搜索绩效。 相似文献
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Regarding Scenes 总被引:2,自引:0,他引:2
John M. Henderson 《Current directions in psychological science》2007,16(4):219-222
ABSTRACT— When we view the visual world, our eyes flit from one location to another about three times each second. These frequent changes in gaze direction result from very fast saccadic eye movements. Useful visual information is acquired only during fixations, periods of relative gaze stability. Gaze control is defined as the process of directing fixation through a scene in real time in the service of ongoing perceptual, cognitive, and behavioral activity. This article discusses current approaches and new empirical findings that are allowing investigators to unravel how human gaze control operates during active real-world scene perception. 相似文献
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Searching for two categories of target in dynamic visual displays impairs monitoring ability
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Alex Muhl‐Richardson Katherine Cornes Hayward J. Godwin Matthew Garner Julie A. Hadwin Simon P. Liversedge Nick Donnelly 《Applied cognitive psychology》2018,32(4):440-449
Target onsets in dynamically changing displays can be predicted when contingencies exist between different stimulus states over time. In the present study, we examined predictive monitoring when participants searched dynamically changing displays of numbers and colored squares for a color target, a number target, or both. Stimuli were presented in both contiguous and discrete spatial configurations. Response time (RT) and accuracy were recorded, and evidence of predictive monitoring was assessed via first fixations and refixations of target‐predictive stimuli. RTs to target onsets and evidence of predictive monitoring were reduced in dual‐target, relative to single‐target, conditions. Further, predictive monitoring did not speed RTs but was influenced by display configuration. In particular, discrete displays impaired monitoring for number targets in the dual‐target condition. Implications exist for real‐world visual tasks involving multiple target categories and for visual display design. 相似文献
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A brief glimpse of a scene can guide eye movements but it remains unclear how prior target knowledge influences early scene processing. Using the ‘flash-preview moving window’ (FPMW) paradigm to restrict peripheral vision during search, we manipulated whether target identity was presented before or after previews. Windowed search was more efficient following 250?ms scene previews, and knowing target identity beforehand further improved how search was initiated and executed. However, in Experiment 2 when targets were removed from scene previews, only the initiation of search continued to be modulated by prior activation of target knowledge. Experiment 3 showed that search benefits from scene previews are maintained even when repeatedly searching through the same type of scene for the same type of target. Experiment 4 replicated Experiment 3 whilst also controlling for differences in integration times. We discuss the flexibility of the FPMW paradigm to measure how the first glimpse affects search. 相似文献
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Keith Rayner 《心理与行为研究》2004,2(3):489-496
Eyemovementdatahaveproventobeex鄄tremelyusefulinthestudyofmanytopicsrelatedtocognitiveprocessing.Indeed,theymaybethebeston-linemeasureofmoment-to-momentcogni鄄tiveprocesses.Thisisnottosaythateyemove鄄mentswillproveusefulineveryaspectofcognitiveprocessing.Forexample,itisdifficulttoseehoweyemovementsmayrevealagreatdealaboutbasicmemoryprocesses(but,evenhere,theycouldbeusefulindeterminingexactlywhatpeoplerememberfromasceneorvisualdisplay).Inthisarticle,Iwillbrieflysummarizesomeimportantfindingsth… 相似文献
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Charlotte A. Riggs Hayward J. Godwin Carl M. Mann Sarah J. Smith Michael Boardman Simon P. Liversedge 《Visual cognition》2018,26(5):334-350
Rummage search is the visual and haptic search of complex environments for targets. In this study, rummage search was explored using a novel analytic framework with expert dyads and novice dyads, as well as novice individuals. Participants sought an unknown number of targets placed in four rooms of a residential house. Some targets were plainly visible whereas others were hidden and could only be found through haptic examination. Expert dyads were very good at the task, conducting a slowed, double-checking exhaustive search, while novices both failed to fixate potential target locations and failed to carry out the appropriate action required to search those locations exhaustively. The novice dyads examined more than the novice individuals, but became more superficial in their search. We conclude that effective rummage searching is a skill enhanced by training. 相似文献
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David J. Kelly Sofia Duarte David Meary Markus Bindemann Olivier Pascalis 《Developmental science》2019,22(6)
Infants respond preferentially to faces and face‐like stimuli from birth, but past research has typically presented faces in isolation or amongst an artificial array of competing objects. In the current study infants aged 3‐ to 12‐months viewed a series of complex visual scenes; half of the scenes contained a person, the other half did not. Infants rapidly detected and oriented to faces in scenes even when they were not visually salient. Although a clear developmental improvement was observed in face detection and interest, all infants displayed sensitivity to the presence of a person in a scene, by displaying eye movements that differed quantifiably across a range of measures when viewing scenes that either did or did not contain a person. We argue that infant's face detection capabilities are ostensibly “better” with naturalistic stimuli and artificial array presentations used in previous studies have underestimated performance. 相似文献
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When visual stimuli remain present during search, people spend more time fixating objects that are semantically or visually related to the target instruction than looking at unrelated objects. Are these semantic and visual biases also observable when participants search within memory? We removed the visual display prior to search while continuously measuring eye movements towards locations previously occupied by objects. The target absent trials contained objects that were either visually or semantically related to the target instruction. When the overall mean proportion of fixation time was considered, we found biases towards the location previously occupied by the target, but failed to find biases towards visually or semantically related objects. However, in two experiments the pattern of biases towards the target over time provided a reliable predictor for biases towards the visually and semantically related objects. We therefore conclude that visual and semantic representations alone can guide eye movements in memory search, but that orienting biases are weak when the stimuli are no longer present. 相似文献