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1.
The mood states of a diver were recorded over a period of almost 10 days of submersion. Scores on the Profile of Mood States obtained on the components of Depression, Anger, and Confusion suggested that there were no signs of psychological disintegration over this period. As expected, scores on Fatigue increased whereas perceived Vigor diminished over time. High Esteem remained consistent. It is proposed that profiling of mood states can be a useful monitoring tool of an acclimatization process.  相似文献   

2.
The purpose of this study was to investigate the relationship between noninduced mood state and self-perceptions of creativity. Undergraduate teacher education students (N = 287) completed 2 mood state inventories (Teasdale 100-Point Thermometer and Perception of Mood States) and a creative self-perception inventory (What Kind of Person Are You? [Khatena &; Torrance, 1976]). The group expressed overall indications of happiness and normally distributed creativity perceptions. Findings were mixed when the 5 scales of the creativity measure (i.e., Acceptance of Authority, Self-confidence, Inquisitiveness, Awareness of Others, and Disciplined Imagination) were correlated to the 6 dimensions of mood (i.e., Tension/Anxiety, Depression/Dejection, Anger/Hostility, Vigor/Activity, Fatigue/Inertia, and Confusion/Bewilderment). There was, however, some indication that positive mood was related to creative self-perception. Results are discussed and future research is suggested.  相似文献   

3.
The present study was designed to examine the effects of listening to music during exercise of moderate intensity on mood, state anxiety, and time to exhaustion as well as to evaluate sex differences in 27 physically active (14 men, 13 women) subjects between the ages of 20 and 30 years. Participants completed the Profile of Mood States and the State Anxiety Inventory before and after treadmill running in Music and No music conditions. Music and No Music conditions were randomly assigned, and participants exercised at 75% of their Heart Rate Reserve until voluntary exhaustion. Analysis indicated participants reported statistically significant mean changes on Tension, Depression, Fatigue, Confusion, and State Anxiety. However, the findings for emotions yielded no significant effect of music, except findings suggested that women, but not men, reported greater mean Fatigue after exercising in the presence of music than in its absence. Also, there was a statistically significant finding suggesting that women exercised longer with music than without.  相似文献   

4.
The study investigated relationships between game location, performers' experience, and mood states. 31 experienced collegiate soccer players completed the Brunel Mood Scale to assess anger, calmness, confusion, depression, fatigue, happiness, tension, and vigor before eight competitive games (four home and four away). Participants were categorized into Experienced and Less Experienced groups, based on the level of performance at which they played. Repeated-measures multivariate analyses of variance compared mean mood scores across location and experience, and follow-up univariate analyses suggested the increase in mood scores on Tension and decrease in scores on Calmness, Happiness, and Vigor between playing away and at home were significantly greater for Less experienced soccer players than Experienced players. Implications of these findings for the applied practitioner are discussed.  相似文献   

5.
The scores of 33 subjects of the neuroticism scale of the Eysenck Personality Questionnaire correlated more highly with mood levels averaged over the 12 occasions studied than, on average, with mood scores on single occasions, and more highly with mood described in global terms than with scores on each of the original 18 mood scales. Subjects with high neuroticism scores had poorer mood on average and showed greater variation in mood pattern from one occasion to another than did more stable subjects. It is suggested that forms of relatively poor mood may be more varied than forms of good mood, and that, although neuroticism makes a poor mood more likely, the precise composition of this mood on any occasion may be determined by the combination of situation characteristics and person variables. Psychoticism scores correlated significantly, though weakly, with the average scores for some mood scales independently of neuroticism.  相似文献   

6.
The Profile of Mood States was printed on four different colors of paper (yellow, red, green, blue) and white to test whether the color of paper would influence mood state scores of 246 college students. Univariate analyses of variance identified color effects only on the Fatigue scale.  相似文献   

7.
The purpose of this study was to evaluate the effects of the presence or absence (control) of a partition board and its color (red, yellow, blue) on subjective mood ratings and changes in autonomic nervous system indicators induced by a video game task. The increase in the mean Profile of Mood States (POMS) Fatigue score and mean Oppressive feeling rating after the task was lowest with the blue partition board. Multiple-regression analysis identified oppressive feeling and error scores on the second half of the task as statistically significant contributors to Fatigue. While explanatory variables were limited to the physiological indices, multiple-regression analysis identified a significant contribution of autonomic reactivity (assessed by heart rate variability) to Fatigue. These results suggest that a blue partition board would reduce task-induced subjective fatigue, in part by lowering the oppressive feeling of being enclosed during the task, possibly by increasing autonomic reactivity.  相似文献   

8.
High altitudes of more than 3,000 meters produce physiological disorders and adverse changes in mood states. In the present study, we report analyses of mood states and personality traits in eight experienced climbers participating in a 31-day period of confinement in hypobaric chamber and gradual decompression from sea level to 8,848 m (Experiment 'Everest-Comex 97'). The subjects were tested at 5,500 m and 6,500 m on Day 13, 5,000 m and 6,500 m on Day 24, and 8,000 m and 8,848 m altitude on Days 27 and 31. Adverse changes in mood states, such as Vigor and Fatigue, occurred at 8,000 m and 8,848 m, which were significantly correlated with cerebral altitude symptomatology. In addition, a significant negative correlation was found between Fatigue and Factor C, which is a personality measure of emotional stability. We suggest that individuals with low emotional stability could be more sensitive to environmental stressors than more emotionally stable subjects who face reality.  相似文献   

9.
In adult football, small-sided games are associated with increased action variability and suggested to promote more creative actions compared to regular 11v11 formats. This aligns with predictions from an ecological approach to perception and action that creative actions emerge in environments that grant variability in action, instead of being an expression of the individual player’s ability to generate ideas. To further evidence for this prediction, the current study aimed to expand this observation to elite youth football players. To this end, the number of different and creative actions in 4v4 small-sided game and a 11v11 regular-sided game among 10- to 12-year-old elite football players were examined. We analyzed a total of 7922 actions, which were categorized for type and creativity. Based on a subset of these actions, a panel of elite football coaches judged action types occurring below 0.5% as significantly more creative than more frequent action types. Hence, we used an occurrence of 0.5% as threshold to distinguish creative actions from non-creative actions. The results showed that the total number of actions, the number of different action types, the number creative actions and the number of different creative action types was significantly higher for the small-sided game format than the regular-sided game. In conclusion, this study confirms that in elite youth football, small-sided games induce a more variable and creative action repertoire. This shows that practitioners can design learning environments that promote the emergence of creative actions.  相似文献   

10.
With concussion rates on the rise for football players, there is a need for further research to increase skills and decrease injuries. Behavioral skills training is effective in teaching a wide variety of skills but has yet to be studied in the sports setting. We evaluated behavioral skills training to teach safer tackling techniques to six participants from a Pop Warner football team. Safer tackling techniques increased during practice and generalized to games for the two participants who had opportunities to tackle in games.  相似文献   

11.
In this paper, we offer a short version of the POMS, with only 33 items, designed to apply to young Spanish athletes. One hundred and six male soccer players, aged 14 and 15 years, participated in the study. In order to select the proposed items, we tried to maximize three criteria: (1) items should be understood by subjects, (2) items should be perceived as conceptually similar as possible to the meaning of their respective factors, and (3) every factor should contain at least 4 items. To meet the second criterion, PROXSCAL scaling procedure was used, which allowed retaining the items closest to the meaning of each factor. All goodness-of-fit indexes were satisfactory in all the proximity analyses performed. In the proposed POMS version, the 33 items refer to seven mood factors, as follows: Tension (4 items), Depression (9 items), Anger (4 items), Vigour (4 items), Fatigue (4 items), Confusion (4 items), and Friendliness (4 items).  相似文献   

12.
This paper examines the effect of spectators on women’s football games. COVID-19 and related restrictions provide a unique opportunity with an adequate sample size to test the effect of lockdown on sports activities. Studies have recently exploited this opportunity for men’s football to better understand the potential causes of home advantage and, more specifically, assess the psychological consequences when matches are played without supporters. Despite the increased scientific interest, there was only one paper that focused on women’s football. Therefore, we aim to contribute to this research field by considering matches from four major European women’s football leagues. The findings suggest that for three of these leagues, lockdown has a statistically significant effect on the sanctioned yellow cards by either reducing the number of yellow cards sanctioned to the away teams or increasing the number of yellow cards sanctioned to the home teams. Nonetheless, lockdown does not affect any final match outcomes; therefore, it does not significantly affect the magnitude of home advantage for women’s games.  相似文献   

13.
Attempts to successfully predict the point spread of National Football League games are viewed from the perspective of classical measurement theory. The hypothesis under investigation asserted that one factor limiting the valid predictions of the number of points scored by each team during games is the low levels of reliability inherent in the potential predictor variables. Data for all 28 teams of the NFL were collected for each of the 16 weeks of the regularly scheduled 1978-79 and 1979-80 seasons. Specific measures investigated included the number of points scored, the number of points yielded, the number of yards gained, and the number of yards yielded. These variables were then analyzed via Cronbach's alpha coefficient and other methods of assessing reliability. Results indicated that the a priori expectation of limited reliabilities was supported. The study discusses the implications of these results on traditional prediction strategies for both football specifically and psychological research in general, and offers an alternative approach to forecasting pro football games.  相似文献   

14.
Objectives: To measure the effects of game outcome on pleasant and unpleasant emotions and stress during elite-level competition.Design: Quasi-experimental repeated pre- and post-game measurement in a field setting.Methods: Participants were 16 members of the Japanese women’s field hockey team playing a world cup preliminary qualifying tournament in Trinidad. Players completed the Tension and Effort Stress Inventory (TESI), a measure of emotion and stress, at the seven games of the tournament (five wins, two losses).Results: The pattern of emotions after game 1 (a loss) were in sharp contrast to the results from the other six games (five wins, one loss). When compared to other games, significant increases in anxiety, humiliation and excitement pre- to post-game 1 were found, as were significantly higher scores in sullenness and lower scores in relaxation post-game 1. No significant decreases in external tension stress and somatic tension and effort stress pre- to post-game 1 were found. For the other games, athletes were significantly more relaxed and excited after games, increasing with each game in the tournament. Also, the unpleasant emotion and stress results, associated with game 1, significantly diminished as the team progressed to the tournament final. There was no evidence for a simple win/loss difference on post-game emotions and stress.Conclusions: The relationship between game outcome and emotional response is not straightforward. Other factors, such as cognition, may also play a role.  相似文献   

15.
Two studies tested the hypothesis that women are more likely than men to focus on themselves and their mood when in a depressed mood, and that this leads them to experience longer periods of depressed mood. In both studies subjects were predominantly Caucasian college students. In our first study, a laboratory study, females chose to engage in an emotion-related task significantly more often than did males, even when this lead them to focus on an existing sad mood. In the second study, a prospective naturalistic study, females were more likely than males to evince an emotion-focused ruminative style of coping with their moods. A ruminative response style at Time 1 was a significant predictor of depression scores at Time 2, even after initial levels of depressed mood were taken into account. Furthermore, once rumination levels were controlled for, gender was no longer a potent predictor of depression outcome. The implications of these response styles for treatment are discussed.We thank Brandi Battistoni, Kim Bergquist, Rachel Carr, Lisa Lougee, and especially Ariel Lang for their invaluable help in data collection. We also thank Chuck Olson, Jannay Morrow, and Rose McDermott for their helpful comments on earlier drafts.  相似文献   

16.
Significant linear bivariate correlations were found between changes in ratings of Vigor and Fatigue, and weight change over 24 weeks (rs = -.34 and .46, respectively) for 48 obese women who had initiated a supported physical activity and nutrition information program. However, after controlling for changes in Body Areas Satisfaction scale scores, the correlations decreased and were not significant. After controlling for changes in Physical Self-concept scale scores, correlations for changes in weight and Vigor scores were not significant. When changes in Body Areas Satisfaction and Physical Self-concept were simultaneously entered into separate multiple regression equations along with changes in the mood factors, significant portions of the variance in weight change (R(2)s= .36 and .29, respectively) were accounted for. Results suggested that perceptions of improvement in one's body, physical self-concept, and energy may be important predictors of weight loss in obese women and have implications for both health behavior theory and weight management treatments.  相似文献   

17.
A preliminary 10-wk. study was conducted to determine the effect a combined strength and cardiovascular exercise protocol had on both physiological and psychological change in 17 older (M age = 66.8 yr.), formerly sedentary women. The protocol was associated with better adherence than typically found for new and returning exercisers. Significant improvements over 10 wk. were found on Body Mass Index, body fat, resting heart rate, and balance. Significant, positive changes in mean ratings were also found on Physical Self-concept, Total Mood Disturbance, Depression, and Fatigue (small to moderate treatment effect sizes). Although no significant changes were found for rated Tension, Vigor, Anger, and Confusion, mean changes were in the desired direction and rated Tension showed a moderate effect size. The need for replication, including a control group and follow-up, plus continued research on exercise protocols both well-tolerated and effective for older individuals and other specific groups, were discussed.  相似文献   

18.
Two experiments providing additional validity data on the Profile of Mood States and the Thayer Activation-Deactivation Adjective Check List were per-formed. In the third and main experiment, seven normally menstruating women filled out both questionnaires at the same time every day for 90 days. They were not aware that they were participating in a study of menstruation. Analysis of the time series records of individual women revealed relatively few significant fluctuations in moods and activation levels. Analysis of the group data showed that Fatigue, Confusion, Deactivation/Sleep, and Depression/Dejection were significantly lower in the premenstrual phase than in the periovulatory phase of the cycle, while General Activation was higher. Anger/Hostility and Confusion were both lower in the menstrual phase than in the periovulatory phase. On a retrospective menstrual distress questionnaire, these same subjects say that they experience increases in anxiety, irritability, depression, and tension in the premenstrual phase of the cycle. The differences between individual and group data and the apparent discrepancy between daily self-reports and retrospective questionnaires are discussed.  相似文献   

19.
ABSTRACT

Recent studies have found that digital games can be used to improve the players’ mood, especially after emotionally unpleasant experiences. We introduce competence repair as an extension of previous work on mood repair. To investigate the effects of digital games on both mood and competence repair, we conducted 3 studies using quiz games. In the quasi-experimental Study 1 (N = 143), we manipulated the necessity for repair via a false feedback task (positive vs. negative), and looked at the impact of in-game success (victory vs. defeat). In the experimental Studies 2 (N = 91) and 3 (N = 109), we aimed at conceptually replicating and extending the findings on the impact of in-game success by varying participants’ success over a series of 4 matches (Study 2: close game outcomes, Study 3: clear victory/defeat). The results of these studies indicate that the efficacy of digital games for mood repair, as well as competence repair, depends on the necessity for repair, as well as success in the game. However, competence repair occurred even after participants were defeated repeatedly in a series of close matches. These results are discussed in light of the potential of digital games for fulfilling (previously thwarted) psychological needs.  相似文献   

20.
Recent studies have reported that depression is strongly associated with perceptions of defeat and entrapment, and have proposed that such perceptions are central features of depression. This study used experimental mood induction procedures to investigate the putative causal relationship between perceptions of defeat/entrapment and depressed mood. Two groups of female undergraduate volunteers (n = 16) completed visual analogue mood scales, as well as Defeat and Entrapment scales, before and after either a negative or a positive musical mood induction procedure (MIP). Scores on the Defeat and Entrapment Scales were significantly correlated with scores on the Beck Depression Inventory (BDI). The negative MIP caused a worsening of mood and significantly increased perceptions of defeat and entrapment, particularly internal entrapment. The positive MIP caused a small but significant improvement in mood, and significantly decreased defeat scores. Individuals with elevated BDI or internal entrapment scores prior to the negative MIP showed the greatest increases in internal entrapment after the negative mood induction. The results demonstrate that induction of a depressed mood increases perceptions of defeat and entrapment, and suggest that, in the case of internal entrapment, this effect increases with the initial level of depression or entrapment.  相似文献   

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