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1.
It has been established that the motion in depth of stimuli visible to both eyes may be signalled binocularly either by a change of disparity over time or by the difference in the velocity of the images projected on each retina, known as an interocular velocity difference. A two-interval forced-choice stereomotion speed discrimination experiment was performed on four participants to ascertain the relative speed of a persistent random dot stereogram (RDS) and a dynamic RDS undergoing directly approaching or receding motion in depth. While the persistent RDS pattern involved identical dot patterns translating in opposite directions in each eye, and hence included both changing disparity and interocular velocity difference cues, the dynamic RDS pattern (which contains no coherent monocular motion signals) specified motion in depth through changing disparity, but no motion through interocular velocity difference. Despite an interocular velocity difference speed signal of zero motion in depth, the dynamic RDS stimulus appeared to move more rapidly. These observations are consistent with a scheme in which cues that rely on coherent monocular motion signals (such as looming and the interocular velocity difference cue) are less influential in dynamic stimuli due to their lack of reliability (i.e., increased noise). While dynamic RDS stimuli may be relatively unaffected by the contributions of such cues when they signal that the stimulus did not move in depth, the persistent RDS stimulus may retain a significant and conflicting contribution from the looming cue, resulting in a lower perceived speed.  相似文献   

2.
We examined effects of binocular occlusion, binocular camouflage, and vergence-induced disparity cues on the perceived depth between two objects when two stimuli are presented to one eye and a single stimulus to the other (Wheatstone—Panum limiting case). The perceived order and magnitude of the depth were examined in two experimental conditions: (1) The stimulus was presented on the temporal side (occlusion condition) and (2) the nasal side (camouflage condition) of the stimulus pair on one retina so as to fuse with the single stimulus on the other retina. In both conditions, the separation between the stimulus pair presented to one eye was systematically varied. Experiment 1, with 16 observers, showed that the fused object was seen in front of the nonfused object in the occlusion condition and was seen at the same distance as the nonfused object in the camouflage condition. The perceived depth between the two objects was constant and did not depend on the separation of the stimulus pair presented to one eye. Experiment 2, with 45 observers, showed that the disparity induced by vergence mainly determined the perceived depth, and the depth magnitude increased as the separation of the stimulus pair was made wider. The results suggest that (1) occlusion provides depth-order information but not depth-magnitude information, (2) camouflage provides neither depth-order nor depth-magnitude information, and (3) vergence-induced disparity provides both order and magnitude information.  相似文献   

3.
We examined effects of binocular occlusion, binocular camouflage, and vergence-induced disparity cues on the perceived depth between two objects when two stimuli are presented to one eye and a single stimulus to the other (Wheatstone-Panum limiting case). The perceived order and magnitude of the depth were examined in two experimental conditions: (1) The stimulus was presented on the temporal side (occlusion condition) and (2) the nasal side (camouflage condition) of the stimulus pair on one retina so as to fuse with the single stimulus on the other retina. In both conditions, the separation between the stimulus pair presented to one eye was systematically varied. Experiment 1, with 16 observers, showed that the fused object was seen in front of the nonfused object in the occlusion condition and was seen at the same distance as the nonfused object in the camouflage condition. The perceived depth between the two objects was constant and did not depend on the separation of the stimulus pair presented to one eye. Experiment 2, with 45 observers, showed that the disparity induced by vergence mainly determined the perceived depth, and the depth magnitude increased as the separation of the stimulus pair was made wider. The results suggest that (1) occlusion provides depth-order information but not depth-magnitude information, (2) camouflage provides neither depth-order nor depth-magnitude information, and (3) vergence-induced disparity provides both order and magnitude information.  相似文献   

4.
A theory of phenomenal geometry and its applications   总被引:1,自引:0,他引:1  
The geometry of perceived space (phenomenal geometry) is specified in terms of three basic factors: the perception of direction, the perception of distance or depth, and the perception of the observer's own position or motion. The apparent spatial locations of stimulus points resulting from these three factors thereupon determine the derived perceptions of size, orientation, shape, and motion. Phenomenal geometry is expected to apply to both veridical and illusory perceptions. It is applied here to explain a number of representative illusions, including the illusory rotation of an inverted mask (Gregory, 1970), a trapezoidal window (Ames, 1952), and any single or multiple point stimuli in which errors in one or more of the three basic factors are present. It is concluded from phenomenal geometry that the size-distance and motion-distance invariance hypotheses are special cases of the head motion paradigm, and that proposed explanations in terms of compensation, expectation, or logical processes often are unnecessary for predicting responses to single or multiple stimuli involving head or stimulus motion. Two hypotheses are identified in applying phenomenal geometry. It is assumed that the perceptual localization of stimulus points determines the same derived perceptions, regardless of the source of perceptual information supporting the localizations. This assumption of cue equivalence or cue substitution provides considerable parsimony to the geometry. Also, it is assumed that the perceptions specified by the geometry are internally consistent. Departures from this internal consistency, such as those which occur in the size-distance paradox, are considered to often reflect the intrusion of nonperceptual (cognitive) processes into the responses. Some theoretical implications of this analysis of phenomenal geometry are discussed.  相似文献   

5.
Matsumiya K  Howard IP  Kaneko H 《Perception》2007,36(7):990-1002
An impression of a surface seen through holes is created when one fuses dichoptic pairs of discs, with one member of each pair black and the other member white. This is referred to as the 'sieve effect'. The stimulus contains no positional disparities. Howard (1995, Perception 24 67-74) noted qualitatively that the sieve effect occurs when the rivalrous regions are within the range of sizes, contrasts, and relative sizes where exclusive rivalry occurs, rather than binocular lustre, stimulus combination, or dominant rivalry. This suggests that perceived depth in the sieve effect should be at a maximum when exclusive rivalry is most prominent. We used a disparity depth probe to measure the magnitude of perceived depth in the sieve effect as a function of the sizes, contrasts, and relative sizes of the rivalrous regions. We also measured the rate of exclusive rivalry of the same stimuli under the same conditions. Perceived depth and the rate of exclusive rivalry were affected in the same way by each of the three variables. Furthermore, perceived depth and the rate of exclusive rivalry were affected in the same way by changes in vergence angle, although the configuration of the stimulus surface was held constant. These findings confirm the hypothesis that the sieve effect is correlated with the incidence of exclusive rivalry.  相似文献   

6.
The hypothesis was tested that the decline of apparent size with elevated gaze results from a latent tendency of the eyes to diverge and thus increased vergence effort. Through the use of a method of category estimation, the decline of apparent size on elevation or depression of gaze was found not to be different between subjects with larger or smaller changes of dark vergence and thus vergence effort. In a 2nd experiment, vergence effort was varied by varying gaze elevation and the angle of convergence. With vergence effort constant, apparent size was dependent on the angle of convergence rather than being constant. It is concluded that apparent size does not depend on vergence effort and that the effect of gaze elevation on apparent size cannot be attributed to its concomitant effect on dark vergence.  相似文献   

7.
We used four experiments to examine how the perceived temporal order of two visual stimuli depends on the depth position of the stimuli specified by a binocular disparity cue. When two stimuli were presented simultaneously at different depth positions in front of or around a fixation point, the observer perceived the more distant stimulus before the nearer stimulus (Experiments 1 and 2). This illusory temporal order was found only for sudden stimulus presentation (Experiment 3). These results suggest that a common processing, which is triggered by sudden luminance change, underlies this illusion. The strength of the illusion increased with the disparity gradient and the disparity size (Experiment 4). We propose that this illusion has a basis in the processing of motion in depth, which would alert the observer to a potential collision with an object that suddenly emerges in front of the observer.  相似文献   

8.
Popple AV  Findlay JM 《Perception》1999,28(2):155-165
Previously (Popple et al, 1998 Vision Research 38 319-326) we found, using random-dot stereograms, that initial vergence increases with the size of a cyclopean disc. A corresponding improvement in stereoacuity within the disc was predicted, because disparities in the disc would be brought closer to the plane of current fixation. In the present experiment, we looked at the effect of the spatial extent of a briefly presented (< or = 500 ms) cyclopean depth pedestal on stereoacuity thresholds. Observers were required to judge the depth of a small, 1.7 deg, central disc relative to a larger surrounding disc in a random-pattern stereogram. The larger disc was set, initially, at a pedestal disparity of +/- 24 min of arc against a fixation-plane surround. The size of the larger disc was varied from 2.6 to 8.0 deg. As predicted, stereoacuity thresholds fell significantly with increasing pedestal disc size. Next, the disparity of the pedestal disc was varied. When pedestal disparity was reduced to +/- 2.4 min of arc, a disparity too small to demand vergence, the size effect disappeared except when the pedestal boundary was within 30 min of arc of the test disc boundary. We argue from this result that the effect was largely due to vergence and not cyclopean integration alone. However, the effect of pedestal size was found to persist with stimuli too brief to permit vergence (< or = 100 ms) suggesting that factors other than vergence may also play a role.  相似文献   

9.
Lewis CF  McBeath MK 《Perception》2004,33(3):259-276
We used two-frame apparent motion in a three-dimensional virtual environment to test whether observers had biases to experience approaching or receding motion in depth. Observers viewed a tunnel of tiles receding in depth, that moved ambiguously either toward or away from them. We found that observers exhibited biases to experience approaching motion. The strengths of the biases were decreased when stimuli pointed away, but size of the display screen had no effect. Tests with diamond-shaped tiles that varied in the degree of pointing asymmetry resulted in a linear trend in which the bias was strongest for stimuli pointing toward the viewer, and weakest for stimuli pointing away. We show that the overall bias to experience approaching motion is consistent with a computational strategy of matching corresponding features between adjacent foreshortened stimuli in consecutive visual frames. We conclude that there are both adaptational and geometric reasons to favor the experience of approaching motion.  相似文献   

10.
T Heckmann  I P Howard 《Perception》1991,20(3):285-305
Induced motion (IM) is illusory motion of a stationary test target opposite to the direction of the real motion of the inducing stimulus. We define egocentric IM as an apparent motion of the test target relative to the observer, and vection-entrained IM as an apparent motion of a stationary object along with an apparent motion of the self (vection) induced by the same stimulus. These two forms of IM are often confounded, and tests for distinguishing between them have not been devised. We have devised such tests. Our test for egocentric IM relies on evidence that this form of IM is due mainly to a misregistration of eye movements when optokinetic nystagmus (OKN) is inhibited, and on evidence that OKN is evoked only by stimuli in the plane of convergence. Our test for vection-entrained IM relies on evidence that vection is evoked only by the more distant of two superimposed inducing stimuli. Thus we found egocentric IM to be induced without vection or vection-entrained IM when subjects converged on a foreground moving display with a stationary display in the background, and vection-entrained IM to be induced without egocentric IM when subjects converged on a stationary-foreground display with a moving display in the background. The two types of IM were evoked in opposite directions at the same time when subjects converged on a foreground moving display while a background display moved in the opposite direction. The two forms of IM showed no signs of interaction, and we conclude that they rely on independent motion mechanisms that operate within distinct frames of reference. A control experiment suggested that the depth adjacency effect in IM is determined by the depth adjacency of the inducing stimulus to convergence, not just to the test target.  相似文献   

11.
Subjects judged the quality of rigid motion between pairs of three-dimensional drawings that differed by a rotation in depth. The figures were aligned with, and rotated around, either the vertical axis or an axis that was oblique with respect to the XYZ co-ordinate system. Rated quality of motion decreased with increasing angular disparity between the figures and with decreasing stimulus duration, regardless of whether the figures were vertical or oblique. The same subjects then participated in a mental rotation task using the same stimuli and angular disparities. An effect of principal axis emerged, such that subjects took longer to make decisions about obliquely aligned stimuli than about vertically aligned stimuli, especially if they received the oblique stimuli first. These data imply that perceived versus imagined movement through the same trajectory involves different processes. Whereas the apparent motion system performs its computations relatively automatically, the processes involved in mental rotation are more strategic in nature.  相似文献   

12.
It is shown how geometrically changing projections of objects which move and/or change their shape carry no specific information about form and three-dimensional motion. How, then, does the visual apparatus produce specific percepts from such non-specific changing stimuli? By applying an analogue computer technique, changing projections of artificial objects are generated on a CRT screen. These projections are fed into the eye by means of an optical device where they form a continuously changing solid angle of homogeneous light. The main conclusion is that it is a principle of perceptual three-dimensionality which gives specificity to the percepts. Preliminary statements of principles for prediction of perceived motion in depth from a given change in proximal stimulus are presented.  相似文献   

13.
The effect of brief auditory stimuli on visual apparent motion   总被引:1,自引:0,他引:1  
Getzmann S 《Perception》2007,36(7):1089-1103
When two discrete stimuli are presented in rapid succession, observers typically report a movement of the lead stimulus toward the lag stimulus. The object of this study was to investigate crossmodal effects of irrelevant sounds on this illusion of visual apparent motion. Observers were presented with two visual stimuli that were temporally separated by interstimulus onset intervals from 0 to 350 ms. After each trial, observers classified their impression of the stimuli using a categorisation system. The presentation of short sounds intervening between the visual stimuli facilitated the impression of apparent motion relative to baseline (visual stimuli without sounds), whereas sounds presented before the first and after the second visual stimulus as well as simultaneously presented sounds reduced the motion impression. The results demonstrate an effect of the temporal structure of irrelevant sounds on visual apparent motion that is discussed in light of a related multisensory phenomenon, 'temporal ventriloquism', on the assumption that sounds can attract lights in the temporal dimension.  相似文献   

14.
Increasing evidence suggests that common mechanisms underlie the direction of attention in physical space and numerical space, along the mental number line. The small leftward bias (pseudoneglect) found on paper-and-pencil line bisection is also observed when participants 'bisect' number pairs, estimating (without calculating) the number midway between two others. Here we investigated the effect of stimulus motion on attention in numerical space. A two-frame apparent motion paradigm manipulating stimulus size was used to produce the impression that pairs of numbers were approaching (size increase from first to second frame), receding (size decrease), or not moving (no size change). The magnitude of pseudoneglect increased for approaching numbers, even when the final stimulus size was held constant. This result is consistent with previous findings that pseudoneglect in numerical space (as in physical space) increases as stimuli are brought closer to the participant. It also suggests that the perception of stimulus motion modulates attention over the mental number line and provides further support for a connection between the neural representations of physical space and number.  相似文献   

15.
The interpolation of stereoscopic depth given only sparse disparity information was investigated. The basic stimulus was a rectangle with zero disparity at one edge, and 20 or 30 min visual angle disparity at the other. The depth assigned to the ambiguous intervening locations was measured by means of a small briefly-flashed binocular comparison spot. For a stimulus consisting of a uniform rectangle presented on a background of random dots with zero disparity, interpolated depth was greater for a high mean contrast between rectangle and background than for a low mean contrast. Relative to a linear interpolation between the edges, a larger difference in edge disparity resulted in poorer depth interpolation. Depth interpolation based on rivalrous information was examined by filling the stimulus rectangle with narrow-band filtered noise which was uncorrelated between the two eyes. Four different passbands which were matched in apparent contrast were investigated. The results demonstrate that the rivalrous low-spatial-frequency content was resistant to interpolation; rivalrous high spatial frequencies did not interfere with depth interpolation. High-spatial-frequency stimuli yielded a percept similar to the uniform-field condition, whereas low-spatial-frequency stimuli lay in a depth plane near or even behind the background. In the latter case a transparent plane was perceived which was linearly interpolated between the two edges, and which floated above the rivalrous noise.  相似文献   

16.
Previous research (e.g., Wong & Weisstein, 1984a, 1985) has shown that flickering stimuli appear to be more distant than nonflickering stimuli at the same physical distance. Given this relation between flicker and perceived depth, inappropriate constancy scaling theories predict that flickering stimuli should be perceived as larger than nonflickering ones. In contrast, links between flicker and motion perception suggest that flickering stimuli should be perceived as smaller than nonflickering ones. Two experiments tested these contrasting predictions. In Experiment 1, 22 subjects compared flickering and nonflickering vertical lines and reported that the flickering stimulus appeared significantly smaller than the nonflickering one. In Experiment 2, 21 subjects reported that the stimuli used in Experiment 1 produced depth effects similar to those reported in previous experiments: flickering stimuli were perceived as more distant than nonflickering ones. The observed effect of flicker on perceived size was contrary to predictions from inappropriate constancy scaling theory, but consistent with views that motion and flicker are processed by the same pathway.  相似文献   

17.
Five experiments examined the time taken to judge that two consecutive elongated geometrical shapes had the same structure, irrespective of their orientation. Shape transformations either changed the orientation of the principal axis while maintaining the relative locations of focal features or maintained the orientation of the principal axis while changing the relative locations of focal features, or they changed both. Experiment 1 demonstrated that changes in the orientation of the principal axis were more detrimental to matching than were changes in the locations of the shape’s focal features. Indeed, the time taken to match same-orientation shapes was the same as that taken to match shapes that maintained the same position in the visual field. Further experiments showed that this result was not due to differential apparent motion in the transformation conditions, that it was not due to response bias, and that it generalized across shapes. However, the result was different when subjects could predict the location of the to-be-matched stimulus. In this case, performance was principally affected by the position of the focal feature of the shape and not by the shape’s orientation. It is suggested that the results reflect the efficiency with which subjects can construct matching representations for the stimuli When subjects cannot predict stimulus locations, they generate representations by describing shape structure relative to the shape’s principal axis. When the axis of the to-be-matched shapes is constant, subjects can use the same procedure in generating this representation for both shapes, facilitating matching relative to the case in which the orientation of the axis changes. When subjects can predict the stimulus location, they selectively attend to the focal features of shapes, minimizing the effects of shape orientation.  相似文献   

18.
We compared the relative effectiveness of rotating or translating the head, either horizontally or vertically, on the perception of depth resulting from motion parallax. Using Rogers and Graham's (1979) paradigm, we yoked the movement of random dots on a screen to movements of the head, simulating a corrugated surface. In two experiments, subjects nulled the apparent depth or motion seen in the display. Horizontal head movements yielded the most precise depth judgements, irrespective of whether the head translated or rotated. Motion thresholds were higher than those for depth and were independent of direction of head movement. In a third experiment, suprathreshold stimuli that simulated differing amounts of depth were used, and the subjects' perception of depth was virtually the same for all types and directions of head movement. In our stimulus situation, rotating or translating the head either vertically or horizontally produced motion parallax cues for depth that were equally effective. Our results also showed that, within a range, retinal image motion from head movement is converted into a depth signal and that above that range location constancy breaks down and motion is seen.  相似文献   

19.
If a curved line and a straight line are presented briefly, one above the other, in sequence to the eye, then, under appropriate conditions, visual apparent motion is obtained. Subjects report that the illusory figure moving and changing from the curved line to the straight line appears to overshoot the latter, gaining a small curvature in the opposite sense. Three experiments are described. In the first, the magnitude of this apparent curvature was quantified as a function of the delay between the onsets of the curved line and straight line (the stimulus onset asynchrony, SOA). It is shown that overshoot in curvature cannot be attributed to inappropriate patterns of eye fixations. In the second experiment, the stimulus configuration was modified to reveal the contribution to apparent curvature of classical curvature-contrast effects. Curvature overshoot due to apparent motion alone was thus estimated as a function of SOA. In the third experiment, an analogous position overshoot was measured for apparent motion elicited by two brief sequentially presented parallel line segments. It is argued that a combination of such position overshoots cannot explain curvature overshoot. Two schemes of a more general kind that might be used to interpret curvature overshoot are then outlined. One scheme is based on a neural-net model of apparent motion, and the other on a functional model of apparent motion that operates by laws analogous to those governing real physical motion.  相似文献   

20.

It has been suggested that judgments about the temporal–spatial order of successive tactile stimuli depend on the perceived direction of apparent motion between them. Here we manipulated tactile apparent-motion percepts by presenting a brief, task-irrelevant auditory stimulus temporally in-between pairs of tactile stimuli. The tactile stimuli were applied one to each hand, with varying stimulus onset asynchronies (SOAs). Participants reported the location of the first stimulus (temporal order judgments: TOJs) while adopting both crossed and uncrossed hand postures, so we could scrutinize skin-based, anatomical, and external reference frames. With crossed hands, the sound improved TOJ performance at short (≤300 ms) and at long (>300 ms) SOAs. When the hands were uncrossed, the sound induced a decrease in TOJ performance, but only at short SOAs. A second experiment confirmed that the auditory stimulus indeed modulated tactile apparent motion perception under these conditions. Perceived apparent motion directions were more ambiguous with crossed than with uncrossed hands, probably indicating competing spatial codes in the crossed posture. However, irrespective of posture, the additional sound tended to impair potentially anatomically coded motion direction discrimination at a short SOA of 80 ms, but it significantly enhanced externally coded apparent motion perception at a long SOA of 500 ms. Anatomically coded motion signals imply incorrect TOJ responses with crossed hands, but correct responses when the hands are uncrossed; externally coded motion signals always point toward the correct TOJ response. Thus, taken together, these results suggest that apparent-motion signals are likely taken into account when tactile temporal–spatial information is reconstructed.

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